[ZoneBuilder] Force sound loading, structs aren't touched
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@ -515,7 +515,7 @@ namespace Components
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Utils::Hook::Set<BYTE>(0x407BAA, 0xEB);
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// Don't load sounds
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Utils::Hook::Set<BYTE>(0x334D41, 0xC3);
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//Utils::Hook::Set<BYTE>(0x413430, 0xC3);
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// Don't display errors when assets are missing (we might manually build those)
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Utils::Hook::Nop(0x5BB3F2, 5);
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