Commit Graph

2594 Commits

Author SHA1 Message Date
Dss0
9cf6c8df2b
Merge pull request #84 from GEEKiDoS/develop
Some change for loading codo maps
2021-06-15 14:40:58 +02:00
GEEKiDoS
440ae1d9d7 Some change for loading codo maps 2021-06-12 07:58:12 +08:00
Dss0
2541533434
Merge pull request #83 from GEEKiDoS/develop
Fix compile
2021-06-07 23:30:20 +02:00
GEEKiDoS
6c13f4fb45
Fix compile 2021-06-07 21:24:28 +08:00
Dss0
b5357f41ca
Merge pull request #82 from diamante0018/develop
Update README.md
2021-05-29 15:18:05 +02:00
Edoardo Sanguineti
322d381813
Update README.md 2021-05-29 15:12:55 +02:00
Dss0
fde66f5664
Merge pull request #79 from diamante0018/develop
Correct typo in STDInclude
2021-05-28 02:07:15 +02:00
Edoardo Sanguineti
81739d4d8a
Correct typo in STDInclude 2021-05-27 14:07:28 +02:00
Dss0
4b94d01b10
Merge pull request #77 from Rackover/zb_better_techset_matching
Corrected wc_unlit matching and a few others
2021-05-16 01:17:42 +02:00
rackover
cd2d5f616e Corrected wc_unlit matching and a few others 2021-05-12 14:35:32 +02:00
Dss0
242a6a71f2
Merge pull request #76 from XLabsProject/discord-notify
Create discord-notify.yml
2021-05-10 00:33:33 +02:00
Louve
34e00a45e8
Create discord-notify.yml 2021-05-09 22:21:42 +02:00
Dss0
fec16c179a
Merge pull request #74 from XLabsProject/fix/script-error-on-dedicated
Do not interrupt gameplay for GSC errors
2021-05-05 13:20:38 +02:00
Louve
a4ebcbeb60
Do not interrupt gameplay for GSC errors
Make iw4x developers life easier by not freezing their game up for GSC errors in basegame GSCs 🗡️ 
I understand why this feature exists, but it makes developing for iw4x impossible unless you comment it out - so maybe it doesn't belong on graphical clients.
2021-05-02 11:53:58 +02:00
Dss0
640db8a3e6
Merge pull request #71 from Rackover/fix_cod4_trigs_iw4xcompatible
Enhance CoD4 map porting
2021-04-29 22:27:20 +02:00
rackover
462148a4b0 Fixed signed/unsigned masquerade 2021-04-28 20:23:56 +02:00
rackover
368e339efc Aggressive material replacement 2021-04-28 19:05:11 +02:00
rackover
791bd35c53 It's okay if we don't write every asset we had in memory 2021-04-28 19:05:02 +02:00
rackover
63ccf0e2bd draw model names 2021-04-28 19:04:54 +02:00
rackover
ee5f6a70c0 Sorted techset match-ups, slightly more sane techset matching, still not perfect though! (mp_convoy won't work unless the createart.gsc is smashed) 2021-04-21 23:42:57 +02:00
rackover
3e9b05d8ce Load bounce sounds, better soundalias structure 2021-04-13 19:54:09 +02:00
rackover
1fe241c7e5 Load weapon sounds with zonebuilder 2021-04-13 10:29:17 +02:00
rackover
d98cfb55cb Fix typos in WAV loading and streamed sound path 2021-04-13 10:29:12 +02:00
rackover
eebd0ae1da Cleanup & handle flag conversion in iw3xport 2021-04-12 00:44:11 +02:00
rackover
eebc48ab7c Set correct type flags when loading soundaliases (this should be in iw3xport, i'll move it later) 2021-04-12 00:44:03 +02:00
rackover
7dbb258a47 Correct array allocation for loaded sounds 2021-04-12 00:43:55 +02:00
rackover
e19409f550 Zonebuilder builds sounds & loaded_sounds now 2021-04-12 00:43:38 +02:00
rackover
4db236c852 Additional techset matching 2021-04-12 00:43:29 +02:00
rackover
d6394f0c69 weapon zonebuilding fix? 2021-04-07 15:17:56 +02:00
rackover
a2c8705868 Do not overwrite a techniqueset with another, the game really doesn't like taht 2021-04-06 21:16:44 +02:00
rackover
ace08107fe Only read clipmap models if we have a clipmap model count 2021-04-06 21:16:37 +02:00
rackover
aa85b95740 Added more techset matching 2021-04-06 21:16:04 +02:00
rackover
aa9f98b0e7 Fix warnings, fix post-rebase issues 2021-04-05 18:13:00 +02:00
rackover
fe2e2f1b3c Read clipmap from clipmap file (already converted) instead of converting it on the fly 2021-04-05 17:29:57 +02:00
rackover
953dcd2057 Material error formatting using const char* instead of string 2021-04-05 17:29:57 +02:00
rackover
22d63bf3b6 Group dvars to draw triggers/trees 2021-04-05 17:29:56 +02:00
rackover
529e44ac51 Fixed clipmap trigger brushmodel conversion (correct indexing) 2021-04-05 17:29:55 +02:00
rackover
9b86825713 whoopsie (need algorithm for clamp) 2021-04-05 17:29:54 +02:00
rackover
d610e85176 C-Compliant clipmap trigger conversion 2021-04-05 17:29:53 +02:00
rackover
f851a0a3a9 Put DOBJ back 2021-04-05 17:29:52 +02:00
Jan
e9f78eedb7 Add r_drawTriggers debugging dvar to draw triggers on the map 2021-04-05 17:29:49 +02:00
rackover
06301f5f85 DOBJ struct and better gentity_s 2021-04-05 17:25:53 +02:00
rackover
fe8571a0c6 Enhanced material matching for iw3 maps 2021-04-05 17:25:53 +02:00
rackover
2301892d1e More detailed sampler error message 2021-04-05 17:25:52 +02:00
rackover
b083021bbc Bump submodules 2021-04-05 17:25:51 +02:00
rackover
a2832d606c Added r_drawSceneModelCollisions 2021-04-05 17:25:51 +02:00
rackover
f4838994f8 Small improvement to clipmap trigger generation code 2021-04-05 17:25:50 +02:00
Jan
b21e57ccc2 Add r_drawSceneModelBoundingBoxes debugging dvar to draw dobj and scene model bounding boxes 2021-04-05 17:25:49 +02:00
rackover
ff8e321836 Fix soundalias building for zonebuilder 2021-04-05 17:25:48 +02:00
rackover
d5c8f15f7b Enhance gentity_s struct 2021-04-05 17:25:47 +02:00