Commit Graph

2986 Commits

Author SHA1 Message Date
e19409f550 Zonebuilder builds sounds & loaded_sounds now 2021-04-12 00:43:38 +02:00
4db236c852 Additional techset matching 2021-04-12 00:43:29 +02:00
d6394f0c69 weapon zonebuilding fix? 2021-04-07 15:17:56 +02:00
a2c8705868 Do not overwrite a techniqueset with another, the game really doesn't like taht 2021-04-06 21:16:44 +02:00
ace08107fe Only read clipmap models if we have a clipmap model count 2021-04-06 21:16:37 +02:00
aa85b95740 Added more techset matching 2021-04-06 21:16:04 +02:00
aa9f98b0e7 Fix warnings, fix post-rebase issues 2021-04-05 18:13:00 +02:00
fe2e2f1b3c Read clipmap from clipmap file (already converted) instead of converting it on the fly 2021-04-05 17:29:57 +02:00
953dcd2057 Material error formatting using const char* instead of string 2021-04-05 17:29:57 +02:00
22d63bf3b6 Group dvars to draw triggers/trees 2021-04-05 17:29:56 +02:00
529e44ac51 Fixed clipmap trigger brushmodel conversion (correct indexing) 2021-04-05 17:29:55 +02:00
9b86825713 whoopsie (need algorithm for clamp) 2021-04-05 17:29:54 +02:00
d610e85176 C-Compliant clipmap trigger conversion 2021-04-05 17:29:53 +02:00
f851a0a3a9 Put DOBJ back 2021-04-05 17:29:52 +02:00
Jan
e9f78eedb7 Add r_drawTriggers debugging dvar to draw triggers on the map 2021-04-05 17:29:49 +02:00
06301f5f85 DOBJ struct and better gentity_s 2021-04-05 17:25:53 +02:00
fe8571a0c6 Enhanced material matching for iw3 maps 2021-04-05 17:25:53 +02:00
2301892d1e More detailed sampler error message 2021-04-05 17:25:52 +02:00
a2832d606c Added r_drawSceneModelCollisions 2021-04-05 17:25:51 +02:00
f4838994f8 Small improvement to clipmap trigger generation code 2021-04-05 17:25:50 +02:00
Jan
b21e57ccc2 Add r_drawSceneModelBoundingBoxes debugging dvar to draw dobj and scene model bounding boxes 2021-04-05 17:25:49 +02:00
ff8e321836 Fix soundalias building for zonebuilder 2021-04-05 17:25:48 +02:00
d5c8f15f7b Enhance gentity_s struct 2021-04-05 17:25:47 +02:00
bb979639d6 Hook triggers 2021-04-05 17:25:47 +02:00
Jan
2b0529ab7d Make sure the code is considered c++17 because using msvc c++20 breaks existing code and no c++20 features are actually being used 2021-04-01 15:14:26 +02:00
c64f3767d5 [Dvar] Unlock camera_thirdPersonCrosshairOffset 2021-03-19 00:02:48 +00:00
8cb1fb1418 Yes 2021-02-16 10:38:22 +01:00
c105b8e782 [Credits] Add contributor + Fix 2021-02-07 17:26:47 -05:00
49a2fc8b70 Fix 332+ maps aswell as 359+ 2021-02-07 11:54:15 +01:00
0c462c1152 Fix device recovery issues on CODO maps >359 2021-02-06 21:30:47 +01:00
38bb745d17 [Functions] Added cgameFOVSensitivityScale 2021-01-04 01:16:31 -06:00
2038ba5e8b [XInput] Added buttons 2021-01-03 02:33:12 -06:00
198a39c3db [XInput] RJoyStick working, need to do vanilla acceleration and sensitivity 2021-01-03 00:32:58 -06:00
75d6be1939 Increased protocol 2021-01-02 19:09:19 -06:00
16c6d11916 [XInput] Completed analog movement on server side 2021-01-02 19:06:40 -06:00
ef76acd8b4 [XInput] Stubbed user movement apply, make sure reading 8 bits for movement data 2021-01-02 17:37:46 -06:00
d123ade36f [XInput] Added sending movement components 2021-01-02 16:48:48 -06:00
a737dd16e4 [XInput] Got lJoystick working 2021-01-02 13:42:52 -06:00
01dc00bd7f [XInput] Polling for input 2021-01-02 01:17:37 -06:00
39c14fd775 [Modules] Added XInput stub module 2021-01-02 00:49:45 -06:00
28df9b651a [QuickPatch] Added G_Antilag dvar 2020-12-22 22:15:48 -06:00
b09db145be add contributors to credits 2020-12-22 16:16:14 -05:00
9047e7bec2 [Game] Decrease protocol version 2020-12-22 16:15:23 -05:00
7da79cc1ff Add contributors to credits 2020-12-22 15:12:23 -05:00
82bef71abe Remove crash-helper 2020-12-22 15:00:15 -05:00
1f570fae79 Module is a keyword in c++20 2020-12-19 17:00:07 -06:00
75caede0b2 [Script] Added hitch warning 2020-12-19 16:50:51 -06:00
0b178f5b1b [Steam] Enable steam integration 2020-12-17 09:40:07 -05:00
b06480b260 [Proxy] Fix steam proxy 2020-12-17 09:38:46 -05:00
85fbdbd082 [Proxy] Fix steam proxy 2020-12-17 09:38:11 -05:00