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@ -112,6 +112,9 @@ namespace Components
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const unsigned int vertOffset = surface->tris.firstVertex + 1;
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const unsigned int indexOffset = surface->tris.baseIndex;
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// Fuck cube maps for now
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if(this->findImage(surface->material, "colorMap")->mapType == 5) continue;
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auto& f = this->getFaceList(surface->material);
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for (unsigned short j = 0; j < surface->tris.triCount; ++j)
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@ -332,33 +335,31 @@ namespace Components
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this->object_.append("\n");
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}
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void writeMaterial(Game::Material* material)
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Game::GfxImage* findImage(Game::Material* material, const std::string& type) const
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{
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std::string name = material->info.name;
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Game::GfxImage* image = nullptr;
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const auto pos = name.find_last_of('/');
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if (pos != std::string::npos)
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{
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name = name.substr(pos + 1);
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}
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this->object_.append(Utils::String::VA("usemtl %s\n", name.data()));
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this->object_.append("s off\n");
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Game::GfxImage *image = nullptr;
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const auto hash = Game::R_HashString(type.data());
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for (char l = 0; l < material->textureCount; ++l)
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{
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if (material->textureTable[l].nameStart == 'c' && material->textureTable[l].nameEnd == 'p')
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if (material->textureTable[l].nameHash == hash)
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{
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image = material->textureTable[l].u.image; // Hopefully our colorMap
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image = material->textureTable[l].u.image; // Hopefully our map
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break;
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}
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}
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return image;
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}
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Game::GfxImage* extractImage(Game::Material* material, const std::string& type) const
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{
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auto* image = this->findImage(material, type);
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if (!image)
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{
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Logger::Print("Failed to get color map for material: %s\n", material->info.name);
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return;
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return image;
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}
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// TODO: This is still wrong.
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@ -383,12 +384,42 @@ namespace Components
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D3DXSaveTextureToFileA(_name.data(), D3DXIFF_PNG, image->texture.map, nullptr);
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}
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return image;
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}
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void writeMaterial(Game::Material* material)
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{
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std::string name = material->info.name;
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const auto pos = name.find_last_of('/');
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if (pos != std::string::npos)
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{
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name = name.substr(pos + 1);
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}
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this->object_.append(Utils::String::VA("usemtl %s\n", name.data()));
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this->object_.append("s off\n");
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auto* colorMap = this->extractImage(material, "colorMap");
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auto* normalMap = this->extractImage(material, "normalMap");
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auto* specularMap = this->extractImage(material, "specularMap");
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this->material_.append(Utils::String::VA("\nnewmtl %s\n", name.data()));
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this->material_.append("Ka 1.0000 1.0000 1.0000\n");
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this->material_.append("Kd 1.0000 1.0000 1.0000\n");
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this->material_.append("illum 1\n");
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this->material_.append(Utils::String::VA("map_Ka textures/%s.png\n", image->name));
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this->material_.append(Utils::String::VA("map_Kd textures/%s.png\n", image->name));
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this->material_.append(Utils::String::VA("map_Ka textures/%s.png\n", colorMap->name));
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this->material_.append(Utils::String::VA("map_Kd textures/%s.png\n", colorMap->name));
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if (specularMap)
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{
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this->material_.append(Utils::String::VA("map_Ks textures/%s.png\n", specularMap->name));
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}
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if (normalMap)
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{
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this->material_.append(Utils::String::VA("bump textures/%s.png\n", normalMap->name));
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}
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}
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void writeFaces()
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