From 8cb1fb1418fbeb2665463444a8d778e896ae6de0 Mon Sep 17 00:00:00 2001 From: Maurice Heumann Date: Tue, 16 Feb 2021 10:38:10 +0100 Subject: [PATCH] Yes --- src/Components/Modules/MapDump.cpp | 67 ++++++++++++++++++++++-------- 1 file changed, 49 insertions(+), 18 deletions(-) diff --git a/src/Components/Modules/MapDump.cpp b/src/Components/Modules/MapDump.cpp index 4f3053d5..1c4e94bf 100644 --- a/src/Components/Modules/MapDump.cpp +++ b/src/Components/Modules/MapDump.cpp @@ -112,6 +112,9 @@ namespace Components const unsigned int vertOffset = surface->tris.firstVertex + 1; const unsigned int indexOffset = surface->tris.baseIndex; + // Fuck cube maps for now + if(this->findImage(surface->material, "colorMap")->mapType == 5) continue; + auto& f = this->getFaceList(surface->material); for (unsigned short j = 0; j < surface->tris.triCount; ++j) @@ -332,33 +335,31 @@ namespace Components this->object_.append("\n"); } - void writeMaterial(Game::Material* material) + Game::GfxImage* findImage(Game::Material* material, const std::string& type) const { - std::string name = material->info.name; + Game::GfxImage* image = nullptr; - const auto pos = name.find_last_of('/'); - if (pos != std::string::npos) - { - name = name.substr(pos + 1); - } - - this->object_.append(Utils::String::VA("usemtl %s\n", name.data())); - this->object_.append("s off\n"); - - Game::GfxImage *image = nullptr; + const auto hash = Game::R_HashString(type.data()); for (char l = 0; l < material->textureCount; ++l) { - if (material->textureTable[l].nameStart == 'c' && material->textureTable[l].nameEnd == 'p') + if (material->textureTable[l].nameHash == hash) { - image = material->textureTable[l].u.image; // Hopefully our colorMap + image = material->textureTable[l].u.image; // Hopefully our map + break; } } + return image; + } + + Game::GfxImage* extractImage(Game::Material* material, const std::string& type) const + { + auto* image = this->findImage(material, type); + if (!image) { - Logger::Print("Failed to get color map for material: %s\n", material->info.name); - return; + return image; } // TODO: This is still wrong. @@ -383,12 +384,42 @@ namespace Components D3DXSaveTextureToFileA(_name.data(), D3DXIFF_PNG, image->texture.map, nullptr); } + return image; + } + + void writeMaterial(Game::Material* material) + { + std::string name = material->info.name; + + const auto pos = name.find_last_of('/'); + if (pos != std::string::npos) + { + name = name.substr(pos + 1); + } + + this->object_.append(Utils::String::VA("usemtl %s\n", name.data())); + this->object_.append("s off\n"); + + auto* colorMap = this->extractImage(material, "colorMap"); + auto* normalMap = this->extractImage(material, "normalMap"); + auto* specularMap = this->extractImage(material, "specularMap"); + this->material_.append(Utils::String::VA("\nnewmtl %s\n", name.data())); this->material_.append("Ka 1.0000 1.0000 1.0000\n"); this->material_.append("Kd 1.0000 1.0000 1.0000\n"); this->material_.append("illum 1\n"); - this->material_.append(Utils::String::VA("map_Ka textures/%s.png\n", image->name)); - this->material_.append(Utils::String::VA("map_Kd textures/%s.png\n", image->name)); + this->material_.append(Utils::String::VA("map_Ka textures/%s.png\n", colorMap->name)); + this->material_.append(Utils::String::VA("map_Kd textures/%s.png\n", colorMap->name)); + + if (specularMap) + { + this->material_.append(Utils::String::VA("map_Ks textures/%s.png\n", specularMap->name)); + } + + if (normalMap) + { + this->material_.append(Utils::String::VA("bump textures/%s.png\n", normalMap->name)); + } } void writeFaces()