Commit Graph

331 Commits

Author SHA1 Message Date
Edo
72460032ae
[Zone🅱️uilder]: Port over json parsing of loc strings (#621) 2022-12-04 00:15:46 +00:00
Edo
5eec7687be
[Zone🅱️uilder]: Delete 'uncompressed' file (#620) 2022-12-02 19:18:04 +00:00
Edo
ee2d12e404
[RawFile]: Remove copy & pasted code 2022-12-01 14:55:25 +00:00
FutureRave
1283abc4e7
[RawFiles]: Actually fix parse code 2022-12-01 14:46:18 +00:00
Edo
7778798f17
[Zone🅱️uilder]: Fix rawfiles (#614) 2022-12-01 14:04:30 +00:00
Edo
a447a2945a
[Menus]: Fix crashes while parsing (#607) 2022-11-28 18:06:42 +00:00
FutureRave
70ff8d3aa3
[Zone🅱️uilder]: Fix typos 2022-11-28 17:30:17 +00:00
Edo
49d5e84372
[Script]: Add method to clear text in HudElems (#604) 2022-11-27 19:20:07 +00:00
FutureRave
4a677c5d08
[ScriptStorage]: Allow users to load the storage file 2022-11-25 18:33:53 +00:00
FutureRave
7414ceef44
[Zone🅱️uilder]: Add .str parsing 2022-11-16 17:25:21 +00:00
Edo
c72c5c62e8
[RawFiles] Load info strings from raw (#557) 2022-11-09 01:31:46 +00:00
Edo
c7ae27a664
[Json] Sorround with try/catch (#531)
* [Json] Sorround with try/catch

* Minor format fix
2022-10-16 16:17:42 +01:00
Edo
b886ca9a4d
[Premake5] Update Binary (#492)
* [Premake5] Update Binary

* [IMaterial] Fix obscure compilation error
2022-09-14 00:06:56 +02:00
Diavolo
323021af5d Fixes for JSON
Co-authored-by: Edo <edoardo.sanguineti222@gmail.com>
Co-authored-by: rackover <roxanne@thegamebakers.com>
2022-08-04 11:24:32 +02:00
Louve
f3c15f2cda
Json11 => NlohmannJson (#393)
* Json11 => NlohmannJson

* Fix release build

* Updated gitmodulie

* Address review

* Update .gitmodules

Co-authored-by: rackover <roxanne@thegamebakers.com>
Co-authored-by: Edo <edoardo.sanguineti222@gmail.com>
2022-07-29 21:54:18 +02:00
Louve
62a67d336f
Fix crash snow and use disk models by default (#390)
Co-authored-by: rackover <roxanne@thegamebakers.com>
2022-07-26 14:08:28 +02:00
Louve
e961f70fda
Do not take headicons for reference even if they're using a nice tran… (#359)
* Do not take headicons for reference even if they're using a nice transparent techset

* Update IMaterial.cpp

Co-authored-by: rackover <roxanne@thegamebakers.com>
Co-authored-by: Edo <edoardo.sanguineti222@gmail.com>
2022-07-16 13:54:20 +02:00
Diavolo
88ec372616
[IMaterial] fix format string 2022-06-30 19:42:29 +02:00
Diavolo
c07bfe8bd9
[General] Stop nonsense with asset handler header files 2022-06-22 17:36:06 +02:00
Edo
020201ab1f
[Logger] Use c++20 format 2022-06-12 23:07:53 +02:00
Diavolo
6c76136c5c
[ISO] Follow the c++20 standard 2022-05-31 18:38:09 +02:00
GEEKiDoS
609cbc167e Fix font generation 2022-05-15 13:49:59 +08:00
Edo
df733bcc9a
Merge branch 'develop' into fix-dedi 2022-04-06 21:38:36 +02:00
Diavolo
57513c61d9
Fix dedi 2022-04-06 21:37:28 +02:00
Dss0
e7474b4543
Merge pull request #179 from diamante0018/fix-font-asset
[IFont] Use Zone allocator instead of static mem allocator
2022-03-12 11:44:35 +01:00
FutureRave
bc852d8840
Revert changes to some maths operation 2022-03-11 10:42:22 +00:00
Dss0
1216f10b15
Merge pull request #170 from diamante0018/insanely-fast-crit-sections
Fix DB_EnumXAssetEntries
2022-03-02 17:42:31 +01:00
FutureRave
c54981c6df
ISO Core guidelines 2022-02-27 12:53:44 +00:00
FutureRave
3bb39483dc
Use zone allocator instead of static mem allocator 2022-01-27 17:11:21 +00:00
FutureRave
93cb764c23
🔒 Used the wrong locks 🔒 2022-01-19 19:32:49 +00:00
FutureRave
7a33fe42e8
🚨 Fix DB_EnumXAssetEntries 2022-01-18 11:10:53 +00:00
Louvenarde
a721818cf6 Better techswap for trees 2021-09-06 21:45:04 +02:00
Louvenarde
cbc980e1c4 Add log print for material state copy 2021-09-06 19:24:48 +02:00
Louvenarde
ad9222a3ca Better techset matching 2021-09-06 01:08:02 +02:00
Louvenarde
1f89c55a78 whoopsie 2021-09-06 01:07:53 +02:00
Louvenarde
27e9a22e43 Allow loading assets from disk even if they're already in memory 2021-09-06 00:20:16 +02:00
GEEKiDoS
3785322171 Generate IWI instead of PGM
Also remove PGM loading code
2021-06-29 21:06:50 +08:00
GEEKiDoS
d222334313 Add support for building custom fonts 2021-06-29 02:25:23 +08:00
GEEKiDoS
6c13f4fb45
Fix compile 2021-06-07 21:24:28 +08:00
rackover
cd2d5f616e Corrected wc_unlit matching and a few others 2021-05-12 14:35:32 +02:00
rackover
368e339efc Aggressive material replacement 2021-04-28 19:05:11 +02:00
rackover
ee5f6a70c0 Sorted techset match-ups, slightly more sane techset matching, still not perfect though! (mp_convoy won't work unless the createart.gsc is smashed) 2021-04-21 23:42:57 +02:00
rackover
3e9b05d8ce Load bounce sounds, better soundalias structure 2021-04-13 19:54:09 +02:00
rackover
1fe241c7e5 Load weapon sounds with zonebuilder 2021-04-13 10:29:17 +02:00
rackover
d98cfb55cb Fix typos in WAV loading and streamed sound path 2021-04-13 10:29:12 +02:00
rackover
eebd0ae1da Cleanup & handle flag conversion in iw3xport 2021-04-12 00:44:11 +02:00
rackover
eebc48ab7c Set correct type flags when loading soundaliases (this should be in iw3xport, i'll move it later) 2021-04-12 00:44:03 +02:00
rackover
7dbb258a47 Correct array allocation for loaded sounds 2021-04-12 00:43:55 +02:00
rackover
e19409f550 Zonebuilder builds sounds & loaded_sounds now 2021-04-12 00:43:38 +02:00
rackover
4db236c852 Additional techset matching 2021-04-12 00:43:29 +02:00