Fix crash snow and use disk models by default (#390)
Co-authored-by: rackover <roxanne@thegamebakers.com>
This commit is contained in:
parent
9c7088bd14
commit
62a67d336f
@ -44,6 +44,7 @@ namespace Assets
|
||||
{"wc_unlit_alphatest", "wc_unlit_blend_lin"},
|
||||
{"wc_unlit_blend", "wc_unlit_blend_lin_ua"},
|
||||
{"wc_unlit_replace", "wc_unlit_replace_lin"},
|
||||
{"wc_unlit_nofog", "wc_unlit_replace_lin_nofog_nocast" },
|
||||
|
||||
{"mc_unlit_replace", "mc_unlit_replace_lin"},
|
||||
{"mc_unlit_nofog", "mc_unlit_blend_nofog_ua"},
|
||||
|
@ -1527,7 +1527,8 @@ namespace Components
|
||||
Logger::Print("------------------- END IWI DUMP -------------------\n");
|
||||
});
|
||||
|
||||
ZoneBuilder::PreferDiskAssetsDvar = Dvar::Register<bool>("zb_prefer_disk_assets", false, Game::DVAR_NONE, "Should zonebuilder prefer in-memory assets (requirements) or disk assets, when both are present?");
|
||||
// True by default, but can be put to zero for backward compatibility if needed
|
||||
ZoneBuilder::PreferDiskAssetsDvar = Dvar::Register<bool>("zb_prefer_disk_assets", true, Game::DVAR_NONE, "Should zonebuilder prefer in-memory assets (requirements) or disk assets, when both are present?");
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user