diff --git a/src/Components/Modules/AssetInterfaces/IMaterial.cpp b/src/Components/Modules/AssetInterfaces/IMaterial.cpp index 743fbfa5..c594f970 100644 --- a/src/Components/Modules/AssetInterfaces/IMaterial.cpp +++ b/src/Components/Modules/AssetInterfaces/IMaterial.cpp @@ -44,6 +44,7 @@ namespace Assets {"wc_unlit_alphatest", "wc_unlit_blend_lin"}, {"wc_unlit_blend", "wc_unlit_blend_lin_ua"}, {"wc_unlit_replace", "wc_unlit_replace_lin"}, + {"wc_unlit_nofog", "wc_unlit_replace_lin_nofog_nocast" }, {"mc_unlit_replace", "mc_unlit_replace_lin"}, {"mc_unlit_nofog", "mc_unlit_blend_nofog_ua"}, diff --git a/src/Components/Modules/ZoneBuilder.cpp b/src/Components/Modules/ZoneBuilder.cpp index 2053d21a..3bc00b25 100644 --- a/src/Components/Modules/ZoneBuilder.cpp +++ b/src/Components/Modules/ZoneBuilder.cpp @@ -1527,7 +1527,8 @@ namespace Components Logger::Print("------------------- END IWI DUMP -------------------\n"); }); - ZoneBuilder::PreferDiskAssetsDvar = Dvar::Register("zb_prefer_disk_assets", false, Game::DVAR_NONE, "Should zonebuilder prefer in-memory assets (requirements) or disk assets, when both are present?"); + // True by default, but can be put to zero for backward compatibility if needed + ZoneBuilder::PreferDiskAssetsDvar = Dvar::Register("zb_prefer_disk_assets", true, Game::DVAR_NONE, "Should zonebuilder prefer in-memory assets (requirements) or disk assets, when both are present?"); } }