Commit Graph

133 Commits

Author SHA1 Message Date
momo5502
3e69704aed [ZoneBuilder] Correct XAssetHeader struct 2016-12-21 17:27:45 +01:00
momo5502
58073404cc [ZoneBuilder] Add IGameWorldMp interface 2016-12-20 20:16:23 +01:00
momo5502
788ccae967 [Command] Use pointers instead of an abstraction interface for params 2016-12-07 20:00:24 +01:00
momo5502
6a14220ee7 [Maps] Load sun from main zone instead of gfxworld basename 2016-12-04 21:42:05 +01:00
momo5502
38aba91cc9 [Maps] Load raw suns 2016-12-01 21:00:09 +01:00
/dev/root
4254179520 [Cache] Refactored Cache::GetUrl
- renamed GetUrl() to GetStaticUrl()
2016-11-25 14:16:07 +01:00
/dev/root
124e86387b [General] Fixed line endings
- converted all line endings in cpp/hpp files to dos
2016-11-25 13:00:48 +01:00
/dev/root
ddce60ee00 [Cache] Removed Constructor
- removed Constructor
- changed all functions to static

[ci skip]
2016-11-21 20:49:33 +01:00
/dev/root
d17f287bf2 [Cache] Used Utils::Cache
[ci skip]
2016-11-21 11:29:55 +01:00
momo5502
8085e4bd88 [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
momo5502
4b9d9e11a0 [Maps] Remove workarounds for broken crash tropical 2016-11-13 11:15:38 +01:00
momo5502
6ea6fb50b9 [Maps] Add initial support for DLC 8 2016-11-13 11:15:38 +01:00
momo5502
38ee6780c5 [Zones] Fix vehicles for codol zones 2016-11-12 22:58:18 +01:00
momo5502
1439d5fa03 [Maps] Support for some tropical maps
This adds support for favela and estate tropical
More investigation is needed for crash tropical.
2016-11-12 20:06:23 +01:00
momo5502
12d96675ba DLC7 2016-11-05 18:17:54 +01:00
momo5502
d32d58cc6f AntiCheat refactoring part 7
?
2016-11-05 12:56:12 +01:00
momo5502
b1f283a066 Hunk debugging 2016-11-05 01:59:46 +01:00
momo5502
d1c2a9d194 Correct dependency loading. 2016-11-05 00:59:41 +01:00
momo5502
bfb17dd71d Maybe glass fix v9999? 2016-11-01 22:31:22 +01:00
momo5502
61b2b0c920 Dependencies in basemaps 2016-11-01 18:06:51 +01:00
momo5502
1f4e59949f ZM map loading 2016-11-01 13:23:45 +01:00
momo5502
ba052b201e Shader stuff 2016-11-01 13:21:03 +01:00
momo5502
37976a4f39 Fix spmap handling 2016-10-31 18:16:15 +01:00
momo5502
4c2f128e97 Fix glass and maptest 2016-10-31 16:49:45 +01:00
momo5502
7aba6250f6 Load team zones. 2016-10-31 15:02:32 +01:00
momo5502
328b6964ce Shipment 2016-10-31 13:04:40 +01:00
momo5502
af3a777a11 Remove dependencies. 2016-10-31 12:58:42 +01:00
momo5502
76b9d5a475 Remove red fx in debug mode and load training maps 2016-10-31 02:08:37 +01:00
momo5502
5c648250b6 Menu stuff for 359 2016-10-31 01:36:34 +01:00
momo5502
8a61f72ce7 Fix 2016-10-30 22:56:28 +01:00
momo5502
d8c43f4e8c DLC stuff 2016-10-30 22:38:45 +01:00
momo5502
49d0528dfa No runtime .text editing for gamemap data 2016-10-30 20:12:58 +01:00
momo5502
c9e26c05af Shipment patches 2016-10-27 18:01:51 +02:00
momo5502
b2a6d4aac3 sv_shortmap hook for shipment 2016-10-26 20:23:03 +02:00
momo5502
9c2fca2efe Ambush tests 2016-10-24 21:52:58 +02:00
momo5502
7748f96b50 shader fix 2016-10-23 19:07:34 +02:00
momo5502
2e6f0c1144 Stuff 2016-10-23 17:13:44 +02:00
momo5502
d2c5c45042 Fix shader stuff 2016-10-23 16:45:21 +02:00
momo5502
157061b6e8 Various fixes and fastfile stuff 2016-10-21 22:50:17 +02:00
momo5502
e63e56edc7 Add -dump flag 2016-10-18 19:36:53 +02:00
momo5502
b53f5bdf53 Fix gametype stuff 2016-10-17 22:38:59 +02:00
momo5502
b606983835 Add @Dasfonia's menu and gametype stuff 2016-10-17 20:42:15 +02:00
momo5502
2c70084962 Small fixes, remove debug stuff, increment node version 2016-10-09 17:27:37 +02:00
momo5502
c2c38539ec Mirror textures in dumped maps and fix multiple dependency maps 2016-10-09 16:36:34 +02:00
momo5502
aea12a25ef Mirror map when dumped 2016-10-09 12:34:06 +02:00
momo5502
ad18adc187 Fix techniques (ZoneBuilder) and fully dump gfxworlds with enable-dxsdk flag 2016-10-09 12:02:17 +02:00
momo5502
e7910ac19f More map progress, add dumpmap command.
SE2Dev wants us to keep that code for us, so only in debug mode!
2016-10-08 20:51:00 +02:00
momo5502
3f048f3f32 Some more gfxworld stuff 2016-10-02 18:11:30 +02:00
momo5502
af0cc4d0dc Fix materials for 359 2016-10-02 14:22:17 +02:00
momo5502
080f9b3599 359 zone stuff, (360 seems to work as well, as an old shipment copy i have on my hdd loads, i just don't have the iwds), gfx world still broken, might be possible to fix! 2016-10-02 04:07:48 +02:00
momo5502
ed2286009d Some 332 zone stuff (concerning) 2016-09-26 22:14:11 +02:00
momo5502
c9c3d9f866 Load encrypted zones 2016-09-24 20:55:52 +02:00
momo5502
8f65266265 Remove unnecessary line 2016-09-22 09:58:42 +02:00
momo5502
aa89132770 Fix map looping 2016-09-19 21:16:26 +02:00
momo5502
39110c9db7 More cleanup 2016-09-19 20:55:31 +02:00
momo5502
3ff854f0dd More stuff 2016-09-18 20:52:32 +02:00
momo5502
49beaf5566 Start implementing codo maps 2016-09-18 18:08:30 +02:00
momo5502
a9742bc8ec Fix securitylevel message 2016-08-13 11:56:25 +02:00
momo5502
4aebdf5e96 More integrity checks 2016-08-08 18:59:02 +02:00
momo5502
9e9967b9d1 More anticheat detections 2016-08-07 21:46:30 +02:00
momo5502
245cd533d1 Steam proxy 2016-07-12 18:33:25 +02:00
momo5502
9562285ed7 Use new format library and sort utils 2016-07-11 17:14:58 +02:00
momo5502
546c60c7c7 Add co_hunted dependency until FX building works 2016-06-15 12:23:34 +02:00
momo5502
9c8904d561 Nothing special 2016-06-13 18:09:02 +02:00
momo5502
82fecdb1b9 Map ents experiments 2016-05-19 18:42:25 +02:00
momo5502
27e9487345 map ents fixes 2016-05-16 20:50:24 +02:00
momo5502
8ee95951ee Rename zones. 2016-03-04 17:21:07 +01:00
momo5502
2886928f0b Structureddata stuff in fastfiles 2016-03-04 17:02:00 +01:00
momo5502
3b8e47fecc Implement the stuff B3 needs. 2016-03-04 14:48:31 +01:00
momo5502
8cef16017e Use wink-signals
boost.signals sadly requires way too many dependencies, libsigc++ requires too much configuration and all the other libs I tested mostly required constexpr as callbacks (due to passing callbacks via template list), which doesn't server this purpose, so wink-signals seems just about right for what we do.
2016-02-11 11:26:41 +01:00
momo5502
029c1e4c7d Use assertion macro. 2016-02-10 02:00:44 +01:00
momo5502
c1ef716e5c Structureddata stuff. Not the best implementation, but better than our old one :P 2016-02-06 13:37:23 +01:00
momo5502
a9ecaf139f Allow loading up to 10 maps simultaneously (for zone building!) 2016-02-03 12:20:21 +01:00
momo5502
73ed335b11 Fixes and shit. 2016-01-28 00:32:46 +01:00
momo5502
422147207d Load new fastfiles (if available!) 2016-01-27 10:54:29 +01:00
momo5502
ba3187ce9e More optimization. 2016-01-24 21:08:14 +01:00
momo5502
388d5836cd Optimize loops. 2016-01-24 19:58:13 +01:00
momo5502
d28323f73e Optimizations
- Increase warning level
- Use proper casting
- Fix some more warnings.
2016-01-24 12:19:34 +01:00
/dev/urandom
f753acbe74
premake5: Use precompiled headers.
This easily doubles the compilation speed!!1
2016-01-04 20:58:00 +01:00
momo5502
58ce9f0d17 Fix fastfile info allocation shit. 2016-01-02 04:51:08 +01:00
momo5502
49f97a7d67 Fix code-analysis warnings. 2015-12-30 22:22:24 +01:00
momo5502
f4469089f9 Protocol version changes 2015-12-29 16:38:36 +01:00
momo5502
87c1c36943 Use premake. 2015-12-29 02:52:31 +01:00