momo5502
eb71cf0ae8
[Node] Fix sync nodes lag
2017-05-30 23:24:55 +02:00
momo5502
991056b362
[Maps] Check map hash and redownload when different
2017-05-30 21:49:13 +02:00
momo5502
a54e322f9c
[Download] Only create dir when downloading a map
2017-05-30 21:07:05 +02:00
RektInator
f6b855e3c1
[CardTitles] Fixed ASM mistake
2017-05-30 20:56:14 +02:00
momo5502
15aea4e0bc
[Node] Get serverlist from dedis
2017-05-30 20:31:00 +02:00
momo5502
ed414da81a
[Submodules] Update libtomcrypt and protobuf
2017-05-30 20:29:22 +02:00
momo5502
2760e57c97
[Maps] Reenable distortion on custom maps
...
Distortion bugs should be fixed now
2017-05-30 19:23:06 +02:00
TheApadayo
2fae76875d
[Structs] Correct usercmd_s struct
2017-05-30 13:22:04 -04:00
RektInator
a5a8b86c8c
[ServerCommands] Fix shortjump type
2017-05-30 18:49:51 +02:00
RektInator
859f00acdd
[CardTitles] Code optimizations
2017-05-30 18:38:54 +02:00
RektInator
d77c74f5a9
[Weapon] Runtime memory editing removed.
2017-05-30 16:32:17 +02:00
RektInator
652d7ff4fc
[Weapon] This might fix the fucked anims.
2017-05-30 15:58:39 +02:00
RektInator
150790a279
[ServerCommands] Fail hooks installed.
2017-05-30 15:37:50 +02:00
RektInator
dcb6c2b9e8
[ServerCommands] Server command hooks added
2017-05-30 14:29:09 +02:00
RektInator
9f0dc1139d
[CardTitles] Initial commit
...
Refactored most from V2's codebase already. TableLookupByRowHookStub
needs additional refactoring.
2017-05-30 13:45:19 +02:00
momo5502
350c451de8
[IMaterial] Find sortkey by comparing techsets
2017-05-30 10:52:22 +02:00
momo5502
3f9a3db442
[Submodules] Update protobuf
2017-05-30 10:10:56 +02:00
momo5502
7570ad055e
[IMaterial] Fix for material remap fails
2017-05-30 10:09:27 +02:00
RektInator
d0663eaefc
[AssetHandler] Visual bugs fixed.
2017-05-30 01:36:24 +02:00
momo5502
c21b3cd7a9
[Loader] Don't initialize COM model stuff in winw
2017-05-29 23:44:34 +02:00
momo5502
db2adce865
[Maps] Disable speculars on custom maps
2017-05-29 20:43:15 +02:00
momo5502
308b49ef0e
[Party] Disconnect before connecting
2017-05-29 20:43:03 +02:00
momo5502
c758dd7e85
[Submodules] Update libtomcrypt and protobuf
2017-05-29 19:57:22 +02:00
momo5502
e13a8045a2
[ZoneBuilder] Use language dir for techset generation
2017-05-29 19:52:37 +02:00
momo5502
d6b6cfe06b
[ZoneBuilder] Change fastfile version
...
As the techset bug is huge (90% of all assets require techsets)
we have to rebuild all fastfiles!
2017-05-29 10:58:43 +02:00
momo5502
d57bbbec18
[Materials] Remove unnecessary workarounds
2017-05-29 10:56:35 +02:00
momo5502
f6a242c6b7
[IMaterialTechniqueSet] Correctly write all arguments
2017-05-29 10:54:20 +02:00
momo5502
d589bab050
[Submodules] Update protobuf
2017-05-29 10:53:54 +02:00
momo5502
669a829c5c
[Materials] Don't synchronize techset remapping
2017-05-28 22:39:37 +02:00
momo5502
144874d36b
[Materials] Don't compare remapped techniques
2017-05-28 22:21:26 +02:00
momo5502
df2dd13b1d
[Maps] Make sure techsets are clean when sorting materials
2017-05-28 18:13:48 +02:00
momo5502
345c8e5a98
[Maps] Delay material sorting
2017-05-27 20:50:22 +02:00
momo5502
692c80bf98
[Maps] Don't wait for the entire database, just glass data
...
This actually allows the thread to continue and this 'fixes' the
material crash for custom maps. The Material_Sort function requires
something our thread seems to compute. I haven't had a deep look into it,
as for now this fix works, but for the future, a real fix is needed!
2017-05-27 19:22:56 +02:00
momo5502
8076deeb91
[Maps] Temporarily disable distortion warnings
2017-05-27 17:26:12 +02:00
momo5502
b166af9f1b
[ZoneBuilder] Use the custom entry point again
2017-05-27 17:17:12 +02:00
momo5502
908343a381
[ZoneBuilder] Disable experimental entrypoint until bugs are fixed
2017-05-27 15:38:12 +02:00
momo5502
84e2a2a7be
[Dvar] Allow fov up to 120
2017-05-27 14:40:12 +02:00
momo5502
5fca984714
[Submodules] Update protobuf
2017-05-27 14:22:47 +02:00
momo5502
4803cd1289
[ZoneBuilder] Fix commandline parsing
2017-05-27 14:22:26 +02:00
TheApadayo
5be5c70cb6
[ZoneBuilder] building techsets.ff is now working. still need to clean it up and add a function to generate defaults.ff as well.
...
also featured in this commit:
- better cpu performance when running zb from the shell
- asset pools that are bigger than ever!
- new random struct stuff
2017-05-26 15:41:40 -04:00
TheApadayo
5bbfdfed53
[ZoneBuilder] make startup prettier
2017-05-25 18:08:43 -04:00
momo5502
e1a4605904
[Submodules] Update protobuf
2017-05-25 22:56:51 +02:00
momo5502
d0fc79ef2f
[ZoneBuilder] Use stderr for error messages
2017-05-25 21:12:20 +02:00
momo5502
7dd6ff0fe2
[Download] Optimize map download
2017-05-25 20:18:20 +02:00
momo5502
fc6c24ca30
[IFxEffectDef] Don't load native fx first
2017-05-25 15:01:28 +02:00
momo5502
72efac3a3a
[ZoneBuilder] Fix command execution
2017-05-25 13:34:01 +02:00
momo5502
02741fff00
[WebIO] Fix moddownload (don't enforce content length)
2017-05-25 12:40:39 +02:00
momo5502
2066bab4fc
[Submodules] Update protobuf and libtomcrypt
2017-05-25 12:17:34 +02:00
TheApadayo
281e986f4f
[ZoneBuilder] Fix stdout usage for zb. new entry point should work fully now.
2017-05-23 10:42:04 -04:00
TheApadayo
1b3a1302c5
[ZoneBuilder] Added Com_Error handling (very simple) and added default zones to fix build error. buildall should work now for iw4x-data
2017-05-22 21:55:03 -04:00