Louvenarde
781fb5b4f7
RCon hotfix to prevent listen servers from being stuck on Awaiting challenge...
2021-07-17 09:49:58 +02:00
Dss0
f534a09e35
Merge pull request #91 from Rackover/fix_rcon_party_lobby
...
Fix rcon not working properly on party servers
2021-07-15 23:15:11 +02:00
Louvenarde
9eb9273010
Disable rcon log by default
2021-07-15 23:12:11 +02:00
Louvenarde
5162c0c381
Log RCON on demand with a dvar
2021-07-15 21:45:46 +02:00
rackover
2930fef177
Unless explicitely defined, do not generate iw4x specific zones
2021-07-10 11:30:35 +02:00
Louve
434d0e93c9
Merge branch 'develop' into shellshock_parsing
2021-07-06 10:11:18 +02:00
rackover
54df979c2b
Add comments, improve clarity
2021-07-05 21:23:57 +02:00
rackover
e99b642cec
Whoops, forgot that print
2021-07-05 00:29:53 +02:00
rackover
6ab6f2cd62
Remove extra fluff & useless comments
2021-07-05 00:28:50 +02:00
rackover
2ad1d4a682
Fix rcon not working properly on party servers
2021-07-04 20:28:23 +02:00
rackover
993fe28a37
Wip skip specops entities part 2
2021-07-04 18:44:25 +02:00
rackover
d563379ab8
Do not check for Zones::Version
2021-07-02 11:49:24 +02:00
rackover
daeaf2e952
Add hooks for ParseShock
2021-07-02 11:44:57 +02:00
rackover
78eadd4eb1
WIP entity skipping
2021-07-02 11:43:04 +02:00
GEEKiDoS
2626c75926
Fix 461 weapon loading, add vision file lookup function
2021-07-02 17:34:03 +08:00
rackover
28ced14dd9
Parse shellshock for 461+ CODO maps (only for awp_arena so far ?)
2021-07-01 23:16:31 +02:00
GEEKiDoS
3785322171
Generate IWI instead of PGM
...
Also remove PGM loading code
2021-06-29 21:06:50 +08:00
GEEKiDoS
ecc21b4ac2
Add pgm read code for tuning fonts easier
2021-06-29 11:59:15 +08:00
GEEKiDoS
d222334313
Add support for building custom fonts
2021-06-29 02:25:23 +08:00
Emosewaj
6145d14fab
Don't rely on GitHub redirect, use new URL
2021-06-26 00:28:01 +02:00
GEEKiDoS
440ae1d9d7
Some change for loading codo maps
2021-06-12 07:58:12 +08:00
GEEKiDoS
6c13f4fb45
Fix compile
2021-06-07 21:24:28 +08:00
rackover
cd2d5f616e
Corrected wc_unlit matching and a few others
2021-05-12 14:35:32 +02:00
rackover
3157f60e6b
Better deadzone handling for view / movement
2021-05-09 18:56:10 +02:00
rackover
7f8995cf3e
Fix all killstreaks (but thermal on ac/cg)
2021-05-09 01:24:37 +02:00
rackover
9f6b5c6214
Slap a bunch of DVars to make every parameter tweakable
2021-05-04 22:12:07 +02:00
rackover
0354dd985e
Reduce sensitivity when aiming down sights
2021-05-04 21:45:47 +02:00
rackover
bac2afa028
Overriding mouse is much better than overriding client angles
2021-05-04 18:11:16 +02:00
rackover
1df84f7536
Allow the user to use their keyboard even if the gamepad is plugged in
2021-05-04 15:54:12 +02:00
rackover
b3adacb71d
Gamepad support for menus
2021-05-04 15:47:46 +02:00
rackover
04ef6c3fbe
Vibrate the controller on start
2021-05-04 15:42:22 +02:00
rackover
fe5572c179
Do not use C++20 std:lerp
2021-05-04 13:04:05 +02:00
rackover
123ec69910
Better sensitivity management & don't spam button command
2021-05-02 16:13:33 +02:00
rackover
784c4c8372
Bit of cleanup + horizontal gamepad view acceleration
2021-05-02 13:13:13 +02:00
Louve
a4ebcbeb60
Do not interrupt gameplay for GSC errors
...
Make iw4x developers life easier by not freezing their game up for GSC errors in basegame GSCs 🗡️
I understand why this feature exists, but it makes developing for iw4x impossible unless you comment it out - so maybe it doesn't belong on graphical clients.
2021-05-02 11:53:58 +02:00
rackover
332232b88f
Merge branch 'develop' of https://github.com/XLabsProject/iw4x-client into feature/xinput
2021-05-02 11:47:33 +02:00
rackover
462148a4b0
Fixed signed/unsigned masquerade
2021-04-28 20:23:56 +02:00
rackover
368e339efc
Aggressive material replacement
2021-04-28 19:05:11 +02:00
rackover
791bd35c53
It's okay if we don't write every asset we had in memory
2021-04-28 19:05:02 +02:00
rackover
63ccf0e2bd
draw model names
2021-04-28 19:04:54 +02:00
rackover
ee5f6a70c0
Sorted techset match-ups, slightly more sane techset matching, still not perfect though! (mp_convoy won't work unless the createart.gsc is smashed)
2021-04-21 23:42:57 +02:00
rackover
3e9b05d8ce
Load bounce sounds, better soundalias structure
2021-04-13 19:54:09 +02:00
rackover
1fe241c7e5
Load weapon sounds with zonebuilder
2021-04-13 10:29:17 +02:00
rackover
d98cfb55cb
Fix typos in WAV loading and streamed sound path
2021-04-13 10:29:12 +02:00
rackover
eebd0ae1da
Cleanup & handle flag conversion in iw3xport
2021-04-12 00:44:11 +02:00
rackover
eebc48ab7c
Set correct type flags when loading soundaliases (this should be in iw3xport, i'll move it later)
2021-04-12 00:44:03 +02:00
rackover
7dbb258a47
Correct array allocation for loaded sounds
2021-04-12 00:43:55 +02:00
rackover
e19409f550
Zonebuilder builds sounds & loaded_sounds now
2021-04-12 00:43:38 +02:00
rackover
4db236c852
Additional techset matching
2021-04-12 00:43:29 +02:00
rackover
d6394f0c69
weapon zonebuilding fix?
2021-04-07 15:17:56 +02:00