momo5502
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0fb882ef3b
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[Utils] Safer isstring
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2016-12-10 13:07:45 +01:00 |
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momo5502
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5cd08907a8
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[IFxEffectDef] Parse version
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2016-12-10 13:07:45 +01:00 |
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momo5502
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13f4af34b2
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[Network] Allow cl_maxpackets 125
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2016-12-08 21:23:06 +01:00 |
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momo5502
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fb8958d2ea
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[Dedicated] Time wrapping workaround
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2016-12-08 20:07:42 +01:00 |
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momo5502
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183da91131
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[Party] Re-Ignore configstring checksums
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2016-12-08 20:07:42 +01:00 |
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momo5502
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3e0beecdf5
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[Functions] Optimize parse session functions
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2016-12-08 20:07:42 +01:00 |
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momo5502
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81d94cbd5e
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[IFxEffectDef] Add the structs provided by @aerosoul94
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2016-12-07 22:08:13 +01:00 |
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momo5502
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dfa50dc1bb
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[IFxEffectDef] More preparations for fx loading
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2016-12-07 21:19:06 +01:00 |
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momo5502
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788ccae967
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[Command] Use pointers instead of an abstraction interface for params
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2016-12-07 20:00:24 +01:00 |
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momo5502
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835597fbf6
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[ZoneBuilder] Version system for models and anims
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2016-12-07 18:53:01 +01:00 |
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momo5502
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d6a2dbdd2b
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[Command] Implement abstract parameter interface
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2016-12-07 18:53:01 +01:00 |
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momo5502
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107076c26a
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[FastFiles] Partially correct fastfile progress
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2016-12-06 21:16:02 +01:00 |
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momo5502
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566cad6784
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[IFxEffectDef] Prepare efx loading
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2016-12-06 19:36:57 +01:00 |
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momo5502
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1907677070
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[Party] Reimplement some configstring checks
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2016-12-05 20:43:42 +01:00 |
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momo5502
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631726b1d9
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[General] Structure optimization
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2016-12-05 20:43:29 +01:00 |
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momo5502
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68548ad45a
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[Threading] Make the game run single-threaded
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2016-12-05 20:43:16 +01:00 |
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momo5502
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ef263d35c1
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[QuickPatch] Remove profile loading error
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2016-12-05 17:50:46 +01:00 |
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momo5502
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6a14220ee7
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[Maps] Load sun from main zone instead of gfxworld basename
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2016-12-04 21:42:05 +01:00 |
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momo5502
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38aba91cc9
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[Maps] Load raw suns
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2016-12-01 21:00:09 +01:00 |
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momo5502
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2c0f582427
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[MinidumpUpload] Correct getName override
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2016-11-29 21:39:03 +01:00 |
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momo5502
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c8a5268c2e
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[ZoneBuilder] Force sound loading, structs aren't touched
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2016-11-29 21:33:31 +01:00 |
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momo5502
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4d517f2895
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[ZoneBuilder] Add snd_alias_list_t interface
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2016-11-29 21:12:35 +01:00 |
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momo5502
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3551d0c0eb
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[ZoneBuilder] Add LoadedSound interface
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2016-11-29 19:32:46 +01:00 |
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momo5502
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1b12886229
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[ZoneBuilder] Add sndcurve interface
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2016-11-29 19:13:46 +01:00 |
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momo5502
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5489fa2461
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[IFxEffectDef] Add nullpointer check for material preloading
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2016-11-29 08:32:15 +01:00 |
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momo5502
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d596cdc97b
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[ZoneBuilder] Add interface for FxEffectDef
Soundaliases are missing, so the game will complain about missing sounds!
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2016-11-28 22:12:42 +01:00 |
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momo5502
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f57ca2d872
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[Bots] Allow loading custom botnames from bots.txt
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2016-11-27 15:43:37 +01:00 |
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momo5502
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2969ae64e0
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[Dedicated] Add sv_motd dvar, so serverowners can set motds
The motd will be displayed instead of the didyouknow messages in the
loadscreen
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2016-11-27 14:30:21 +01:00 |
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momo5502
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7943aea010
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[Main] Remove newlines
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2016-11-25 20:32:33 +01:00 |
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/dev/root
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4254179520
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[Cache] Refactored Cache::GetUrl
- renamed GetUrl() to GetStaticUrl()
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2016-11-25 14:16:07 +01:00 |
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/dev/root
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124e86387b
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[General] Fixed line endings
- converted all line endings in cpp/hpp files to dos
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2016-11-25 13:00:48 +01:00 |
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/dev/root
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0221954b41
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[Cache] Fix
- removed Mutex in GetUrl() to speed up startup
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2016-11-25 12:48:52 +01:00 |
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momo5502
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f4d2ab6e1c
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[Command] Fix indentation
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2016-11-24 08:29:21 +01:00 |
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momo5502
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04c696a9d5
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[Command] Optimize setviewpos command
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2016-11-24 08:28:33 +01:00 |
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/dev/root
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e8a5e164fc
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[Command] Implemented setviewpos
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2016-11-22 23:25:56 +01:00 |
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momo5502
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3973cf71a7
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[FastFiles] Correctly load the mod.ff
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2016-11-22 21:40:36 +01:00 |
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momo5502
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f169fd5274
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[Cache] Use curly brackets
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2016-11-22 07:59:46 +01:00 |
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/dev/root
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ddce60ee00
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[Cache] Removed Constructor
- removed Constructor
- changed all functions to static
[ci skip]
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2016-11-21 20:49:33 +01:00 |
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/dev/root
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d17f287bf2
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[Cache] Used Utils::Cache
[ci skip]
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2016-11-21 11:29:55 +01:00 |
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/dev/root
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98d9ad402f
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[Cache] Added mutex
[ci skip]
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2016-11-21 11:09:42 +01:00 |
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/dev/root
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c969f5054d
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[Cache] Rewrote code
[ci skip]
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2016-11-21 10:50:55 +01:00 |
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/dev/root
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4143cbf0d8
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[News] Removed Code to delete updater.exe
- updated Cache ID as it is iw4x
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2016-11-21 08:00:08 +01:00 |
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momo5502
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b0f13911ca
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[ZoneBuilder] Rough concept for external data
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2016-11-20 20:41:38 +01:00 |
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momo5502
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6a51d280ae
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[Hooking] Correct interceptor stub
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2016-11-20 20:41:02 +01:00 |
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momo5502
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ac102cc8b0
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[Discovery] Fix thread termination
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2016-11-20 14:31:52 +01:00 |
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momo5502
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1d13548829
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[Localization] Fix localization crash
Preserve esi, as it is required by the hooked function
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2016-11-20 14:10:57 +01:00 |
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momo5502
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8085e4bd88
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
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momo5502
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e8b95226a6
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[Localization] Don't restrict str loading to zonebuilder
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2016-11-19 21:22:03 +01:00 |
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momo5502
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b7b7292bd4
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[IO] Use C++17 filesystem features for directory interaction
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2016-11-19 20:40:32 +01:00 |
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momo5502
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45200eba58
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[Localization] Load language specific files
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2016-11-17 18:17:25 +01:00 |
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momo5502
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f68c895286
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[Localization] Remove legacy localizations
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2016-11-16 20:36:19 +01:00 |
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/dev/root
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79f1b2bd44
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[Node] Refactored reloadnodes and syncnodes
- removed reloadnodes
- moved LoadNodeRemotePreset to syncnodes
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2016-11-16 18:37:44 +01:00 |
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/dev/root
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bb34e0416f
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[Node] Add command to trigger reload of remote nodes
- fixed a typo
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2016-11-15 20:53:11 +01:00 |
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momo5502
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e92a2fe7ff
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[WebIO] Handle status code
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2016-11-15 19:43:10 +01:00 |
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momo5502
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f5786d0bbb
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[Node] Load nodes after network start
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2016-11-15 16:56:21 +01:00 |
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momo5502
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3a773df44b
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[Node] Fuck, that typo is stronger than me
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2016-11-15 16:45:49 +01:00 |
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momo5502
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a70c26d697
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[Node] Fix typo in node url
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2016-11-15 16:44:57 +01:00 |
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momo5502
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d4e78a09a5
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[Node] Fallback client implementation
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2016-11-15 16:40:15 +01:00 |
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momo5502
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c638366b8f
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[Console] Update color for ingame console
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2016-11-14 22:34:16 +01:00 |
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momo5502
|
755aaa3878
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[Console] New ingame console colors
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2016-11-14 19:26:15 +01:00 |
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momo5502
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4d7be89089
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[ZoneBuilder] Add buildall command
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2016-11-13 20:53:44 +01:00 |
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momo5502
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aa9da9012e
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[Menus] Small fix for unloaded menus
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2016-11-13 20:53:27 +01:00 |
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momo5502
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f75d8cee18
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[FileSystem] Revert back to the initial implementation, but without hunk
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2016-11-13 15:04:34 +01:00 |
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momo5502
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d52d316cd2
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[BitMessage] Small sanity check
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2016-11-13 14:56:34 +01:00 |
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momo5502
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9d3af2cd69
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[Utils] Rename interval update method
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2016-11-13 12:10:51 +01:00 |
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momo5502
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091c604675
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[FileSystem] Even safer filesystem interaction
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2016-11-13 11:58:23 +01:00 |
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momo5502
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4b9d9e11a0
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[Maps] Remove workarounds for broken crash tropical
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2016-11-13 11:15:38 +01:00 |
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momo5502
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6ea6fb50b9
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[Maps] Add initial support for DLC 8
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2016-11-13 11:15:38 +01:00 |
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momo5502
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ba733608f5
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[RawFiles] Fix dumpraw command for files with spaces
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2016-11-13 02:29:56 +01:00 |
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momo5502
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38ee6780c5
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[Zones] Fix vehicles for codol zones
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2016-11-12 22:58:18 +01:00 |
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momo5502
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575607891d
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[ZoneBuilder] Fix verifyzone command
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2016-11-12 20:41:20 +01:00 |
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momo5502
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1439d5fa03
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[Maps] Support for some tropical maps
This adds support for favela and estate tropical
More investigation is needed for crash tropical.
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2016-11-12 20:06:23 +01:00 |
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momo5502
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e41aa1f221
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[BitMessage] Optimize shutdown handler
Optimize the shutdown handler, so that less bugs occur
while waiting for BitMRC to terminate
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2016-11-12 20:06:23 +01:00 |
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momo5502
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9591d7eacd
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[IXModel] Adjust XModel structure for flag support
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2016-11-12 20:06:23 +01:00 |
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momo5502
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ea3660bbf8
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[BitMessage] Shutdown workaround
This starts a thread in the game's shutdown routine
and destroys BitMRC in a separate thread to prevent deadlocks.
This is not a good fix
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2016-11-12 13:07:19 +01:00 |
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momo5502
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72c19cb968
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[FileSystem] Threadsafe filesystem interaction
Replace the ReadFile with a threadsafe variant.
Additionally, this includes a check for memory leaks.
!
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2016-11-12 13:07:19 +01:00 |
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momo5502
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421c221f29
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Model dumping stuff
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2016-11-11 20:35:25 +01:00 |
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momo5502
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d6a9bdfc65
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Fix code analysis warnings
|
2016-11-11 19:19:02 +01:00 |
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momo5502
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aaf9325f07
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Fix
|
2016-11-11 18:05:04 +01:00 |
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momo5502
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29dcaa242b
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Load mod zone and model stuff
|
2016-11-10 20:05:49 +01:00 |
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momo5502
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5dccdc2454
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Model stuff
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2016-11-09 19:38:01 +01:00 |
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momo5502
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19012a6e69
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Fix mod loop
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2016-11-06 23:03:34 +01:00 |
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momo5502
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f46f5590ff
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Fuck those unit-tests on wine.
|
2016-11-06 14:26:03 +01:00 |
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momo5502
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5710f30376
|
Remove debug stuff
|
2016-11-06 14:10:30 +01:00 |
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momo5502
|
51bbbdd588
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Model stuff
|
2016-11-06 14:03:51 +01:00 |
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momo5502
|
e3b96b3586
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Slight StructuredData optimization
|
2016-11-06 12:23:20 +01:00 |
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momo5502
|
708a739650
|
Better StructuredData patching
|
2016-11-06 11:50:55 +01:00 |
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momo5502
|
000e2177e3
|
Rebasing for structureddata stuff required for oma.
Code is ugly. Might think of a better solution.
|
2016-11-06 03:22:48 +01:00 |
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momo5502
|
6626bc9fc7
|
Some model stuff
|
2016-11-06 02:24:30 +01:00 |
|
sr0
|
e482e3765f
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add ui_serverSelectedGametype
|
2016-11-06 01:02:54 +01:00 |
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momo5502
|
ffd72b6e80
|
No debug output for invalid shader constants
|
2016-11-05 20:54:09 +01:00 |
|
momo5502
|
12d96675ba
|
DLC7
|
2016-11-05 18:17:54 +01:00 |
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momo5502
|
b70f9a045c
|
Wow, this is dirty! But fuck it for now. Will be fixed later.
|
2016-11-05 17:18:10 +01:00 |
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momo5502
|
e51a408b2c
|
Fix some shader constants
|
2016-11-05 16:33:15 +01:00 |
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momo5502
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dbd641fd02
|
Better minidumps and playerdata stuff.
|
2016-11-05 14:45:38 +01:00 |
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momo5502
|
291bcdc7ac
|
AntiCheat refactoring part 8
|
2016-11-05 13:13:41 +01:00 |
|
momo5502
|
d32d58cc6f
|
AntiCheat refactoring part 7
?
|
2016-11-05 12:56:12 +01:00 |
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momo5502
|
b1f283a066
|
Hunk debugging
|
2016-11-05 01:59:46 +01:00 |
|
momo5502
|
d1c2a9d194
|
Correct dependency loading.
|
2016-11-05 00:59:41 +01:00 |
|
momo5502
|
2d5094e7b4
|
Fix db rawfile access
|
2016-11-05 00:34:09 +01:00 |
|