[FastFiles] Correctly load the mod.ff
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6b8df9f6d5
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@ -209,7 +209,7 @@ namespace Components
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path.append(".ff");
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}
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return std::ifstream(path.data()).good();
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return Utils::IO::FileExists(path);
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}
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bool FastFiles::Ready()
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@ -225,7 +225,7 @@ namespace Components
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std::string modDir = Dvar::Var("fs_game").get<std::string>();
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if (file == "mod"s || file == "mod.ff"s || !modDir.empty())
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{
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paths.push_back(fmt::sprintf("zone\\%s\\", modDir.data()));
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paths.push_back(fmt::sprintf("%s\\", modDir.data()));
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}
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Utils::Merge(&paths, FastFiles::ZonePaths);
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