Commit Graph

1601 Commits

Author SHA1 Message Date
momo5502
80267f8874 Optimize pointer clearing for zonebuilding 2016-06-10 13:52:55 +02:00
momo5502
a0e52dc550 Fix looped anims and add the long-awaited support for model-tags and quick and ugly fix for textures 2016-06-10 00:08:07 +02:00
momo5502
06e91f9dd2 Some tests 2016-06-09 13:44:59 +02:00
momo5502
5a4ddb27d3 XModel import tests 2016-06-09 01:26:33 +02:00
momo5502
276e35e2d2 Some optimization 2016-06-08 17:28:58 +02:00
momo5502
2a64c578c7 Update premake and protoc 2016-06-07 21:08:23 +02:00
momo5502
db40f3b6c2 Debug stuff 2016-06-06 20:53:25 +02:00
momo5502
c8962075a4 Add userraw and redirect http requests to the game's filesystem 2016-06-06 13:00:48 +02:00
momo5502
ba93f02379 Anim import 2016-06-05 21:55:38 +02:00
momo5502
367b76b8df Server info via http 2016-06-05 17:34:55 +02:00
momo5502
2b5a171668 Experiments 2016-06-05 15:09:01 +02:00
momo5502
230c6bdc1c Remove asio 2016-06-04 21:28:04 +02:00
momo5502
0c205f0353 Server-side moddownload implemented 2016-06-04 21:24:03 +02:00
sr0
fea894cd5e added UIScript CreateCurrentServerFavorite to add the current joined server to favourites 2016-06-04 20:28:52 +02:00
momo5502
d59e70ff2a Start implementing moddownload 2016-06-04 17:06:49 +02:00
momo5502
843580f164 Optimize source printing 2016-06-04 14:25:55 +02:00
momo5502
74033ad557 Fixes and shit 2016-06-04 00:06:07 +02:00
momo5502
e8c915374b Thread optimization 2016-06-02 15:11:31 +02:00
momo5502
0a0d6ae5e6 Script stuff 2016-05-29 16:16:15 +02:00
momo5502
b3aacf8731 More error messages for playerdatadef parsing 2016-05-26 13:33:39 +02:00
momo5502
5c87509849 Non-incremental playerdatadef building 2016-05-26 13:13:02 +02:00
momo5502
6517f0be76 Allow gfx zone loading 2016-05-26 01:40:20 +02:00
momo5502
75895199f4 Optimize playerdatadef patching (include versioning and updating) 2016-05-26 01:39:33 +02:00
momo5502
82fecdb1b9 Map ents experiments 2016-05-19 18:42:25 +02:00
momo5502
27e9487345 map ents fixes 2016-05-16 20:50:24 +02:00
momo5502
3a2d64e936 Meh :P 2016-05-16 17:18:40 +02:00
momo5502
18f4bb0a44 Fully 2016-05-16 17:17:25 +02:00
momo5502
f637670e52 Workaround 2016-05-16 15:38:58 +02:00
momo5502
2f8a4dd149 resolveAddress network command 2016-05-15 19:26:39 +02:00
momo5502
8305115b39 Fix NTA's exploit 2016-05-15 16:47:57 +02:00
momo5502
70ff5e23ab Optimize stuff 2016-05-14 15:37:04 +02:00
momo5502
f2cdd84416 2016-05-14 15:32:43 +02:00
momo5502
1842366f56 Nothing special 2016-05-14 02:00:04 +02:00
momo5502
49e92228e7 More cleanup of maxclient stuff 2016-04-16 13:29:23 +02:00
momo5502
3515402ccc Optimize maxclients patch 2016-04-16 12:29:06 +02:00
momo5502
0b3c3154c9 the best way possible
As the party system sets the max players according to the playlist, 2 separate dvars are needed!
2016-04-13 21:32:17 +02:00
momo5502
44e6d6acc8 Optimize playlist transfer 2016-04-13 20:57:44 +02:00
momo5502
377ba8d4cb Fix memory leak and implement sv_lanOnly 2016-04-13 19:31:16 +02:00
momo5502
1e0fe1c060 Remove profile menu aka. fix 2016-04-13 11:31:26 +02:00
momo5502
3c703e6db4 POW optimization and general cleanup 2016-04-11 13:32:11 +02:00
momo5502
4cb3e04c88 Small optimizations 2016-04-11 11:25:08 +02:00
momo5502
3c15e41585 Fully fix filesystem restart 2016-04-09 20:31:00 +02:00
momo5502
72efebb021 Fix fs_game crash 2016-04-09 18:00:28 +02:00
momo5502
19b6a12c92 Add a stack-frame hooking class 2016-04-08 16:15:01 +02:00
momo5502
b912eb618b Ompimize modlist 2016-04-04 17:18:57 +02:00
/dev/urandom
883f71b7bb
Implement ModList.
Code is mainly ported from the old client. The mod listing works but loading mods depends on several other places in the code that need to be fully implemented yet.
2016-04-04 00:11:56 +02:00
/dev/urandom
2e2b58cff7
Fix TableLookup typo. 2016-04-04 00:03:42 +02:00
momo5502
cdd3864d57 Protobuf 2016-03-21 14:47:01 +01:00
momo5502
887892d50b Change initial changelog text 2016-03-17 19:11:59 +01:00
/dev/urandom
db837b6168
Merge branch 'unclean-versioning' into 'master'
Unclean version marker

This implements a way to identify "unclean versions" where changes have been done to the code that weren't committed properly. Version with such changes will be marked with a "*" suffix in game and at various other places where the revision format is shown in the rXXX-MILESTONE syntax.
2016-03-17 02:42:36 +01:00