Nothing special
This commit is contained in:
parent
49e92228e7
commit
1842366f56
2
deps/json11
vendored
2
deps/json11
vendored
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Subproject commit 3ae180068db774650c9f39041764bc99a00c868e
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Subproject commit 8452587160c5e767cbc2cd49453f03a2e38c50d2
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2
deps/protobuf
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2
deps/protobuf
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Subproject commit ca9bbd71d547a05604e8c2bddda66cdba5abe0c4
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Subproject commit dc4970684ab8b76795cfb2a1e6bdbf54b79848f2
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@ -63,7 +63,7 @@ namespace Components
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while (*in != 0 && current < max)
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{
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char index = *(in + 1);
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if (*in == '^' && (Colors::ColorIndex(index) != 7 || index == '7')) // Add 1 new color for now
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if (*in == '^' && (Colors::ColorIndex(index) != 7 || index == '7'))
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{
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in++;
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}
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@ -289,7 +289,7 @@ namespace Components
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// Well, it might be possible that this node doesn't know use anymore. Anyways, just keep that code here...
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// Nvm, this is required for clients, as nodes don't send registration requests to clients.
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else if (node.state == STATE_INVALID && (Game::Com_Milliseconds() - node.lastTime) >(NODE_QUERY_INTERVAL))
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else if (node.state == STATE_INVALID && (Game::Com_Milliseconds() - node.lastTime) > NODE_QUERY_INTERVAL)
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{
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registerCount++;
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Node::PerformRegistration(node.address);
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@ -317,6 +317,10 @@ namespace Components
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}
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}
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static int lastCheck = 0;
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if ((Game::Com_Milliseconds() - lastCheck) < 1000) return;
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lastCheck = Game::Com_Milliseconds();
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Node::DeleteInvalidSessions();
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Node::DeleteInvalidNodes();
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Node::StoreNodes(false);
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@ -59,7 +59,7 @@ namespace Utils
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return !(*this == token);
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}
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bool operator< (const Token& token) const
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bool operator<(const Token& token) const
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{
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if (*this == token)
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{
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@ -90,17 +90,17 @@ namespace Utils
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return false;
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}
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bool operator> (const Token& token) const
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bool operator>(const Token& token) const
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{
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return (token < *this && *this != token);
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}
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bool operator<= (const Token& token) const
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bool operator<=(const Token& token) const
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{
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return !(*this > token);
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}
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bool operator>= (const Token& token) const
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bool operator>=(const Token& token) const
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{
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return !(*this < token);
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}
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