Debug stuff
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c8962075a4
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db40f3b6c2
@ -306,6 +306,24 @@ namespace Components
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{
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QuickPatch::UnlockStats();
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});
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// Debug patches
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#ifdef DEBUG
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// ui_debugMode 1
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//Utils::Hook::Set<bool>(0x6312E0, true);
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// fs_debug 1
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Utils::Hook::Set<bool>(0x643172, true);
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// developer 2
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Utils::Hook::Set<BYTE>(0x4FA425, 2);
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Utils::Hook::Set<BYTE>(0x51B087, 2);
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Utils::Hook::Set<BYTE>(0x60AE13, 2);
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// developer_Script 1
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Utils::Hook::Set<bool>(0x60AE2B, true);
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#endif
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}
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QuickPatch::~QuickPatch()
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@ -46,6 +46,7 @@ Assert_Size(char, 1);
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Assert_Size(unsigned char, 1);
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Assert_Size(int8_t, 1);
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Assert_Size(uint8_t, 1);
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Assert_Size(bool, 1);
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// Ensure pointers are 4 bytes in size (32-bit)
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static_assert(sizeof(intptr_t) == 4 && sizeof(void*) == 4 && sizeof(size_t) == 4, "This doesn't seem to be a 32-bit environment!");
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