Fixes and shit
This commit is contained in:
parent
e8c915374b
commit
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2
deps/protobuf
vendored
2
deps/protobuf
vendored
@ -1 +1 @@
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Subproject commit 18a9140f3308272313a9642af58ab0051ac09fd2
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Subproject commit 20b532544fde1dff34429b52db95c3a96409b73c
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@ -80,13 +80,9 @@ namespace Components
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Localization::Set("MPUI_SECURITY_INCREASE_MESSAGE", Utils::VA("Increasing security level from %d to %d (est. %s)", Auth::GetSecurityLevel(), Auth::TokenContainer.targetLevel, Utils::FormatTimeSpan(static_cast<int>(mseconds)).data()));
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}
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else
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else if(Auth::TokenContainer.thread.joinable())
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{
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if (Auth::TokenContainer.thread.joinable())
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{
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Auth::TokenContainer.thread.join();
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}
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Auth::TokenContainer.thread.join();
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Auth::TokenContainer.generating = false;
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Auth::StoreKey();
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@ -13,27 +13,30 @@ namespace Components
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void Logger::Print(const char* message, ...)
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{
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char buffer[0x1000] = { 0 };
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return Logger::MessagePrint(0, Logger::Format(&message));
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}
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va_list ap;
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va_start(ap, message);
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vsprintf_s(buffer, message, ap);
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va_end(ap);
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void Logger::Print(int channel, const char* message, ...)
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{
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return Logger::MessagePrint(channel, Logger::Format(&message));
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}
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void Logger::MessagePrint(int channel, std::string message)
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{
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if (Flags::HasFlag("stdout"))
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{
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printf("%s", buffer);
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printf("%s", message.data());
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fflush(stdout);
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}
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else if (Logger::IsConsoleReady())
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{
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if (!Game::Sys_IsMainThread())
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{
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Logger::EnqueueMessage(buffer);
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Logger::EnqueueMessage(message);
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}
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else
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{
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Game::Com_PrintMessage(0, buffer, 0);
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Game::Com_PrintMessage(0, message.data(), 0);
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}
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}
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else
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@ -41,36 +44,44 @@ namespace Components
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// Only print to stdout, when doing unit tests
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if (Loader::PerformingUnitTests())
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{
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printf("%s", buffer);
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printf("%s", message.data());
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fflush(stdout);
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}
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OutputDebugStringA(buffer);
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OutputDebugStringA(message.data());
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}
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}
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void Logger::ErrorPrint(int error, std::string message)
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{
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return Game::Com_Error(error, "%s", message.data());
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}
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void Logger::Error(int error, const char* message, ...)
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{
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return Logger::ErrorPrint(error, Logger::Format(&message));
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}
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void Logger::Error(const char* message, ...)
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{
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char buffer[0x1000] = { 0 };
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va_list ap;
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va_start(ap, message);
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vsprintf_s(buffer, message, ap);
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va_end(ap);
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Game::Com_Error(0, "%s", buffer);
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return Logger::ErrorPrint(0, Logger::Format(&message));
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}
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void Logger::SoftError(const char* message, ...)
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{
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return Logger::ErrorPrint(2, Logger::Format(&message));
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}
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std::string Logger::Format(const char** message)
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{
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char buffer[0x1000] = { 0 };
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va_list ap;
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va_start(ap, message);
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vsprintf_s(buffer, message, ap);
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va_list ap = reinterpret_cast<char*>(const_cast<char**>(&message[1]));
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//va_start(ap, *message);
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vsprintf_s(buffer, *message, ap);
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va_end(ap);
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Game::Com_Error(2, "%s", buffer);
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return buffer;
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}
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void Logger::Frame()
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@ -7,8 +7,13 @@ namespace Components
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~Logger();
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const char* GetName() { return "Logger"; };
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static void MessagePrint(int channel, std::string message);
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static void Print(int channel, const char* message, ...);
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static void Print(const char* message, ...);
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static void ErrorPrint(int error, std::string message);
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static void Error(const char* message, ...);
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static void Error(int error, const char* message, ...);
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static void SoftError(const char* message, ...);
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static bool IsConsoleReady();
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@ -23,5 +28,7 @@ namespace Components
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static void PrintMessageStub();
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static void PrintMessagePipe(const char* data);
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static void EnqueueMessage(std::string message);
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static std::string Format(const char** message);
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};
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}
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@ -11,12 +11,14 @@ namespace Components
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{
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std::string funcName = Game::SL_ConvertToString(Script::FunctionName);
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Game::Com_Printf(23, "\n");
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Game::Com_Printf(23, "******* script compile error *******\n");
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Game::Com_Printf(23, "Error: unknown function %s in %s\n", funcName.data(), Script::ScriptName.data());
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Game::Com_Printf(23, "************************************\n");
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Game::Scr_ShutdownAllocNode();
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Game::Com_Error(5, "script compile error\nunknown function %s\n%s\n", funcName.data(), Script::ScriptName.data());
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Logger::Print(23, "\n");
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Logger::Print(23, "******* script compile error *******\n");
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Logger::Print(23, "Error: unknown function %s in %s\n", funcName.data(), Script::ScriptName.data());
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Logger::Print(23, "************************************\n");
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Logger::Error(5, "script compile error\nunknown function %s\n%s\n", funcName.data(), Script::ScriptName.data());
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}
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void __declspec(naked) Script::StoreFunctionNameStub()
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@ -127,22 +129,22 @@ namespace Components
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}
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}
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Game::Com_Printf(23, "in file %s, line %d:", filename, line);
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Logger::Print(23, "in file %s, line %d:", filename, line);
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if (currentLine)
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{
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Game::Com_Printf(23, "%s\n", currentLine);
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Logger::Print(23, "%s\n", currentLine);
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for (int i = 0; i < (inLineOffset - 1); i++)
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{
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Game::Com_Printf(23, " ");
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Logger::Print(23, " ");
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}
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Game::Com_Printf(23, "*\n");
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Logger::Print(23, "*\n");
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}
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else
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{
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Game::Com_Printf(23, "\n");
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Logger::Print(23, "\n");
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}
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if (freeScript)
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@ -161,13 +163,13 @@ namespace Components
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Game::Scr_ShutdownAllocNode();
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Game::Com_Printf(23, "\n");
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Game::Com_Printf(23, "******* script compile error *******\n");
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Game::Com_Printf(23, "Error: %s ", msgbuf);
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Logger::Print(23, "\n");
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Logger::Print(23, "******* script compile error *******\n");
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Logger::Print(23, "Error: %s ", msgbuf);
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Script::PrintSourcePos(Script::ScriptName.data(), offset);
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Game::Com_Printf(23, "************************************\n");
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Logger::Print(23, "************************************\n");
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Game::Com_Error(5, "script compile error\n%s\n%s\n(see console for actual details)\n", msgbuf, Script::ScriptName.data());
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Logger::Error(5, "script compile error\n%s\n%s\n(see console for actual details)\n", msgbuf, Script::ScriptName.data());
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}
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int Script::LoadScriptAndLabel(std::string script, std::string label)
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@ -177,7 +179,7 @@ namespace Components
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if (!Game::Scr_LoadScript(script.data()))
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{
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Logger::Print("Script %s encountered an error while loading. (doesn't exist?)", script.data());
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Game::Com_Error(1, (char*)0x70B810, script.data());
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Logger::Error(1, (char*)0x70B810, script.data());
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}
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else
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{
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