momo5502
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1c82e29871
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[XModel] Adapt structure
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2016-12-20 18:15:28 +01:00 |
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momo5502
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3597bc7bfa
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[IGfxWorld] Correct formatting
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2016-12-20 17:42:15 +01:00 |
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TheApadayo
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58cedeaf5d
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[Style] Fixed my code to play nice with warnings
-also updated gitgnore
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2016-12-20 10:08:33 -05:00 |
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TheApadayo
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8b7c990a53
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[ZoneBuilder] Added GfxWorld asset interface but is completely untested
i have no idea if any of it works so try it out whenever
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2016-12-20 01:47:10 -05:00 |
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momo5502
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f0e234dd2a
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[Material] Fix previews for zonebuilder
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2016-12-14 18:12:29 +01:00 |
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momo5502
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5cd08907a8
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[IFxEffectDef] Parse version
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2016-12-10 13:07:45 +01:00 |
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momo5502
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81d94cbd5e
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[IFxEffectDef] Add the structs provided by @aerosoul94
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2016-12-07 22:08:13 +01:00 |
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momo5502
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dfa50dc1bb
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[IFxEffectDef] More preparations for fx loading
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2016-12-07 21:19:06 +01:00 |
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momo5502
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835597fbf6
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[ZoneBuilder] Version system for models and anims
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2016-12-07 18:53:01 +01:00 |
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momo5502
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566cad6784
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[IFxEffectDef] Prepare efx loading
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2016-12-06 19:36:57 +01:00 |
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momo5502
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4d517f2895
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[ZoneBuilder] Add snd_alias_list_t interface
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2016-11-29 21:12:35 +01:00 |
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momo5502
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3551d0c0eb
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[ZoneBuilder] Add LoadedSound interface
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2016-11-29 19:32:46 +01:00 |
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momo5502
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1b12886229
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[ZoneBuilder] Add sndcurve interface
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2016-11-29 19:13:46 +01:00 |
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momo5502
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5489fa2461
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[IFxEffectDef] Add nullpointer check for material preloading
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2016-11-29 08:32:15 +01:00 |
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momo5502
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d596cdc97b
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[ZoneBuilder] Add interface for FxEffectDef
Soundaliases are missing, so the game will complain about missing sounds!
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2016-11-28 22:12:42 +01:00 |
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momo5502
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b0f13911ca
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[ZoneBuilder] Rough concept for external data
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2016-11-20 20:41:38 +01:00 |
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momo5502
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8085e4bd88
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
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momo5502
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9591d7eacd
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[IXModel] Adjust XModel structure for flag support
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2016-11-12 20:06:23 +01:00 |
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momo5502
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5dccdc2454
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Model stuff
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2016-11-09 19:38:01 +01:00 |
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momo5502
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5710f30376
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Remove debug stuff
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2016-11-06 14:10:30 +01:00 |
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momo5502
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51bbbdd588
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Model stuff
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2016-11-06 14:03:51 +01:00 |
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momo5502
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6626bc9fc7
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Some model stuff
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2016-11-06 02:24:30 +01:00 |
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momo5502
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ad18adc187
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Fix techniques (ZoneBuilder) and fully dump gfxworlds with enable-dxsdk flag
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2016-10-09 12:02:17 +02:00 |
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/dev/urandom
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4ebfd55d3d
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Fix issue by loading the string buffer into a variable instead of using it directly.
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2016-09-17 23:10:48 +02:00 |
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momo5502
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25585fc9a4
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Introduce library util
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2016-09-17 00:14:59 +02:00 |
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momo5502
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e94d9788d0
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Fix code analysis warnings
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2016-09-04 13:06:44 +02:00 |
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momo5502
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f6410370ac
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Stringtable tests
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2016-08-16 13:58:45 +02:00 |
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momo5502
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2ea490382b
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More fixes and optimizations
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2016-07-11 17:37:36 +02:00 |
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momo5502
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9562285ed7
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Use new format library and sort utils
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2016-07-11 17:14:58 +02:00 |
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momo5502
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8a4c64c2db
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Fix noborder stuff
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2016-06-28 12:46:28 +02:00 |
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momo5502
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5c70ca9011
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Fixes and stuff
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2016-06-19 17:40:30 +02:00 |
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momo5502
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64593aa079
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Bugfixes
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2016-06-10 14:50:03 +02:00 |
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momo5502
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80267f8874
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Optimize pointer clearing for zonebuilding
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2016-06-10 13:52:55 +02:00 |
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momo5502
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a0e52dc550
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Fix looped anims and add the long-awaited support for model-tags and quick and ugly fix for textures
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2016-06-10 00:08:07 +02:00 |
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momo5502
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06e91f9dd2
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Some tests
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2016-06-09 13:44:59 +02:00 |
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momo5502
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5a4ddb27d3
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XModel import tests
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2016-06-09 01:26:33 +02:00 |
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momo5502
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ba93f02379
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Anim import
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2016-06-05 21:55:38 +02:00 |
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momo5502
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2b5a171668
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Experiments
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2016-06-05 15:09:01 +02:00 |
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momo5502
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0a0d6ae5e6
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Script stuff
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2016-05-29 16:16:15 +02:00 |
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momo5502
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82fecdb1b9
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Map ents experiments
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2016-05-19 18:42:25 +02:00 |
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momo5502
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3a2d64e936
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Meh :P
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2016-05-16 17:18:40 +02:00 |
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momo5502
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18f4bb0a44
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Fully
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2016-05-16 17:17:25 +02:00 |
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momo5502
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f637670e52
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Workaround
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2016-05-16 15:38:58 +02:00 |
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momo5502
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f2cdd84416
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2016-05-14 15:32:43 +02:00 |
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momo5502
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2886928f0b
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Structureddata stuff in fastfiles
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2016-03-04 17:02:00 +01:00 |
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momo5502
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bcdc555c4a
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POW (aka. hashcash) stuff.
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2016-02-22 23:35:53 +01:00 |
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momo5502
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a11f004a7e
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More proto stuff.
We should add a version identifier before releasing!
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2016-02-12 15:06:06 +01:00 |
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momo5502
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9d9229b229
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Delta parts. Not sure if correct, as I haven't tested it yet. My head still hurts :P
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2016-01-30 12:22:37 +01:00 |
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momo5502
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73ed335b11
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Fixes and shit.
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2016-01-28 00:32:46 +01:00 |
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momo5502
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13bf9d2b79
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Fix rawfile stuff (TODO: Implement correct compression!)
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2016-01-27 03:02:42 +01:00 |
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momo5502
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f9c087e012
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Rawfile loading for zone.
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2016-01-27 02:22:07 +01:00 |
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momo5502
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599d7c692e
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XAnim tests.
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2016-01-26 19:54:39 +01:00 |
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momo5502
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9cd0624f88
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XModel stuff
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2016-01-26 16:12:41 +01:00 |
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momo5502
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19a4c62617
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Use static cast and check binary.
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2016-01-26 01:41:21 +01:00 |
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momo5502
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86e1faabc3
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XModel stuff, unfinished.
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2016-01-25 23:47:50 +01:00 |
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momo5502
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388d5836cd
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Optimize loops.
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2016-01-24 19:58:13 +01:00 |
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momo5502
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d28323f73e
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Optimizations
- Increase warning level
- Use proper casting
- Fix some more warnings.
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2016-01-24 12:19:34 +01:00 |
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momo5502
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a4bc6ee8d5
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Optimization.
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2016-01-22 20:49:52 +01:00 |
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momo5502
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c55c3b7364
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Animated material support.
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2016-01-22 20:26:00 +01:00 |
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momo5502
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bf80c3fd61
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Material fixes.
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2016-01-22 18:10:45 +01:00 |
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momo5502
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9449750aab
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Allow building custom materials and images.
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2016-01-22 16:11:47 +01:00 |
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momo5502
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f509e67953
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Various fixes and optimizations.
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2016-01-22 13:18:26 +01:00 |
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momo5502
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ac4548f4c2
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Build materials.
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2016-01-22 11:59:43 +01:00 |
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momo5502
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558112166a
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ZoneBuilder stuff.
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2016-01-12 19:08:26 +01:00 |
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