[IXModel] Adjust XModel structure for flag support

This commit is contained in:
momo5502 2016-11-12 14:31:10 +01:00
parent ea3660bbf8
commit 9591d7eacd
2 changed files with 2 additions and 4 deletions

View File

@ -78,8 +78,7 @@ namespace Assets
surface->deformed = reader.Read<char>();
surface->streamHandle = reader.Read<unsigned char>();
surface->boneIndex = reader.Read<char>();
surface->unk = reader.Read<char>();
surface->flags = reader.Read<unsigned short>();
surface->something = reader.Read<short>();
surface->something2 = reader.Read<int>();

View File

@ -1403,8 +1403,7 @@ namespace Game
int numCT; // +32
XRigidVertList* ct; // +36
short something;
char unk;
char boneIndex;
unsigned short flags;
int something2;
char pad5[16]; // +40
// pad5 matches XModelSurfaces pad