Model stuff
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@ -78,7 +78,9 @@ namespace Assets
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surface->deformed = reader.Read<char>();
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surface->streamHandle = reader.Read<unsigned char>();
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surface->something = reader.Read<int>();
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surface->boneIndex = reader.Read<char>();
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surface->unk = reader.Read<char>();
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surface->something = reader.Read<short>();
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surface->something2 = reader.Read<int>();
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surface->pad2 = reader.Read<char>();
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@ -1402,7 +1402,9 @@ namespace Game
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GfxPackedVertex* vertexBuffer; // +28
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int numCT; // +32
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XRigidVertList* ct; // +36
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int something;
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char boneIndex;
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char unk;
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short something;
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int something2;
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char pad5[16]; // +40
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// pad5 matches XModelSurfaces pad
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