2021-09-06 18:40:37 -04:00
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#include <std_include.hpp>
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2021-04-23 14:57:21 -04:00
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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2021-09-17 18:44:35 -04:00
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#include "command.hpp"
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#include "scheduler.hpp"
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#include "scripting.hpp"
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#include "game/scripting/event.hpp"
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#include "game/scripting/functions.hpp"
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#include "game/scripting/execution.hpp"
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#include "game/scripting/lua/engine.hpp"
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#include <utils/hook.hpp>
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#include <utils/concurrency.hpp>
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namespace scripting
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{
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std::unordered_map<int, std::unordered_map<std::string, int>> fields_table;
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std::unordered_map<std::string, std::unordered_map<std::string, const char*>> script_function_table;
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utils::concurrency::container<shared_table_t> shared_table;
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namespace
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{
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utils::hook::detour vm_notify_hook;
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utils::hook::detour g_shutdown_game_hook;
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utils::hook::detour client_spawn_hook;
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utils::hook::detour sv_check_load_level_hook;
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utils::hook::detour scr_add_class_field_hook;
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utils::hook::detour scr_set_thread_position_hook;
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utils::hook::detour process_script_hook;
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utils::hook::detour sl_get_canonical_string_hook;
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utils::hook::detour respawn_hook;
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utils::hook::detour scr_run_current_threads_hook;
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game::dvar_t* scr_auto_respawn = nullptr;
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std::string current_file;
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unsigned int current_file_id{};
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std::unordered_map<unsigned int, std::string> canonical_string_table;
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using notify_list = std::vector<event>;
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utils::concurrency::container<notify_list> scheduled_notifies;
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void vm_notify_stub(const unsigned int notify_list_owner_id, const game::scr_string_t string_value,
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game::VariableValue* top)
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{
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const auto* string = game::SL_ConvertToString(string_value);
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if (string)
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{
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event e;
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e.name = string;
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e.entity = notify_list_owner_id;
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for (auto* value = top; value->type != game::SCRIPT_END; --value)
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{
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e.arguments.emplace_back(*value);
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}
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scheduled_notifies.access([&](notify_list& list)
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{
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list.push_back(e);
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});
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}
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vm_notify_hook.invoke<void>(notify_list_owner_id, string_value, top);
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}
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void clear_scheduler_notifies()
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{
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scheduled_notifies.access([](notify_list& list)
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{
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list.clear();
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});
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}
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void client_spawn_stub(const game::gentity_s* client)
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{
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client_spawn_hook.invoke<void>(client);
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scr_auto_respawn->current.enabled = true;
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clear_scheduler_notifies();
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lua::engine::start();
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}
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void g_shutdown_game_stub(const int free_scripts)
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{
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if (free_scripts)
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{
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canonical_string_table.clear();
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}
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clear_scheduler_notifies();
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lua::engine::stop();
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g_shutdown_game_hook.invoke<void>(free_scripts);
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}
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void scr_add_class_field_stub(unsigned int classnum, game::scr_string_t name, unsigned int canonicalString, unsigned int offset)
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{
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const auto name_ = game::SL_ConvertToString(name);
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if (fields_table[classnum].find(name_) == fields_table[classnum].end())
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{
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fields_table[classnum][name_] = offset;
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}
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scr_add_class_field_hook.invoke<void>(classnum, name, canonicalString, offset);
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}
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void process_script_stub(const char* filename)
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{
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const auto file_id = atoi(filename);
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if (file_id)
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{
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current_file_id = file_id;
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}
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else
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{
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current_file_id = 0;
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current_file = filename;
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}
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process_script_hook.invoke<void>(filename);
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}
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std::vector<std::string> get_token_names(unsigned int id)
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{
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auto result = scripting::find_token(id);
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if (canonical_string_table.find(id) != canonical_string_table.end())
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{
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result.push_back(canonical_string_table[id]);
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}
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return result;
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}
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void add_function(const std::string& file, unsigned int id, const char* pos)
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{
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const auto function_names = scripting::get_token_names(id);
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for (const auto& name : function_names)
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{
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script_function_table[file][name] = pos;
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}
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}
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void scr_set_thread_position_stub(unsigned int thread_name, const char* code_pos)
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{
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if (current_file_id)
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{
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const auto names = scripting::get_token_names(current_file_id);
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for (const auto& name : names)
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{
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add_function(name, thread_name, code_pos);
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}
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}
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else
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{
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add_function(current_file, thread_name, code_pos);
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}
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scr_set_thread_position_hook.invoke<void>(thread_name, code_pos);
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}
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char sv_check_load_level_stub(void* save_game)
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{
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const auto result = sv_check_load_level_hook.invoke<char>(save_game);
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if (save_game != nullptr)
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{
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scr_auto_respawn->current.enabled = true;
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clear_scheduler_notifies();
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lua::engine::start();
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}
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return result;
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}
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unsigned int sl_get_canonical_string_stub(const char* str)
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{
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const auto result = sl_get_canonical_string_hook.invoke<unsigned int>(str);
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canonical_string_table[result] = str;
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return result;
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}
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void respawn_stub()
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{
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if (!scr_auto_respawn->current.enabled)
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{
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return;
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}
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respawn_hook.invoke<void>();
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}
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void scr_run_current_threads_stub()
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{
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notify_list list_copy{};
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scheduled_notifies.access([&](notify_list& list)
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{
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list_copy = list;
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list.clear();
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});
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for (const auto& e : list_copy)
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{
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lua::engine::notify(e);
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}
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scr_run_current_threads_hook.invoke<void>();
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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vm_notify_hook.create(0x1405CC450, vm_notify_stub);
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g_shutdown_game_hook.create(0x1404CBAD0, g_shutdown_game_stub);
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client_spawn_hook.create(0x1404B0710, client_spawn_stub);
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sv_check_load_level_hook.create(0x1406B2940, sv_check_load_level_stub);
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2022-03-18 17:02:44 -04:00
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scr_add_class_field_hook.create(0x1405C2C30, scr_add_class_field_stub);
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scr_set_thread_position_hook.create(0x1405BC7E0, scr_set_thread_position_stub);
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process_script_hook.create(0x1405C6160, process_script_stub);
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sl_get_canonical_string_hook.create(game::SL_GetCanonicalString, sl_get_canonical_string_stub);
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scr_auto_respawn = dvars::register_bool("scr_autoRespawn", true, 0, "Automatically respawn player on death");
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respawn_hook.create(0x1404B1E00, respawn_stub);
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2022-07-04 21:36:17 -04:00
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scr_run_current_threads_hook.create(0x1405C8370, scr_run_current_threads_stub);
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scheduler::loop([]()
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{
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lua::engine::run_frame();
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}, scheduler::pipeline::server);
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}
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};
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}
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REGISTER_COMPONENT(scripting::component)
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