2021-04-22 21:46:11 -04:00
|
|
|
#include <stdinc.hpp>
|
|
|
|
|
|
|
|
#include "game/game.hpp"
|
|
|
|
#include <utils/hook.hpp>
|
|
|
|
|
|
|
|
#include "game/scripting/event.hpp"
|
|
|
|
#include "game/scripting/execution.hpp"
|
|
|
|
#include "game/scripting/lua/engine.hpp"
|
|
|
|
|
|
|
|
#include "scheduler.hpp"
|
|
|
|
|
|
|
|
namespace scripting
|
|
|
|
{
|
|
|
|
std::unordered_map<int, std::unordered_map<std::string, int>> fields_table;
|
|
|
|
|
|
|
|
namespace
|
|
|
|
{
|
|
|
|
utils::hook::detour vm_notify_hook;
|
|
|
|
|
|
|
|
utils::hook::detour scr_load_level_hook;
|
|
|
|
utils::hook::detour g_shutdown_game_hook;
|
|
|
|
|
|
|
|
utils::hook::detour scr_add_class_field_hook;
|
|
|
|
|
2021-04-23 13:11:43 -04:00
|
|
|
std::unordered_map<std::string, int> known_events;
|
2021-04-22 21:46:11 -04:00
|
|
|
|
|
|
|
void vm_notify_stub(const unsigned int notify_list_owner_id, const game::scr_string_t string_value,
|
|
|
|
game::VariableValue* top)
|
|
|
|
{
|
|
|
|
const auto* string = game::SL_ConvertToString(string_value);
|
|
|
|
if (string)
|
|
|
|
{
|
|
|
|
event e;
|
|
|
|
e.name = string;
|
|
|
|
e.entity = notify_list_owner_id;
|
|
|
|
|
|
|
|
for (auto* value = top; value->type != game::SCRIPT_END; --value)
|
|
|
|
{
|
|
|
|
e.arguments.emplace_back(*value);
|
|
|
|
}
|
|
|
|
|
2021-04-23 13:11:43 -04:00
|
|
|
if (known_events.find(e.name) == known_events.end())
|
2021-04-22 21:46:11 -04:00
|
|
|
{
|
|
|
|
//printf("notify: %s\n", e.name.data());
|
2021-04-23 13:11:43 -04:00
|
|
|
|
|
|
|
known_events[e.name] = 1;
|
2021-04-22 21:46:11 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
lua::engine::notify(e);
|
|
|
|
}
|
|
|
|
|
|
|
|
vm_notify_hook.invoke<void>(notify_list_owner_id, string_value, top);
|
|
|
|
}
|
|
|
|
|
|
|
|
void scr_load_level_stub()
|
|
|
|
{
|
|
|
|
scr_load_level_hook.invoke<void>();
|
|
|
|
lua::engine::start();
|
|
|
|
}
|
|
|
|
|
|
|
|
void g_shutdown_game_stub(const int free_scripts)
|
|
|
|
{
|
|
|
|
lua::engine::stop();
|
|
|
|
return g_shutdown_game_hook.invoke<void>(free_scripts);
|
|
|
|
}
|
|
|
|
|
|
|
|
void scr_add_class_field_stub(unsigned int classnum, game::scr_string_t _name, unsigned int canonicalString, unsigned int offset)
|
|
|
|
{
|
|
|
|
const auto name = game::SL_ConvertToString(_name);
|
|
|
|
|
|
|
|
if (fields_table[classnum].find(name) == fields_table[classnum].end())
|
|
|
|
{
|
|
|
|
fields_table[classnum][name] = offset;
|
|
|
|
}
|
|
|
|
|
|
|
|
scr_add_class_field_hook.invoke<void>(classnum, _name, canonicalString, offset);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void init()
|
|
|
|
{
|
|
|
|
vm_notify_hook.create(game::base_address + 0x5CC450, vm_notify_stub);
|
|
|
|
|
|
|
|
scr_load_level_hook.create(game::base_address + 0x520AB0, scr_load_level_stub);
|
|
|
|
g_shutdown_game_hook.create(game::base_address + 0x4CBAD0, g_shutdown_game_stub);
|
|
|
|
|
|
|
|
scr_add_class_field_hook.create(game::base_address + 0x5C2C30, scr_add_class_field_stub);
|
|
|
|
|
|
|
|
scheduler::loop([]()
|
|
|
|
{
|
|
|
|
lua::engine::run_frame();
|
|
|
|
}, scheduler::pipeline::server);
|
|
|
|
}
|
|
|
|
}
|