h2-mod/src/client/component/scripting.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include "command.hpp"
#include "scheduler.hpp"
#include "scripting.hpp"
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#include "game/scripting/event.hpp"
#include "game/scripting/functions.hpp"
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#include "game/scripting/execution.hpp"
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#include "game/scripting/lua/engine.hpp"
#include <utils/hook.hpp>
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namespace scripting
{
std::unordered_map<int, std::unordered_map<std::string, int>> fields_table;
std::unordered_map<std::string, std::unordered_map<std::string, const char*>> script_function_table;
utils::concurrency::container<shared_table_t> shared_table;
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namespace
{
utils::hook::detour vm_notify_hook;
utils::hook::detour g_shutdown_game_hook;
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utils::hook::detour client_spawn_hook;
utils::hook::detour sv_check_load_level_hook;
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utils::hook::detour scr_add_class_field_hook;
utils::hook::detour scr_set_thread_position_hook;
utils::hook::detour process_script_hook;
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utils::hook::detour sl_get_canonical_string_hook;
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utils::hook::detour respawn_hook;
game::dvar_t* scr_auto_respawn = nullptr;
std::string current_file;
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unsigned int current_file_id{};
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std::unordered_map<unsigned int, std::string> canonical_string_table;
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void vm_notify_stub(const unsigned int notify_list_owner_id, const game::scr_string_t string_value,
game::VariableValue* top)
{
const auto* string = game::SL_ConvertToString(string_value);
if (string)
{
event e;
e.name = string;
e.entity = notify_list_owner_id;
for (auto* value = top; value->type != game::SCRIPT_END; --value)
{
e.arguments.emplace_back(*value);
}
lua::engine::notify(e);
}
vm_notify_hook.invoke<void>(notify_list_owner_id, string_value, top);
}
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void client_spawn_stub(const game::gentity_s* client)
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{
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client_spawn_hook.invoke<void>(client);
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scr_auto_respawn->current.enabled = true;
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lua::engine::start();
}
void g_shutdown_game_stub(const int free_scripts)
{
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if (free_scripts)
{
canonical_string_table.clear();
}
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lua::engine::stop();
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g_shutdown_game_hook.invoke<void>(free_scripts);
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}
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void scr_add_class_field_stub(unsigned int classnum, game::scr_string_t name, unsigned int canonicalString, unsigned int offset)
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{
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const auto name_ = game::SL_ConvertToString(name);
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if (fields_table[classnum].find(name_) == fields_table[classnum].end())
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{
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fields_table[classnum][name_] = offset;
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}
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scr_add_class_field_hook.invoke<void>(classnum, name, canonicalString, offset);
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}
void process_script_stub(const char* filename)
{
const auto file_id = atoi(filename);
if (file_id)
{
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current_file_id = file_id;
}
else
{
current_file_id = 0;
current_file = filename;
}
process_script_hook.invoke<void>(filename);
}
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std::vector<std::string> get_token_names(unsigned int id)
{
auto result = scripting::find_token(id);
if (canonical_string_table.find(id) != canonical_string_table.end())
{
result.push_back(canonical_string_table[id]);
}
return result;
}
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void add_function(const std::string& file, unsigned int id, const char* pos)
{
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const auto function_names = scripting::get_token_names(id);
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for (const auto& name : function_names)
{
script_function_table[file][name] = pos;
}
}
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void scr_set_thread_position_stub(unsigned int thread_name, const char* code_pos)
{
if (current_file_id)
{
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const auto names = scripting::get_token_names(current_file_id);
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for (const auto& name : names)
{
add_function(name, thread_name, code_pos);
}
}
else
{
add_function(current_file, thread_name, code_pos);
}
scr_set_thread_position_hook.invoke<void>(thread_name, code_pos);
}
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char sv_check_load_level_stub(void* save_game)
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{
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const auto result = sv_check_load_level_hook.invoke<char>(save_game);
if (save_game != nullptr)
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{
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scr_auto_respawn->current.enabled = true;
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lua::engine::start();
}
return result;
}
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unsigned int sl_get_canonical_string_stub(const char* str)
{
const auto result = sl_get_canonical_string_hook.invoke<unsigned int>(str);
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canonical_string_table[result] = str;
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return result;
}
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void respawn_stub()
{
if (!scr_auto_respawn->current.enabled)
{
return;
}
respawn_hook.invoke<void>();
}
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}
class component final : public component_interface
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{
public:
void post_unpack() override
{
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vm_notify_hook.create(0x1405CC450, vm_notify_stub);
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g_shutdown_game_hook.create(0x1404CBAD0, g_shutdown_game_stub);
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client_spawn_hook.create(0x1404B0710, client_spawn_stub);
sv_check_load_level_hook.create(0x1406B2940, sv_check_load_level_stub);
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scr_add_class_field_hook.create(0x1405C2C30, scr_add_class_field_stub);
scr_set_thread_position_hook.create(0x1405BC7E0, scr_set_thread_position_stub);
process_script_hook.create(0x1405C6160, process_script_stub);
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sl_get_canonical_string_hook.create(game::SL_GetCanonicalString, sl_get_canonical_string_stub);
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scr_auto_respawn = dvars::register_bool("scr_autoRespawn", true, 0, "Automatically respawn player on death");
respawn_hook.create(0x1404B1E00, respawn_stub);
scheduler::loop([]()
{
lua::engine::run_frame();
}, scheduler::pipeline::server);
}
};
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}
REGISTER_COMPONENT(scripting::component)