h2-mod/src/client/component/scripting.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "command.hpp"
#include "scheduler.hpp"
#include "scripting.hpp"
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#include "game/scripting/event.hpp"
#include "game/scripting/functions.hpp"
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#include "game/scripting/lua/engine.hpp"
#include <utils/hook.hpp>
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namespace scripting
{
std::unordered_map<int, std::unordered_map<std::string, int>> fields_table;
std::unordered_map<std::string, std::unordered_map<std::string, const char*>> script_function_table;
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namespace
{
utils::hook::detour vm_notify_hook;
utils::hook::detour scr_load_level_hook;
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utils::hook::detour g_shutdown_game_hook;
utils::hook::detour scr_add_class_field_hook;
utils::hook::detour scr_set_thread_position_hook;
utils::hook::detour process_script_hook;
std::string current_file;
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void vm_notify_stub(const unsigned int notify_list_owner_id, const game::scr_string_t string_value,
game::VariableValue* top)
{
const auto* string = game::SL_ConvertToString(string_value);
if (string)
{
event e;
e.name = string;
e.entity = notify_list_owner_id;
for (auto* value = top; value->type != game::SCRIPT_END; --value)
{
e.arguments.emplace_back(*value);
}
lua::engine::notify(e);
}
vm_notify_hook.invoke<void>(notify_list_owner_id, string_value, top);
}
void scr_load_level_stub()
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{
scr_load_level_hook.invoke<void>();
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command::execute("reloadmenus");
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lua::engine::start();
}
void g_shutdown_game_stub(const int free_scripts)
{
lua::engine::stop();
if (!free_scripts)
{
lua::engine::start();
}
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g_shutdown_game_hook.invoke<void>(free_scripts);
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}
void scr_add_class_field_stub(unsigned int classnum, game::scr_string_t _name, unsigned int canonicalString, unsigned int offset)
{
const auto name = game::SL_ConvertToString(_name);
if (fields_table[classnum].find(name) == fields_table[classnum].end())
{
fields_table[classnum][name] = offset;
}
scr_add_class_field_hook.invoke<void>(classnum, _name, canonicalString, offset);
}
void process_script_stub(const char* filename)
{
current_file = filename;
const auto file_id = atoi(filename);
if (file_id)
{
current_file = scripting::find_token(file_id);
}
process_script_hook.invoke<void>(filename);
}
void scr_set_thread_position_stub(unsigned int threadName, const char* codePos)
{
const auto function_name = scripting::find_token(threadName);
script_function_table[current_file][function_name] = codePos;
scr_set_thread_position_hook.invoke<void>(threadName, codePos);
}
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}
class component final : public component_interface
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{
public:
void post_unpack() override
{
vm_notify_hook.create(game::base_address + 0x5CC450, vm_notify_stub);
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scr_load_level_hook.create(game::base_address + 0x4C7EB0, scr_load_level_stub);
g_shutdown_game_hook.create(game::base_address + 0x4CBAD0, g_shutdown_game_stub);
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scr_add_class_field_hook.create(game::base_address + 0x5C2C30, scr_add_class_field_stub);
scr_set_thread_position_hook.create(game::base_address + 0x5BC7E0, scr_set_thread_position_stub);
process_script_hook.create(game::base_address + 0x5C6160, process_script_stub);
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scheduler::loop([]()
{
lua::engine::run_frame();
}, scheduler::pipeline::server);
}
};
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}
REGISTER_COMPONENT(scripting::component)