#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include "command.hpp" #include "scheduler.hpp" #include "scripting.hpp" #include "game/scripting/event.hpp" #include "game/scripting/functions.hpp" #include "game/scripting/lua/engine.hpp" #include namespace scripting { std::unordered_map> fields_table; std::unordered_map> script_function_table; namespace { utils::hook::detour vm_notify_hook; utils::hook::detour scr_load_level_hook; utils::hook::detour g_shutdown_game_hook; utils::hook::detour scr_add_class_field_hook; utils::hook::detour scr_set_thread_position_hook; utils::hook::detour process_script_hook; std::string current_file; void vm_notify_stub(const unsigned int notify_list_owner_id, const game::scr_string_t string_value, game::VariableValue* top) { const auto* string = game::SL_ConvertToString(string_value); if (string) { event e; e.name = string; e.entity = notify_list_owner_id; for (auto* value = top; value->type != game::SCRIPT_END; --value) { e.arguments.emplace_back(*value); } lua::engine::notify(e); } vm_notify_hook.invoke(notify_list_owner_id, string_value, top); } void scr_load_level_stub() { scr_load_level_hook.invoke(); command::execute("reloadmenus"); lua::engine::start(); } void g_shutdown_game_stub(const int free_scripts) { lua::engine::stop(); if (!free_scripts) { lua::engine::start(); } g_shutdown_game_hook.invoke(free_scripts); } void scr_add_class_field_stub(unsigned int classnum, game::scr_string_t _name, unsigned int canonicalString, unsigned int offset) { const auto name = game::SL_ConvertToString(_name); if (fields_table[classnum].find(name) == fields_table[classnum].end()) { fields_table[classnum][name] = offset; } scr_add_class_field_hook.invoke(classnum, _name, canonicalString, offset); } void process_script_stub(const char* filename) { current_file = filename; const auto file_id = atoi(filename); if (file_id) { current_file = scripting::find_token(file_id); } process_script_hook.invoke(filename); } void scr_set_thread_position_stub(unsigned int threadName, const char* codePos) { const auto function_name = scripting::find_token(threadName); script_function_table[current_file][function_name] = codePos; scr_set_thread_position_hook.invoke(threadName, codePos); } } class component final : public component_interface { public: void post_unpack() override { vm_notify_hook.create(game::base_address + 0x5CC450, vm_notify_stub); scr_load_level_hook.create(game::base_address + 0x4C7EB0, scr_load_level_stub); g_shutdown_game_hook.create(game::base_address + 0x4CBAD0, g_shutdown_game_stub); scr_add_class_field_hook.create(game::base_address + 0x5C2C30, scr_add_class_field_stub); scr_set_thread_position_hook.create(game::base_address + 0x5BC7E0, scr_set_thread_position_stub); process_script_hook.create(game::base_address + 0x5C6160, process_script_stub); scheduler::loop([]() { lua::engine::run_frame(); }, scheduler::pipeline::server); } }; } REGISTER_COMPONENT(scripting::component)