IW4M-Admin/Admin/Server.cs

775 lines
31 KiB
C#
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using System;
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using System.Collections.Generic;
using System.Threading;
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using System.IO;
using System.Linq;
using System.Threading.Tasks;
using SharedLibrary;
using SharedLibrary.Network;
using SharedLibrary.Interfaces;
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namespace IW4MAdmin
{
public class IW4MServer : Server
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{
public IW4MServer(IManager mgr, ServerConfiguration cfg) : base(mgr, cfg) { }
override public async Task<bool> AddPlayer(Player P)
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{
if (P.ClientID < 0 || P.ClientID > (Players.Count - 1) || P.Ping < 1 || P.Ping == 999) // invalid index
return false;
if (Players[P.ClientID] != null && Players[P.ClientID].NetworkID == P.NetworkID) // if someone has left and a new person has taken their spot between polls
{
// update their ping
Players[P.ClientID].Ping = P.Ping;
return true;
}
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if (P.Name.Length < 3)
{
await this.ExecuteCommandAsync($"clientkick {P.ClientID} \"Your name must contain atleast 3 characters.\"");
return false;
}
Logger.WriteDebug($"Client slot #{P.ClientID} now reserved");
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try
{
Player NewPlayer = Manager.GetClientDatabase().GetPlayer(P.NetworkID, P.ClientID);
if (NewPlayer == null) // first time connecting
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{
Logger.WriteDebug($"Client slot #{P.ClientID} first time connecting");
Manager.GetClientDatabase().AddPlayer(P);
NewPlayer = Manager.GetClientDatabase().GetPlayer(P.NetworkID, P.ClientID);
Manager.GetAliasesDatabase().AddPlayerAliases(new Aliases(NewPlayer.DatabaseID, NewPlayer.Name, NewPlayer.IP));
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}
List<Player> Admins = Manager.GetClientDatabase().GetAdmins();
if (Admins.Find(x => x.Name == P.Name) != null)
{
if ((Admins.Find(x => x.Name == P.Name).NetworkID != P.NetworkID) && NewPlayer.Level < Player.Permission.Moderator)
await this.ExecuteCommandAsync("clientkick " + P.ClientID + " \"Please do not impersonate an admin^7\"");
}
// below this needs to be optimized ~ 425ms runtime
NewPlayer.UpdateName(P.Name.Trim());
NewPlayer.Alias = Manager.GetAliasesDatabase().GetPlayerAliases(NewPlayer.DatabaseID);
if (NewPlayer.Alias == null)
{
Manager.GetAliasesDatabase().AddPlayerAliases(new Aliases(NewPlayer.DatabaseID, NewPlayer.Name, NewPlayer.IP));
NewPlayer.Alias = Manager.GetAliasesDatabase().GetPlayerAliases(NewPlayer.DatabaseID);
}
if (P.lastEvent == null || P.lastEvent.Owner == null)
NewPlayer.lastEvent = new Event(Event.GType.Say, null, NewPlayer, null, this); // this is messy but its throwing an error when they've started in too late
else
NewPlayer.lastEvent = P.lastEvent;
// lets check aliases
if ((NewPlayer.Alias.Names.Find(m => m.Equals(P.Name))) == null || NewPlayer.Name == null || NewPlayer.Name == String.Empty)
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{
NewPlayer.UpdateName(P.Name.Trim());
NewPlayer.Alias.Names.Add(NewPlayer.Name);
}
// and ips
if (NewPlayer.Alias.IPS.Find(i => i.Equals(P.IP)) == null || P.IP == null || P.IP == String.Empty)
NewPlayer.Alias.IPS.Add(P.IP);
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NewPlayer.SetIP(P.IP);
Manager.GetAliasesDatabase().UpdatePlayerAliases(NewPlayer.Alias);
Manager.GetClientDatabase().UpdatePlayer(NewPlayer);
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await ExecuteEvent(new Event(Event.GType.Connect, "", NewPlayer, null, this));
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if (NewPlayer.Level == Player.Permission.Banned) // their guid is already banned so no need to check aliases
{
Logger.WriteInfo($"Banned client {P.Name}::{P.NetworkID} trying to connect...");
await NewPlayer.Kick(NewPlayer.lastOffense != null ? "^7Previously banned for ^5 " + NewPlayer.lastOffense : "^7Previous Ban", NewPlayer);
return true;
}
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var newPlayerAliases = Manager.GetAliasClients(NewPlayer);
foreach (Player aP in newPlayerAliases) // lets check their aliases
{
if (aP == null)
continue;
if (aP.Level == Player.Permission.Flagged)
NewPlayer.SetLevel(Player.Permission.Flagged);
Penalty B = IsBanned(aP);
if (B != null && B.BType == Penalty.Type.Ban)
{
Logger.WriteDebug($"Banned client {aP.Name}::{aP.NetworkID} is connecting with new alias {NewPlayer.Name}");
NewPlayer.lastOffense = String.Format("Evading ( {0} )", aP.Name);
await NewPlayer.Ban(B.Reason != null ? "^7Previously banned for ^5 " + B.Reason : "^7Previous Ban", NewPlayer);
Players[NewPlayer.ClientID] = null;
return true;
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}
var activeTB = IsTempBanned(aP);
if (activeTB != null)
{
await this.ExecuteCommandAsync($"clientkick {NewPlayer.ClientID} \"You are temporarily banned. ({(activeTB.Expires - DateTime.Now).TimeSpanText()} left)\"");
}
}
Players[NewPlayer.ClientID] = NewPlayer;
Logger.WriteInfo($"Client {NewPlayer.Name}::{NewPlayer.NetworkID} connecting..."); // they're clean
if (NewPlayer.Level > Player.Permission.Moderator)
await NewPlayer.Tell("There are ^5" + Reports.Count + " ^7recent reports!");
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return true;
}
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catch (Exception E)
{
Manager.GetLogger().WriteError($"Unable to add player {P.Name}::{P.NetworkID}");
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Manager.GetLogger().WriteDebug(E.StackTrace);
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return false;
}
}
//Remove player by CLIENT NUMBER
override public async Task RemovePlayer(int cNum)
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{
if (cNum >= 0)
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{
Player Leaving = Players[cNum];
Leaving.Connections++;
Manager.GetClientDatabase().UpdatePlayer(Leaving);
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Logger.WriteInfo($"Client {Leaving.Name}::{Leaving.NetworkID} disconnecting...");
await ExecuteEvent(new Event(Event.GType.Disconnect, "", Leaving, null, this));
Players[cNum] = null;
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}
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}
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//Another version of client from line, written for the line created by a kill or death event
override public Player ParseClientFromString(String[] L, int cIDPos)
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{
if (L.Length < cIDPos)
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{
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Logger.WriteError("Line sent for client creation is not long enough!");
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return null;
}
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int pID = -2; // apparently falling = -1 cID so i can't use it now
int.TryParse(L[cIDPos].Trim(), out pID);
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if (pID == -1) // special case similar to mod_suicide
int.TryParse(L[2], out pID);
if (pID < 0 || pID > 17)
{
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Logger.WriteError("Event player index " + pID + " is out of bounds!");
Logger.WriteDebug("Offending line -- " + String.Join(";", L));
return null;
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}
return Players[pID];
}
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//Check ban list for every banned player and return ban if match is found
override public Penalty IsBanned(Player C)
{
return Manager.GetClientPenalties().FindPenalties(C).Where(b => b.BType == Penalty.Type.Ban).FirstOrDefault();
}
public Penalty IsTempBanned(Player C)
{
return Manager.GetClientPenalties().FindPenalties(C).FirstOrDefault(b => b.BType == Penalty.Type.TempBan && b.Expires > DateTime.Now);
}
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//Process requested command correlating to an event
// todo: this needs to be removed out of here
override public async Task<Command> ValidateCommand(Event E)
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{
string CommandString = E.Data.Substring(1, E.Data.Length - 1).Split(' ')[0];
E.Message = E.Data;
Command C = null;
foreach (Command cmd in Manager.GetCommands())
{
if (cmd.Name == CommandString.ToLower() || cmd.Alias == CommandString.ToLower())
C = cmd;
}
if (C == null)
{
await E.Origin.Tell("You entered an unknown command");
throw new SharedLibrary.Exceptions.CommandException($"{E.Origin} entered unknown command \"{CommandString}\"");
}
E.Data = E.Data.RemoveWords(1);
String[] Args = E.Data.Trim().Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
if (E.Origin.Level < C.Permission)
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{
await E.Origin.Tell("You do not have access to that command!");
throw new SharedLibrary.Exceptions.CommandException($"{E.Origin} does not have access to \"{C.Name}\"");
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}
if (Args.Length < (C.RequiredArgumentCount))
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{
await E.Origin.Tell($"Not enough arguments supplied! ^5({C.RequiredArgumentCount} ^7required)");
throw new SharedLibrary.Exceptions.CommandException($"{E.Origin} did not supply enough arguments for \"{C.Name}\"");
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}
if (C.RequiresTarget || Args.Length > 0)
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{
int cNum = -1;
int.TryParse(Args[0], out cNum);
if (Args[0] == String.Empty)
return C;
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if (Args[0][0] == '@') // user specifying target by database ID
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{
int dbID = -1;
int.TryParse(Args[0].Substring(1, Args[0].Length - 1), out dbID);
Player found = Manager.GetClientDatabase().GetPlayer(dbID);
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if (found != null)
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{
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E.Target = found;
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E.Target.lastEvent = E;
E.Owner = this as IW4MServer;
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}
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}
else if (Args[0].Length < 3 && cNum > -1 && cNum < 18) // user specifying target by client num
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{
if (Players[cNum] != null)
E.Target = Players[cNum];
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}
if (E.Target == null) // Find active player including quotes (multiple words)
E.Target = GetClientByName(E.Data.Trim());
if (E.Target == null) // Find active player as single word
E.Target = GetClientByName(Args[0]);
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if (E.Target == null && C.RequiresTarget)
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{
await E.Origin.Tell("Unable to find specified player.");
throw new SharedLibrary.Exceptions.CommandException($"{E.Origin} specified invalid player for \"{C.Name}\"");
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}
}
return C;
}
public override async Task ExecuteEvent(Event E)
{
if (Throttled)
return;
await ProcessEvent(E);
foreach (IPlugin P in SharedLibrary.Plugins.PluginImporter.ActivePlugins)
{
try
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{
await P.OnEventAsync(E, this);
}
catch (Exception Except)
{
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Logger.WriteError(String.Format("The plugin \"{0}\" generated an error. ( see log )", P.Name));
Logger.WriteDebug(String.Format("Error Message: {0}", Except.Message));
Logger.WriteDebug(String.Format("Error Trace: {0}", Except.StackTrace));
continue;
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}
}
}
async Task<int> PollPlayersAsync()
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{
#if DEBUG
return Players.Where(p => p != null).Count();
#endif
var CurrentPlayers = await this.GetStatusAsync();
for (int i = 0; i < Players.Count; i++)
{
if (CurrentPlayers.Find(p => p.ClientID == i) == null && Players[i] != null)
await RemovePlayer(i);
}
foreach (var P in CurrentPlayers)
await AddPlayer(P);
return CurrentPlayers.Count;
}
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long l_size = -1;
String[] lines = new String[8];
String[] oldLines = new String[8];
DateTime start = DateTime.Now;
DateTime playerCountStart = DateTime.Now;
DateTime lastCount = DateTime.Now;
DateTime tickTime = DateTime.Now;
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override public async Task ProcessUpdatesAsync(CancellationToken cts)
{
#if DEBUG == false
try
#endif
{
if ((DateTime.Now - LastPoll).TotalMinutes < 2 && ConnectionErrors >= 1)
return;
try
{
await PollPlayersAsync();
if (ConnectionErrors > 0)
{
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Logger.WriteVerbose($"Connection has been reestablished with {IP}:{Port}");
Throttled = false;
}
ConnectionErrors = 0;
LastPoll = DateTime.Now;
}
catch (SharedLibrary.Exceptions.NetworkException e)
{
ConnectionErrors++;
if (ConnectionErrors == 1)
{
Logger.WriteError($"{e.Message} {IP}:{Port}, reducing polling rate");
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Logger.WriteDebug($"Internal Exception: {e.Data["internal_exception"]}");
Throttled = true;
}
return;
}
LastMessage = DateTime.Now - start;
lastCount = DateTime.Now;
if ((DateTime.Now - tickTime).TotalMilliseconds >= 1000)
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{
foreach (var Plugin in SharedLibrary.Plugins.PluginImporter.ActivePlugins)
await Plugin.OnTickAsync(this);
tickTime = DateTime.Now;
}
if ((lastCount - playerCountStart).TotalMinutes >= SharedLibrary.Helpers.PlayerHistory.UpdateInterval)
{
while (PlayerHistory.Count > ((60 / SharedLibrary.Helpers.PlayerHistory.UpdateInterval) * 12)) // 12 times a hour for 12 hours
PlayerHistory.Dequeue();
PlayerHistory.Enqueue(new SharedLibrary.Helpers.PlayerHistory(ClientNum));
playerCountStart = DateTime.Now;
}
if (LastMessage.TotalSeconds > MessageTime && BroadcastMessages.Count > 0 && ClientNum > 0)
{
await Broadcast(Utilities.ProcessMessageToken(Manager.GetMessageTokens(), BroadcastMessages[NextMessage]));
NextMessage = NextMessage == (BroadcastMessages.Count - 1) ? 0 : NextMessage + 1;
start = DateTime.Now;
}
if (LogFile == null)
return;
if (l_size != LogFile.Length())
{
// this should be the longest running task
await Task.FromResult(lines = LogFile.Tail(12));
if (lines != oldLines)
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{
l_size = LogFile.Length();
int end;
if (lines.Length == oldLines.Length)
end = lines.Length - 1;
else
end = Math.Abs((lines.Length - oldLines.Length)) - 1;
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for (int count = 0; count < lines.Length; count++)
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{
if (lines.Length < 1 && oldLines.Length < 1)
continue;
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if (lines[count] == oldLines[oldLines.Length - 1])
continue;
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if (lines[count].Length < 10) // it's not a needed line
continue;
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else
{
string[] game_event = lines[count].Split(';');
Event event_ = Event.ParseEventString(game_event, this);
if (event_ != null)
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{
if (event_.Origin == null)
continue;
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event_.Origin.lastEvent = event_;
event_.Origin.lastEvent.Owner = this;
await ExecuteEvent(event_);
}
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}
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}
}
}
oldLines = lines;
l_size = LogFile.Length();
}
#if DEBUG == false
catch (SharedLibrary.Exceptions.NetworkException)
{
Logger.WriteError($"Could not communicate with {IP}:{Port}");
}
catch (Exception E)
{
Logger.WriteError($"Encountered error on {IP}:{Port}");
Logger.WriteDebug("Error Message: " + E.Message);
Logger.WriteDebug("Error Trace: " + E.StackTrace);
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}
#endif
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}
public async Task Initialize()
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{
var version = await this.GetDvarAsync<string>("version");
GameName = Utilities.GetGame(version.Value);
if (GameName == Game.UKN)
Logger.WriteWarning($"Game name not recognized: {version}");
var shortversion = await this.GetDvarAsync<string>("shortversion");
var hostname = await this.GetDvarAsync<string>("sv_hostname");
var mapname = await this.GetDvarAsync<string>("mapname");
var maxplayers = (GameName == Game.IW4) ? // gotta love IW4 idiosyncrasies
await this.GetDvarAsync<int>("party_maxplayers") :
await this.GetDvarAsync<int>("sv_maxclients");
var gametype = await this.GetDvarAsync<string>("g_gametype");
var basepath = await this.GetDvarAsync<string>("fs_basepath");
var game = await this.GetDvarAsync<string>("fs_game");
var logfile = await this.GetDvarAsync<string>("g_log");
var logsync = await this.GetDvarAsync<int>("g_logsync");
DVAR<int> onelog = null;
if (GameName == Game.IW4)
onelog = await this.GetDvarAsync<int>("iw4x_onelog");
try
{
var website = await this.GetDvarAsync<string>("_website");
Website = website.Value;
}
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catch (SharedLibrary.Exceptions.DvarException)
{
Website = "this server's website";
}
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this.Hostname = hostname.Value.StripColors();
this.CurrentMap = Maps.Find(m => m.Name == mapname.Value) ?? new Map(mapname.Value, mapname.Value);
this.MaxClients = maxplayers.Value;
this.FSGame = game.Value;
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await this.SetDvarAsync("sv_kickbantime", 60);
await this.SetDvarAsync("sv_network_fps", 1000);
await this.SetDvarAsync("com_maxfps", 1000);
if (logsync.Value == 0 || logfile.Value == string.Empty)
{
// this DVAR isn't set until the a map is loaded
await this.SetDvarAsync("logfile", 2);
await this.SetDvarAsync("g_logsync", 2); // set to 2 for continous in other games, clamps to 1 for IW4
await this.SetDvarAsync("g_log", "games_mp.log");
Logger.WriteWarning("Game log file not properly initialized, restarting map...");
await this.ExecuteCommandAsync("map_restart");
logfile = await this.GetDvarAsync<string>("g_log");
}
CustomCallback = await ScriptLoaded();
#if DEBUG
{
basepath.Value = (GameName == Game.IW4) ?
@"\\tsclient\J\WIN7_10.25\MW2" :
@"\\tsclient\G\Program Files (x86)\Steam\SteamApps\common\Call of Duty 4";
}
#endif
string mainPath = (GameName == Game.IW4) ? "userraw" : "main";
string logPath = (game.Value == "" || onelog?.Value == 1) ?
$"{ basepath.Value.Replace("\\", "/")}/{mainPath}/{logfile.Value}" :
$"{basepath.Value.Replace("\\", "/")}/{game.Value}/{logfile.Value}";
if (!File.Exists(logPath))
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{
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Logger.WriteError($"Gamelog {logPath} does not exist!");
#if !DEBUG
throw new SharedLibrary.Exceptions.ServerException($"Invalid gamelog file {logPath}");
#endif
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}
else
LogFile = new IFile(logPath);
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Logger.WriteInfo("Log file is " + logPath);
await ExecuteEvent(new Event(Event.GType.Start, "Server started", null, null, this));
#if !DEBUG
Broadcast("IW4M Admin is now ^2ONLINE");
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#endif
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}
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//Process any server event
override protected async Task ProcessEvent(Event E)
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{
if (E.Type == Event.GType.Connect)
{
ChatHistory.Add(new Chat(E.Origin.Name, "<i>CONNECTED</i>", DateTime.Now));
}
else if (E.Type == Event.GType.Disconnect)
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{
ChatHistory.Add(new Chat(E.Origin.Name, "<i>DISCONNECTED</i>", DateTime.Now));
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}
else if (E.Type == Event.GType.Script)
{
if (E.Origin == E.Target)// suicide/falling
await ExecuteEvent(new Event(Event.GType.Death, E.Data, E.Target, E.Target, this));
else
{
await ExecuteEvent(new Event(Event.GType.Kill, E.Data, E.Origin, E.Target, this));
await ExecuteEvent(new Event(Event.GType.Death, E.Data, E.Target, E.Origin, this));
}
}
if (E.Type == Event.GType.Say && E.Data.Length >= 2)
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{
if (E.Data.Substring(0, 1) == "!" || E.Data.Substring(0, 1) == "@" || E.Origin.Level == Player.Permission.Console)
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{
Command C = null;
try
{
C = await ValidateCommand(E);
}
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catch (SharedLibrary.Exceptions.CommandException e)
{
Logger.WriteInfo(e.Message);
}
if (C != null)
{
if (C.RequiresTarget && E.Target == null)
{
Logger.WriteWarning("Requested event (command) requiring target does not have a target!");
}
try
{
await C.ExecuteAsync(E);
}
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catch (Exception Except)
{
Logger.WriteError(String.Format("A command request \"{0}\" generated an error.", C.Name));
Logger.WriteDebug(String.Format("Error Message: {0}", Except.Message));
Logger.WriteDebug(String.Format("Error Trace: {0}", Except.StackTrace));
await E.Origin.Tell("^1An internal error occured while processing your command^7");
#if DEBUG
await E.Origin.Tell(Except.Message);
#endif
}
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}
}
else // Not a command
{
E.Data = E.Data.StripColors().CleanChars();
// this should not be done for all messages.
//if (E.Data.Length > 50)
// E.Data = E.Data.Substring(0, 50) + "...";
ChatHistory.Add(new Chat(E.Origin.Name, E.Data, DateTime.Now));
}
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}
if (E.Type == Event.GType.MapChange)
{
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Logger.WriteInfo($"New map loaded - {ClientNum} active players");
Gametype = (await this.GetDvarAsync<string>("g_gametype")).Value.StripColors();
Hostname = (await this.GetDvarAsync<string>("sv_hostname")).Value.StripColors();
FSGame = (await this.GetDvarAsync<string>("fs_game")).Value.StripColors();
string mapname = this.GetDvarAsync<string>("mapname").Result.Value;
CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map(mapname, mapname);
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}
if (E.Type == Event.GType.MapEnd)
{
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Logger.WriteInfo("Game ending...");
}
//todo: move
while (ChatHistory.Count > Math.Ceiling((double)ClientNum / 2))
ChatHistory.RemoveAt(0);
// the last client hasn't fully disconnected yet
// so there will still be at least 1 client left
if (ClientNum < 2)
ChatHistory.Clear();
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}
public override async Task Warn(String Reason, Player Target, Player Origin)
{
if (Target.Warnings >= 4)
await Target.Kick("Too many warnings!", Origin);
else
{
Penalty newPenalty = new Penalty(Penalty.Type.Warning, Reason.StripColors(), Target.NetworkID, Origin.NetworkID, DateTime.Now, Target.IP, DateTime.Now);
Manager.GetClientPenalties().AddPenalty(newPenalty);
Target.Warnings++;
String Message = String.Format("^1WARNING ^7[^3{0}^7]: ^3{1}^7, {2}", Target.Warnings, Target.Name, Target.lastOffense);
await Broadcast(Message);
}
}
public override async Task Kick(String Reason, Player Target, Player Origin)
{
if (Target.ClientID > -1)
{
String Message = "^1Player Kicked: ^5" + Reason;
Penalty newPenalty = new Penalty(Penalty.Type.Kick, Reason.StripColors().Trim(), Target.NetworkID, Origin.NetworkID, DateTime.Now, Target.IP, DateTime.Now);
Manager.GetClientPenalties().AddPenalty(newPenalty);
await this.ExecuteCommandAsync($"clientkick {Target.ClientID} \"{Message}^7\"");
}
}
public override async Task TempBan(String Reason, TimeSpan length, Player Target, Player Origin)
{
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await this.ExecuteCommandAsync($"clientkick {Target.ClientID } \"^1Player Temporarily Banned: ^5{ Reason }\"");
Penalty newPenalty = new Penalty(Penalty.Type.TempBan, Reason.StripColors(), Target.NetworkID, Origin.NetworkID, DateTime.Now, Target.IP, DateTime.Now + length);
await Task.Run(() =>
{
Manager.GetClientPenalties().AddPenalty(newPenalty);
});
}
override public async Task Ban(String Message, Player Target, Player Origin)
{
if (Target == null)
{
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Logger.WriteError("Ban target is null");
Logger.WriteDebug($"Message: {Message}");
Logger.WriteDebug($"Origin: {Origin.Name}::{Origin.NetworkID}");
return;
}
// banned from all servers if active
foreach (var server in Manager.GetServers())
{
if (server.GetPlayersAsList().Count > 0)
{
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var activeClient = server.GetPlayersAsList().SingleOrDefault(x => x.NetworkID == Target.NetworkID);
if (activeClient != null)
{
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await server.ExecuteCommandAsync($"clientkick {activeClient.ClientID} \"{Message} ^7 ({Website}) ^7\"");
break;
}
}
}
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if (Origin != null)
{
Target.SetLevel(Player.Permission.Banned);
Penalty newBan = new Penalty(Penalty.Type.Ban, Target.lastOffense, Target.NetworkID, Origin.NetworkID, DateTime.Now, Target.IP, DateTime.MaxValue);
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await Task.Run(() =>
{
Manager.GetClientPenalties().AddPenalty(newBan);
Manager.GetClientDatabase().UpdatePlayer(Target);
});
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lock (Reports) // threading seems to do something weird here
{
List<Report> toRemove = new List<Report>();
foreach (Report R in Reports)
{
if (R.Target.NetworkID == Target.NetworkID)
toRemove.Add(R);
}
foreach (Report R in toRemove)
{
Reports.Remove(R);
Logger.WriteInfo("Removing report for banned GUID - " + R.Origin.NetworkID);
}
}
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}
}
override public async Task Unban(Player Target)
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{
// database stuff can be time consuming
await Task.Run(() =>
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{
var FoundPenalties = Manager.GetClientPenalties().FindPenalties(Target);
FoundPenalties.Where(p => p.BType > Penalty.Type.Kick)
.All(p =>
{
Manager.GetClientPenalties().RemovePenalty(p);
return true;
});
Player P = Manager.GetClientDatabase().GetPlayer(Target.NetworkID, -1);
if (P.Level < Player.Permission.Trusted)
{
P.SetLevel(Player.Permission.User);
Manager.GetClientDatabase().UpdatePlayer(P);
}
});
}
public override bool Reload()
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{
try
{
InitializeMaps();
InitializeAutoMessages();
InitializeRules();
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return true;
}
catch (Exception E)
{
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Logger.WriteError("Unable to reload configs! - " + E.Message);
BroadcastMessages = new List<String>();
Maps = new List<Map>();
Rules = new List<String>();
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return false;
}
}
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override public void InitializeTokens()
{
Manager.GetMessageTokens().Add(new SharedLibrary.Helpers.MessageToken("TOTALPLAYERS", Manager.GetClientDatabase().TotalPlayers().ToString));
Manager.GetMessageTokens().Add(new SharedLibrary.Helpers.MessageToken("VERSION", Program.Version.ToString));
}
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}
}