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85 Commits

Author SHA1 Message Date
Ahrimdon
857f5a2198 Merge branch 'main' of https://github.com/ProjectDonetsk/Donetsk 2024-03-23 12:40:00 -04:00
ZEROPOINT
c33a2ab19b Merge branch 'main' of https://github.com/ProjectDonetsk/Donetsk 2024-03-18 22:30:46 -06:00
ZEROPOINT
f752c8d013 Update screen.cpp 2024-03-18 22:30:38 -06:00
Damien Vesper
79684d3120
Update LICENSE 2024-03-18 21:13:26 -05:00
Ahrimdon
0ff5072ecc Merge branch 'main' of https://github.com/ProjectDonetsk/Donetsk 2024-02-25 13:44:49 -05:00
Damien Vesper
e915089ebf
chore: update readme 2024-02-17 23:31:12 -06:00
ZEROPOINT
ffa97e06f3
Merge pull request #24 from Sku-111/main
gsc dumping fix
2024-02-03 21:47:16 -07:00
Sku-111
0e3442ba48 gsc dumping fix
fixed compressed buffer not being used properly
2024-02-04 04:55:44 +01:00
ZEROPOINT
06ad6bee1b
Merge pull request #23 from Sku-111/main
gsc fix & other stuff
2024-02-03 15:59:05 -07:00
Sku-111
9ddc68c6e3 gsc fix & other stuff
fixed gsc injection & added multiple gsc file injection
added weap_impactType dvar
added weap_weap_dismembermentAlwaysEnabled dvar
added g_dumpScripts dvar
updated platform toolset to v143
2024-02-03 23:41:49 +01:00
ZEROPOINT
b03dd634c0
Create dependabot.yml 2024-01-09 22:26:14 -07:00
Rim
198010c907 Update / add to README.md, add build script, remove blank line in .gitattributes 2023-12-20 17:01:01 -05:00
supernova
96ee3d7669
Update README.md 2023-12-14 17:45:28 -05:00
supernova
bad57abbd7
Merge pull request #19 from Sku-111/main
update
2023-12-14 17:44:16 -05:00
Sku-111
de9e878855 update
added discord rpc by jydenx
enabled functionality for friction dvar
added some stuff i forgot
2023-12-10 23:02:04 +01:00
supernova
f6bf64184b
Merge pull request #17 from renzopereyra115/ren_branch
Minor Grammar Changes in Readme files
2023-11-28 19:21:33 -05:00
Ren_
61783bd28e Updated Readme 2023-11-28 15:15:29 -08:00
Ren_
36c771dd27 Corrected some grammar mistakes 2023-11-28 15:09:36 -08:00
ZEROPOINT
cd889018d1
Merge pull request #15 from Sku-111/main
preventing tact error E_REPAIR (28)
2023-11-14 01:29:59 -07:00
Sku-111
d9359e2b57 preventing tact error E_REPAIR (28)
prevents error "Failed to initialize TACT client : E_REPAIR (28), invalid build info?" from happening
2023-11-05 17:22:03 +01:00
MatrixMMOfficial
289cfe30d8
Merge pull request #14 from Sku-111/main
added debug_output, update for weapdefs, enabled jump_height dvar
2023-11-04 18:48:28 -04:00
Sku-111
7db48e99cf added debug_output, update for weapefs, enabled jump_height dvar
update for custom weapondef loading/dumping by jydenx
added debug_output with print_debug dvar by staturnz
enabled functionality for jump_height dvar
2023-11-04 22:35:37 +01:00
MatrixMMOfficial
6c73790cff
Merge pull request #13 from Werseter/addr_utils
Move address management code to addr_utils
2023-11-01 16:06:31 -04:00
Werseter
a823b885e4 Move address management code to addr_utils 2023-11-01 20:29:10 +01:00
MatrixMMOfficial
f09eb47926
Merge pull request #12 from Sku-111/main
added custom weapdef loading
2023-11-01 15:12:18 -04:00
Sku-111
1f9319f845 added custom weapdef loading
added custom weapdef loading/dumping
moved LoadInventory & autoexec back to PartyHost_StartPrivateParty_Detour
2023-11-01 20:08:30 +01:00
Sku-111
24f04a940a Merge branch 'main' of https://github.com/Sku-111/Donetsk 2023-11-01 16:56:57 +01:00
MatrixMMOfficial
7b862a8391
Merge pull request #9 from ehhbased/main
reworked addbot cmd and added testclient spawn cmd.
2023-11-01 11:51:39 -04:00
MatrixMMOfficial
2c1448d49a
Merge pull request #10 from Werseter/profanity
Profanity Filtering patch by ABRAXAS
2023-11-01 11:51:27 -04:00
MatrixMMOfficial
c0de806f9c
Merge pull request #11 from Werseter/mp_init
Shift LoadInventory and autoexec to CG_MainMP_Init
2023-11-01 11:51:13 -04:00
Werseter
311af68987 Shift LoadInventory and autoexec to CG_MainMP_Init 2023-10-30 18:01:52 +01:00
ehhbased
1780c7a623 reworked addbot cmd and added testclient spawn cmd. 2023-10-29 17:53:56 +01:00
Werseter
a7a3c64fc4 Profanity Filtering patch by ABRAXAS 2023-10-29 12:18:26 +01:00
Sku-111
24b4bc2fd0 removed splashscreen stuff 2023-10-28 23:22:07 +02:00
Sku-111
2ea8110416 added donetsk splashscreen
+ fixed slowmotion in final killcam
2023-10-28 04:42:38 +02:00
MatrixMMOfficial
615d2eaca3
Merge pull request #5 from Werseter/main
Loadout saving improvements
2023-10-27 14:13:57 -04:00
Werseter
f6c19195b8 Loadout saving improvements 2023-10-27 01:42:46 +02:00
CrazySniperCat
e8343276d9
Merge pull request #4 from Sku-111/main
added some little stuff
2023-10-25 14:14:44 -05:00
Sku-111
702fb9dafd
Merge branch 'ProjectDonetsk:main' into main 2023-10-25 19:38:25 +02:00
Sku-111
8fcf87e2d0 added some little stuff
removes "no work" string for Aniyah Incursion map
adds an unlock all cmd
and moved some code
2023-10-25 19:26:27 +02:00
MatrixMMOfficial
676d6fbb8b
Merge pull request #3 from Werseter/main
Loadout saving updates made by Misaka_Mikoto_01
2023-10-25 13:12:18 -04:00
Werseter
b0db6dd78b Loadout saving updates made by Misaka_Mikoto_01 2023-10-25 19:03:43 +02:00
CrazySniperCat
940cd0d5f5
Merge pull request #2 from Sku-111/main
sorted files and code
2023-10-24 09:28:46 -05:00
Sku-111
7cbdc462df sorted files and code 2023-10-24 16:16:45 +02:00
CrazySniperCat
b06fe2d080
Update README.md 2023-10-23 18:34:12 -05:00
CrazySniperCat
10b430d8ac
Update README.md 2023-10-23 17:40:01 -05:00
CrazySniperCat
5352c766cc
Delete github/assets/we because it was a test for the webhook 2023-10-23 15:00:27 -05:00
CrazySniperCat
d73411e712
Create we 2023-10-23 14:59:57 -05:00
CrazySniperCat
eaf9ae8301
Added donetsk logo for future stuff 2023-10-23 14:58:23 -05:00
CrazySniperCat
87d55a24dc
Delete github/assets/f208e7dcd01aa9f6d75f969aebe159fa.webp 2023-10-23 14:56:27 -05:00
CrazySniperCat
f2b10a76ac
Yay webhook worked! 2023-10-23 14:56:05 -05:00
CrazySniperCat
06e41997b3
testing webhook 2023-10-23 14:55:38 -05:00
CrazySniperCat
048bdc89fd
Adding logo 2023-10-23 14:45:55 -05:00
CrazySniperCat
6295eed684
Update README.md 2023-10-23 14:27:36 -05:00
CrazySniperCat
5eaac3782f
Delete donetskbanner.png 2023-10-23 14:24:50 -05:00
CrazySniperCat
505f7b6b55
Update README.md 2023-10-23 14:23:56 -05:00
CrazySniperCat
44bb6c39d5
Update readme.md 2023-10-23 14:23:16 -05:00
MatrixMMOfficial
abee1bbe4b
Merge pull request #1 from CrazySniperCatt0/main
Nicer README.md
2023-10-23 15:21:29 -04:00
CrazySniperCat
c613bdc805
Update README.md 2023-10-23 14:17:42 -05:00
CrazySniperCat
52e406695d
Update README.md 2023-10-23 14:17:07 -05:00
CrazySniperCat
09a5b3aec2
Update README.md 2023-10-23 14:13:26 -05:00
CrazySniperCat
fa1c8a07e2
Update README.md 2023-10-23 14:13:11 -05:00
CrazySniperCat
720e4d1ba0
Update README.md 2023-10-23 14:06:52 -05:00
CrazySniperCat
3b6edf631e
Update README.md 2023-10-23 14:06:11 -05:00
CrazySniperCat
934ec501f6
Update README.md 2023-10-23 13:51:07 -05:00
CrazySniperCat
be46be424b
Update README.md 2023-10-23 13:49:39 -05:00
CrazySniperCat
5cadb345ca
Add files via upload 2023-10-23 13:49:00 -05:00
CrazySniperCat
8608fbbec5
Create readme.md 2023-10-23 13:48:45 -05:00
CrazySniperCat
6934ac4630
Add files via upload 2023-10-23 13:45:41 -05:00
CrazySniperCat
14ac317ea5
Update README.md 2023-10-23 13:43:13 -05:00
ZEROPOINT
1d89cc4680 Screwed up
I've just realized that there is no c++ dependency system for GitHub
2023-10-20 20:54:05 -06:00
ZEROPOINT
55049053ea
Update dependabot.yml 2023-10-20 20:38:11 -06:00
ZEROPOINT
54c80d6c12
Update dependabot.yml 2023-10-20 20:37:10 -06:00
ZEROPOINT
5c1be12fc9
Create dependabot.yml 2023-10-20 20:36:30 -06:00
MatrixMMOfficial
7b147ca1c8
Merge pull request #8 from Solipsis23/main
improved injector code by dynamic
2023-10-13 20:18:01 -04:00
Solipsis23
36bdf326eb
Merge branch 'MatrixMMOfficial:main' into main 2023-10-12 21:50:30 +00:00
Solipsis23
f70e937ee0 code updates from other people 2023-10-12 22:47:42 +01:00
MatrixMMOfficial
fe0ac67c05
Merge pull request #7 from Solipsis23/main
Fix missing code
2023-10-12 17:23:06 -04:00
Solipsis23
3f31fd516e Merge branch 'sku_branch' 2023-10-12 21:44:57 +01:00
MatrixMMOfficial
9d19e65430
Merge pull request #6 from Werseter/main
fix lib path hardcode
2023-10-12 15:39:28 -04:00
MatrixMMOfficial
413b1ca2e2
Merge pull request #5 from Solipsis23/main
Move all changes from sku-111 branch to main
2023-10-12 15:39:20 -04:00
Werseter
a482b24c7a
fix lib path hardcode 2023-10-12 21:29:16 +02:00
Solipsis23
77a9547670 Squashed commit of the following:
commit 5f7ef867db
Author: mysterio <mysterio@lol.com>
Date:   Tue Oct 10 16:51:43 2023 -0400

    main update

commit c898b202f3
Author: mysterio <mysterio@lol.com>
Date:   Mon Oct 9 12:12:37 2023 -0400

    update
2023-10-12 19:11:18 +01:00
MatrixMMOfficial
d70d6c5661
Merge pull request #4 from Solipsis23/main
sku-111 edition
2023-10-09 12:16:21 -04:00
Solipsis23
628db9203f sku-111 edition 2023-10-09 16:54:34 +01:00
81 changed files with 3623 additions and 11172 deletions

2
.gitattributes vendored
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@ -1,2 +1,2 @@
# Auto detect text files and perform LF normalization
* text=auto
* text=auto

11
.github/dependabot.yml vendored Normal file
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@ -0,0 +1,11 @@
# To get started with Dependabot version updates, you'll need to specify which
# package ecosystems to update and where the package manifests are located.
# Please see the documentation for all configuration options:
# https://docs.github.com/github/administering-a-repository/configuration-options-for-dependency-updates
version: 2
updates:
- package-ecosystem: "npm" # See documentation for possible values
directory: "/" # Location of package manifests
schedule:
interval: "weekly"

143
LICENSE
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@ -1,5 +1,5 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
GNU AFFERO GENERAL PUBLIC LICENSE
Version 3, 19 November 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
@ -7,17 +7,15 @@
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The GNU Affero General Public License is a free, copyleft license for
software and other kinds of works, specifically designed to ensure
cooperation with the community in the case of network server software.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
our General Public Licenses are intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
software for all its users.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
@ -26,44 +24,34 @@ them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
Developers that use our General Public Licenses protect your rights
with two steps: (1) assert copyright on the software, and (2) offer
you this License which gives you legal permission to copy, distribute
and/or modify the software.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
A secondary benefit of defending all users' freedom is that
improvements made in alternate versions of the program, if they
receive widespread use, become available for other developers to
incorporate. Many developers of free software are heartened and
encouraged by the resulting cooperation. However, in the case of
software used on network servers, this result may fail to come about.
The GNU General Public License permits making a modified version and
letting the public access it on a server without ever releasing its
source code to the public.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
The GNU Affero General Public License is designed specifically to
ensure that, in such cases, the modified source code becomes available
to the community. It requires the operator of a network server to
provide the source code of the modified version running there to the
users of that server. Therefore, public use of a modified version, on
a publicly accessible server, gives the public access to the source
code of the modified version.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
An older license, called the Affero General Public License and
published by Affero, was designed to accomplish similar goals. This is
a different license, not a version of the Affero GPL, but Affero has
released a new version of the Affero GPL which permits relicensing under
this license.
The precise terms and conditions for copying, distribution and
modification follow.
@ -72,7 +60,7 @@ modification follow.
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"This License" refers to version 3 of the GNU Affero General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
@ -549,35 +537,45 @@ to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
13. Remote Network Interaction; Use with the GNU General Public License.
Notwithstanding any other provision of this License, if you modify the
Program, your modified version must prominently offer all users
interacting with it remotely through a computer network (if your version
supports such interaction) an opportunity to receive the Corresponding
Source of your version by providing access to the Corresponding Source
from a network server at no charge, through some standard or customary
means of facilitating copying of software. This Corresponding Source
shall include the Corresponding Source for any work covered by version 3
of the GNU General Public License that is incorporated pursuant to the
following paragraph.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
under version 3 of the GNU General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
but the work with which it is combined will remain governed by version
3 of the GNU General Public License.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
the GNU Affero General Public License from time to time. Such new versions
will be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Program specifies that a certain numbered version of the GNU Affero General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
GNU Affero General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
versions of the GNU Affero General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
@ -635,40 +633,29 @@ the "copyright" line and a pointer to where the full notice is found.
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
it under the terms of the GNU Affero General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
GNU Affero General Public License for more details.
You should have received a copy of the GNU General Public License
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
If your software can interact with users remotely through a computer
network, you should also make sure that it provides a way for users to
get its source. For example, if your program is a web application, its
interface could display a "Source" link that leads users to an archive
of the code. There are many ways you could offer source, and different
solutions will be better for different programs; see section 13 for the
specific requirements.
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
For more information on this, and how to apply and follow the GNU AGPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

View File

@ -1,674 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
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117
README.md
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@ -1,2 +1,115 @@
# ogog
Modern Warfare 19 revival project
[![Discord](https://img.shields.io/discord/945420505157083208?color=%237289DA&label=members&logo=discord&logoColor=%23FFFFFF)](https://discord.gg/donetsk)
<p align="center">
<img src="github/assets/donetskbanner.png?raw=true" />
</p>
## Note: Donetsk is in beta, the experience may not be exactly what you expected. Bugs and issues are to be expected
# What is project Donetsk?
Project Donetsk is an attempt to create a more open Modern Warfare 2019 with a server browser, GSC, and a modder friendly environment
---
# What are some of the goals of project Donetsk
1. Allow Call of Duty Warzone to be played after Activision officially discontinued it on September 21st, 2023
2. Allow Modern Warfare to be played outside of Battle.net and Steam
3. Allow custom content such as maps, weapons, and cosmetics to be used in Modern Warfare
4. Add a server browser
---
# Installation
1. Visit our website for a download of the required game files
#### This does not work on the latest version of Modern Warfare (1.67). If you try it on that version, you risk a ban!
2. Download the latest .dll for Donetsk or compile from source
3. Put the .dll into the game folder and launch `game_dx12_ship_replay.exe`
---
# Common Errors
- ```Failed to initialize TACT client: E_STORAGE_INIT (25), Invalid build info ```
- Right click on game folder and uncheck read only
- ```Fatal Error (Of any variety) ```
- Right click on game folder and uncheck read only
- ```DirectX call failed with error: DX ERROR UNKNOWN[OX8000FFFF]. ```
- This is a DirectX error, the best solution is to reinstall windows from USB, but you may have some success in repairing your windows installation
# FAQ
**<u>How do I join a game?</u>**
By using utilizing a LAN match and Radmin VPN its possible to host tournaments and BR matches
**<u>How much space is Donetsk launcher?</u>**
Season 3/1.20 is 88.8GB
**<u>How can I host my own server?</u>**
Yes, by connecting to the same LAN network through a VPN, However, only 700m around the moving host is playable.
**<u>Can I use a controller on this?</u>**
Yes, you can use controllers! PS4, and Xbox controllers (old and newgen) work like normal. Although new gen PS5 controllers don't work, you'll need to use a third party software like DS4 to emulate a PS4 controller. https://ds4-windows.com/
**<u>Can I play this on a Console/Mac/Mobile?</u>**
There is no support for Console/Mac/Mobile.
**<u>Can I get banned on actual Free-To-Play Warzone 1?</u>**
No, this whole project has nothing to do with Activision Publishing, Inc. or their servers themselves.
**<u>If I need help, where can I find it?</u>**
Join our new supportive community at https://discord.gg/donetsk
Hopefully this list clears up any confusion / problems you may have, Have Fun!
**<u>Is campaign here?</u>**
NO
**<u>Do I need a good connection to play this game?</u>**
- If you are planning to play by yourself, no. You can perfectly play with bots and mess around with the games engine however you feel.
- However, if you do plan to play with your friends or the public, yes. You will need a good internet connection: usually ranging at 30mbs download for client, and for the host at least 50mbs< upload for multiplayer. 65mbs< upload for hosting a game of Warzone Verdansk. And 40mbs download for the client connecting to Warzone Verdansk.
```
Reason being for a higher requirements is because youre connecting to a dedicated server that maybe located within either a single band data center, someones house, or some trailer park in Ohio. Youre not connecting to a cluster of servers like how Activision had it setup, its only connecting to one direct location.
```
**<u>Splitscreen's here?</u>**
No.
**<u>How to change your in-game name?</u>**
Go on the console and write `player_name [your name]`
**<u>DirectX call failed with error: DX ERROR UNKNOWN [OX8000FFFF]</u>**
First open Command Prompt (CMD) as admin and type in "SFC /scannow" and check if it has been fixed, if not hard reset windows through BIOS
**If someone has this error on MW19:
Failed to initialize TACT client : E_REPAIR (28), invalid build info?**
Delete the CASCRepair.mrk file in Call of Duty Modern Warfare (2019)\Data\data\CASCRepair.mrk thx to SKU-111 for providing this fix 🙂
# Common Errors And Fixes
**<u>Disconnected from Server Or Status: Goldflake</u>**
Create a second Windows profile (don't forget to give Admin privileges) and play the game from that profile
Delete Call of Duty Modern Warfare folder under Documents
Then start game once, close it and put .cfg files back under C:\Users<USER>\Documents\Call of Duty Modern Warfare\players
**<u>Failed to initialize TACT client: E_STORAGE_INIT (25), Invalid build info</u>**
Right click on game folder and uncheck read only
**<u>Corrupted And Missing File Errors</u>**
Make sure you have enough space on your drive and/or
Re-download or re-unzip the game
Example: Fatal Error
**<u>DirectX call failed with error: DX ERROR UNKNOWN[OX8000FFFF].</u>**
The only fix I'm aware of is to make a fresh Windows install

5
build.bat Normal file
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@ -0,0 +1,5 @@
@echo off
"C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\msbuild.exe" hook_lib.sln /p:Configuration=Release /p:Platform=x64
pause

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@ -14,28 +14,18 @@
#include "common/utils/hook.hpp"
#include "common/utils/hardware_breakpoint.hpp"
#include "functions.hpp"
#include "structs.h"
#include "assets.h"
#include "functions.hpp"
#include "ini.h"
#include "json.hpp"
#include "splashscreen.hpp"
extern void* exception_handler;
#define base g_Addrs.ModuleBase
#pragma warning(disable:4996)
#pragma comment(lib, "Gdi32.lib")
#define INRANGE(x, a, b) (x >= a && x <= b)
#define GET_BITS( x ) (INRANGE((x&(~0x20)),'A','F') ? ((x&(~0x20)) - 'A' + 0xa) : (INRANGE(x,'0','9') ? x - '0' : 0))
#define GET_BYTE( x ) (GET_BITS(x[0]) << 4 | GET_BITS(x[1]))
struct menu_variables {
bool bInitiateMenu;
bool bMenuOpen;
@ -43,21 +33,6 @@ struct menu_variables {
};
extern menu_variables vars;
void nlog(const char* str, ...);
uintptr_t find_pattern(const char* module_name, const char* pattern);
uintptr_t find_pattern(uintptr_t start, const char* module_name, const char* pattern);
size_t operator"" _b(size_t val);
size_t reverse_b(size_t val);
size_t reverse_b(const void* val);
size_t operator"" _g(size_t val);
size_t reverse_g(size_t val);
size_t reverse_g(const void* val);
void log(const char* str);
void log(const char* file, const char* str);
struct DvarPair
{
const char* m_key;

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101
hook_lib/addr_utils.cpp Executable file
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@ -0,0 +1,101 @@
#include "addr_utils.hpp"
#include <cctype>
#include <string>
#include <windows.h>
struct Addresses {
uintptr_t ModuleBase;
uintptr_t jmp_rbx;
};
Addresses g_Addrs{};
void initAddrUtils() {
g_Addrs.ModuleBase = (uintptr_t)(GetModuleHandle(0));
}
size_t _b(const size_t val) { return g_Addrs.ModuleBase + val; }
size_t operator"" _b(const size_t val) { return _b(val); }
size_t reverse_b(const size_t val) { return val - g_Addrs.ModuleBase; }
size_t reverse_b(const void* val) { return reverse_b(reinterpret_cast<size_t>(val)); }
size_t _g(const size_t val) { return g_Addrs.ModuleBase + (val - 0x140000000); }
size_t operator"" _g(const size_t val) { return _g(val); }
size_t reverse_g(const size_t val) { return (val - g_Addrs.ModuleBase) + 0x140000000; }
size_t reverse_g(const void* val) { return reverse_g(reinterpret_cast<size_t>(val)); }
namespace {
DWORD get_module_size(uintptr_t module_base) {
return reinterpret_cast<PIMAGE_NT_HEADERS>(
module_base +
reinterpret_cast<PIMAGE_DOS_HEADER>(module_base)->e_lfanew)
->OptionalHeader.SizeOfImage;
};
inline byte hex_nibble_to_byte(const char* hexNibble) {
if (not (std::isxdigit(hexNibble[0]) and std::isxdigit(hexNibble[1]))) {
return 0;
}
return std::stoi(std::string(hexNibble, hexNibble + 1), nullptr, 16);
}
}
uintptr_t findPattern(const char* pattern, const char* module_name) {
return findPattern(pattern, (uintptr_t)GetModuleHandle(module_name));
}
uintptr_t findPattern(const char* pattern, uintptr_t module_start) {
if (module_start == 0ULL) {
return 0ULL;
}
const auto module_end = module_start + get_module_size(module_start);
const char* pattern_current{ pattern };
uintptr_t current_match{ 0ULL };
MEMORY_BASIC_INFORMATION64 page_information{};
for (auto current_page = reinterpret_cast<unsigned char*>(module_start);
current_page < reinterpret_cast<unsigned char*>(module_end);
current_page = reinterpret_cast<unsigned char*>(page_information.BaseAddress + page_information.RegionSize)) {
if (VirtualQuery(reinterpret_cast<LPCVOID>(current_page),
reinterpret_cast<PMEMORY_BASIC_INFORMATION>(&page_information),
sizeof(MEMORY_BASIC_INFORMATION)) == 0) {
break;
}
if (page_information.Protect == PAGE_NOACCESS or page_information.State != MEM_COMMIT or
(page_information.Protect & PAGE_GUARD)) {
continue;
}
for (auto current_address = reinterpret_cast<unsigned char*>(page_information.BaseAddress);
current_address < reinterpret_cast<unsigned char*>(page_information.BaseAddress + page_information.RegionSize - 0x8);
current_address++) {
if (*pattern_current != '\?' and *current_address != hex_nibble_to_byte(pattern_current)) {
current_match = 0ULL;
pattern_current = pattern;
continue;
}
if (not current_match)
{
current_match = reinterpret_cast<uintptr_t>(current_address);
}
pattern_current += 3;
if (pattern_current[-1] == NULL)
{
return current_match;
}
}
}
return 0ULL;
}

16
hook_lib/addr_utils.hpp Normal file
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@ -0,0 +1,16 @@
#include <vadefs.h>
void initAddrUtils();
size_t _b(size_t val);
size_t operator"" _b(size_t val);
size_t reverse_b(size_t val);
size_t reverse_b(const void* val);
size_t _g(size_t val);
size_t operator"" _g(size_t val);
size_t reverse_g(size_t val);
size_t reverse_g(const void* val);
uintptr_t findPattern(const char* pattern, const char* module_name);
uintptr_t findPattern(const char* pattern, uintptr_t module_start);

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@ -4077,7 +4077,7 @@ struct __declspec(align(8)) WeaponDef
struct WeaponCompleteDef
{
const char* szInternalName;
WeaponDef weapDef;
WeaponDef* weapDef;
const char* szDisplayName;
const char* szLootTable;
scr_string_t* hideTags;

39
hook_lib/cmd.cpp Normal file
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@ -0,0 +1,39 @@
#include "addr_utils.hpp"
#include "cmd.h"
void Cmd_Exec_Internal(bool isSuperUser)
{
const char* cmdbuf;
const char* file;
auto DB_FindXAssetHeader = reinterpret_cast<uintptr_t(*)(XAssetType type, const char* givenName, int allowCreateDefault)>(0x1411AA890_g);
auto DB_ReadRawFile = reinterpret_cast<const char* (*)(unsigned int a1, unsigned int a2, const char* a3, char a4)>(0x141297140_g);
auto Core_strcpy_truncate = reinterpret_cast<bool(*)(char* dest, unsigned __int64 destsize, const char* src)>(0x142036A90_g);
auto Com_DefaultExtension = reinterpret_cast<void(*)(char* path, int maxSize, const char* extension)>(0x1413F1AE0_g);
char path[64];
if (cmd_args->argc[cmd_args->nesting] == 2)
{
Core_strcpy_truncate(path, 64, *(cmd_args->argv[cmd_args->nesting] + 1));
Com_DefaultExtension(path, 64, ".cfg");
if (DB_FindXAssetHeader(ASSET_TYPE_RAWFILE, path, 0))
{
if (!DB_ReadRawFile(0, cmd_args->controllerIndex[cmd_args->nesting], path, isSuperUser))
{
if (cmd_args->argc[cmd_args->nesting] <= 1)
file = "";
else
file = *(cmd_args->argv[cmd_args->nesting] + 1);
printf("couldn't exec %s\n", file);
}
}
else
{
FS_ReadFile(path, &cmdbuf);
LUI_CoD_LuaCall_ExecNow(*reinterpret_cast<uintptr_t*>(0x151868880_g), cmdbuf);
}
}
else
{
printf(0, "exec <filename> : execute a script file\n");
}
}

4
hook_lib/cmd.h Normal file
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@ -0,0 +1,4 @@
#pragma once
#include "Main.hpp"
void Cmd_Exec_Internal(bool isSuperUser);

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9
hook_lib/ddl.cpp Normal file
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@ -0,0 +1,9 @@
#include "ddl.h"
bool DDL_SetUInt_Detour(const DDLState* state, DDLContext* ddlContext, unsigned int val)
{
//ddlContext->obfuscated = false;
//printf("%p - %p\n", state->offset, (uintptr_t)(ddlContext->buff) + state->offset);
return ddl_setuint.stub<bool>(state, ddlContext, val);
}

5
hook_lib/ddl.h Normal file
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@ -0,0 +1,5 @@
#pragma once
#include "Main.hpp"
inline utils::hook::detour ddl_setuint;
bool DDL_SetUInt_Detour(const DDLState* state, DDLContext* ddlContext, unsigned int val);

34
hook_lib/debug_output.cpp Normal file
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@ -0,0 +1,34 @@
#include "debug_output.h"
#include "Main.hpp"
#include "game_inc.h"
#include "addr_utils.hpp"
FILE* debug_file;
void debug_output(const char* buf)
{
if (gameInitialized == true)
{
if (Dvar_GetBoolSafe("print_debug"))
{
printf(buf);
if (debug_file != NULL)
{
fprintf(debug_file, buf);
}
}
}
}
utils::hook::detour com_printmessageinternal;
void Com_PrintMessageInternal_Detour(int channel, const char* text, int param_3)
{
debug_output(text);
com_printmessageinternal.stub<void>(channel, text, param_3);
}
void debug_output_init(const char* output_file) {
if (output_file != NULL) debug_file = fopen(output_file, "w+");
com_printmessageinternal.create(0x1412B0660_g, Com_PrintMessageInternal_Detour);
}

5
hook_lib/debug_output.h Normal file
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@ -0,0 +1,5 @@
#pragma once
inline bool gameInitialized = false;
void debug_output_init(const char* output_file);

10
hook_lib/devgui.cpp Normal file
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@ -0,0 +1,10 @@
#include "addr_utils.hpp"
#include "devgui.h"
void CL_CreateDevGui_Detour(int fsMenuEntries, const char* modeCfg)
{
auto DevGui_AddCommand = reinterpret_cast<void(*)(const char* path, const char* command)>(0x1417E58B0_g);
auto DevGui_AddDvar = reinterpret_cast<void(*)(const char* path, uintptr_t dvar)>(0x1417E5940_g);
cl_createdevgui.stub<void>(fsMenuEntries, modeCfg);
}

7
hook_lib/devgui.h Normal file
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@ -0,0 +1,7 @@
#pragma once
#include "Main.hpp"
inline bool initiatedevgui;
inline utils::hook::detour cl_createdevgui;
void CL_CreateDevGui_Detour(int fsMenuEntries, const char* modeCfg);

102
hook_lib/discord.cpp Normal file
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@ -0,0 +1,102 @@
#include "discord.h"
#include "discord_rpc.h"
#include "Main.hpp"
#include "addr_utils.hpp"
struct DiscordInfo {
const char* mapName;
const char* gameType;
int partySize;
int partyMax;
const char* largeImageKey;
const char* smallImageKey;
};
bool discordInitalized;
void DiscordInitialize() {
DiscordEventHandlers handlers;
memset(&handlers, 0, sizeof(handlers));
Discord_Initialize("1183441008168534016", &handlers, 1, NULL);
discordInitalized = true;
}
__int64 startTime;
void Discord_UpdateStatus_Internal(DiscordInfo info) {
DiscordRichPresence discordPresence;
memset(&discordPresence, 0, sizeof(discordPresence));
discordPresence.details = info.mapName;
discordPresence.state = info.gameType;
discordPresence.partySize = info.partySize;
discordPresence.partyMax = info.partyMax;
discordPresence.startTimestamp = startTime;
//discordPresence.endTimestamp = 1507665886;
discordPresence.largeImageKey = info.largeImageKey;
discordPresence.largeImageText = info.mapName;
discordPresence.smallImageKey = info.smallImageKey;
discordPresence.smallImageText = info.gameType;
/*discordPresence.partyId = "";
discordPresence.joinSecret = "";*/
Discord_UpdatePresence(&discordPresence);
}
void DiscordUpdate() {
if (discordInitalized) {
DiscordInfo info;
bool inFrontend = *(bool*)(0x1459D1750_g);
const char* dvarMap = Dvar_GetStringSafe("ui_mapname");
const char* dvarMode = Dvar_GetStringSafe("ui_gametype");
const char* mapName = GetMapName(dvarMap);
if (inFrontend) {
startTime = std::time(0);
int partySize = *(int*)(0x14C7B0958_g);
info.mapName = "In Menus";
info.gameType = "Waiting";
info.partySize = partySize;
info.partyMax = Dvar_GetIntSafe("party_maxplayers");
info.largeImageKey = "mw";
info.smallImageKey = "";
}
else {
startTime = std::time(0);
int partySize = *(int*)(0x14C7B0958_g);
info.mapName = mapName;
info.gameType = GetGametypeName(dvarMode);
info.partySize = partySize;
info.partyMax = Dvar_GetIntSafe("party_maxplayers");
info.largeImageKey = dvarMap;
info.smallImageKey = dvarMode;
}
Discord_UpdateStatus_Internal(info);
printf("Discord Status Updated\n");
}
}
void DiscordThread()
{
puts("Initializing Discord Presence.");
DiscordInitialize();
if (discordInitalized == false)
{
puts("Initializing Discord Presence failed.");
}
else
{
DiscordUpdate();
}
while (discordInitalized)
{
bool inFrontend = *(bool*)(0x1459D1750_g);
Sleep(5000);
if (inFrontend != *(bool*)(0x1459D1750_g))
{
DiscordUpdate();
}
}
}

5
hook_lib/discord.h Normal file
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@ -0,0 +1,5 @@
#pragma once
#pragma comment(lib, "discord-rpc.lib")
void DiscordThread();

87
hook_lib/discord_rpc.h Normal file
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@ -0,0 +1,87 @@
#pragma once
#include <stdint.h>
// clang-format off
#if defined(DISCORD_DYNAMIC_LIB)
# if defined(_WIN32)
# if defined(DISCORD_BUILDING_SDK)
# define DISCORD_EXPORT __declspec(dllexport)
# else
# define DISCORD_EXPORT __declspec(dllimport)
# endif
# else
# define DISCORD_EXPORT __attribute__((visibility("default")))
# endif
#else
# define DISCORD_EXPORT
#endif
// clang-format on
#ifdef __cplusplus
extern "C" {
#endif
typedef struct DiscordRichPresence {
const char* state; /* max 128 bytes */
const char* details; /* max 128 bytes */
int64_t startTimestamp;
int64_t endTimestamp;
const char* largeImageKey; /* max 32 bytes */
const char* largeImageText; /* max 128 bytes */
const char* smallImageKey; /* max 32 bytes */
const char* smallImageText; /* max 128 bytes */
const char* partyId; /* max 128 bytes */
int partySize;
int partyMax;
const char* matchSecret; /* max 128 bytes */
const char* joinSecret; /* max 128 bytes */
const char* spectateSecret; /* max 128 bytes */
int8_t instance;
} DiscordRichPresence;
typedef struct DiscordUser {
const char* userId;
const char* username;
const char* discriminator;
const char* avatar;
} DiscordUser;
typedef struct DiscordEventHandlers {
void (*ready)(const DiscordUser* request);
void (*disconnected)(int errorCode, const char* message);
void (*errored)(int errorCode, const char* message);
void (*joinGame)(const char* joinSecret);
void (*spectateGame)(const char* spectateSecret);
void (*joinRequest)(const DiscordUser* request);
} DiscordEventHandlers;
#define DISCORD_REPLY_NO 0
#define DISCORD_REPLY_YES 1
#define DISCORD_REPLY_IGNORE 2
DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
DiscordEventHandlers* handlers,
int autoRegister,
const char* optionalSteamId);
DISCORD_EXPORT void Discord_Shutdown(void);
/* checks for incoming messages, dispatches callbacks */
DISCORD_EXPORT void Discord_RunCallbacks(void);
/* If you disable the lib starting its own io thread, you'll need to call this from your own */
#ifdef DISCORD_DISABLE_IO_THREAD
DISCORD_EXPORT void Discord_UpdateConnection(void);
#endif
DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence);
DISCORD_EXPORT void Discord_ClearPresence(void);
DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply);
DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* handlers);
#ifdef __cplusplus
} /* extern "C" */
#endif

37
hook_lib/dvar.cpp Normal file
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@ -0,0 +1,37 @@
#include "dvar.h"
#include "game_inc.h"
void addCustomDvars()
{
}
dvar_t* Dvar_RegisterBool_Detour(const char* dvarName, bool value, unsigned int flags, const char* description)
{
if (strcmp(dvarName, "LSTQOKLTRN") == 0) {
printf("dvar registered!\n");
value = true;
}
if (strcmp(dvarName, "MPSSOTQQPM") == 0) {
printf("dvar registered!\n");
value = true;
}
dvar_t* ret = dvar_registerbool.stub<dvar_t*>(dvarName, value, flags, description);
return ret;
}
dvar_t* Dvar_RegisterString_Detour(const char* dvarName, const char* value, unsigned int flags, const char* description)
{
return dvar_registerstring.stub<dvar_t*>(dvarName, value, flags, description);
}
dvar_t* Dvar_FindVarByName_Detour(const char* dvarName)
{
dvar_t* ret = dvar_findvarbyname.stub<dvar_t*>(dvarName);
return ret;
}
bool CheatsEnabled()
{
return sv_cheats->current.enabled;
}

15
hook_lib/dvar.h Normal file
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@ -0,0 +1,15 @@
#pragma once
#include "Main.hpp"
void addCustomDvars();
inline utils::hook::detour dvar_registerbool;
dvar_t* Dvar_RegisterBool_Detour(const char* dvarName, bool value, unsigned int flags, const char* description);
inline utils::hook::detour dvar_registerstring;
dvar_t* Dvar_RegisterString_Detour(const char* dvarName, const char* value, unsigned int flags, const char* description);
inline utils::hook::detour dvar_findvarbyname;
dvar_t* Dvar_FindVarByName_Detour(const char* dvarName);
bool CheatsEnabled();

24
hook_lib/fastfile.cpp Normal file
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@ -0,0 +1,24 @@
#include "fastfile.h"
#include "game_inc.h"
int DB_LoadXFile_Detour(const char* zoneName, uintptr_t zoneMem, uintptr_t assetList, int zoneFlags, bool wasPaused, int failureMode, uintptr_t outSignature)
{
return db_loadxfile.stub<int>(zoneName, zoneMem, assetList, zoneFlags, wasPaused, failureMode, outSignature);
}
int DB_PollFastfileState_Detour(const char* zoneName)
{
if (strcmp(zoneName, "mp_donetsk_cg_ls_tr") == 0)
{
return 2;
}
//printf("%s\n", zoneName);
return db_pollfastfilestate.stub<int>(zoneName);
}
bool DB_CheckXFileVersion_Detour()
{
return true;
}

11
hook_lib/fastfile.h Normal file
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@ -0,0 +1,11 @@
#pragma once
#include "Main.hpp"
inline utils::hook::detour db_loadxfile;
int DB_LoadXFile_Detour(const char* zoneName, uintptr_t zoneMem, uintptr_t assetList, int zoneFlags, bool wasPaused, int failureMode, uintptr_t outSignature);
inline utils::hook::detour db_pollfastfilestate;
int DB_PollFastfileState_Detour(const char* zoneName);
inline utils::hook::detour db_checkxfileversion;
bool DB_CheckXFileVersion_Detour();

View File

@ -1,3 +1,4 @@
#include "addr_utils.hpp"
#include "functions.hpp"
void* RtlAddVectoredExceptionHandler(LONG First, PVECTORED_EXCEPTION_HANDLER Handler) {
@ -11,6 +12,67 @@ NTSTATUS NtContinue(PCONTEXT threadContext, BOOLEAN raiseAlert) {
return ntdll.invoke<NTSTATUS>("NtContinue", threadContext, raiseAlert);
}
bool isSubStr(std::string str, std::string subStr)
{
size_t pos = str.find(subStr);
if (pos != std::string::npos)
{
return true;
}
return false;
}
float strToFloat(const std::string& str)
{
float num = 0.0f;
float fraction = 0.1f;
bool isNegative = false;
size_t i = 0;
if (str[i] == '-')
{
isNegative = true;
i++;
}
for (; i < str.length(); i++)
{
if (str[i] >= '0' && str[i] <= '9')
{
num = num * 10.0f + static_cast<float>(str[i] - '0');
}
else if (str[i] == '.')
{
i++;
break;
}
else
{
break;
}
}
for (; i < str.length(); i++)
{
if (str[i] >= '0' && str[i] <= '9')
{
num += (str[i] - '0') * fraction;
fraction *= 0.1f;
}
else
{
break;
}
}
if (isNegative)
{
num = -num;
}
return num;
}
#pragma region //game functions
const char* (*va)(const char* fmt, ...);
@ -82,8 +144,8 @@ unsigned __int64 I_atoui64(const char* str) {
return func(str);
}
uintptr_t Dvar_FindVarByName(const char* dvarName) {
auto func = reinterpret_cast<uintptr_t(*)(const char*)>(0x1413E63A0_g);
dvar_t* Dvar_FindVarByName(const char* dvarName) {
auto func = reinterpret_cast<dvar_t*(*)(const char*)>(0x1413E63A0_g);
return func(dvarName);
}
@ -102,6 +164,11 @@ dvar_t* Dvar_RegisterBool(const char* dvarName, bool value, unsigned int flags,
return func(dvarName, value, flags, description);
}
dvar_t* Dvar_RegisterInt(const char* dvarName, bool value, int min, int max, unsigned int flags, const char* description) {
auto func = reinterpret_cast<dvar_t * (*)(const char* dvarName, bool value, int min, int max, unsigned int flags, const char* description)>(0x1413E7A00_g);
return func(dvarName, value, min, max, flags, description);
}
void LUI_CoD_LuaCall_ExecNow(uintptr_t luaVM, const char* str) {
lua_getfield(luaVM, -10002, "Engine");
lua_getfield(luaVM, -1, "DAGFFDGFII");
@ -132,6 +199,11 @@ bool lua_toboolean(uintptr_t L, int idx) {
return func(L, idx);
}
const char* lua_tolstring(uintptr_t L, int idx, size_t* len) {
auto func = reinterpret_cast<const char* (*)(uintptr_t, int, size_t*)>(0x142084950_g);
return func(L, idx, len);
}
void lua_pushboolean(uintptr_t L, int b) {
auto func = reinterpret_cast<void(*)(uintptr_t, int)>(0x142083E80_g);
func(L, b);
@ -172,6 +244,11 @@ void lua_settop(uintptr_t L, int idx) {
func(L, idx);
}
bool lua_isstring(uintptr_t L, int idx) {
auto func = reinterpret_cast<bool(*)(uintptr_t, int)>(0x142083A30_g);
return func(L, idx);
}
int LuaShared_PCall(uintptr_t luaVM, int nargs, int nresults) {
auto func = reinterpret_cast<int(*)(uintptr_t, int, int)>(0x1419B7570_g);
return func(luaVM, nargs, nresults);
@ -327,6 +404,11 @@ void Scr_AddString(scrContext_t* scrContext, const char* value) {
func(scrContext, value);
}
int SL_GetString(const char* value) {
auto func = reinterpret_cast<int(*)(const char*)>(0x14131AE30_g);
return func(value);
}
unsigned int GScr_ExecEntThread(gentity_s* ent, int handle, unsigned int paramcount) {
auto func = reinterpret_cast<unsigned int(*)(gentity_s*, int, unsigned int)>(0x141257D70_g);
return func(ent, handle, paramcount);
@ -376,6 +458,94 @@ void Com_SetErrorMessage(const char* errorMessage) {
return func(errorMessage);
}
void GamerProfile_SetDataByName(unsigned int controllerIndex, const char* settingName, float settingValue)
{
auto func = reinterpret_cast<void(*)(int, const char*, float)>(0x1415D8BD0_g);
return func(controllerIndex, settingName, settingValue);
}
short* SV_ClientMP_AddTestClient()
{
uintptr_t SV_ClientMP_AddTestClient_func_address = 0x14136e570_g;
short* (__cdecl * SV_ClientMP_AddTestClient_func)(void) = (short* (__cdecl*)(void))SV_ClientMP_AddTestClient_func_address;
return SV_ClientMP_AddTestClient_func();
}
short* SV_ClientMP_AddBot()
{
auto func = reinterpret_cast<short*(*)(const char* bot_name, unsigned int head, unsigned int body, unsigned int helmet)>(0x14136E210_g);
return func("DONETSK", 0,0,0);
}
void GScr_AddEntity(short* entity)
{
auto GScr_AddEntity_func = reinterpret_cast<void(*)(short* ent)>(0x1412578a0_g);
GScr_AddEntity_func(entity);
}
void GScr_Notify(short* ent, unsigned int stringValue, unsigned int paramcount) {
reinterpret_cast<void(*)(short*, unsigned int, unsigned int)>(0x141259B30_g)(ent, stringValue, paramcount);
}
void SV_ClientMP_SpawnBotOrTestClient(short* entity)
{
auto SV_ClientMP_SpawnBotOrTestClient_func = reinterpret_cast<void(*)(short* ent)>(0x141373640_g);
SV_ClientMP_SpawnBotOrTestClient_func(entity);
}
uintptr_t G_GetEntityPlayerState(gentity_s* ent)
{
uintptr_t cl = ent->client;
// return &cl->ps;
return cl; // client + 0x0 = playerstate
}
int G_Main_GetTime()
{
return *(int*)0x14BC21730_g;
}
const char* _va(const char* format, ...)
{
char _buf[2048];
va_list ap;
va_start(ap, format);
vsnprintf(_buf, 2048, format, ap);
_buf[2047] = 0;
return _buf;
}
const char* SEH_StringEd_GetString(const char* string) {
auto func = reinterpret_cast <const char* (*)(const char*)>(0x1413CC2A0_g);
return func(string);
}
mapInfo* Com_GameInfo_GetMapInfoForLoadName(const char* mapName) {
auto func = reinterpret_cast<mapInfo * (*)(const char*)>(0x1410C77F0_g);
return func(mapName);
}
const char* GetMapName(const char* mapName) {
mapInfo* mapinfo = Com_GameInfo_GetMapInfoForLoadName(mapName);
if (!mapinfo) return "Unknown Map";
if (mapinfo->mapName[0] == 31) return "error";
return SEH_StringEd_GetString(mapinfo->mapName);
}
gameTypeInfo* Com_GameInfo_GetGameTypeForInternalName(const char* mapName) {
auto func = reinterpret_cast<gameTypeInfo * (*)(const char*)>(0x1410C7580_g);
return func(mapName);
}
const char* GetGametypeName(const char* gameType) {
gameTypeInfo* gametypeinfo = Com_GameInfo_GetGameTypeForInternalName(gameType);
if (!gametypeinfo) return "Unknown Mode";
if (gametypeinfo->gameTypeName[0] == 31) return "error";
return SEH_StringEd_GetString(gametypeinfo->gameTypeName);
}
#pragma endregion
dvar_t* player_name;
@ -383,6 +553,10 @@ dvar_t* sv_cheats;
dvar_t* spawn_br_gas;
dvar_t* show_watermark;
dvar_t* player_sustainammo;
dvar_t* print_debug;
dvar_t* weap_impactType;
dvar_t* weap_dismembermentAlwaysEnabled;
dvar_t* g_dumpScripts;
cmd_function_s set_byte_f_VAR;
cmd_function_s set_short_f_VAR;
@ -392,6 +566,7 @@ cmd_function_s set_pointer_f_VAR;
cmd_function_s quit_f_VAR;
cmd_function_s openmenu_f_VAR;
cmd_function_s addbot_f_VAR;
cmd_function_s addTestClient_f_VAR;
cmd_function_s ddldump_f_VAR;
cmd_function_s weapondefdump_f_VAR;
cmd_function_s view_vehicle_ents_f_VAR;
@ -400,7 +575,8 @@ cmd_function_s FastRestart_f_VAR;
cmd_function_s MapRestart_f_VAR;
cmd_function_s omnvar_set_f_VAR;
cmd_function_s omnvar_dump_f_VAR;
cmd_function_s unlockall_f_VAR;
cmd_function_s dump_weapdefs_f_VAR;
cmd_function_s load_weapdef_f_VAR;
CmdArgs* cmd_args;
Addresses g_Addrs;

View File

@ -5,11 +5,6 @@ struct gentity_s;
struct CmdArgs;
struct Addresses {
uintptr_t ModuleBase;
uintptr_t jmp_rbx;
};
union DvarValue
{
bool enabled;
@ -107,12 +102,18 @@ struct DBFile
struct Weapon;
struct scrContext_t;
struct mapInfo;
struct gameTypeInfo;
extern dvar_t* player_name;
extern dvar_t* sv_cheats;
extern dvar_t* spawn_br_gas;
extern dvar_t* show_watermark;
extern dvar_t* player_sustainammo;
extern dvar_t* print_debug;
extern dvar_t* weap_impactType;
extern dvar_t* weap_dismembermentAlwaysEnabled;
extern dvar_t* g_dumpScripts;
extern cmd_function_s set_byte_f_VAR;
extern cmd_function_s set_short_f_VAR;
@ -122,6 +123,7 @@ extern cmd_function_s set_pointer_f_VAR;
extern cmd_function_s quit_f_VAR;
extern cmd_function_s openmenu_f_VAR;
extern cmd_function_s addbot_f_VAR;
extern cmd_function_s addTestClient_f_VAR;
extern cmd_function_s ddldump_f_VAR;
extern cmd_function_s weapondefdump_f_VAR;
extern cmd_function_s view_vehicle_ents_f_VAR;
@ -130,11 +132,17 @@ extern cmd_function_s FastRestart_f_VAR;
extern cmd_function_s MapRestart_f_VAR;
extern cmd_function_s omnvar_set_f_VAR;
extern cmd_function_s omnvar_dump_f_VAR;
extern cmd_function_s unlockall_f_VAR;
extern cmd_function_s dump_weapdefs_f_VAR;
extern cmd_function_s load_weapdef_f_VAR;
extern CmdArgs* cmd_args;
void* RtlAddVectoredExceptionHandler(LONG First, PVECTORED_EXCEPTION_HANDLER Handler);
NTSTATUS NtContinue(PCONTEXT threadContext, BOOLEAN raiseAlert);
bool isSubStr(std::string str, std::string subStr);
float strToFloat(const std::string& str);
#pragma region //game functions
extern const char* (*va)(const char* fmt, ...);
@ -162,11 +170,12 @@ unsigned __int64 Sys_Microseconds();
int I_irand(int min, int max);
unsigned __int64 I_atoui64_hex(const char* str);
unsigned __int64 I_atoui64(const char* str);
uintptr_t Dvar_FindVarByName(const char* dvarName);
dvar_t* Dvar_FindVarByName(const char* dvarName);
void CL_DrawText(const uintptr_t scrPlace, const char* text, int maxChars, uintptr_t font, float x, float y, int horzAlign, int vertAlign, float xScale, float yScale, const float* color, int style);
dvar_t* Dvar_RegisterString(const char* dvarName, const char* value, unsigned int flags, const char* description);
dvar_t* Dvar_RegisterBool(const char* dvarName, bool value, unsigned int flags, const char* description);
dvar_t* Dvar_RegisterInt(const char* dvarName, bool value, int min, int max, unsigned int flags, const char* description);
void LUI_CoD_LuaCall_ExecNow(uintptr_t luaVM, const char* str);
bool LUI_LuaCall_Game_IsEntityAlive(uintptr_t luaVM, int entityNum);
@ -174,6 +183,7 @@ bool LUI_LuaCall_Game_IsEntityAlive(uintptr_t luaVM, int entityNum);
void Cbuf_AddText(const char* cmd);
bool lua_toboolean(uintptr_t L, int idx);
const char* lua_tolstring(uintptr_t L, int idx, size_t* len);
void lua_pushboolean(uintptr_t L, int b);
void lua_remove(uintptr_t L, int idx);
@ -183,6 +193,9 @@ void lua_pushvalue(uintptr_t L, int idx);
void lua_pushstring(uintptr_t L, const char* str);
void lua_pushinteger(uintptr_t L, int n);
void lua_settop(uintptr_t L, int idx);
bool lua_isstring(uintptr_t L, int idx);
int LuaShared_PCall(uintptr_t luaVM, int nargs, int nresults);
bool CG_DObjGetWorldBoneMatrix(uintptr_t pose, uintptr_t obj, int boneIndex, uintptr_t outTagMat, float* outOrigin);
@ -229,6 +242,31 @@ union XAssetHeader DB_FindXAssetHeader(enum XAssetType type, const char* givenNa
void Com_SetErrorMessage(const char* errorMessage);
#pragma endregion
void GamerProfile_SetDataByName(unsigned int controllerIndex, const char* settingName, float settingValue);
extern Addresses g_Addrs;
short* SV_ClientMP_AddTestClient();
short* SV_ClientMP_AddBot();
void GScr_Notify(short* ent, unsigned int stringValue, unsigned int paramcount);
int SL_GetString(const char* value);
void GScr_AddEntity(short* entity);
void SV_ClientMP_SpawnBotOrTestClient(short* entity);
uintptr_t G_GetEntityPlayerState(gentity_s* ent);
int G_Main_GetTime();
const char* _va(const char* format, ...);
const char* SEH_StringEd_GetString(const char* string);
mapInfo* Com_GameInfo_GetMapInfoForLoadName(const char* mapName);
const char* GetMapName(const char* mapName);
gameTypeInfo* Com_GameInfo_GetGameTypeForInternalName(const char* mapName);
const char* GetGametypeName(const char* gameType);
#pragma endregion

471
hook_lib/g_cmds.cpp Normal file
View File

@ -0,0 +1,471 @@
#include "addr_utils.hpp"
#include "g_cmds.h"
#include "game_inc.h"
void addCustomCmds()
{
Cmd_AddCommandInternal("set_byte", set_byte_f, &set_byte_f_VAR);
Cmd_AddCommandInternal("set_short", set_short_f, &set_short_f_VAR);
Cmd_AddCommandInternal("set_int", set_int_f, &set_int_f_VAR);
Cmd_AddCommandInternal("set_float", set_float_f, &set_float_f_VAR);
Cmd_AddCommandInternal("set_pointer", set_pointer_f, &set_pointer_f_VAR);
Cmd_AddCommandInternal("quit", Cmd_Quit_f, &quit_f_VAR);
Cmd_AddCommandInternal("openmenu", Cmd_OpenMenu_f, &openmenu_f_VAR);
Cmd_AddCommandInternal("addbot", Cmd_AddBot_f, &addbot_f_VAR);
Cmd_AddCommandInternal("addtestclient", Cmd_AddTestClient_f, &addTestClient_f_VAR);
Cmd_AddCommandInternal("ddldump", Cmd_DDLDump_f, &ddldump_f_VAR);
// Cmd_AddCommandInternal("weapondefdump", Cmd_WeaponDefDump_f, &weapondefdump_f_VAR);
//Cmd_AddCommandInternal("view_vehicle_ents", Cmd_ViewVehicleEnts_f, &view_vehicle_ents_f_VAR);
// Cmd_AddCommandInternal("save_inventory", Cmd_LoadoutSave_f, &loadout_save_f_VAR);
Cmd_AddCommandInternal("map_restart", SV_CmdsMP_MapRestart_f, &MapRestart_f_VAR);
Cmd_AddCommandInternal("fast_restart", SV_CmdsMP_FastRestart_f, &FastRestart_f_VAR);
Cmd_AddCommandInternal("setOmnvar", Cmd_Omnvar_Set_f, &omnvar_set_f_VAR);
// Cmd_AddCommandInternal("dumpomnvars", Cmd_Omnvars_Dump_f, &omnvar_dump_f_VAR);
Cmd_AddCommandInternal("unlockAll", Cmd_UnlockAll_f, &unlockall_f_VAR);
Cmd_AddCommandInternal("dumpweapondef", Cmd_WeaponDefDump_f, &dump_weapdefs_f_VAR);
Cmd_AddCommandInternal("loadweapondef", Cmd_WeaponDef_Load_f, &load_weapdef_f_VAR);
}
void G_CmdsMP_ClientCommand_Detour(int clientNum)
{
g_entities = *reinterpret_cast<gentity_s**>(0x14BC20F00_g);
uintptr_t client = g_entities[clientNum].get<uintptr_t>(0x150);
char command[1024];
SV_Cmd_ArgvBuffer(0, command, 1024);
if (client) {
if (strcmp(command, "noclip") == 0) {
if (CheatsOk(clientNum)) {
Cmd_Noclip_f(clientNum);
}
return;
}
if (strcmp(command, "give") == 0) {
if (CheatsOk(clientNum)) {
SV_Cmd_ArgvBuffer(1, command, 1024);
Weapon weap;
if (BG_Weapons_GetFullWeaponForName(command, &weap, BG_FindBaseWeaponForName)) {
if (SV_Cmd_Argc() == 3) {
SV_Cmd_ArgvBuffer(2, command, 1024);
weap.weaponCamo = atoi(command);
}
if (G_Weapon_GivePlayerWeapon(client, 0, &weap, 0, 0, 0)) {
G_Items_AddAmmo(client, &weap, 0, 9999, 1);
G_Weapon_SelectWeapon(clientNum, &weap);
}
}
}
}
if (strcmp(command, "give_akimbo") == 0)
{
if (CheatsOk(clientNum))
{
SV_Cmd_ArgvBuffer(1, command, 1024);
Weapon weap;
if (BG_Weapons_GetFullWeaponForName(command, &weap, BG_FindBaseWeaponForName))
{
if (SV_Cmd_Argc() == 3)
{
SV_Cmd_ArgvBuffer(2, command, 1024);
weap.weaponCamo = atoi(command);
}
if (G_Weapon_GivePlayerWeapon(client, 0, &weap, 1, 0, 0))
{
G_Items_AddAmmo(client, &weap, 0, 9999, 1);
G_Weapon_SelectWeapon(clientNum, &weap);
}
}
}
}
if (strcmp(command, "ks_give") == 0) {
if (CheatsOk(clientNum)) {
SV_Cmd_ArgvBuffer(1, command, 1024);
scrContext_t* ctx = ScriptContext_Server();
Scr_AddString(ctx, command);
Scr_FreeThread(ctx, GScr_ExecEntThread(&g_entities[clientNum], 0x1B65FC, 1));
}
}
if (strcmp(command, "bold_msg") == 0) {
char msgbuf[500];
SV_Cmd_ArgvBuffer(1, command, 1024);
if (strlen(command) < 500) {
for (int i = 0; i < 30; i++) {
SvClient* ms_clients = *reinterpret_cast<SvClient**>(0x14E17F690_g + (8 * i));
if (ms_clients) {
snprintf(msgbuf, 500, "g \"%s\"", command);
ms_clients->SendServerCommand(1, msgbuf);
}
}
}
}
if (strcmp(command, "remove_barriers") == 0) {
if (CheatsOk(clientNum)) {
auto SL_ConvertToString = reinterpret_cast<const char* (*)(int)>(0x14131AA20_g);
for (int i = 0; i < 1024; i++) {
int classname = g_entities[i].get<int>(0x17C);
if (classname) {
if (strcmp(SL_ConvertToString(classname), "trigger_hurt") == 0 ||
strcmp(SL_ConvertToString(classname), "trigger_multiple") == 0 ||
strcmp(SL_ConvertToString(classname), "trigger_damage") == 0) {
auto G_SetOrigin = reinterpret_cast<bool(*)(gentity_s * ent, const vec3_t * origin, bool warpPhysics, bool updateBroadphase)>(0x140FD4CC0_g);
vec3_t gone = { 0, 0, -9999999 };
G_SetOrigin(&g_entities[i], &gone, true, true);
}
}
}
for (int i = 0; i < 30; i++) {
SvClient* ms_clients = *reinterpret_cast<SvClient**>(0x14E17F690_g + (8 * i));
if (ms_clients) {
ms_clients->SendServerCommand(1, "g \"Death barriers removed!\"");
}
}
}
}
/*if (strcmp(command, "scmd") == 0)
{
if (CheatsOk(clientNum) && clientNum == 0)
{
char msgbuf[500];
std::string cmdline = "";
if (SV_Cmd_Argc() > 1)
{
for (int i = 0; i < SV_Cmd_Argc() - 1; i++)
{
SV_Cmd_ArgvBuffer(1 + i, msgbuf, 500);
if (i == 0)
{
cmdline = msgbuf;
}
else
{
cmdline = cmdline + " " + std::string(msgbuf);
}
std::cout << 1 + i << ": '" << msgbuf << "'" << std::endl;
memset(msgbuf, 0, 500);
}
const char* cCmdLine = cmdline.c_str();
memcpy(msgbuf, cCmdLine, cmdline.length() + 1);
std::cout << "msgbug: '" << msgbuf << "'" << std::endl;
SvClient* ms_clients = *reinterpret_cast<SvClient**>(0x14E17F690_g + (8 * clientNum));
if (ms_clients)
{
ms_clients->SendServerCommand(1, msgbuf);
}
}
}
}*/
if (strcmp(command, "viewpos") == 0) {
if (CheatsOk(clientNum)) {
char msgbuf[500];
SvClient* ms_clients = *reinterpret_cast<SvClient**>(0x14E17F690_g + (8 * clientNum));
if (ms_clients) {
snprintf(msgbuf, 500, "f \"viewpos: (%.2f, %.2f, %.2f)\"", g_entities[clientNum].r_currentOrigin[0], g_entities[clientNum].r_currentOrigin[1], g_entities[clientNum].r_currentOrigin[2]);
ms_clients->SendServerCommand(1, msgbuf);
}
}
}
if (strcmp(command, "setpos") == 0)
{
if (CheatsOk(clientNum) && clientNum == 0)
{
if (SV_Cmd_Argc() == 4)
{
char xBuf[100];
char yBuf[100];
char zBuf[100];
SV_Cmd_ArgvBuffer(1, xBuf, 100);
SV_Cmd_ArgvBuffer(2, yBuf, 100);
SV_Cmd_ArgvBuffer(3, zBuf, 100);
float x = strToFloat(xBuf);
float y = strToFloat(yBuf);
float z = strToFloat(zBuf);
struct gclient_s
{
char __padding[0x30];
float coords[3];
};
g_entities = *reinterpret_cast<gentity_s**>(0x14BC20F00_g);
gclient_s* host = (gclient_s*)g_entities[0].client;
host->coords[0] = x;
host->coords[1] = y;
host->coords[2] = z;
}
}
}
}
g_cmdsmp_clientcommand.stub<void>(clientNum);
}
void set_byte_f()
{
char command[500];
if (Cmd_Argc() == 3)
{
Cmd_ArgvBuffer(1, command, 500);
uintptr_t address = _b(atoll(command));
Cmd_ArgvBuffer(2, command, 500);
utils::hook::set<unsigned char>(address, atoi(command));
}
}
void set_short_f()
{
char command[500];
if (Cmd_Argc() == 3)
{
Cmd_ArgvBuffer(1, command, 500);
uintptr_t address = _b(atoll(command));
Cmd_ArgvBuffer(2, command, 500);
utils::hook::set<unsigned short>(address, atol(command));
}
}
void set_int_f()
{
char command[500];
if (Cmd_Argc() == 3)
{
Cmd_ArgvBuffer(1, command, 500);
uintptr_t address = _b(atoll(command));
Cmd_ArgvBuffer(2, command, 500);
utils::hook::set<unsigned int>(address, _atoi64(command));
}
}
void set_float_f()
{
char command[500];
if (Cmd_Argc() == 3)
{
Cmd_ArgvBuffer(1, command, 500);
uintptr_t address = _b(atoll(command));
Cmd_ArgvBuffer(2, command, 500);
utils::hook::set<float>(address, strToFloat(command));
}
}
void set_pointer_f()
{
char command[500];
if (Cmd_Argc() == 3)
{
Cmd_ArgvBuffer(1, command, 500);
uintptr_t address = _b(atoll(command));
Cmd_ArgvBuffer(2, command, 500);
utils::hook::set<unsigned __int64>(address, _atoi64(command));
}
}
void Cmd_Quit_f()
{
ExitProcess(0x1);
}
void Cmd_OpenMenu_f()
{
char command[500];
if (Cmd_Argc() == 2)
{
auto LUI_OpenMenu = reinterpret_cast<void(*)(int localClientNum, const char* menuName, int isPopup, int isModal, int isExclusive)>(0x141B9BDB0_g);
Cmd_ArgvBuffer(1, command, 500);
LUI_OpenMenu(0, command, true, false, false);
}
}
void Cmd_AddTestClient_f()
{
auto max_clients = *(int*)0x14EEB0CE0_g;
auto client_count = *(int*)0x14E195070_g;
auto spawnable_bots = max_clients - client_count;
if (spawnable_bots <= 0)
return;
int spawn_number = 1;
if (Cmd_Argc() == 2)
{
char command[100]{ 0 };
Cmd_ArgvBuffer(1, command, sizeof(command));
spawn_number = atoll(command);
}
if (spawn_number > spawnable_bots)
spawn_number = spawnable_bots;
std::vector<short*> ents{};
for (int i{}; i < spawn_number; ++i)
{
auto ent = SV_ClientMP_AddTestClient();
if (!ent)
continue;
GScr_AddEntity(ent);
SV_ClientMP_SpawnBotOrTestClient(ent);
ents.push_back(ent);
}
Sleep(100);
for (auto& ent : ents) {
auto scrContext = ScriptContext_Server();
Scr_AddString(scrContext, "class1");
Scr_AddString(scrContext, "class_select");
GScr_Notify(ent, SL_GetString("loadout_class_selected"), 2);
}
}
void Cmd_AddBot_f()
{
auto max_clients = *(int*)0x14EEB0CE0_g;
auto client_count = *(int*)0x14E195070_g;
auto spawnable_bots = max_clients - client_count;
if (spawnable_bots <= 0)
return;
int spawn_number = 1;
if (Cmd_Argc() == 2)
{
char command[100]{ 0 };
Cmd_ArgvBuffer(1, command, sizeof(command));
spawn_number = atoll(command);
}
if (spawn_number > spawnable_bots)
spawn_number = spawnable_bots;
for (int i{}; i < spawn_number; ++i)
{
auto ent = SV_ClientMP_AddBot();
if (!ent)
return;
GScr_AddEntity(ent);
SV_ClientMP_SpawnBotOrTestClient(ent);
//Sleep(20);
}
}
void SV_CmdsMP_MapRestart_f()
{
auto SV_CmdsMP_RequestMapRestart = reinterpret_cast<void(*)(bool loadScripts, bool migrate)>(0x14136C310_g);
SV_CmdsMP_RequestMapRestart(1, 0);
}
void SV_CmdsMP_FastRestart_f()
{
auto SV_CmdsMP_RequestMapRestart = reinterpret_cast<void(*)(bool loadScripts, bool migrate)>(0x14136C310_g);
SV_CmdsMP_RequestMapRestart(0, 0);
}
void Cmd_DDLDump_f()
{
int cur = 0;
DDLFile* g_assets = *(DDLFile**)(0x14B8F5C48_g);
if (g_assets[cur].name) {
while (g_assets[cur].name != 0 && g_assets[cur].ddlDef != 0) {
printf("%s\n", g_assets[cur].name);
for (int istruct = 0; istruct < g_assets[cur].ddlDef->structCount; istruct++) {
printf("struct %s { //count: %i\n", g_assets[cur].ddlDef->structList[istruct].name, g_assets[cur].ddlDef->structList[istruct].memberCount);
for (int imember = 0; imember < g_assets[cur].ddlDef->structList[istruct].memberCount; imember++) {
if (g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize == 1) {
switch (g_assets[cur].ddlDef->structList[istruct].members[imember].type) {
case DDL_STRING_TYPE: printf("\tconst char* %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
case DDL_FIXEDPOINT_TYPE:
case DDL_FLOAT_TYPE: printf("\tfloat %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
case DDL_BYTE_TYPE: printf("\tbyte %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
case DDL_SHORT_TYPE: printf("\tshort %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
case DDL_INT_TYPE: printf("\tint %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
case DDL_UINT_TYPE: printf("\tuint %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
case DDL_PAD_TYPE: printf("\tchar %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
case DDL_HASH_TYPE: printf("\thash %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
case DDL_UINT64_TYPE: printf("\tuint64_t %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
case DDL_ENUM_TYPE: printf("\t%s %s;\n", g_assets[cur].ddlDef->enumList[g_assets[cur].ddlDef->structList[istruct].members[imember].externalIndex].name, g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
case DDL_STRUCT_TYPE: printf("\t%s %s;\n", g_assets[cur].ddlDef->structList[g_assets[cur].ddlDef->structList[istruct].members[imember].externalIndex].name, g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
default:printf("\t%s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
}
}
else {
switch (g_assets[cur].ddlDef->structList[istruct].members[imember].type) {
case DDL_FIXEDPOINT_TYPE:
case DDL_FLOAT_TYPE: printf("\tfloat %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
case DDL_STRING_TYPE: printf("\tconst char* %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
case DDL_BYTE_TYPE: printf("\tbyte %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
case DDL_SHORT_TYPE: printf("\tshort %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
case DDL_INT_TYPE: printf("\tint %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
case DDL_UINT_TYPE: printf("\tuint %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
case DDL_PAD_TYPE: printf("\tchar %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
case DDL_HASH_TYPE: printf("\thash %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
case DDL_ENUM_TYPE: printf("\t%s %s[%i];\n", g_assets[cur].ddlDef->enumList[g_assets[cur].ddlDef->structList[istruct].members[imember].externalIndex].name, g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
case DDL_UINT64_TYPE: printf("\tuint64_t %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
case DDL_STRUCT_TYPE: printf("\t%s %s[%i];\n", g_assets[cur].ddlDef->structList[g_assets[cur].ddlDef->structList[istruct].members[imember].externalIndex].name, g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
default:printf("\t%s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
}
}
}
printf("}\n");
}
for (int ienum = 0; ienum < g_assets[cur].ddlDef->enumCount; ienum++) {
printf("enum %s { //count: %i\n", g_assets[cur].ddlDef->enumList[ienum].name, g_assets[cur].ddlDef->enumList[ienum].memberCount);
for (int imember = 0; imember < g_assets[cur].ddlDef->enumList[ienum].memberCount; imember++) {
printf("\t%s,\n", g_assets[cur].ddlDef->enumList[ienum].members[imember]);
}
printf("}\n\n\n\n");
}
cur++;
}
}
}
void Cmd_WeaponDefDump_f()
{
if (CheatsOk(0))
{
Dump_WeaponDef();
}
}
void Cmd_ViewVehicleEnts_f()
{
auto SL_ConvertToString = reinterpret_cast<const char* (*)(int)>(0x14131AA20_g);
for (int i = 0; i < 1024; i++) {
int classname = g_entities[i].get<int>(0x17C);
if (classname) {
const char* s_classname = SL_ConvertToString(classname);
if (g_entities[i].get<uintptr_t>(0x160)) {
printf("vehicle %s\n", s_classname);
}
}
}
}
void Cmd_LoadoutSave_f()
{
SaveInventory();
}
void Cmd_UnlockAll_f()
{
Cbuf_AddText("seta unlockAllItems 1");
}
void Cmd_WeaponDef_Load_f()
{
if (CheatsOk(0))
{
Load_WeaponDef();
}
}

41
hook_lib/g_cmds.h Normal file
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@ -0,0 +1,41 @@
#pragma once
#include "Main.hpp"
void addCustomCmds();
inline utils::hook::detour g_cmdsmp_clientcommand;
void G_CmdsMP_ClientCommand_Detour(int clientNum);
void set_byte_f();
void set_short_f();
void set_int_f();
void set_float_f();
void set_pointer_f();
void Cmd_Quit_f();
void Cmd_OpenMenu_f();
void Cmd_AddBot_f();
void Cmd_AddTestClient_f();
void SV_CmdsMP_MapRestart_f();
void SV_CmdsMP_FastRestart_f();
void Cmd_DDLDump_f();
void Cmd_WeaponDefDump_f();
void Cmd_ViewVehicleEnts_f();
void Cmd_LoadoutSave_f();
void Cmd_UnlockAll_f();
void Cmd_WeaponDef_Load_f();

24
hook_lib/game_inc.h Normal file
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@ -0,0 +1,24 @@
#pragma once
#include "screen.h"
#include "devgui.h"
#include "lui_cod.h"
#include "zones.h"
#include "transients.h"
#include "net_chan.h"
#include "g_cmds.h"
#include "cmd.h"
#include "inventory.h"
#include "weapons.h"
#include "dvar.h"
#include "stringed.h"
#include "fastfile.h"
#include "mp_init.h"
#include "party.h"
#include "ddl.h"
#include "gamemode.h"
#include "sv_main.h"
#include "script.h"
#include "input.h"
#include "omnvars.h"
#include "patch.h"

26
hook_lib/gamemode.cpp Normal file
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@ -0,0 +1,26 @@
#include "gamemode.h"
bool Com_GameMode_SupportsFeature_Detour(unsigned int featureID)
{
static dvar_t* com_timescale;
static dvar_t* timescale;
if (com_timescale == nullptr && featureID == 70)
{
com_timescale = Dvar_FindVarByName("LNOTRKNRPS");
timescale = Dvar_FindVarByName("MSNTNLNQNM");
// fixes slowmotion final killcam, but not in an ideal way
}
if (featureID == 70 && timescale->current.value != 1.0) // TIMESCALE_TWEAKING
{
return true;
}
if (featureID == 33) // GRAVITY_CHANGE_ALLOWED
{
return true;
}
return com_gamemode_supportsfeature.stub<bool>(featureID);
}

5
hook_lib/gamemode.h Normal file
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@ -0,0 +1,5 @@
#pragma once
#include "Main.hpp"
inline utils::hook::detour com_gamemode_supportsfeature;
bool Com_GameMode_SupportsFeature_Detour(unsigned int featureID);

View File

@ -48,7 +48,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<UseOfMfc>false</UseOfMfc>
@ -81,12 +81,13 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<TargetName>discord_game_sdk</TargetName>
<LibraryPath>D:\Dokumente\CoDMW19\codUPLOADER\mw19-of-main\lib;$(LibraryPath)</LibraryPath>
<LibraryPath>$(SolutionDir)\lib;$(LibraryPath)</LibraryPath>
<IncludePath>$(SolutionDir)\hook_lib;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<TargetName>discord_game_sdk</TargetName>
<LibraryPath>D:\Dokumente\CoDMW19\codUPLOADER\mw19-of-main\lib;$(LibraryPath)</LibraryPath>
<LibraryPath>$(SolutionDir)\lib;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@ -149,6 +150,8 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="addr_utils.cpp" />
<ClCompile Include="cmd.cpp" />
<ClCompile Include="common\exception\minidump.cpp" />
<ClCompile Include="common\utils\binary_resource.cpp" />
<ClCompile Include="common\utils\hardware_breakpoint.cpp" />
@ -161,14 +164,38 @@
<ClCompile Include="common\utils\smbios.cpp" />
<ClCompile Include="common\utils\string.cpp" />
<ClCompile Include="common\utils\thread.cpp" />
<ClCompile Include="ddl.cpp" />
<ClCompile Include="debug_output.cpp" />
<ClCompile Include="devgui.cpp" />
<ClCompile Include="discord.cpp" />
<ClCompile Include="dvar.cpp" />
<ClCompile Include="fastfile.cpp" />
<ClCompile Include="functions.cpp" />
<ClCompile Include="assets.cpp" />
<ClCompile Include="gamemode.cpp" />
<ClCompile Include="g_cmds.cpp" />
<ClCompile Include="input.cpp" />
<ClCompile Include="inventory.cpp" />
<ClCompile Include="lui_cod.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="splashscreen.cpp" />
<ClCompile Include="net_chan.cpp" />
<ClCompile Include="omnvars.cpp" />
<ClCompile Include="mp_init.cpp" />
<ClCompile Include="party.cpp" />
<ClCompile Include="patch.cpp" />
<ClCompile Include="screen.cpp" />
<ClCompile Include="script.cpp" />
<ClCompile Include="stringed.cpp" />
<ClCompile Include="structs.cpp" />
<ClCompile Include="sv_main.cpp" />
<ClCompile Include="transients.cpp" />
<ClCompile Include="weapons.cpp" />
<ClCompile Include="zones.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="addr_utils.hpp" />
<ClInclude Include="assets.h" />
<ClInclude Include="cmd.h" />
<ClInclude Include="common\exception\minidump.hpp" />
<ClInclude Include="common\utils\binary_resource.hpp" />
<ClInclude Include="common\utils\concurrency.hpp" />
@ -183,12 +210,37 @@
<ClInclude Include="common\utils\smbios.hpp" />
<ClInclude Include="common\utils\string.hpp" />
<ClInclude Include="common\utils\thread.hpp" />
<ClInclude Include="ddl.h" />
<ClInclude Include="debug_output.h" />
<ClInclude Include="devgui.h" />
<ClInclude Include="discord.h" />
<ClInclude Include="discord_rpc.h" />
<ClInclude Include="dvar.h" />
<ClInclude Include="fastfile.h" />
<ClInclude Include="functions.hpp" />
<ClInclude Include="gamemode.h" />
<ClInclude Include="game_inc.h" />
<ClInclude Include="g_cmds.h" />
<ClInclude Include="ini.h" />
<ClInclude Include="input.h" />
<ClInclude Include="inventory.h" />
<ClInclude Include="json.hpp" />
<ClInclude Include="lui_cod.h" />
<ClInclude Include="Main.hpp" />
<ClInclude Include="MinHook.hpp" />
<ClInclude Include="net_chan.h" />
<ClInclude Include="omnvars.h" />
<ClInclude Include="mp_init.h" />
<ClInclude Include="party.h" />
<ClInclude Include="patch.h" />
<ClInclude Include="screen.h" />
<ClInclude Include="script.h" />
<ClInclude Include="stringed.h" />
<ClInclude Include="structs.h" />
<ClInclude Include="sv_main.h" />
<ClInclude Include="transients.h" />
<ClInclude Include="weapons.h" />
<ClInclude Include="zones.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

View File

@ -20,6 +20,9 @@
<Filter Include="hook_lib\game">
<UniqueIdentifier>{0999b80b-b47c-4d8e-8776-f5c778bcac9f}</UniqueIdentifier>
</Filter>
<Filter Include="hook_lib\discord">
<UniqueIdentifier>{8d71ea0c-2bb4-42e8-9e46-36f0aa487cbf}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="common\utils\binary_resource.cpp">
@ -67,12 +70,84 @@
<ClCompile Include="structs.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="addr_utils.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="assets.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="splashscreen.cpp">
<ClCompile Include="cmd.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="ddl.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="devgui.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="dvar.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="fastfile.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="g_cmds.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="gamemode.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="input.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="inventory.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="lui_cod.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="net_chan.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="omnvars.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="mp_init.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="patch.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="screen.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="script.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="stringed.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="sv_main.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="transients.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="weapons.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="zones.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="party.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="debug_output.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="discord.cpp">
<Filter>hook_lib\discord</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="common\utils\binary_resource.hpp">
@ -129,6 +204,9 @@
<ClInclude Include="structs.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="addr_utils.hpp">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="assets.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
@ -138,5 +216,83 @@
<ClInclude Include="json.hpp">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="cmd.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="ddl.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="devgui.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="dvar.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="fastfile.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="g_cmds.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="game_inc.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="gamemode.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="input.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="inventory.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="lui_cod.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="net_chan.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="omnvars.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="mp_init.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="patch.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="screen.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="script.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="stringed.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="sv_main.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="transients.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="weapons.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="zones.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="party.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="debug_output.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="discord_rpc.h">
<Filter>hook_lib\discord</Filter>
</ClInclude>
<ClInclude Include="discord.h">
<Filter>hook_lib\discord</Filter>
</ClInclude>
</ItemGroup>
</Project>

50
hook_lib/input.cpp Normal file
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@ -0,0 +1,50 @@
#include "addr_utils.hpp"
#include "input.h"
void CL_Keys_Event_Detour(int localClientNum, int key, bool down, unsigned int time, int virtualKey, int controllerIndex)
{
auto Con_ToggleConsole = reinterpret_cast<void(*)()>(0x1415B18C0_g);
auto Con_ToggleConsoleOutput = reinterpret_cast<void(*)()>(0x1415B1930_g);
auto DevGui_Toggle = reinterpret_cast<void(*)()>(0x1417E9DA0_g);
auto Con_IsActive = reinterpret_cast<bool(*)(int localClientNum)>(0x1415b0EF0_g);
if (down)
{
switch (key)
{
case K_GRAVE:
if (GetAsyncKeyState(VK_SHIFT) & 0x8000)
{
if (Con_IsActive(localClientNum) == false)
{
Con_ToggleConsole();
}
Con_ToggleConsoleOutput();
}
else
{
Con_ToggleConsole();
}
return;
break;
case K_F1:
DevGui_Toggle();
return;
break;
}
}
cl_keys_event.stub<void>(localClientNum, key, down, time, virtualKey, controllerIndex);
}
void CL_InputMP_ExecBinding_Detour(int localClientNum, int kb, int key, int forceNotify)
{
switch (key) {
case K_N:
CL_Main_AddReliableCommand("noclip");
break;
}
cl_inputmp_execbinding.stub<void>(localClientNum, kb, key, forceNotify);
}

8
hook_lib/input.h Normal file
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@ -0,0 +1,8 @@
#pragma once
#include "Main.hpp"
inline utils::hook::detour cl_keys_event;
void CL_Keys_Event_Detour(int localClientNum, int key, bool down, unsigned int time, int virtualKey, int controllerIndex);
inline utils::hook::detour cl_inputmp_execbinding;
void CL_InputMP_ExecBinding_Detour(int localClientNum, int kb, int key, int forceNotify);

570
hook_lib/inventory.cpp Normal file
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@ -0,0 +1,570 @@
#include "addr_utils.hpp"
#include "inventory.h"
#include "game_inc.h"
void SaveInventory()
{
auto DDL_MoveToPath = reinterpret_cast<bool(*)(const DDLState * fromState, DDLState * toState, int depth, const char** path)>(0x142052430_g);
//auto Com_DDL_ConvertNavStringToHash = reinterpret_cast<int(*)(const char*)>(0x14129EE80_g);
//auto LiveStorage_InitializeDDLStateForStatsGroup = reinterpret_cast<void(*)(const DDLDef * def, DDLState * state, int statsGroup)>(0x1410CAD70_g);
auto Com_PlayerData_GetStatsBlob = reinterpret_cast<int(*)(int)>(0x1410CA7A0_g);
auto DDL_GetType = reinterpret_cast<DDLType(*)(const DDLState*)>(0x142051DD0_g);
auto DDL_GetString = reinterpret_cast<const char* (*)(const DDLState * state, const DDLContext * ddlContext)>(0x142051CD0_g);
auto DDL_GetEnum = reinterpret_cast<const char* (*)(const DDLState * state, const DDLContext * ddlContext)>(0x1420519E0_g);
auto DDL_GetInt = reinterpret_cast<int(*)(const DDLState * state, const DDLContext * ddlContext)>(0x142051BF0_g);
auto DDL_GetRootState = reinterpret_cast<DDLState * (*)(DDLState * result, const DDLDef * ddlDef)>(0x142051C70_g);
auto CL_PlayerData_GetDDLBuffer = reinterpret_cast<bool(*)(DDLContext * context, int controllerIndex, int statsSource, __int32 statsGroup)>(0x1415C7940_g);
auto Com_DDL_LoadAsset = reinterpret_cast<const DDLDef * (*)(const char* fileName)>(0x14129F3B0_g);
auto Com_ParseNavStrings = reinterpret_cast<bool(*)(const char* pStr, const char** navStrings, int navStringMax, int* navStringCount)>(0x1412A02E0_g);
auto Com_DDL_CreateContext = reinterpret_cast<bool(*)(void* buffer, int len, const DDLDef * def, DDLContext* const ddlContext, uintptr_t a5, void* userData)>(0x14129EEC0_g);
DDLContext context;
DDLDef* ddlDef;
DDLState state;
char buffer[200];
char* navStrings[32]{};
int navStringCount;
char path[MAX_PATH + 1];
strcpy(path, Dvar_GetStringSafe("LOOQOTRNTN"));
strcat(path, "\\players\\inventory.json");
nlohmann::json inventoryJson;
if (CL_PlayerData_GetDDLBuffer(&context, 0, STATS_OFFLINE, STATSGROUP_PRIVATELOADOUTS)) {
ddlDef = (DDLDef*)context.def;
// start of operator customization related
for (int i = 0; i < ddlDef->enumCount; ++i)
{
if (!strcmp(ddlDef->enumList[i].name, "Operator")) {
for (int j = 0; j < ddlDef->enumList[i].memberCount; ++j)
{
// get operator skins
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.operatorCustomization.%s.skin", ddlDef->enumList[i].members[j]);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
int OP_opSkin = DDL_GetInt(&state, &context);
inventoryJson["Operator"]["OperatorSkin"][ddlDef->enumList[i].members[j]] = OP_opSkin;
}
// execution ids
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.operatorCustomization.%s.execution", ddlDef->enumList[i].members[j]);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Operator"]["OperatorExecution"][ddlDef->enumList[i].members[j]] = DDL_GetInt(&state, &context);
}
// voice lines
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.operatorCustomization.%s.taunt", ddlDef->enumList[i].members[j]);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Operator"]["OperatorTaunt"][ddlDef->enumList[i].members[j]] = DDL_GetInt(&state, &context);
}
}
}
}
// selected operator
for (int i = 0; i < 2; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.operators.%d", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Operator"]["SelectedOperator"][i] = DDL_GetEnum(&state, &context);
}
}
// operator Index
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.selectedOperatorIndex");
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Operator"]["OperatorIndex"] = DDL_GetInt(&state, &context);
}
// operator watch
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.operatorWatch");
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Operator"]["OperatorWatch"] = DDL_GetInt(&state, &context);
}
// gesture wheel
for (int i = 0; i < 8; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.radial.%d", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["GesturesAndSprays"][i] = { {"GesturesAndSpraysName", DDL_GetInt(&state, &context)} };
}
}
// end of operator customization related
// killstreak data
for (int i = 0; i < 3; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.killstreakSetups.%d.killstreak", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["killstreak"][i] = { {"killstreakName", DDL_GetEnum(&state, &context)} };
}
}
// field upgrades data
for (int i = 0; i < 2; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.fieldUpgrades.%d", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["fieldUpgrades"][i] = { {"fieldUpgradesName", DDL_GetEnum(&state, &context)} };
}
}
// start of weapon customization
for (int i = 0; i < 10; ++i) {
// get weapon
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.name", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
// test by getting loadout names
inventoryJson["Loadouts"][i] = { {"name", DDL_GetString(&state, &context)} };
}
// loadoutPerks
for (int b = 0; b < 3; ++b)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.loadoutPerks.%d", i, b);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Loadouts"][i]["loadoutPerks"][b] = { {"loadoutPerksName", DDL_GetEnum(&state, &context)} };
}
}
// equipment
for (int a = 0; a < 2; ++a)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.equipmentSetups.%d.equipment", i, a);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Loadouts"][i]["equipmentSetups"][a] = { {"equipmentName", DDL_GetEnum(&state, &context)} };
}
}
for (int j = 0; j < 2; ++j) {
// get camos
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.camo", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Loadouts"][i]["weaponSetup"][j] = { {"camo", DDL_GetEnum(&state, &context)} };
}
// get weapons
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.weapon", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Loadouts"][i]["weaponSetup"][j].push_back({ "weapon", DDL_GetEnum(&state, &context) });
}
// get variant ids
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.variantID", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Loadouts"][i]["weaponSetup"][j].push_back({ "variantId", DDL_GetInt(&state, &context) });
}
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.lootItemID", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Loadouts"][i]["weaponSetup"][j].push_back({ "lootItemID", DDL_GetInt(&state, &context) });
}
for (int k = 0; k < 5; ++k) {
// get attachments & variants
std::string attachmentName;
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.attachmentSetup.%d.attachment", i, j, k);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
attachmentName = DDL_GetEnum(&state, &context);
}
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.attachmentSetup.%d.variantID", i, j, k);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Loadouts"][i]["weaponSetup"][j]["attachments"][k] = { attachmentName.c_str(), DDL_GetInt(&state, &context) };
}
}
// get sticker data
for (int k = 0; k < 4; ++k) {
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.sticker.%d", i, j, k);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Loadouts"][i]["weaponSetup"][j]["Sticker"][k] = { {"StickerName", DDL_GetEnum(&state, &context)} };
}
}
// get reticle customization
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.reticle", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Loadouts"][i]["weaponSetup"][j].push_back({ "reticleName", DDL_GetEnum(&state, &context) });
}
// get charm data
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.cosmeticAttachment", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Loadouts"][i]["weaponSetup"][j].push_back({ "cosmeticAttachmentName", DDL_GetEnum(&state, &context) });
}
}
}
printf("Saved Inventory!\n");
}
else {
Com_SetErrorMessage("[DLL ERROR] Couldn't get DDLBuffer for STATSGROUP_PRIVATELOADOUTS, called before initialized?");
}
if (CL_PlayerData_GetDDLBuffer(&context, 0, STATS_OFFLINE, STATSGROUP_NONGAME))
{
ddlDef = (DDLDef*)context.def;
for (int i = 0; i < 2; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "nonGameData.customization_patch.%d", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["customizationPatch"][i] = { {"customizationPatchName", DDL_GetInt(&state, &context)} };
}
}
for (int i = 0; i < 2; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "nonGameData.customization_background.%d", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["customizationBackground"][i] = { {"customizationBackgroundName", DDL_GetInt(&state, &context)} };
}
}
printf("Saved Customizations!\n");
}
else {
Com_SetErrorMessage("[DLL ERROR] Couldn't get DDLBuffer for STATSGROUP_NONGAME, called before initialized?");
}
std::ofstream JsonOut(path);
JsonOut << inventoryJson;
}
void LoadInventory()
{
auto Cmd_LocalControllerIndex = reinterpret_cast<int(*)()>(0x141298040_g);
auto LiveStorage_GetActiveStatsSource = reinterpret_cast<int(*)(int)>(0x1412A1EB0_g);
auto LiveStorage_CreateDDLContext = reinterpret_cast<bool(*)(const int controllerIndex, int statsGroup, int statsSource, DDLContext * context, uintptr_t a5, void* userData)>(0x1412A13C0_g);
auto DDL_MoveToPath = reinterpret_cast<bool(*)(const DDLState * fromState, DDLState * toState, int depth, const char** path)>(0x142052430_g);
//auto Com_DDL_ConvertNavStringToHash = reinterpret_cast<int(*)(const char*)>(0x14129EE80_g);
//auto LiveStorage_InitializeDDLStateForStatsGroup = reinterpret_cast<void(*)(const DDLDef * def, DDLState * state, int statsGroup)>(0x1410CAD70_g);
auto Com_PlayerData_GetStatsBlob = reinterpret_cast<int(*)(int)>(0x1410CA7A0_g);
auto DDL_GetType = reinterpret_cast<DDLType(*)(const DDLState*)>(0x142051DD0_g);
auto DDL_GetString = reinterpret_cast<const char* (*)(const DDLState * state, const DDLContext * ddlContext)>(0x142051CD0_g);
auto DDL_GetEnum = reinterpret_cast<const char* (*)(const DDLState * state, const DDLContext * ddlContext)>(0x1420519E0_g);
auto DDL_GetInt = reinterpret_cast<int(*)(const DDLState * state, const DDLContext * ddlContext)>(0x142051BF0_g);
auto DDL_GetRootState = reinterpret_cast<DDLState * (*)(DDLState * result, const DDLDef * ddlDef)>(0x142051C70_g);
auto CL_PlayerData_GetDDLBuffer = reinterpret_cast<bool(*)(DDLContext * context, int controllerIndex, int statsSource, __int32 statsGroup)>(0x1415C7940_g);
auto Com_DDL_LoadAsset = reinterpret_cast<const DDLDef * (*)(const char* fileName)>(0x14129F3B0_g);
auto Com_ParseNavStrings = reinterpret_cast<bool(*)(const char* pStr, const char** navStrings, int navStringMax, int* navStringCount)>(0x1412A02E0_g);
auto Com_DDL_CreateContext = reinterpret_cast<bool(*)(void* buffer, int len, const DDLDef * def, DDLContext* const ddlContext, uintptr_t a5, void* userData)>(0x14129EEC0_g);
auto StringTable_GetColumnValueForRow = reinterpret_cast<const char* (*)(StringTable*, int, int)>(0x1413E2B40_g);
auto DDL_SetInt = reinterpret_cast<void (*)(DDLState * param_1, DDLContext * param_2, int param_3)>(0x142052820_g);
auto DDL_SetEnum = reinterpret_cast<bool(*)(DDLState * param_1, DDLContext * param_2, const char* param_3)>(0x142052710_g);
auto DDL_SetString = reinterpret_cast<bool(*)(DDLState * param_1, DDLContext * param_2, const char* param_3)>(0x1420528D0_g);
DDLContext context;
DDLDef* ddlDef;
DDLState state;
char buffer[200];
char* navStrings[32]{};
int navStringCount;
char path[MAX_PATH + 1];
strcpy(path, Dvar_GetStringSafe("LOOQOTRNTN"));
strcat(path, "\\players\\inventory.json");
if (file_exists(path)) {
std::ifstream jsonPath(path);
nlohmann::json inventoryJson = nlohmann::json::parse(jsonPath);
if (CL_PlayerData_GetDDLBuffer(&context, 0, STATS_OFFLINE, STATSGROUP_PRIVATELOADOUTS)) {
ddlDef = (DDLDef*)context.def;
// start of operator customization related
for (int i = 0; i < ddlDef->enumCount; ++i)
{
if (!strcmp(ddlDef->enumList[i].name, "Operator")) {
for (int j = 0; j < ddlDef->enumList[i].memberCount; ++j)
{
// operator skins
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.operatorCustomization.%s.skin", ddlDef->enumList[i].members[j]);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["Operator"]["OperatorSkin"][ddlDef->enumList[i].members[j]]);
}
// execution ids
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.operatorCustomization.%s.execution", ddlDef->enumList[i].members[j]);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["Operator"]["OperatorExecution"][ddlDef->enumList[i].members[j]]);
}
// voice lines
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.operatorCustomization.%s.taunt", ddlDef->enumList[i].members[j]);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["Operator"]["OperatorTaunt"][ddlDef->enumList[i].members[j]]);
}
}
}
}
// selected operator
for (int i = 0; i < 2; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.operators.%d", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["Operator"]["SelectedOperator"][i].get<std::string>().c_str());
}
}
// operator Index
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.selectedOperatorIndex");
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["Operator"]["OperatorIndex"]);
}
// operator watch
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.operatorWatch");
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["Operator"]["OperatorWatch"]);
}
// gesture wheel
for (int i = 0; i < 8; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.radial.%d", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["GesturesAndSprays"][i]["GesturesAndSpraysName"]);
}
}
// end of operator customization related
// killstreak data
for (int i = 0; i < 3; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.killstreakSetups.%d.killstreak", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["killstreak"][i]["killstreakName"].get<std::string>().c_str());
}
}
// field upgrades data
for (int i = 0; i < 2; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.fieldUpgrades.%d", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["fieldUpgrades"][i]["fieldUpgradesName"].get<std::string>().c_str());
}
}
// start of weapon customization
for (int i = 0; i < 10; ++i) {
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.name", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetString(&state, &context, inventoryJson["Loadouts"][i]["name"].get<std::string>().c_str());
}
// loadoutPerks
for (int b = 0; b < 3; ++b)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.loadoutPerks.%d", i, b);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["Loadouts"][i]["loadoutPerks"][b]["loadoutPerksName"].get<std::string>().c_str());
}
}
// equipment
for (int a = 0; a < 2; ++a)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.equipmentSetups.%d.equipment", i, a);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["Loadouts"][i]["equipmentSetups"][a]["equipmentName"].get<std::string>().c_str());
}
}
for (int j = 0; j < 2; ++j) {
// set camo
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.camo", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["camo"].get<std::string>().c_str());
}
// set weapon
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.weapon", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["weapon"].get<std::string>().c_str());
}
// set variantid
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.variantID", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["variantId"]);
}
// set lootItemId
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.lootItemID", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["lootItemID"]);
}
for (int k = 0; k < 5; ++k) {
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.attachmentSetup.%d.attachment", i, j, k);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["attachments"][k][0].get<std::string>().c_str());
}
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.attachmentSetup.%d.variantID", i, j, k);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["attachments"][k][1]);
}
}
// set sticker data
for (int k = 0; k < 4; ++k) {
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.sticker.%d", i, j, k);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["Sticker"][k]["StickerName"].get<std::string>().c_str());
}
}
// set reticle customization
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.reticle", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["reticleName"].get<std::string>().c_str());
}
// set charm data
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.cosmeticAttachment", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["cosmeticAttachmentName"].get<std::string>().c_str());
}
}
}
printf("Loaded Inventory!\n");
}
else {
Com_SetErrorMessage("[DLL ERROR] Couldn't get DDLBuffer for STATSGROUP_PRIVATELOADOUTS, called before initialized?");
}
if (CL_PlayerData_GetDDLBuffer(&context, 0, STATS_OFFLINE, STATSGROUP_NONGAME))
{
ddlDef = (DDLDef*)context.def;
for (int i = 0; i < 2; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "nonGameData.customization_patch.%d", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["customizationPatch"][i]["customizationPatchName"]);
}
}
for (int i = 0; i < 2; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "nonGameData.customization_background.%d", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["customizationBackground"][i]["customizationBackgroundName"]);
}
}
printf("Loaded Customizations!\n");
}
else {
Com_SetErrorMessage("[DLL ERROR] Couldn't get DDLBuffer for STATSGROUP_NONGAME, called before initialized?");
}
}
else {
// Com_SetErrorMessage("[DLL ERROR] Attempted to load inventory from \"players/inventory.json\" but file does not exist. Use 'saveinv' to save your inventory.");
printf("Attempted to load inventory from \"players/inventory.json\" but file does not exist\n");
}
}

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#pragma once
#include "Main.hpp"
void SaveInventory();
void LoadInventory();

45
hook_lib/lui_cod.cpp Normal file
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#include "lui_cod.h"
#include "game_inc.h"
void LUI_CoD_RegisterDvars_Detour()
{
printf("registering lui dvars\n");
player_name = Dvar_RegisterString("player_name", "Player1", 0, "Sets the player name.");
sv_cheats = Dvar_RegisterBool("sv_cheats", false, 0, "Enables cheats to be used on a server");
spawn_br_gas = Dvar_RegisterBool("spawn_br_gas", true, 0, "Disables gas in battle royale maps");
show_watermark = Dvar_RegisterBool("show_watermark", false, 0, "Shows the watermark for codUPLOADER");
player_sustainammo = Dvar_RegisterBool("player_sustainAmmo", false, 0, "Firing weapon will not decrease clip ammo.");
print_debug = Dvar_RegisterBool("print_debug", false, 0, "Print debug output to the external console");
weap_impactType = Dvar_RegisterInt("weap_impactType", -1, -1, 1000, 0, "Forces an weapon impact type on every weapon. -1 = default");
weap_dismembermentAlwaysEnabled = Dvar_RegisterBool("weap_dismembermentAlwaysEnabled", false, 0, "Enables dismemberment effect for all weapons");
g_dumpScripts = Dvar_RegisterBool("g_dumpScripts", false, 0, "Dump GSC scripts");
lui_cod_registerdvars.stub<void>();
}
int LuaShared_LuaCall_IsDemoBuild_Detour(uintptr_t luaVM)
{
lua_pushboolean(luaVM, 1);
return 1;
}
void LUI_CoD_LuaCall_EngineNotifyServer_Detour(uintptr_t luaVM) {
static std::unordered_map<std::string, std::function<void()>> handlerMap{
{"class_edit", SaveInventory},
{"loadout_showcase_entered", SaveInventory}
};
if (lua_isstring(luaVM, 1)) {
size_t strLen = 0;
const char* rawStr = lua_tolstring(luaVM, 1, &strLen);
std::string str(rawStr, strLen);
if (handlerMap.find(str) != handlerMap.cend())
{
handlerMap.at(str)();
}
}
lui_cod_luacall_enginenotifyserver_detour_impl.stub<void>(luaVM);
}

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#pragma once
#include "Main.hpp"
inline utils::hook::detour lui_cod_registerdvars;
void LUI_CoD_RegisterDvars_Detour();
int LuaShared_LuaCall_IsDemoBuild_Detour(uintptr_t luaVM);
inline utils::hook::detour lui_cod_luacall_enginenotifyserver_detour_impl;
void LUI_CoD_LuaCall_EngineNotifyServer_Detour(uintptr_t luaVM);

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#include "mp_init.h"
#include "game_inc.h"
void CG_MainMP_Init_Detour(int localClientNum, int serverMessageNum, int serverCommandSequence, int clientNum, void* hunkUser)
{
cg_mainmp_init.stub<void>(localClientNum, serverMessageNum, serverCommandSequence, clientNum, hunkUser);
Cbuf_AddText("set cl_textChatEnabled 1");
}

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#pragma once
#include "Main.hpp"
inline utils::hook::detour cg_mainmp_init;
void CG_MainMP_Init_Detour(int localClientNum, int serverMessageNum, int serverCommandSequence, int clientNum, void* hunkUser);

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#include "net_chan.h"
#include "game_inc.h"
bool NET_OutOfBandData_Detour(int sock, netadr_t* adr, const unsigned __int8* format, int len)
{
return net_outofbanddata.stub<bool>(sock, adr, format, len);
}

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#pragma once
#include "Main.hpp"
inline utils::hook::detour net_outofbanddata;
bool NET_OutOfBandData_Detour(int sock, netadr_t* adr, const unsigned __int8* format, int len);

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#include "addr_utils.hpp"
#include "omnvars.h"
int BG_Omnvar_GetType(OmnvarDef* ovDef)
{
const char* type = (const char*)((char*)ovDef + 0x26);
return *type;
}
void DumpOmnvars()
{
auto G_Omnvar_GetData = reinterpret_cast<OmnvarData * (*)(unsigned int index, int clientNum, uintptr_t ps)>(0x140FC5110_g);
auto BG_Omnvar_GetTypeString = reinterpret_cast<const char* (*)(OmnvarDef * omnvar)>(0x140CD5900_g);
auto NetConstStrings_GetLuiStringIndex = reinterpret_cast<int(*)(const char* newValue, unsigned int*)>(0x1410F0F40_g);
auto BG_Omnvar_GetValueString = reinterpret_cast<void(*)(OmnvarDef * ovDef, OmnvarData * ovData, char* retStr, unsigned int valueBufLen)>(0x140CD5980_g);
g_entities = *reinterpret_cast<gentity_s**>(0x14BC20F00_g);
uintptr_t psHost = ((uintptr_t)(g_entities + 0x150));
int s_omnvarDefCount = *(int*)(0x145C48518_g);
OmnvarDef* OmnvarDefs = (OmnvarDef*)(0x145C48580_g);
for (int i = 0; i < s_omnvarDefCount; ++i)
{
OmnvarDef* omnvar = &OmnvarDefs[i];
OmnvarData* data = G_Omnvar_GetData(i, 0, psHost);
const char* typeStr = BG_Omnvar_GetTypeString(omnvar);
int type = BG_Omnvar_GetType(omnvar);
std::cout << "omnvar '" << omnvar->name << "' (" << typeStr << ") ";
if (type == OMNVAR_TYPE_BOOL)
{
std::cout << "value(" << data->current.enabled << ") ";
}
else if (type == OMNVAR_TYPE_FLOAT)
{
std::cout << "value(" << data->current.value << ") ";
}
else if (type == OMNVAR_TYPE_INT)
{
std::cout << "value(" << data->current.integer << ") ";
}
else if (type == OMNVAR_TYPE_UINT || type == OMNVAR_TYPE_TIME)
{
std::cout << "value(" << data->current.unsignedInteger << ") ";
}
else if (type == OMNVAR_TYPE_NCS_LUI)
{
char currentStr[100] = { NULL };
BG_Omnvar_GetValueString(omnvar, data, currentStr, 100);
std::cout << "value'" << currentStr << "' ";
}
else
{
std::cout << "value(" << data->current.unsignedInteger << ") ";
}
std::cout << std::endl;
}
}
void Cmd_Omnvar_Set_f()
{
char ovName[100];
char newValue[100];
auto BG_Omnvar_GetIndexByName = reinterpret_cast<unsigned int(*)(const char* name)>(0x140CD5870_g);
auto BG_Omnvar_GetDef = reinterpret_cast<OmnvarDef * (*)(int index)>(0x140CD5830_g);
auto G_Omnvar_GetData = reinterpret_cast<OmnvarData * (*)(unsigned int index, int clientNum, uintptr_t ps)>(0x140FC5110_g);
auto BG_Omnvar_GetTypeString = reinterpret_cast<const char* (*)(OmnvarDef * omnvar)>(0x140CD5900_g);
auto G_Omnvar_MarkChanged = reinterpret_cast<void(*)(OmnvarData * omnvar)>(0x140FC51B0_g);
auto NetConstStrings_GetLuiStringIndex = reinterpret_cast<int(*)(const char* newValue, unsigned int*)>(0x1410F0F40_g);
g_entities = *reinterpret_cast<gentity_s**>(0x14BC20F00_g);
if (Cmd_Argc() != 3)
{
printf("setOmnvar usage: setOmnvar <omnvar_name> <value>\n");
return;
}
Cmd_ArgvBuffer(1, ovName, 100);
Cmd_ArgvBuffer(2, newValue, 100);
unsigned int omnvarIndex = BG_Omnvar_GetIndexByName(ovName);
if (omnvarIndex == -1)
{
printf("Omnvar %s not found\n", ovName);
return;
}
OmnvarDef* ovDef = BG_Omnvar_GetDef(omnvarIndex);
uintptr_t psHost = ((uintptr_t)(g_entities + 0x150));
OmnvarData* data = G_Omnvar_GetData(omnvarIndex, 0, psHost);
const char* typeStr = BG_Omnvar_GetTypeString(ovDef);
int type = BG_Omnvar_GetType(ovDef);
if (type == OMNVAR_TYPE_BOOL)
{
char num = *newValue;
if (num == '0' || num == '1')
{
(data->current).enabled = num == '1';
G_Omnvar_MarkChanged(data);
}
}
else if (type == OMNVAR_TYPE_FLOAT)
{
float value = strToFloat(newValue);
(data->current).value = value;
G_Omnvar_MarkChanged(data);
}
else if (type == OMNVAR_TYPE_INT)
{
int value = atoi(newValue);
(data->current).integer = value;
G_Omnvar_MarkChanged(data);
}
else if (type == OMNVAR_TYPE_UINT)
{
int value = atoi(newValue);
if ((ovDef->maxvalue > value) && (value > ovDef->minvalue))
{
(data->current).unsignedInteger = value;
G_Omnvar_MarkChanged(data);
}
}
else if (type == OMNVAR_TYPE_TIME)
{
int value = atoi(newValue);
if (value < 0)
{
printf("Expected positive value for time omnvar %s\n", ovDef->name);
return;
}
(data->current).integer = value;
G_Omnvar_MarkChanged(data);
}
else if (type == OMNVAR_TYPE_NCS_LUI)
{
int ret = NetConstStrings_GetLuiStringIndex(newValue, &(data->current).ncsString);
if (ret == NULL)
{
printf("Invalid value '%s' for omnvar '%s'.\n", newValue, ovDef->name);
}
else
{
G_Omnvar_MarkChanged(data);
}
}
}
void Cmd_Omnvars_Dump_f()
{
DumpOmnvars();
}
OmnvarDef* BG_Omnvar_GetDef(unsigned int index)
{
auto BG_Omnvar_GetDef_func = reinterpret_cast<OmnvarDef * (*)(int index)>(0x140CD5830_g);
return BG_Omnvar_GetDef_func(index);
/*OmnvarDef* OmnvarDefs = (OmnvarDef*)(0x145C48580_g);
return OmnvarDefs + index;*/
}

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#pragma once
#include "Main.hpp"
int BG_Omnvar_GetType(OmnvarDef* ovDef);
void DumpOmnvars();
void Cmd_Omnvar_Set_f();
void Cmd_Omnvars_Dump_f();
OmnvarDef* BG_Omnvar_GetDef(unsigned int index);

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Base Address: 00007FF7D0550000
dvar registered!
dvar registered!
registering lui dvars
Base Address: 00007FF7D0550000
dvar registered!
dvar registered!
registering lui dvars

22
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#include "party.h"
#include "game_inc.h"
void PartyHost_StartPrivateParty_Detour(int localClientNum, int localControllerIndex, bool currentlyActive, int hostType)
{
partyhost_startprivateparty.stub<void>(localClientNum, localControllerIndex, currentlyActive, hostType);
static bool autoexec = false;
if (!autoexec)
{
Cbuf_AddText("exec autoexec.cfg");
LoadInventory();
// skips Tutorial stuff
Cbuf_AddText("setRankedPlayerData mpTutorialLevel -2147463171");
Cbuf_AddText("setRankedPlayerData mpTutorialLevel2 28671");
Cbuf_AddText("setRankedPlayerData mpTutorialLevel - 2147454979");
Cbuf_AddText("setRankedPlayerData mpTutorialLevel2 61439");
autoexec = true;
}
}

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#pragma once
#include "Main.hpp"
inline utils::hook::detour partyhost_startprivateparty;
void PartyHost_StartPrivateParty_Detour(int localClientNum, int localControllerIndex, bool currentlyActive, int hostType);

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#include "addr_utils.hpp"
#include "patch.h"
#include "game_inc.h"
int iTick = 0;
bool bFinished;
bool btoggle;
dvar_t* cl_textChatEnabled = reinterpret_cast<dvar_t*>(0x14EEB0738_g);
uintptr_t xuid_generated;
int collision_ticker;
void R_EndFrame_Detour()
{
if (strcmp(Dvar_GetStringSafe("NSQLTTMRMP"), "mp_donetsk") == 0)
{
*reinterpret_cast<int*>(0x14E385A68_g) = 80;
*reinterpret_cast<int*>(0x14E385A78_g) = 80;
if (collision_ticker == 60) {
btoggle = !btoggle;
*reinterpret_cast<int*>(0x145CC7555_g) = btoggle; // s_transientsCollisionMP_LobbyToGameStart
}
collision_ticker++;
}
else {
*reinterpret_cast<int*>(0x14E385A68_g) = 1000;
*reinterpret_cast<int*>(0x14E385A78_g) = 1000;
}
if (!bFinished) {
if (iTick == 500) {
DWORD flOldProtect;
XUID xuid;
xuid.RandomXUID();
utils::hook::set<int>(0x144622BE0_g, 1);
utils::hook::set<uintptr_t>(0x14E5C07C0_g, 0x11CB1243B8D7C31E | xuid.m_id * xuid.m_id);
utils::hook::set<uintptr_t>(0x14F05ACE8_g, 0x11CB1243B8D7C31E | xuid.m_id * xuid.m_id);
utils::hook::set<uintptr_t>(0x14E5C07E8_g, 0x11CB1243B8D7C31E | (xuid.m_id * xuid.m_id) / 6); // s_presenceData
utils::hook::set<int>(0x14E371231_g, 1);
utils::hook::set<int>(0x144622910_g, 2);
utils::hook::set<int>(0x144622BE0_g, 1);
utils::hook::set<char>(*reinterpret_cast<uintptr_t*>(0x14EE560B0_g) + 0x28, 0);
utils::hook::set(0x14E5C0730_g, 2);
auto get_bnet_class = reinterpret_cast<uintptr_t(*)()>(0x141660280_g);
uintptr_t bnet_class = get_bnet_class();
*(DWORD*)(bnet_class + 0x2F4) = 0x795230F0;
*(DWORD*)(bnet_class + 0x2FC) = 0;
*(BYTE*)(bnet_class + 0x2F8) = 31;
printf("LOADED!\n");
bFinished = true;
}
else {
iTick += 1;
}
}
r_endframe.stub<void>();
}
const char* username_Detour()
{
if (player_name) {
return player_name->current.string;
}
else {
return "Unknown Name";
}
}
void GScr_SpawnBrCircle_Detour(uintptr_t scrContext)
{
if (spawn_br_gas->current.enabled) {
gscr_spawnbrcircle.stub<void>(scrContext);
}
}
bool Live_IsUserSignedInToDemonware_Detour()
{
return true;
}
int dwGetLogOnStatus_Detour()
{
return 2;
}
int LiveStorage_GetActiveStatsSource_Detour()
{
return 1;
}
bool ProfanityFilter_IsBadWord_Detour()
{
return false;
}
void hooks()
{
process_script_file.create(0x141322350_g, ProcessScriptFile);
utils::hook::jump(0x140DFE370_g, Load_ScriptFile_Detour);
//utils::hook::jump(0x141BD3360_g, sub_141BD3360_Detour);
//sub_141BD3360.create(0x141BD3360_g, sub_141BD3360_Detour);
// utils::hook::copy(0x1530AD525_g, data_buf, 0x12856B); // Splash screen data
sv_updateuserinfo_detour.create(0x14136d0c0_g, SV_UpdateUserinfo_f);
db_findxassetheader.create(0x1411AA890_g, DB_FindXAssetHeader_Detour);
db_getrawbufferinflate.create(0x1412C2AE0_g, DB_GetRawBufferInflate_Detour);
ddl_setuint.create(0x1420529C0_g, DDL_SetUInt_Detour);
//db_pollfastfilestate.create(0x1411ADD00_g, DB_PollFastfileState_Detour);
load_mapentsasset.create(0x140F61690_g, Load_MapEntsAsset_Detour);
load_clipmapasset.create(0x140F60F40_g, Load_ClipMapAsset_Detour);
load_xmodelasset.create(0x140F62290_g, Load_XModelAsset_Detour);
//load_ttfasset.create(0x140F61F40_g, Load_TTFAsset_Detour);
db_getrawbuffer.create(0x1412C29A0_g, DB_GetRawBuffer_Detour);
utils::hook::jump(0x141528490_g, Live_IsUserSignedInToDemonware_Detour);
utils::hook::jump(0x1417EC930_g, dwGetLogOnStatus_Detour);
utils::hook::jump(0x1412A1EB0_g, LiveStorage_GetActiveStatsSource_Detour);
utils::hook::jump(0x1419B96A0_g, LuaShared_LuaCall_IsDemoBuild_Detour);
dvar_findvarbyname.create(0x1413E63A0_g, Dvar_FindVarByName_Detour);
db_loadxfile.create(0x1411A79F0_g, DB_LoadXFile_Detour);
CL_TransientsMP_ProcessLoadingQueue.create(0x1415F7BF0_g, CL_TransientsMP_ProcessLoadingQueue_Detour);
lui_cod_registerdvars.create(0x1419D4500_g, LUI_CoD_RegisterDvars_Detour);
net_outofbanddata.create(0x1412BB350_g, NET_OutOfBandData_Detour);
cl_keys_event.create(0x1415BEB80_g, CL_Keys_Event_Detour);
dvar_registerbool.create(0x1413E7670_g, Dvar_RegisterBool_Detour);
dvar_registerstring.create(0x1413E7A70_g, Dvar_RegisterString_Detour);
seh_stringed_getstring.create(0x1413CC2A0_g, SEH_StringEd_GetString_Detour);
cl_createdevgui.create(0x1415B2080_g, CL_CreateDevGui_Detour);
cg_mainmp_init.create(0x141792E60_g, CG_MainMP_Init_Detour);
partyhost_startprivateparty.create(0x14119F0D0_g, PartyHost_StartPrivateParty_Detour);
PM_WeaponUseAmmo.create(0x141155AF0_g, PM_WeaponUseAmmo_Detour);
com_gamemode_supportsfeature.create(0x1410C8980_g, Com_GameMode_SupportsFeature_Detour);
lui_cod_luacall_enginenotifyserver_detour_impl.create(0x1419F7160_g, LUI_CoD_LuaCall_EngineNotifyServer_Detour);
utils::hook::jump(0x141609140_g, ProfanityFilter_IsBadWord_Detour);
cg_overrideimpacteffecttype.create(0x141733CD0_g, CG_OverrideImpactEffectType_Detour);
bg_getweapondismembermentenabled.create(0x141170C00_g, BG_GetWeaponDismembermentEnabled_Detour);
// replacing Com_GameMode_GetActiveGameMode call with CheatsEnabled for jump_height dvar
utils::hook::call(0x14110195A_g, CheatsEnabled);
// remove FF Header version check
// db_checkxfileversion.create(0x1411A7840_g, DB_CheckXFileVersion_Detour);
// utils::hook::jump(0x1411A7840_g, DB_CheckXFileVersion_Detour);
}
void patchGame()
{
hooks();
// patch ui_maxclients limit
utils::hook::nop(0x140F30210_g, 5);
utils::hook::nop(0x14119E51D_g, 5);
utils::hook::nop(0x14136B8F8_g, 5);
utils::hook::nop(0x1416029F0_g, 5);
utils::hook::nop(0x1419E19A3_g, 5);
// patch party_maxplayers limit
utils::hook::nop(0x140F252EE_g, 5);
utils::hook::nop(0x14119D23F_g, 5);
utils::hook::nop(0x1410769B9_g, 5);
utils::hook::set(0x1410769B9_g, 0xC3);
utils::hook::nop(0x140F24B4B_g, 5);
utils::hook::set(0x140F24B4B_g, 0xC3);
utils::hook::nop(0x1416029E2_g, 5);
utils::hook::nop(0x14119E52B_g, 5);
utils::hook::nop(0x140f252EE_g, 5);
utils::hook::nop(0x14119F13A_g, 5);
utils::hook::nop(0x1410D32E2_g, 5);
// removes "Services aren't ready yet." print
utils::hook::nop(0x141504374_g, 5);
// enable tweaking of jump_slowdownEnable dvar
utils::hook::nop(0x1411014F5_g, 2);
utils::hook::nop(0x141101B12_g, 2);
utils::hook::nop(0x141101C6C_g, 2);
utils::hook::nop(0x141101D3C_g, 2);
utils::hook::nop(0x141101EE5_g, 2);
// fixes lost connection issue?
utils::hook::nop(0x14165E97E_g, 5);
utils::hook::nop(0x14165E660_g, 5);
utils::hook::nop(0x141665289_g, 5);
utils::hook::nop(0x14166567D_g, 5);
// enable functionality for jump_height dvar
utils::hook::set<byte>(0x141101946_g, 0xEB);
// enable friction dvar
utils::hook::set(0x14112141E_g, (int8_t)2);
// remove FF Header version check
// utils::hook::set<byte>(0x1411A776B_g, 0xEB);
}

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#pragma once
#include "Main.hpp"
inline utils::hook::detour r_endframe;
void R_EndFrame_Detour();
const char* username_Detour();
inline utils::hook::detour gscr_spawnbrcircle;
void GScr_SpawnBrCircle_Detour(uintptr_t scrContext);
void patchGame();

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#include "addr_utils.hpp"
#include "screen.h"
#include "debug_output.h"
void CG_DrawWaterMark()
{
float white[4] = { 1.0f, 1.0f, 1.0f, 0.2f };
// CL_DrawText(0x14EF2DEA0_g, "Fuck off activision you cunts", 0x7FFFFFFF, *reinterpret_cast<uintptr_t*>(0x14EEB0C68_g), 0, 400.0f, 1, 1, 0.80000001, 0.80000001, white, 7);
}
void CL_ScreenMP_DrawOverlay_Detour()
{
auto DevGui_Draw = reinterpret_cast<void(*)(int)>(0x1417E5CD0_g);
auto Con_DrawConsole = reinterpret_cast<void(*)(int)>(0x1415AE0B0_g);
gameInitialized = true;
Con_DrawConsole(0);
DevGui_Draw(0);
if (show_watermark->current.enabled) {
CG_DrawWaterMark();
}
float white[4] = { 1.0f, 1.0f, 1.0f, 0.075f };
CL_DrawText(0x14EF2DEA0_g, "Project Warzon", 0x7FFFFFFF, *reinterpret_cast<uintptr_t*>(0x14EEB0C68_g), 0, 480, 1, 1, 0.45000001, 0.45000001, white, 7);
}

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#pragma once
#include "Main.hpp"
void CL_ScreenMP_DrawOverlay_Detour();

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#include "addr_utils.hpp"
#include "script.h"
#include "game_inc.h"
void Load_ScriptFile_Detour(int streamStart)
{
auto DB_PatchMem_PushAsset = reinterpret_cast<void(*)(size_t len, ScriptFile * script)>(0x140D8D860_g);
auto Load_Stream = reinterpret_cast<void(*)(int streamStart, void* ptr, size_t size)>(0x1411B2A20_g);
auto DB_PushStreamPos = reinterpret_cast<void(*)(int param_1)>(0x1411B2570_g);
auto Load_XString = reinterpret_cast<void(*)(int param_1)>(0x140DD3400_g);
auto DB_PopStreamPos = reinterpret_cast<void(*)(void)>(0x1411B24C0_g);
auto DB_PatchMem_PopAsset = reinterpret_cast<void(*)(void)>(0x140D8D850_g);
auto DB_ReadXFile = reinterpret_cast<void(*)(void* ptr, size_t size)>(0x1411A85D0_g);
ScriptFile** varScriptFile = reinterpret_cast<ScriptFile**>(0x145D43670_g);
char** varXString = reinterpret_cast<char**>(0x145D417C0_g);
char** varConstChar = reinterpret_cast<char**>(0x145D417B0_g);
char** varbyte = reinterpret_cast<char**>(0x145D415D8_g);
char** g_streamPosGlob_pos = reinterpret_cast<char**>(0x14D120C00_g);
char* backup;
ScriptFile* scriptfile;
DB_PatchMem_PushAsset(ASSET_TYPE_SCRIPTFILE, *varScriptFile);
Load_Stream(streamStart, *varScriptFile, sizeof(ScriptFile));
DB_PushStreamPos(5);
char* xStringBackup = *varXString;
*varXString = reinterpret_cast<char*>(*varScriptFile);
Load_XString(1);
*varXString = xStringBackup;
DB_PushStreamPos(6);
scriptfile = *varScriptFile;
backup = *varConstChar;
printf("Loading scriptfile '%s' into database\n", scriptfile->name);
std::string filepath = "script.gscbin";
bool scriptgscbin = false;
if (!strcmp(scriptfile->name, "1892") && file_exists("script.gscbin"))
{
scriptgscbin = true;
}
else
{
std::string scriptname = scriptfile->name;
if (isSubStr(scriptname, ".gsc"))
{
filepath = "donetsk/scripts/" + scriptname + "bin";
}
else // numbered scriptfiles like "1892"
{
filepath = "donetsk/scripts/" + scriptname + ".gscbin";
}
}
if (file_exists(filepath.c_str()) || scriptgscbin)
{
std::ifstream script;
script.open(filepath, std::ios::binary | std::ios::ate);
int size = (int)script.tellg();
script.seekg(0, std::ios::beg);
char* customScript = new char[size];
script.read(customScript, size);
script.seekg(0, std::ios::beg);
while (script.get() != '\0'); // read past the name
int vars[3] = { 0 };
script.read((char*)vars, sizeof(int) * 3); //read header info
if (scriptfile->buffer != NULL)
{
*varConstChar = *g_streamPosGlob_pos;
scriptfile->buffer = *varConstChar;
char* dummyMem = new char[scriptfile->compressedLen];
DB_ReadXFile(dummyMem, scriptfile->compressedLen);
delete[scriptfile->compressedLen] dummyMem;
memmove(*g_streamPosGlob_pos, customScript + (int)script.tellg(), vars[0]);
*g_streamPosGlob_pos = *g_streamPosGlob_pos + vars[0];
scriptfile->compressedLen = vars[0];
}
*varConstChar = backup;
scriptfile->len = vars[1];
DB_PopStreamPos();
DB_PushStreamPos(6);
scriptfile = *varScriptFile;
backup = *varbyte;
if (scriptfile->bytecode != NULL)
{
*varbyte = *g_streamPosGlob_pos;
scriptfile->bytecode = (unsigned char*)*varbyte;
char* dummyMem = new char[scriptfile->bytecodeLen];
DB_ReadXFile(dummyMem, scriptfile->bytecodeLen);
delete[scriptfile->bytecodeLen] dummyMem;
memmove(*g_streamPosGlob_pos, customScript + vars[0] + (int)script.tellg(), vars[2]);
*g_streamPosGlob_pos = *g_streamPosGlob_pos + vars[2];
scriptfile->bytecodeLen = vars[2];
}
*varbyte = backup;
delete[size] customScript;
script.close();
}
else
{
if (scriptfile->buffer != NULL)
{
*varConstChar = *g_streamPosGlob_pos;
scriptfile->buffer = *varConstChar;
Load_Stream(0, *varConstChar, scriptfile->compressedLen);
}
*varConstChar = backup;
DB_PopStreamPos();
DB_PushStreamPos(6);
scriptfile = *varScriptFile;
backup = *varbyte;
if (scriptfile->bytecode != NULL)
{
*varbyte = *g_streamPosGlob_pos;
scriptfile->bytecode = (unsigned char*)*varbyte;
Load_Stream(0, *varbyte, scriptfile->bytecodeLen);
}
*varbyte = backup;
}
DB_PopStreamPos();
DB_PopStreamPos();
DB_PatchMem_PopAsset();
}
void dump_gsc_script(std::ofstream& stream, ScriptFile* scriptfile)
{
std::string buffer;
buffer.append(scriptfile->name, strlen(scriptfile->name) + 1);
buffer.append(reinterpret_cast<char*>(&scriptfile->compressedLen), 4);
buffer.append(reinterpret_cast<char*>(&scriptfile->len), 4);
buffer.append(reinterpret_cast<char*>(&scriptfile->bytecodeLen), 4);
buffer.append(scriptfile->buffer, scriptfile->compressedLen);
buffer.append((char*)scriptfile->bytecode, scriptfile->bytecodeLen);
stream << buffer;
}
void ProcessScriptFile(void* scrContext, ScriptFile* scriptfile)
{
/*if (scriptfile)
{
if (strcmp(scriptfile->name, "1892") == 0)
{
std::ofstream gscbin_file("1892.gscbin", std::ios::out | std::ios::binary);
if (gscbin_file.is_open())
{
dump_gsc_script(gscbin_file, scriptfile);
gscbin_file.close();
}
}
}*/
if (g_dumpScripts->current.enabled)
{
std::string scriptFileStr = "";
if (isSubStr(scriptfile->name, ".gsc"))
{
scriptFileStr = "gsc_dump/" + std::string(scriptfile->name) + "bin";
}
else
{
scriptFileStr = "gsc_dump/" + std::string(scriptfile->name) + ".gscbin";
}
size_t lastSlash = scriptFileStr.find_last_of("/");
if (lastSlash != std::string::npos && isSubStr(scriptfile->name, "/"))
{
std::string directory = scriptFileStr.substr(0, lastSlash);
std::filesystem::create_directories(directory);
}
std::ofstream gscbin_file(scriptFileStr, std::ios::out | std::ios::binary);
if (gscbin_file.is_open())
{
dump_gsc_script(gscbin_file, scriptfile);
gscbin_file.close();
}
}
process_script_file.stub<void>(scrContext, scriptfile);
}

7
hook_lib/script.h Normal file
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@ -0,0 +1,7 @@
#pragma once
#include "Main.hpp"
void Load_ScriptFile_Detour(int streamStart);
inline utils::hook::detour process_script_file;
void ProcessScriptFile(void* scrContext, ScriptFile* scriptfile);

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@ -1,7 +0,0 @@
#include "splashscreen.hpp"
byte data_buf[1] = { 0x0 };
void set_splashscreen() {
// memcpy((void*)(0x1530AD525_g), (const void*)(data_buf), 0x128BB8);
}

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@ -1,15 +0,0 @@
#pragma once
#include "Main.hpp"
typedef unsigned char byte;
size_t operator"" _b(size_t val);
size_t reverse_b(size_t val);
size_t reverse_b(const void* val);
size_t operator"" _g(size_t val);
size_t reverse_g(size_t val);
size_t reverse_g(const void* val);
extern byte data_buf[1];
void set_splashscreen();

78
hook_lib/stringed.cpp Normal file
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@ -0,0 +1,78 @@
#include "stringed.h"
#include "game_inc.h"
const char* SEH_StringEd_GetString_Detour(const char* pszReference)
{
const char* ret = seh_stringed_getstring.stub<const char*>(pszReference);
if (!pszReference[1])
{
if ((*pszReference & 0x80) != 0)
return "t";
return pszReference;
}
GamerProfile_SetDataByName(0, "acceptedEULA", 1);
GamerProfile_SetDataByName(0, "hasEverPlayed_MainMenu", 1);
// LUA_MENU/MAPNAME_ANIYAH // Aniyah Palace
if (strstr(pszReference, "LUA_MENU/MAPNAME_ANIYAH"))
{
if (pszReference[23] == '\0')
{
return "^1no work";
}
}
if (strstr(pszReference, "LUA_MENU/MAPNAME_DEADZONE") ||
strstr(pszReference, "LUA_MENU/MAPNAME_M_CAGE") ||
strstr(pszReference, "LUA_MENU/MAPNAME_CAVE_AM") ||
strstr(pszReference, "LUA_MENU/MAPNAME_CAVE") ||
strstr(pszReference, "LUA_MENU/MAPNAME_M_CARGO") ||
strstr(pszReference, "LUA_MENU/MAPNAME_CRASH2") ||
strstr(pszReference, "LUA_MENU/MAPNAME_M_OVERUNDER") ||
strstr(pszReference, "LUA_MENU/MAPNAME_EUPHRATES") ||
strstr(pszReference, "LUA_MENU/MAPNAME_RAID") ||
strstr(pszReference, "LUA_MENU/MAPNAME_M_SHOWERS") ||
strstr(pszReference, "LUA_MENU/MAPNAME_RUNNER_AM") ||
strstr(pszReference, "LUA_MENU/MAPNAME_RUNNER") ||
strstr(pszReference, "LUA_MENU/MAPNAME_HACKNEY_AM") ||
strstr(pszReference, "LUA_MENU/MAPNAME_HACKNEY_YARD") ||
strstr(pszReference, "LUA_MENU/MAPNAME_M_HILL") ||
strstr(pszReference, "LUA_MENU/MAPNAME_PICCADILLY") ||
strstr(pszReference, "LUA_MENU/MAPNAME_M_PINE") ||
strstr(pszReference, "LUA_MENU/MAPNAME_SPEAR_AM") ||
strstr(pszReference, "LUA_MENU/MAPNAME_SPEAR") ||
strstr(pszReference, "LUA_MENU/MAPNAME_PETROGRAD") ||
strstr(pszReference, "LUA_MENU/MAPNAME_M_STACK") ||
strstr(pszReference, "LUA_MENU/MAPNAME_VACANT")) {
return "^1no work";
}
if (strstr(pszReference, "MENU/CAMPAIGN"))
{
return "^3Campaign is not available in this build of the game.";
}
if (strstr(pszReference, "LUA_MENU/LOCAL_COOP_DESC"))
{
return "^3CO-OP is not available in this build of the game.";
}
if (strstr(pszReference, "LUA_MENU/LOCAL_MULTIPLAYER_CAPS"))
{
return "MULTIPLAYER";
}
if (strstr(pszReference, "MENU_SP/CAMPAIGN"))
{
return "^1CAMPAIGN";
}
if (strstr(pszReference, "LUA_MENU/LOCAL_COOP_CAPS"))
{
return "^1LOCAL CO-OP";
}
return ret;
}

5
hook_lib/stringed.h Normal file
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@ -0,0 +1,5 @@
#pragma once
#include "Main.hpp"
inline utils::hook::detour seh_stringed_getstring;
const char* SEH_StringEd_GetString_Detour(const char* pszReference);

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@ -1,3 +1,4 @@
#include "addr_utils.hpp"
#include "structs.h"

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@ -2086,6 +2086,27 @@ struct __declspec(align(8)) OmnvarDef
byte userType[1];
};
struct gameTypeInfo
{
char gameTypeInternalName[12];
char gameTypeName[32];
char customizedGameTypeName[64];
char customizedGameTypeDesc[64];
};
struct mapInfo
{
char mapName[32];
char mapLoadName[16];
char mapDescription[32];
char mapLoadImage[32];
char mapVoteImage[32];
char mapCamoTypes[2][16];
char mapDefaultGameType[32];
char mapGameTypes[1024];
int isAliensMap;
int mapPack;
};
struct scrContext_t :class_helper {

15
hook_lib/sv_main.cpp Normal file
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@ -0,0 +1,15 @@
#include "addr_utils.hpp"
#include "sv_main.h"
#include "game_inc.h"
void SV_UpdateUserinfo_f(unsigned char* cl)
{
auto SV_Cmd_Argv = reinterpret_cast<char* (*)(int)>(0x141298B10_g);
auto Info_ValueForKey = reinterpret_cast<char* (*)(const char*, const char*)>(0x1413F2A10_g);
// more checks can be added here (it's patched in current mw19, vanguard, and mwii, could probably find the actual fix there)
if (!strlen(Info_ValueForKey(SV_Cmd_Argv(1), "platform")))
{
return;
}
sv_updateuserinfo_detour.stub<void>(cl);
}

5
hook_lib/sv_main.h Normal file
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@ -0,0 +1,5 @@
#pragma once
#include "Main.hpp"
inline utils::hook::detour sv_updateuserinfo_detour;
void SV_UpdateUserinfo_f(unsigned char* cl);

19
hook_lib/transients.cpp Normal file
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@ -0,0 +1,19 @@
#include "addr_utils.hpp"
#include "transients.h"
#include "game_inc.h"
void CL_TransientsCollisionMP_SetTransientMode_Detour(int mode)
{
if (strcmp(Dvar_GetStringSafe("NSQLTTMRMP"), "mp_donetsk") == 0)
{
*reinterpret_cast<int*>(0x145CC7534_g) = 1;
}
else {
*reinterpret_cast<int*>(0x145CC7534_g) = mode;
}
}
char CL_TransientsMP_ProcessLoadingQueue_Detour()
{
return CL_TransientsMP_ProcessLoadingQueue.stub<char>();
}

7
hook_lib/transients.h Normal file
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@ -0,0 +1,7 @@
#pragma once
#include "Main.hpp"
void CL_TransientsCollisionMP_SetTransientMode_Detour(int mode);
inline utils::hook::detour CL_TransientsMP_ProcessLoadingQueue;
char CL_TransientsMP_ProcessLoadingQueue_Detour();

161
hook_lib/weapons.cpp Normal file
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@ -0,0 +1,161 @@
#include "addr_utils.hpp"
#include "weapons.h"
#include "game_inc.h"
void PM_WeaponUseAmmo_Detour(__int64 playerstate, Weapon* weapon, char a3, int a4, int hand)
{
bool sv_cheats = Dvar_GetBoolSafe("NTPNRQTKNP");
if (!(player_sustainammo->current.enabled && sv_cheats))
{
PM_WeaponUseAmmo.stub<void>(playerstate, weapon, a3, a4, hand);
}
}
void CG_OverrideImpactEffectType_Detour(uintptr_t localClientNum, unsigned int sourceEntityNum, int* fxImpactType) // 0x141733CD0_g
{
if (weap_impactType->current.integer != -1)
{
int impactType = weap_impactType->current.integer;
fxImpactType[2] = impactType;
//33 = red, 34 = blue, 35 = pink, 36 = green
}
// cg_overrideimpacteffecttype.stub<__int64>(localClientNum, sourceEntityNum, fxImpactType);
cg_overrideimpacteffecttype.stub<void>(localClientNum, sourceEntityNum, fxImpactType);
}
bool BG_GetWeaponDismembermentEnabled_Detour(Weapon* weapon, bool alt)
{
if (weap_dismembermentAlwaysEnabled->current.enabled == true)
{
return true;
}
return bg_getweapondismembermentenabled.stub<bool>(weapon, alt);
}
TracerDef* GetTracerDef(const char* asset) {
TracerDef* tracerDef = DB_FindXAssetHeader(ASSET_TYPE_TRACER, asset, 0).tracerDef;
if (tracerDef) return tracerDef;
return 0;
}
void Dump_WeaponDef() {
char path[MAX_PATH + 1];
strcpy(path, Dvar_GetStringSafe("LOOQOTRNTN"));
strcat(path, "\\players\\weapondef.json");
bool inFrontend = *(bool*)(0x1459D1750_g);
if (!inFrontend) {
nlohmann::json weaponDefJson;
WeaponCompleteDef** bg_weaponCompleteDefs = (WeaponCompleteDef**)(0x14C6EC870_g);
for (int i = 0; i < 550; i++) {
WeaponCompleteDef* weap = bg_weaponCompleteDefs[i];
if (!weap) continue;
if (strstr(weap->szInternalName, "iw8") && !strstr(weap->szInternalName, "watch") && !strstr(weap->szInternalName, "execution") && !strstr(weap->szInternalName, "plyr")) {
// WeaponCompleteDef
weaponDefJson[weap->szInternalName]["vfxImpactType"] = weap->vfxImpactType;
weaponDefJson[weap->szInternalName]["iClipSize"] = weap->iClipSize;
weaponDefJson[weap->szInternalName]["penetrateMultiplier"] = weap->penetrateMultiplier;
// ZoomSettings
weaponDefJson[weap->szInternalName]["zoomSetting"]["weapon"]["adsZoomFov"] = weap->zoomSettings.weapon.adsZoomFov;
// WeaponDamageInfo
for (int i = 0; i < 3; ++i) {
weaponDefJson[weap->szInternalName]["damageInfo"]["damageData"][i]["minDamage"] = weap->weapDef->damageInfo.damageData[i].minDamage;
weaponDefJson[weap->szInternalName]["damageInfo"]["damageData"][i]["mid1Damage"] = weap->weapDef->damageInfo.damageData[i].mid1Damage;
weaponDefJson[weap->szInternalName]["damageInfo"]["damageData"][i]["mid2Damage"] = weap->weapDef->damageInfo.damageData[i].mid2Damage;
weaponDefJson[weap->szInternalName]["damageInfo"]["damageData"][i]["mid3Damage"] = weap->weapDef->damageInfo.damageData[i].mid3Damage;
weaponDefJson[weap->szInternalName]["damageInfo"]["damageData"][i]["damage"] = weap->weapDef->damageInfo.damageData[i].damage;
}
// spread
weaponDefJson[weap->szInternalName]["playerSpread"] = weap->weapDef->playerSpread;
weaponDefJson[weap->szInternalName]["hipSpreadStandMax"] = weap->weapDef->hipSpreadStandMax;
weaponDefJson[weap->szInternalName]["adsMoveSpeedScale"] = weap->weapDef->adsMoveSpeedScale;
weaponDefJson[weap->szInternalName]["fAdsIdleAmount"] = weap->weapDef->fAdsIdleAmount;
weaponDefJson[weap->szInternalName]["adsSpeedMs_0"] = weap->weapDef->adsSpeedMs[0];
// WeaponDef
weaponDefJson[weap->szInternalName]["ladderWeapon"] = weap->weapDef->ladderWeapon;
weaponDefJson[weap->szInternalName]["canHoldBreath"] = weap->weapDef->canHoldBreath;
weaponDefJson[weap->szInternalName]["iFireTime"] = weap->weapDef->iFireTime;
weaponDefJson[weap->szInternalName]["bBoltAction"] = weap->weapDef->bBoltAction;
weaponDefJson[weap->szInternalName]["fireType"] = weap->weapDef->fireType;
weaponDefJson[weap->szInternalName]["iStartAmmo"] = weap->weapDef->iStartAmmo;
weaponDefJson[weap->szInternalName]["iMaxAmmo"] = weap->weapDef->iMaxAmmo;
if (weap->weapDef->tracerType)
weaponDefJson[weap->szInternalName]["tracerType"] = weap->weapDef->tracerType->name;
}
}
std::ofstream JsonOut(path);
JsonOut << weaponDefJson;
}
else {
Com_SetErrorMessage("[DLL ERROR] Must be in-game to dump WeaponDef.");
}
}
void Load_WeaponDef() {
char path[MAX_PATH + 1];
strcpy(path, Dvar_GetStringSafe("LOOQOTRNTN"));
strcat(path, "\\players\\weapondef.json");
bool inFrontend = *(bool*)(0x1459D1750_g);
if (!inFrontend) {
if (file_exists(path)) {
std::ifstream jsonPath(path);
nlohmann::json weaponDefJson = nlohmann::json::parse(jsonPath);
WeaponCompleteDef** bg_weaponCompleteDefs = (WeaponCompleteDef**)(0x14C6EC870_g);
for (int i = 0; i < 550; i++) {
WeaponCompleteDef* weap = bg_weaponCompleteDefs[i];
if (!weap) continue;
if (weaponDefJson.contains(weap->szInternalName)) {
// WeaponCompleteDef
weap->vfxImpactType = weaponDefJson[weap->szInternalName]["vfxImpactType"];
weap->iClipSize = weaponDefJson[weap->szInternalName]["iClipSize"];
weap->penetrateMultiplier = weaponDefJson[weap->szInternalName]["penetrateMultiplier"];
// ZoomSettings
weap->zoomSettings.weapon.adsZoomFov = weaponDefJson[weap->szInternalName]["zoomSetting"]["weapon"]["adsZoomFov"];
// WeaponDef
// WeaponDamageInfo
for (int i = 0; i < 3; ++i) {
weap->weapDef->damageInfo.damageData[i].minDamage = weaponDefJson[weap->szInternalName]["damageInfo"]["damageData"][i]["minDamage"];
weap->weapDef->damageInfo.damageData[i].mid1Damage = weaponDefJson[weap->szInternalName]["damageInfo"]["damageData"][i]["mid1Damage"];
weap->weapDef->damageInfo.damageData[i].mid2Damage = weaponDefJson[weap->szInternalName]["damageInfo"]["damageData"][i]["mid2Damage"];
weap->weapDef->damageInfo.damageData[i].mid3Damage = weaponDefJson[weap->szInternalName]["damageInfo"]["damageData"][i]["mid3Damage"];
weap->weapDef->damageInfo.damageData[i].damage = weaponDefJson[weap->szInternalName]["damageInfo"]["damageData"][i]["damage"];
}
// spread
weap->weapDef->playerSpread = weaponDefJson[weap->szInternalName]["playerSpread"];
weap->weapDef->hipSpreadStandMax = weaponDefJson[weap->szInternalName]["hipSpreadStandMax"];
weap->weapDef->adsMoveSpeedScale = weaponDefJson[weap->szInternalName]["adsMoveSpeedScale"];
weap->weapDef->fAdsIdleAmount = weaponDefJson[weap->szInternalName]["fAdsIdleAmount"];
weap->weapDef->adsSpeedMs[0] = weaponDefJson[weap->szInternalName]["adsSpeedMs_0"];
weap->weapDef->ladderWeapon = weaponDefJson[weap->szInternalName]["ladderWeapon"];
weap->weapDef->canHoldBreath = weaponDefJson[weap->szInternalName]["canHoldBreath"];
weap->weapDef->iFireTime = weaponDefJson[weap->szInternalName]["iFireTime"];
weap->weapDef->bBoltAction = weaponDefJson[weap->szInternalName]["bBoltAction"];
weap->weapDef->fireType = weaponDefJson[weap->szInternalName]["fireType"];
weap->weapDef->iStartAmmo = weaponDefJson[weap->szInternalName]["iStartAmmo"];
weap->weapDef->iMaxAmmo = weaponDefJson[weap->szInternalName]["iMaxAmmo"];
if (weaponDefJson[weap->szInternalName].contains("tracerType")) {
weap->weapDef->tracerType = GetTracerDef(weaponDefJson[weap->szInternalName]["tracerType"].get<std::string>().c_str());
}
}
}
}
else {
Com_SetErrorMessage("[DLL ERROR] weapondef JSON is not present in players directory.");
}
}
else {
Com_SetErrorMessage("[DLL ERROR] Must be in-game to load custom WeaponDef.");
}
}

17
hook_lib/weapons.h Normal file
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@ -0,0 +1,17 @@
#pragma once
#include "Main.hpp"
inline utils::hook::detour PM_WeaponUseAmmo;
void PM_WeaponUseAmmo_Detour(__int64 playerstate, Weapon* weapon, char a3, int a4, int hand);
inline utils::hook::detour cg_overrideimpacteffecttype;
void CG_OverrideImpactEffectType_Detour(uintptr_t localClientNum, unsigned int sourceEntityNum, int* fxImpactType);
inline utils::hook::detour bg_getweapondismembermentenabled;
bool BG_GetWeaponDismembermentEnabled_Detour(Weapon* weapon, bool alt);
TracerDef* GetTracerDef(const char* asset);
void Dump_WeaponDef();
void Load_WeaponDef();

140
hook_lib/zones.cpp Normal file
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@ -0,0 +1,140 @@
#include "addr_utils.hpp"
#include "zones.h"
#include "game_inc.h"
__int64 DB_Zones_PerformZoneLoad_Detour(bool processingPreloadedFiles, bool isBaseMap, bool wasPaused, int failureMode)
{
failureMode = 1;
return db_zones_performzoneload.stub<__int64>(processingPreloadedFiles, isBaseMap, wasPaused, failureMode);
}
XAssetHeader DB_FindXAssetHeader_Detour(XAssetType type, const char* givenName, int allowCreateDefault)
{
XAssetHeader temp = db_findxassetheader.stub<XAssetHeader>(type, givenName, allowCreateDefault);
//if (type == ASSET_TYPE_XMODEL) {
// if (strcmp(temp.model->name, "head_mp_western_ghost_1_1") == 0) {
// return db_findxassetheader.stub<XAssetHeader>(type, "head_opforce_juggernaut", allowCreateDefault);
// }
// if (strcmp(temp.model->name, "mp_western_vm_arms_ghost_1_1") == 0) {
// return db_findxassetheader.stub<XAssetHeader>(type, "viewhands_opforce_juggernaut", allowCreateDefault);
// }
// if (strcmp(temp.model->name, "body_mp_western_ghost_1_1_lod1") == 0) {
// return db_findxassetheader.stub<XAssetHeader>(type, "body_opforce_juggernaut_mp_lod1", allowCreateDefault);
// }
// if (strcmp(temp.model->name, "military_carepackage_01_friendly") == 0) {
// return db_findxassetheader.stub<XAssetHeader>(type, "opforce_juggernaut_prop_static", allowCreateDefault);
// }
// if (strstr(temp.model->name, "veh8_mil_air_")) {
// return db_findxassetheader.stub<XAssetHeader>(type, "veh8_mil_air_acharlie130", allowCreateDefault);
// }
//}
return temp;
}
const char* DB_GetRawBufferInflate_Detour(const char* file, char* buffer, int length)
{
char path[MAX_PATH + 1];
memset(path, 0, MAX_PATH + 1);
std::string filecontents;
std::string curline;
snprintf(path, MAX_PATH + 1, "%s\\players\\raw\\%s", Dvar_GetStringSafe("LOOQOTRNTN"), file);
if (file_exists(path))
{
printf("replacing file %s\n", file);
std::ifstream myfile;
myfile.open(path);
filecontents = "";
while (myfile)
{
std::getline(myfile, curline);
filecontents += curline + "\n";
}
myfile.close();
strcpy(buffer, filecontents.c_str());
return filecontents.c_str();;
}
printf("loading %s\n", file);
return db_getrawbufferinflate.stub<const char*>(file, buffer, length);
}
void Load_MapEntsAsset_Detour(XAssetHeader* mapEnts)
{
auto Scr_AllocGlobalString = reinterpret_cast<scr_string_t(*)(const char*)>(0x14131B2C0_g);
char path[MAX_PATH + 1];
snprintf(path, MAX_PATH + 1, "%s\\players\\raw\\%s", Dvar_GetStringSafe("LOOQOTRNTN"), mapEnts->image->name);
if (file_exists(path)) {
printf("loading %s\n", path);
HANDLE mapEntsFile = CreateFile(path, GENERIC_READ, 0, NULL, OPEN_EXISTING, 0, NULL);
int numberOfBytesRead = GetFileSize(mapEntsFile, NULL);
if (mapEntsFile != INVALID_HANDLE_VALUE)
{
memset(g_customEntityString, 0, 0xFFFFFFF);
ReadFile(mapEntsFile, g_customEntityString, numberOfBytesRead, (LPDWORD)&numberOfBytesRead, 0);
mapEnts->mapEnts->entityString = g_customEntityString;
mapEnts->mapEnts->numEntityChars = strlen(g_customEntityString) + 1;
CloseHandle(mapEntsFile);
memset(path, 0, MAX_PATH + 1);
snprintf(path, MAX_PATH + 1, "%s\\players\\raw\\%s.spawnlist", Dvar_GetStringSafe("LOOQOTRNTN"), mapEnts->image->name);
if (!file_exists(path)) {
}
else {
nlohmann::json json;
std::ifstream file(path);
file >> json;
file.close();
mapEnts->mapEnts->spawnList.spawnsCount = json["spawnList"]["spawnsCount"];
for (int i = 0; i < mapEnts->mapEnts->spawnList.spawnsCount; i++) {
mapEnts->mapEnts->spawnList.spawns[i].index = json["spawnList"][_va("spawns[%i]", i)]["index"];
mapEnts->mapEnts->spawnList.spawns[i].name = Scr_AllocGlobalString(std::string(json["spawnList"][_va("spawns[%i]", i)]["name"]).c_str());
mapEnts->mapEnts->spawnList.spawns[i].target = Scr_AllocGlobalString(std::string(json["spawnList"][_va("spawns[%i]", i)]["target"]).c_str());
mapEnts->mapEnts->spawnList.spawns[i].script_noteworthy = Scr_AllocGlobalString(std::string(json["spawnList"][_va("spawns[%i]", i)]["script_noteworthy"]).c_str());
mapEnts->mapEnts->spawnList.spawns[i].origin.v[0] = json["spawnList"][_va("spawns[%i]", i)]["origin"][0];
mapEnts->mapEnts->spawnList.spawns[i].origin.v[1] = json["spawnList"][_va("spawns[%i]", i)]["origin"][1];
mapEnts->mapEnts->spawnList.spawns[i].origin.v[2] = json["spawnList"][_va("spawns[%i]", i)]["origin"][2];
mapEnts->mapEnts->spawnList.spawns[i].angles.v[0] = json["spawnList"][_va("spawns[%i]", i)]["angles"][0];
mapEnts->mapEnts->spawnList.spawns[i].angles.v[1] = json["spawnList"][_va("spawns[%i]", i)]["angles"][1];
mapEnts->mapEnts->spawnList.spawns[i].angles.v[2] = json["spawnList"][_va("spawns[%i]", i)]["angles"][2];
}
}
}
}
printf("%s\n", mapEnts->mapEnts->clientTrigger.triggerString);
load_mapentsasset.stub<void>(mapEnts);
}
void Load_ClipMapAsset_Detour(XAssetHeader* clipMap)
{
load_clipmapasset.stub<void>(clipMap);
}
void DB_GetRawBuffer_Detour(const RawFile* rawfile, char* buf, int size)
{
char path[MAX_PATH + 1];
snprintf(path, MAX_PATH + 1, "%s\\players\\raw\\%s", Dvar_GetStringSafe("LOOQOTRNTN"), rawfile->name);
if (file_exists(path)) {
HANDLE mapEntsFile = CreateFile(path, GENERIC_READ, 0, NULL, OPEN_EXISTING, 0, NULL);
int numberOfBytesRead = GetFileSize(mapEntsFile, NULL);
if (mapEntsFile != INVALID_HANDLE_VALUE)
{
ReadFile(mapEntsFile, g_customBuffer, numberOfBytesRead, (LPDWORD)&numberOfBytesRead, 0);
CloseHandle(mapEntsFile);
strcpy(buf, g_customBuffer);
printf("replacing %s\n", rawfile->name);
}
return;
}
db_getrawbuffer.stub<void>(rawfile, buf, size);
}
void Load_XModelAsset_Detour(XAssetHeader* model)
{
load_xmodelasset.stub<void>(model);
}

26
hook_lib/zones.h Normal file
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#pragma once
#include "Main.hpp"
inline utils::hook::detour db_zones_performzoneload;
__int64 DB_Zones_PerformZoneLoad_Detour(bool processingPreloadedFiles, bool isBaseMap, bool wasPaused, int failureMode);
inline utils::hook::detour db_findxassetheader;
XAssetHeader DB_FindXAssetHeader_Detour(XAssetType type, const char* givenName, int allowCreateDefault);
inline utils::hook::detour db_getrawbufferinflate;
const char* DB_GetRawBufferInflate_Detour(const char* file, char* buffer, int length);
inline SpawnPointEntityRecord* g_customSpawns;
inline char g_customEntityString[0xFFFFFFF];
inline utils::hook::detour load_mapentsasset;
void Load_MapEntsAsset_Detour(XAssetHeader* mapEnts);
inline utils::hook::detour load_clipmapasset;
void Load_ClipMapAsset_Detour(XAssetHeader* clipMap);
inline char g_customBuffer[0x18000];
inline utils::hook::detour db_getrawbuffer;
void DB_GetRawBuffer_Detour(const RawFile* rawfile, char* buf, int size);
inline utils::hook::detour load_xmodelasset;
void Load_XModelAsset_Detour(XAssetHeader* model);

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