Merge pull request #2 from Sku-111/main

sorted files and code
This commit is contained in:
CrazySniperCat 2023-10-24 09:28:46 -05:00 committed by GitHub
commit 940cd0d5f5
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GPG Key ID: 4AEE18F83AFDEB23
49 changed files with 2143 additions and 1736 deletions

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@ -14,16 +14,15 @@
#include "common/utils/hook.hpp"
#include "common/utils/hardware_breakpoint.hpp"
#include "functions.hpp"
#include "structs.h"
#include "assets.h"
#include "functions.hpp"
#include "ini.h"
#include "json.hpp"
#include "splashscreen.hpp"
extern void* exception_handler;
#define base g_Addrs.ModuleBase
#pragma warning(disable:4996)
@ -43,7 +42,6 @@ struct menu_variables {
};
extern menu_variables vars;
void nlog(const char* str, ...);
uintptr_t find_pattern(const char* module_name, const char* pattern);
uintptr_t find_pattern(uintptr_t start, const char* module_name, const char* pattern);
@ -55,9 +53,6 @@ size_t operator"" _g(size_t val);
size_t reverse_g(size_t val);
size_t reverse_g(const void* val);
void log(const char* str);
void log(const char* file, const char* str);
struct DvarPair
{
const char* m_key;

38
hook_lib/cmd.cpp Normal file
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@ -0,0 +1,38 @@
#include "cmd.h"
void Cmd_Exec_Internal(bool isSuperUser)
{
const char* cmdbuf;
const char* file;
auto DB_FindXAssetHeader = reinterpret_cast<uintptr_t(*)(XAssetType type, const char* givenName, int allowCreateDefault)>(0x1411AA890_g);
auto DB_ReadRawFile = reinterpret_cast<const char* (*)(unsigned int a1, unsigned int a2, const char* a3, char a4)>(0x141297140_g);
auto Core_strcpy_truncate = reinterpret_cast<bool(*)(char* dest, unsigned __int64 destsize, const char* src)>(0x142036A90_g);
auto Com_DefaultExtension = reinterpret_cast<void(*)(char* path, int maxSize, const char* extension)>(0x1413F1AE0_g);
char path[64];
if (cmd_args->argc[cmd_args->nesting] == 2)
{
Core_strcpy_truncate(path, 64, *(cmd_args->argv[cmd_args->nesting] + 1));
Com_DefaultExtension(path, 64, ".cfg");
if (DB_FindXAssetHeader(ASSET_TYPE_RAWFILE, path, 0))
{
if (!DB_ReadRawFile(0, cmd_args->controllerIndex[cmd_args->nesting], path, isSuperUser))
{
if (cmd_args->argc[cmd_args->nesting] <= 1)
file = "";
else
file = *(cmd_args->argv[cmd_args->nesting] + 1);
printf("couldn't exec %s\n", file);
}
}
else
{
FS_ReadFile(path, &cmdbuf);
LUI_CoD_LuaCall_ExecNow(*reinterpret_cast<uintptr_t*>(0x151868880_g), cmdbuf);
}
}
else
{
printf(0, "exec <filename> : execute a script file\n");
}
}

4
hook_lib/cmd.h Normal file
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@ -0,0 +1,4 @@
#pragma once
#include "Main.hpp"
void Cmd_Exec_Internal(bool isSuperUser);

9
hook_lib/ddl.cpp Normal file
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@ -0,0 +1,9 @@
#include "ddl.h"
bool DDL_SetUInt_Detour(const DDLState* state, DDLContext* ddlContext, unsigned int val)
{
//ddlContext->obfuscated = false;
//printf("%p - %p\n", state->offset, (uintptr_t)(ddlContext->buff) + state->offset);
return ddl_setuint.stub<bool>(state, ddlContext, val);
}

5
hook_lib/ddl.h Normal file
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@ -0,0 +1,5 @@
#pragma once
#include "Main.hpp"
inline utils::hook::detour ddl_setuint;
bool DDL_SetUInt_Detour(const DDLState* state, DDLContext* ddlContext, unsigned int val);

9
hook_lib/devgui.cpp Normal file
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@ -0,0 +1,9 @@
#include "devgui.h"
void CL_CreateDevGui_Detour(int fsMenuEntries, const char* modeCfg)
{
auto DevGui_AddCommand = reinterpret_cast<void(*)(const char* path, const char* command)>(0x1417E58B0_g);
auto DevGui_AddDvar = reinterpret_cast<void(*)(const char* path, uintptr_t dvar)>(0x1417E5940_g);
cl_createdevgui.stub<void>(fsMenuEntries, modeCfg);
}

7
hook_lib/devgui.h Normal file
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@ -0,0 +1,7 @@
#pragma once
#include "Main.hpp"
inline bool initiatedevgui;
inline utils::hook::detour cl_createdevgui;
void CL_CreateDevGui_Detour(int fsMenuEntries, const char* modeCfg);

47
hook_lib/dvar.cpp Normal file
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@ -0,0 +1,47 @@
#include "dvar.h"
#include "game_inc.h"
void addCustomDvars()
{
Cmd_AddCommandInternal("set_byte", set_byte_f, &set_byte_f_VAR);
Cmd_AddCommandInternal("set_short", set_short_f, &set_short_f_VAR);
Cmd_AddCommandInternal("set_int", set_int_f, &set_int_f_VAR);
Cmd_AddCommandInternal("set_float", set_float_f, &set_float_f_VAR);
Cmd_AddCommandInternal("set_pointer", set_pointer_f, &set_pointer_f_VAR);
Cmd_AddCommandInternal("quit", Cmd_Quit_f, &quit_f_VAR);
Cmd_AddCommandInternal("openmenu", Cmd_OpenMenu_f, &openmenu_f_VAR);
Cmd_AddCommandInternal("addbot", Cmd_AddBot_f, &addbot_f_VAR);
Cmd_AddCommandInternal("ddldump", Cmd_DDLDump_f, &ddldump_f_VAR);
Cmd_AddCommandInternal("weapondefdump", Cmd_WeaponDefDump_f, &weapondefdump_f_VAR);
//Cmd_AddCommandInternal("view_vehicle_ents", Cmd_ViewVehicleEnts_f, &view_vehicle_ents_f_VAR);
// Cmd_AddCommandInternal("save_inventory", Cmd_LoadoutSave_f, &loadout_save_f_VAR);
Cmd_AddCommandInternal("map_restart", SV_CmdsMP_MapRestart_f, &MapRestart_f_VAR);
Cmd_AddCommandInternal("fast_restart", SV_CmdsMP_FastRestart_f, &FastRestart_f_VAR);
Cmd_AddCommandInternal("setOmnvar", Cmd_Omnvar_Set_f, &omnvar_set_f_VAR);
// Cmd_AddCommandInternal("dumpomnvars", Cmd_Omnvars_Dump_f, &omnvar_dump_f_VAR);
}
dvar_t* Dvar_RegisterBool_Detour(const char* dvarName, bool value, unsigned int flags, const char* description)
{
if (strcmp(dvarName, "LSTQOKLTRN") == 0) {
printf("dvar registered!\n");
value = true;
}
if (strcmp(dvarName, "MPSSOTQQPM") == 0) {
printf("dvar registered!\n");
value = true;
}
dvar_t* ret = dvar_registerbool.stub<dvar_t*>(dvarName, value, flags, description);
return ret;
}
dvar_t* Dvar_RegisterString_Detour(const char* dvarName, const char* value, unsigned int flags, const char* description)
{
return dvar_registerstring.stub<dvar_t*>(dvarName, value, flags, description);
}
dvar_t* Dvar_FindVarByName_Detour(const char* dvarName)
{
dvar_t* ret = dvar_findvarbyname.stub<dvar_t*>(dvarName);
return ret;
}

13
hook_lib/dvar.h Normal file
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@ -0,0 +1,13 @@
#pragma once
#include "Main.hpp"
void addCustomDvars();
inline utils::hook::detour dvar_registerbool;
dvar_t* Dvar_RegisterBool_Detour(const char* dvarName, bool value, unsigned int flags, const char* description);
inline utils::hook::detour dvar_registerstring;
dvar_t* Dvar_RegisterString_Detour(const char* dvarName, const char* value, unsigned int flags, const char* description);
inline utils::hook::detour dvar_findvarbyname;
dvar_t* Dvar_FindVarByName_Detour(const char* dvarName);

19
hook_lib/fastfile.cpp Normal file
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@ -0,0 +1,19 @@
#include "fastfile.h"
#include "game_inc.h"
int DB_LoadXFile_Detour(const char* zoneName, uintptr_t zoneMem, uintptr_t assetList, int zoneFlags, bool wasPaused, int failureMode, uintptr_t outSignature)
{
return db_loadxfile.stub<int>(zoneName, zoneMem, assetList, zoneFlags, wasPaused, failureMode, outSignature);
}
int DB_PollFastfileState_Detour(const char* zoneName)
{
if (strcmp(zoneName, "mp_donetsk_cg_ls_tr") == 0)
{
return 2;
}
//printf("%s\n", zoneName);
return db_pollfastfilestate.stub<int>(zoneName);
}

8
hook_lib/fastfile.h Normal file
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@ -0,0 +1,8 @@
#pragma once
#include "Main.hpp"
inline utils::hook::detour db_loadxfile;
int DB_LoadXFile_Detour(const char* zoneName, uintptr_t zoneMem, uintptr_t assetList, int zoneFlags, bool wasPaused, int failureMode, uintptr_t outSignature);
inline utils::hook::detour db_pollfastfilestate;
int DB_PollFastfileState_Detour(const char* zoneName);

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@ -11,6 +11,67 @@ NTSTATUS NtContinue(PCONTEXT threadContext, BOOLEAN raiseAlert) {
return ntdll.invoke<NTSTATUS>("NtContinue", threadContext, raiseAlert);
}
bool isSubStr(std::string str, std::string subStr)
{
size_t pos = str.find(subStr);
if (pos != std::string::npos)
{
return true;
}
return false;
}
float strToFloat(const std::string& str)
{
float num = 0.0f;
float fraction = 0.1f;
bool isNegative = false;
size_t i = 0;
if (str[i] == '-')
{
isNegative = true;
i++;
}
for (; i < str.length(); i++)
{
if (str[i] >= '0' && str[i] <= '9')
{
num = num * 10.0f + static_cast<float>(str[i] - '0');
}
else if (str[i] == '.')
{
i++;
break;
}
else
{
break;
}
}
for (; i < str.length(); i++)
{
if (str[i] >= '0' && str[i] <= '9')
{
num += (str[i] - '0') * fraction;
fraction *= 0.1f;
}
else
{
break;
}
}
if (isNegative)
{
num = -num;
}
return num;
}
#pragma region //game functions
const char* (*va)(const char* fmt, ...);
@ -376,6 +437,56 @@ void Com_SetErrorMessage(const char* errorMessage) {
return func(errorMessage);
}
void GamerProfile_SetDataByName(unsigned int controllerIndex, const char* settingName, float settingValue)
{
auto func = reinterpret_cast<void(*)(int, const char*, float)>(0x1415D8BD0_g);
return func(controllerIndex, settingName, settingValue);
}
short* SV_ClientMP_AddTestClient()
{
uintptr_t SV_ClientMP_AddTestClient_func_address = 0x14136e570_g;
short* (__cdecl * SV_ClientMP_AddTestClient_func)(void) = (short* (__cdecl*)(void))SV_ClientMP_AddTestClient_func_address;
return SV_ClientMP_AddTestClient_func();
}
void GScr_AddEntity(short* entity)
{
auto GScr_AddEntity_func = reinterpret_cast<void(*)(short* ent)>(0x1412578a0_g);
GScr_AddEntity_func(entity);
}
void SV_ClientMP_SpawnBotOrTestClient(short* entity)
{
auto SV_ClientMP_SpawnBotOrTestClient_func = reinterpret_cast<void(*)(short* ent)>(0x141373640_g);
SV_ClientMP_SpawnBotOrTestClient_func(entity);
}
uintptr_t G_GetEntityPlayerState(gentity_s* ent)
{
uintptr_t cl = ent->client;
// return &cl->ps;
return cl; // client + 0x0 = playerstate
}
int G_Main_GetTime()
{
return *(int*)0x14BC21730;
}
const char* _va(const char* format, ...)
{
char _buf[2048];
va_list ap;
va_start(ap, format);
vsnprintf(_buf, 2048, format, ap);
_buf[2047] = 0;
return _buf;
}
#pragma endregion
dvar_t* player_name;

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@ -135,6 +135,9 @@ extern CmdArgs* cmd_args;
void* RtlAddVectoredExceptionHandler(LONG First, PVECTORED_EXCEPTION_HANDLER Handler);
NTSTATUS NtContinue(PCONTEXT threadContext, BOOLEAN raiseAlert);
bool isSubStr(std::string str, std::string subStr);
float strToFloat(const std::string& str);
#pragma region //game functions
extern const char* (*va)(const char* fmt, ...);
@ -229,6 +232,20 @@ union XAssetHeader DB_FindXAssetHeader(enum XAssetType type, const char* givenNa
void Com_SetErrorMessage(const char* errorMessage);
void GamerProfile_SetDataByName(unsigned int controllerIndex, const char* settingName, float settingValue);
short* SV_ClientMP_AddTestClient();
void GScr_AddEntity(short* entity);
void SV_ClientMP_SpawnBotOrTestClient(short* entity);
uintptr_t G_GetEntityPlayerState(gentity_s* ent);
int G_Main_GetTime();
const char* _va(const char* format, ...);
#pragma endregion
extern Addresses g_Addrs;

378
hook_lib/g_cmds.cpp Normal file
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@ -0,0 +1,378 @@
#include "g_cmds.h"
#include "game_inc.h"
void G_CmdsMP_ClientCommand_Detour(int clientNum)
{
g_entities = *reinterpret_cast<gentity_s**>(0x14BC20F00_g);
uintptr_t client = g_entities[clientNum].get<uintptr_t>(0x150);
char command[1024];
SV_Cmd_ArgvBuffer(0, command, 1024);
if (client) {
if (strcmp(command, "noclip") == 0) {
if (CheatsOk(clientNum)) {
Cmd_Noclip_f(clientNum);
}
return;
}
if (strcmp(command, "give") == 0) {
if (CheatsOk(clientNum)) {
SV_Cmd_ArgvBuffer(1, command, 1024);
Weapon weap;
if (BG_Weapons_GetFullWeaponForName(command, &weap, BG_FindBaseWeaponForName)) {
if (SV_Cmd_Argc() == 3) {
SV_Cmd_ArgvBuffer(2, command, 1024);
weap.weaponCamo = atoi(command);
}
if (G_Weapon_GivePlayerWeapon(client, 0, &weap, 0, 0, 0)) {
G_Items_AddAmmo(client, &weap, 0, 9999, 1);
G_Weapon_SelectWeapon(clientNum, &weap);
}
}
}
}
if (strcmp(command, "give_akimbo") == 0)
{
if (CheatsOk(clientNum))
{
SV_Cmd_ArgvBuffer(1, command, 1024);
Weapon weap;
if (BG_Weapons_GetFullWeaponForName(command, &weap, BG_FindBaseWeaponForName))
{
if (SV_Cmd_Argc() == 3)
{
SV_Cmd_ArgvBuffer(2, command, 1024);
weap.weaponCamo = atoi(command);
}
if (G_Weapon_GivePlayerWeapon(client, 0, &weap, 1, 0, 0))
{
G_Items_AddAmmo(client, &weap, 0, 9999, 1);
G_Weapon_SelectWeapon(clientNum, &weap);
}
}
}
}
if (strcmp(command, "ks_give") == 0) {
if (CheatsOk(clientNum)) {
SV_Cmd_ArgvBuffer(1, command, 1024);
scrContext_t* ctx = ScriptContext_Server();
Scr_AddString(ctx, command);
Scr_FreeThread(ctx, GScr_ExecEntThread(&g_entities[clientNum], 0x1B65FC, 1));
}
}
if (strcmp(command, "bold_msg") == 0) {
char msgbuf[500];
SV_Cmd_ArgvBuffer(1, command, 1024);
if (strlen(command) < 500) {
for (int i = 0; i < 30; i++) {
SvClient* ms_clients = *reinterpret_cast<SvClient**>(0x14E17F690_g + (8 * i));
if (ms_clients) {
snprintf(msgbuf, 500, "g \"%s\"", command);
ms_clients->SendServerCommand(1, msgbuf);
}
}
}
}
if (strcmp(command, "remove_barriers") == 0) {
if (CheatsOk(clientNum)) {
auto SL_ConvertToString = reinterpret_cast<const char* (*)(int)>(0x14131AA20_g);
for (int i = 0; i < 1024; i++) {
int classname = g_entities[i].get<int>(0x17C);
if (classname) {
if (strcmp(SL_ConvertToString(classname), "trigger_hurt") == 0 ||
strcmp(SL_ConvertToString(classname), "trigger_multiple") == 0 ||
strcmp(SL_ConvertToString(classname), "trigger_damage") == 0) {
auto G_SetOrigin = reinterpret_cast<bool(*)(gentity_s * ent, const vec3_t * origin, bool warpPhysics, bool updateBroadphase)>(0x140FD4CC0_g);
vec3_t gone = { 0, 0, -9999999 };
G_SetOrigin(&g_entities[i], &gone, true, true);
}
}
}
for (int i = 0; i < 30; i++) {
SvClient* ms_clients = *reinterpret_cast<SvClient**>(0x14E17F690_g + (8 * i));
if (ms_clients) {
ms_clients->SendServerCommand(1, "g \"Death barriers removed!\"");
}
}
}
}
/*if (strcmp(command, "scmd") == 0)
{
if (CheatsOk(clientNum) && clientNum == 0)
{
char msgbuf[500];
std::string cmdline = "";
if (SV_Cmd_Argc() > 1)
{
for (int i = 0; i < SV_Cmd_Argc() - 1; i++)
{
SV_Cmd_ArgvBuffer(1 + i, msgbuf, 500);
if (i == 0)
{
cmdline = msgbuf;
}
else
{
cmdline = cmdline + " " + std::string(msgbuf);
}
std::cout << 1 + i << ": '" << msgbuf << "'" << std::endl;
memset(msgbuf, 0, 500);
}
const char* cCmdLine = cmdline.c_str();
memcpy(msgbuf, cCmdLine, cmdline.length() + 1);
std::cout << "msgbug: '" << msgbuf << "'" << std::endl;
SvClient* ms_clients = *reinterpret_cast<SvClient**>(0x14E17F690_g + (8 * clientNum));
if (ms_clients)
{
ms_clients->SendServerCommand(1, msgbuf);
}
}
}
}*/
if (strcmp(command, "viewpos") == 0) {
if (CheatsOk(clientNum)) {
char msgbuf[500];
SvClient* ms_clients = *reinterpret_cast<SvClient**>(0x14E17F690_g + (8 * clientNum));
if (ms_clients) {
snprintf(msgbuf, 500, "f \"viewpos: (%.2f, %.2f, %.2f)\"", g_entities[clientNum].r_currentOrigin[0], g_entities[clientNum].r_currentOrigin[1], g_entities[clientNum].r_currentOrigin[2]);
ms_clients->SendServerCommand(1, msgbuf);
}
}
}
if (strcmp(command, "setpos") == 0)
{
if (CheatsOk(clientNum) && clientNum == 0)
{
if (SV_Cmd_Argc() == 4)
{
char xBuf[100];
char yBuf[100];
char zBuf[100];
SV_Cmd_ArgvBuffer(1, xBuf, 100);
SV_Cmd_ArgvBuffer(2, yBuf, 100);
SV_Cmd_ArgvBuffer(3, zBuf, 100);
float x = strToFloat(xBuf);
float y = strToFloat(yBuf);
float z = strToFloat(zBuf);
struct gclient_s
{
char __padding[0x30];
float coords[3];
};
g_entities = *reinterpret_cast<gentity_s**>(0x14BC20F00_g);
gclient_s* host = (gclient_s*)g_entities[0].client;
host->coords[0] = x;
host->coords[1] = y;
host->coords[2] = z;
}
}
}
}
g_cmdsmp_clientcommand.stub<void>(clientNum);
}
void set_byte_f()
{
char command[500];
if (Cmd_Argc() == 3)
{
Cmd_ArgvBuffer(1, command, 500);
uintptr_t address = atoll(command) + base;
Cmd_ArgvBuffer(2, command, 500);
utils::hook::set<unsigned char>(address, atoi(command));
}
}
void set_short_f()
{
char command[500];
if (Cmd_Argc() == 3)
{
Cmd_ArgvBuffer(1, command, 500);
uintptr_t address = atoll(command) + base;
Cmd_ArgvBuffer(2, command, 500);
utils::hook::set<unsigned short>(address, atol(command));
}
}
void set_int_f()
{
char command[500];
if (Cmd_Argc() == 3)
{
Cmd_ArgvBuffer(1, command, 500);
uintptr_t address = atoll(command) + base;
Cmd_ArgvBuffer(2, command, 500);
utils::hook::set<unsigned int>(address, _atoi64(command));
}
}
void set_float_f()
{
char command[500];
if (Cmd_Argc() == 3)
{
Cmd_ArgvBuffer(1, command, 500);
uintptr_t address = atoll(command) + base;
Cmd_ArgvBuffer(2, command, 500);
utils::hook::set<float>(address, strToFloat(command));
}
}
void set_pointer_f()
{
char command[500];
if (Cmd_Argc() == 3)
{
Cmd_ArgvBuffer(1, command, 500);
uintptr_t address = atoll(command) + base;
Cmd_ArgvBuffer(2, command, 500);
utils::hook::set<unsigned __int64>(address, _atoi64(command));
}
}
void Cmd_Quit_f()
{
ExitProcess(0x1);
}
void Cmd_OpenMenu_f()
{
char command[500];
if (Cmd_Argc() == 2)
{
auto LUI_OpenMenu = reinterpret_cast<void(*)(int localClientNum, const char* menuName, int isPopup, int isModal, int isExclusive)>(0x141B9BDB0_g);
Cmd_ArgvBuffer(1, command, 500);
LUI_OpenMenu(0, command, true, false, false);
}
}
void Cmd_AddBot_f()
{
auto ent = SV_ClientMP_AddTestClient();
GScr_AddEntity(ent);
SV_ClientMP_SpawnBotOrTestClient(ent);
}
void SV_CmdsMP_MapRestart_f()
{
auto SV_CmdsMP_RequestMapRestart = reinterpret_cast<void(*)(bool loadScripts, bool migrate)>(0x14136C310_g);
SV_CmdsMP_RequestMapRestart(1, 0);
}
void SV_CmdsMP_FastRestart_f()
{
auto SV_CmdsMP_RequestMapRestart = reinterpret_cast<void(*)(bool loadScripts, bool migrate)>(0x14136C310_g);
SV_CmdsMP_RequestMapRestart(0, 0);
}
void Cmd_DDLDump_f()
{
int cur = 0;
DDLFile* g_assets = *(DDLFile**)(0x14B8F5C48_g);
if (g_assets[cur].name) {
while (g_assets[cur].name != 0 && g_assets[cur].ddlDef != 0) {
printf("%s\n", g_assets[cur].name);
for (int istruct = 0; istruct < g_assets[cur].ddlDef->structCount; istruct++) {
printf("struct %s { //count: %i\n", g_assets[cur].ddlDef->structList[istruct].name, g_assets[cur].ddlDef->structList[istruct].memberCount);
for (int imember = 0; imember < g_assets[cur].ddlDef->structList[istruct].memberCount; imember++) {
if (g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize == 1) {
switch (g_assets[cur].ddlDef->structList[istruct].members[imember].type) {
case DDL_STRING_TYPE: printf("\tconst char* %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
case DDL_FIXEDPOINT_TYPE:
case DDL_FLOAT_TYPE: printf("\tfloat %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
case DDL_BYTE_TYPE: printf("\tbyte %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
case DDL_SHORT_TYPE: printf("\tshort %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
case DDL_INT_TYPE: printf("\tint %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
case DDL_UINT_TYPE: printf("\tuint %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
case DDL_PAD_TYPE: printf("\tchar %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
case DDL_HASH_TYPE: printf("\thash %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
case DDL_UINT64_TYPE: printf("\tuint64_t %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
case DDL_ENUM_TYPE: printf("\t%s %s;\n", g_assets[cur].ddlDef->enumList[g_assets[cur].ddlDef->structList[istruct].members[imember].externalIndex].name, g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
case DDL_STRUCT_TYPE: printf("\t%s %s;\n", g_assets[cur].ddlDef->structList[g_assets[cur].ddlDef->structList[istruct].members[imember].externalIndex].name, g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
default:printf("\t%s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
}
}
else {
switch (g_assets[cur].ddlDef->structList[istruct].members[imember].type) {
case DDL_FIXEDPOINT_TYPE:
case DDL_FLOAT_TYPE: printf("\tfloat %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
case DDL_STRING_TYPE: printf("\tconst char* %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
case DDL_BYTE_TYPE: printf("\tbyte %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
case DDL_SHORT_TYPE: printf("\tshort %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
case DDL_INT_TYPE: printf("\tint %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
case DDL_UINT_TYPE: printf("\tuint %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
case DDL_PAD_TYPE: printf("\tchar %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
case DDL_HASH_TYPE: printf("\thash %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
case DDL_ENUM_TYPE: printf("\t%s %s[%i];\n", g_assets[cur].ddlDef->enumList[g_assets[cur].ddlDef->structList[istruct].members[imember].externalIndex].name, g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
case DDL_UINT64_TYPE: printf("\tuint64_t %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
case DDL_STRUCT_TYPE: printf("\t%s %s[%i];\n", g_assets[cur].ddlDef->structList[g_assets[cur].ddlDef->structList[istruct].members[imember].externalIndex].name, g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
default:printf("\t%s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
}
}
}
printf("}\n");
}
for (int ienum = 0; ienum < g_assets[cur].ddlDef->enumCount; ienum++) {
printf("enum %s { //count: %i\n", g_assets[cur].ddlDef->enumList[ienum].name, g_assets[cur].ddlDef->enumList[ienum].memberCount);
for (int imember = 0; imember < g_assets[cur].ddlDef->enumList[ienum].memberCount; imember++) {
printf("\t%s,\n", g_assets[cur].ddlDef->enumList[ienum].members[imember]);
}
printf("}\n\n\n\n");
}
cur++;
}
}
}
void Cmd_WeaponDefDump_f()
{
//Globals
uintptr_t* bg_weaponCompleteDefs = reinterpret_cast<uintptr_t*>(0x14C6EC870_g);
printf("DUMPING WEAPON DEFINITIONS!!! --- \n");
for (int i = 0; i < 550; i++) {
WeaponCompleteDef* weap = reinterpret_cast<WeaponCompleteDef*>(bg_weaponCompleteDefs[i]);
if (!weap) continue;
printf("szInternalName: %s\n", weap->szInternalName);
printf("szDisplayName: %s\n", weap->szDisplayName);
}
printf("FINISHED WEAPON DEFINITION DUMP YAY!!! --- \n");
}
void Cmd_ViewVehicleEnts_f()
{
auto SL_ConvertToString = reinterpret_cast<const char* (*)(int)>(0x14131AA20_g);
for (int i = 0; i < 1024; i++) {
int classname = g_entities[i].get<int>(0x17C);
if (classname) {
const char* s_classname = SL_ConvertToString(classname);
if (g_entities[i].get<uintptr_t>(0x160)) {
printf("vehicle %s\n", s_classname);
}
}
}
}
void Cmd_LoadoutSave_f()
{
SaveInventory();
}

33
hook_lib/g_cmds.h Normal file
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@ -0,0 +1,33 @@
#pragma once
#include "Main.hpp"
inline utils::hook::detour g_cmdsmp_clientcommand;
void G_CmdsMP_ClientCommand_Detour(int clientNum);
void set_byte_f();
void set_short_f();
void set_int_f();
void set_float_f();
void set_pointer_f();
void Cmd_Quit_f();
void Cmd_OpenMenu_f();
void Cmd_AddBot_f();
void SV_CmdsMP_MapRestart_f();
void SV_CmdsMP_FastRestart_f();
void Cmd_DDLDump_f();
void Cmd_WeaponDefDump_f();
void Cmd_ViewVehicleEnts_f();
void Cmd_LoadoutSave_f();

23
hook_lib/game_inc.h Normal file
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@ -0,0 +1,23 @@
#pragma once
#include "screen.h"
#include "devgui.h"
#include "lui_cod.h"
#include "zones.h"
#include "transients.h"
#include "net_chan.h"
#include "g_cmds.h"
#include "cmd.h"
#include "inventory.h"
#include "weapons.h"
#include "dvar.h"
#include "stringed.h"
#include "fastfile.h"
#include "party.h"
#include "ddl.h"
#include "gamemode.h"
#include "sv_main.h"
#include "script.h"
#include "input.h"
#include "omnvars.h"
#include "patch.h"

16
hook_lib/gamemode.cpp Normal file
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@ -0,0 +1,16 @@
#include "gamemode.h"
bool Com_GameMode_SupportsFeature_Detour(unsigned int featureID)
{
if (featureID == 70) // TIMESCALE_TWEAKING
{
return true;
}
if (featureID == 33) // GRAVITY_CHANGE_ALLOWED
{
return true;
}
return com_gamemode_supportsfeature.stub<bool>(featureID);
}

5
hook_lib/gamemode.h Normal file
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@ -0,0 +1,5 @@
#pragma once
#include "Main.hpp"
inline utils::hook::detour com_gamemode_supportsfeature;
bool Com_GameMode_SupportsFeature_Detour(unsigned int featureID);

View File

@ -149,6 +149,7 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="cmd.cpp" />
<ClCompile Include="common\exception\minidump.cpp" />
<ClCompile Include="common\utils\binary_resource.cpp" />
<ClCompile Include="common\utils\hardware_breakpoint.cpp" />
@ -161,14 +162,35 @@
<ClCompile Include="common\utils\smbios.cpp" />
<ClCompile Include="common\utils\string.cpp" />
<ClCompile Include="common\utils\thread.cpp" />
<ClCompile Include="ddl.cpp" />
<ClCompile Include="devgui.cpp" />
<ClCompile Include="dvar.cpp" />
<ClCompile Include="fastfile.cpp" />
<ClCompile Include="functions.cpp" />
<ClCompile Include="assets.cpp" />
<ClCompile Include="gamemode.cpp" />
<ClCompile Include="g_cmds.cpp" />
<ClCompile Include="input.cpp" />
<ClCompile Include="inventory.cpp" />
<ClCompile Include="lui_cod.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="net_chan.cpp" />
<ClCompile Include="omnvars.cpp" />
<ClCompile Include="party.cpp" />
<ClCompile Include="patch.cpp" />
<ClCompile Include="screen.cpp" />
<ClCompile Include="script.cpp" />
<ClCompile Include="splashscreen.cpp" />
<ClCompile Include="stringed.cpp" />
<ClCompile Include="structs.cpp" />
<ClCompile Include="sv_main.cpp" />
<ClCompile Include="transients.cpp" />
<ClCompile Include="weapons.cpp" />
<ClCompile Include="zones.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="assets.h" />
<ClInclude Include="cmd.h" />
<ClInclude Include="common\exception\minidump.hpp" />
<ClInclude Include="common\utils\binary_resource.hpp" />
<ClInclude Include="common\utils\concurrency.hpp" />
@ -183,12 +205,33 @@
<ClInclude Include="common\utils\smbios.hpp" />
<ClInclude Include="common\utils\string.hpp" />
<ClInclude Include="common\utils\thread.hpp" />
<ClInclude Include="ddl.h" />
<ClInclude Include="devgui.h" />
<ClInclude Include="dvar.h" />
<ClInclude Include="fastfile.h" />
<ClInclude Include="functions.hpp" />
<ClInclude Include="gamemode.h" />
<ClInclude Include="game_inc.h" />
<ClInclude Include="g_cmds.h" />
<ClInclude Include="ini.h" />
<ClInclude Include="input.h" />
<ClInclude Include="inventory.h" />
<ClInclude Include="json.hpp" />
<ClInclude Include="lui_cod.h" />
<ClInclude Include="Main.hpp" />
<ClInclude Include="MinHook.hpp" />
<ClInclude Include="net_chan.h" />
<ClInclude Include="omnvars.h" />
<ClInclude Include="party.h" />
<ClInclude Include="patch.h" />
<ClInclude Include="screen.h" />
<ClInclude Include="script.h" />
<ClInclude Include="stringed.h" />
<ClInclude Include="structs.h" />
<ClInclude Include="sv_main.h" />
<ClInclude Include="transients.h" />
<ClInclude Include="weapons.h" />
<ClInclude Include="zones.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

View File

@ -73,6 +73,69 @@
<ClCompile Include="splashscreen.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="cmd.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="ddl.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="devgui.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="dvar.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="fastfile.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="g_cmds.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="gamemode.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="input.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="inventory.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="lui_cod.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="net_chan.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="omnvars.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="party.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="patch.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="screen.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="script.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="stringed.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="sv_main.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="transients.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="weapons.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="zones.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="common\utils\binary_resource.hpp">
@ -138,5 +201,71 @@
<ClInclude Include="json.hpp">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="cmd.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="ddl.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="devgui.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="dvar.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="fastfile.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="g_cmds.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="game_inc.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="gamemode.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="input.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="inventory.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="lui_cod.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="net_chan.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="omnvars.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="party.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="patch.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="screen.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="script.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="stringed.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="sv_main.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="transients.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="weapons.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="zones.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
</ItemGroup>
</Project>

49
hook_lib/input.cpp Normal file
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@ -0,0 +1,49 @@
#include "input.h"
void CL_Keys_Event_Detour(int localClientNum, int key, bool down, unsigned int time, int virtualKey, int controllerIndex)
{
auto Con_ToggleConsole = reinterpret_cast<void(*)()>(0x1415B18C0_g);
auto Con_ToggleConsoleOutput = reinterpret_cast<void(*)()>(0x1415B1930_g);
auto DevGui_Toggle = reinterpret_cast<void(*)()>(0x1417E9DA0_g);
auto Con_IsActive = reinterpret_cast<bool(*)(int localClientNum)>(0x1415b0EF0_g);
if (down)
{
switch (key)
{
case K_GRAVE:
if (GetAsyncKeyState(VK_SHIFT) & 0x8000)
{
if (Con_IsActive(localClientNum) == false)
{
Con_ToggleConsole();
}
Con_ToggleConsoleOutput();
}
else
{
Con_ToggleConsole();
}
return;
break;
case K_F1:
DevGui_Toggle();
return;
break;
}
}
cl_keys_event.stub<void>(localClientNum, key, down, time, virtualKey, controllerIndex);
}
void CL_InputMP_ExecBinding_Detour(int localClientNum, int kb, int key, int forceNotify)
{
switch (key) {
case K_N:
CL_Main_AddReliableCommand("noclip");
break;
}
cl_inputmp_execbinding.stub<void>(localClientNum, kb, key, forceNotify);
}

8
hook_lib/input.h Normal file
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@ -0,0 +1,8 @@
#pragma once
#include "Main.hpp"
inline utils::hook::detour cl_keys_event;
void CL_Keys_Event_Detour(int localClientNum, int key, bool down, unsigned int time, int virtualKey, int controllerIndex);
inline utils::hook::detour cl_inputmp_execbinding;
void CL_InputMP_ExecBinding_Detour(int localClientNum, int kb, int key, int forceNotify);

323
hook_lib/inventory.cpp Normal file
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@ -0,0 +1,323 @@
#include "inventory.h"
#include "game_inc.h"
void SaveInventory()
{
auto DDL_MoveToPath = reinterpret_cast<bool(*)(const DDLState * fromState, DDLState * toState, int depth, const char** path)>(0x142052430_g);
//auto Com_DDL_ConvertNavStringToHash = reinterpret_cast<int(*)(const char*)>(0x14129EE80_g);
//auto LiveStorage_InitializeDDLStateForStatsGroup = reinterpret_cast<void(*)(const DDLDef * def, DDLState * state, int statsGroup)>(0x1410CAD70_g);
auto Com_PlayerData_GetStatsBlob = reinterpret_cast<int(*)(int)>(0x1410CA7A0_g);
auto DDL_GetType = reinterpret_cast<DDLType(*)(const DDLState*)>(0x142051DD0_g);
auto DDL_GetString = reinterpret_cast<const char* (*)(const DDLState * state, const DDLContext * ddlContext)>(0x142051CD0_g);
auto DDL_GetEnum = reinterpret_cast<const char* (*)(const DDLState * state, const DDLContext * ddlContext)>(0x1420519E0_g);
auto DDL_GetInt = reinterpret_cast<int(*)(const DDLState * state, const DDLContext * ddlContext)>(0x142051BF0_g);
auto DDL_GetRootState = reinterpret_cast<DDLState * (*)(DDLState * result, const DDLDef * ddlDef)>(0x142051C70_g);
auto CL_PlayerData_GetDDLBuffer = reinterpret_cast<bool(*)(DDLContext * context, int controllerIndex, int statsSource, __int32 statsGroup)>(0x1415C7940_g);
auto Com_DDL_LoadAsset = reinterpret_cast<const DDLDef * (*)(const char* fileName)>(0x14129F3B0_g);
auto Com_ParseNavStrings = reinterpret_cast<bool(*)(const char* pStr, const char** navStrings, int navStringMax, int* navStringCount)>(0x1412A02E0_g);
auto Com_DDL_CreateContext = reinterpret_cast<bool(*)(void* buffer, int len, const DDLDef * def, DDLContext* const ddlContext, uintptr_t a5, void* userData)>(0x14129EEC0_g);
DDLContext context;
DDLDef* ddlDef;
DDLState state;
char buffer[200];
char* navStrings[32]{};
int navStringCount;
char path[MAX_PATH + 1];
strcpy(path, Dvar_GetStringSafe("LOOQOTRNTN"));
strcat(path, "\\players\\inventory.json");
nlohmann::json inventoryJson;
if (CL_PlayerData_GetDDLBuffer(&context, 0, STATS_OFFLINE, STATSGROUP_PRIVATELOADOUTS)) {
ddlDef = (DDLDef*)context.def;
// start of operator customization related
for (int i = 0; i < ddlDef->enumCount; ++i)
{
if (!strcmp(ddlDef->enumList[i].name, "Operator")) {
for (int j = 0; j < ddlDef->enumList[i].memberCount; ++j)
{
// get operator skins
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.operatorCustomization.%s.skin", ddlDef->enumList[i].members[j]);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
int OP_opSkin = DDL_GetInt(&state, &context);
inventoryJson["Operator"]["OperatorSkin"][ddlDef->enumList[i].members[j]] = OP_opSkin;
}
// execution ids
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.operatorCustomization.%s.execution", ddlDef->enumList[i].members[j]);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Operator"]["OperatorExecution"][ddlDef->enumList[i].members[j]] = DDL_GetInt(&state, &context);
}
}
}
}
// selected operator
for (int i = 0; i < 2; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.operators.%d", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Operator"]["SelectedOperator"][i] = DDL_GetEnum(&state, &context);
}
}
// operator Index
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.selectedOperatorIndex");
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Operator"]["OperatorIndex"] = DDL_GetInt(&state, &context);
}
// operator watch
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.operatorWatch");
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Operator"]["OperatorWatch"] = DDL_GetInt(&state, &context);
}
// end of operator customization related
// start of weapon customization
for (int i = 0; i < 10; ++i) {
// get weapon
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.name", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
// test by getting loadout names
inventoryJson["Loadouts"][i] = { {"name", DDL_GetString(&state, &context)} };
}
for (int j = 0; j < 2; ++j) {
// get camos
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.camo", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Loadouts"][i]["weaponSetup"][j] = { {"camo", DDL_GetEnum(&state, &context)} };
}
// get weapons
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.weapon", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Loadouts"][i]["weaponSetup"][j].push_back({ "weapon", DDL_GetEnum(&state, &context) });
}
// get variant ids
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.variantID", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Loadouts"][i]["weaponSetup"][j].push_back({ "variantId", DDL_GetInt(&state, &context) });
}
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.lootItemID", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Loadouts"][i]["weaponSetup"][j].push_back({ "lootItemID", DDL_GetInt(&state, &context) });
}
for (int k = 0; k < 5; ++k) {
// get attachments & variants
std::string attachmentName;
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.attachmentSetup.%d.attachment", i, j, k);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
attachmentName = DDL_GetEnum(&state, &context);
}
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.attachmentSetup.%d.variantID", i, j, k);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Loadouts"][i]["weaponSetup"][j]["attachments"][k] = { attachmentName.c_str(), DDL_GetInt(&state, &context) };
}
}
}
}
// printf("Saved Inventory!\n");
}
else {
Com_SetErrorMessage("[DLL ERROR] Couldn't get DDLBuffer, called before initialized?");
}
std::ofstream JsonOut(path);
JsonOut << inventoryJson;
}
void LoadInventory()
{
auto Cmd_LocalControllerIndex = reinterpret_cast<int(*)()>(0x141298040_g);
auto LiveStorage_GetActiveStatsSource = reinterpret_cast<int(*)(int)>(0x1412A1EB0_g);
auto LiveStorage_CreateDDLContext = reinterpret_cast<bool(*)(const int controllerIndex, int statsGroup, int statsSource, DDLContext * context, uintptr_t a5, void* userData)>(0x1412A13C0_g);
auto DDL_MoveToPath = reinterpret_cast<bool(*)(const DDLState * fromState, DDLState * toState, int depth, const char** path)>(0x142052430_g);
//auto Com_DDL_ConvertNavStringToHash = reinterpret_cast<int(*)(const char*)>(0x14129EE80_g);
//auto LiveStorage_InitializeDDLStateForStatsGroup = reinterpret_cast<void(*)(const DDLDef * def, DDLState * state, int statsGroup)>(0x1410CAD70_g);
auto Com_PlayerData_GetStatsBlob = reinterpret_cast<int(*)(int)>(0x1410CA7A0_g);
auto DDL_GetType = reinterpret_cast<DDLType(*)(const DDLState*)>(0x142051DD0_g);
auto DDL_GetString = reinterpret_cast<const char* (*)(const DDLState * state, const DDLContext * ddlContext)>(0x142051CD0_g);
auto DDL_GetEnum = reinterpret_cast<const char* (*)(const DDLState * state, const DDLContext * ddlContext)>(0x1420519E0_g);
auto DDL_GetInt = reinterpret_cast<int(*)(const DDLState * state, const DDLContext * ddlContext)>(0x142051BF0_g);
auto DDL_GetRootState = reinterpret_cast<DDLState * (*)(DDLState * result, const DDLDef * ddlDef)>(0x142051C70_g);
auto CL_PlayerData_GetDDLBuffer = reinterpret_cast<bool(*)(DDLContext * context, int controllerIndex, int statsSource, __int32 statsGroup)>(0x1415C7940_g);
auto Com_DDL_LoadAsset = reinterpret_cast<const DDLDef * (*)(const char* fileName)>(0x14129F3B0_g);
auto Com_ParseNavStrings = reinterpret_cast<bool(*)(const char* pStr, const char** navStrings, int navStringMax, int* navStringCount)>(0x1412A02E0_g);
auto Com_DDL_CreateContext = reinterpret_cast<bool(*)(void* buffer, int len, const DDLDef * def, DDLContext* const ddlContext, uintptr_t a5, void* userData)>(0x14129EEC0_g);
auto StringTable_GetColumnValueForRow = reinterpret_cast<const char* (*)(StringTable*, int, int)>(0x1413E2B40_g);
auto DDL_SetInt = reinterpret_cast<void (*)(DDLState * param_1, DDLContext * param_2, int param_3)>(0x142052820_g);
auto DDL_SetEnum = reinterpret_cast<bool(*)(DDLState * param_1, DDLContext * param_2, const char* param_3)>(0x142052710_g);
auto DDL_SetString = reinterpret_cast<bool(*)(DDLState * param_1, DDLContext * param_2, const char* param_3)>(0x1420528D0_g);
DDLContext context;
DDLDef* ddlDef;
DDLState state;
char buffer[200];
char* navStrings[32]{};
int navStringCount;
char path[MAX_PATH + 1];
strcpy(path, Dvar_GetStringSafe("LOOQOTRNTN"));
strcat(path, "\\players\\inventory.json");
if (file_exists(path)) {
std::ifstream jsonPath(path);
nlohmann::json inventoryJson = nlohmann::json::parse(jsonPath);
if (CL_PlayerData_GetDDLBuffer(&context, 0, STATS_OFFLINE, STATSGROUP_PRIVATELOADOUTS)) {
ddlDef = (DDLDef*)context.def;
for (int i = 0; i < ddlDef->enumCount; ++i)
{
if (!strcmp(ddlDef->enumList[i].name, "Operator")) {
for (int j = 0; j < ddlDef->enumList[i].memberCount; ++j)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.operatorCustomization.%s.skin", ddlDef->enumList[i].members[j]);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["Operator"]["OperatorSkin"][ddlDef->enumList[i].members[j]]);
}
// execution ids
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.operatorCustomization.%s.execution", ddlDef->enumList[i].members[j]);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["Operator"]["OperatorExecution"][ddlDef->enumList[i].members[j]]);
}
}
}
}
for (int i = 0; i < 2; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.operators.%d", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["Operator"]["SelectedOperator"][i].get<std::string>().c_str());
}
}
// operator Index
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.selectedOperatorIndex");
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["Operator"]["OperatorIndex"]);
}
// operator watch
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.operatorWatch");
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["Operator"]["OperatorWatch"]);
}
// start of weapon customization
for (int i = 0; i < 10; ++i) {
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.name", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetString(&state, &context, inventoryJson["Loadouts"][i]["name"].get<std::string>().c_str());
}
for (int j = 0; j < 2; ++j) {
// set camo
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.camo", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["camo"].get<std::string>().c_str());
}
// set weapon
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.weapon", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["weapon"].get<std::string>().c_str());
}
// set variantid
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.variantID", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["variantId"]);
}
// set lootItemId
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.lootItemID", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["lootItemID"]);
}
for (int k = 0; k < 5; ++k) {
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.attachmentSetup.%d.attachment", i, j, k);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["attachments"][k][0].get<std::string>().c_str());
}
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.attachmentSetup.%d.variantID", i, j, k);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["attachments"][k][1]);
}
}
}
}
}
else {
Com_SetErrorMessage("[DLL ERROR] Couldn't get DDLBuffer, called before initialized?");
}
printf("Loaded Inventory!\n");
}
else {
// Com_SetErrorMessage("[DLL ERROR] Attempted to load inventory from \"players/inventory.json\" but file does not exist. Use 'saveinv' to save your inventory.");
printf("Attempted to load inventory from \"players/inventory.json\" but file does not exist\n");
}
}

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#pragma once
#include "Main.hpp"
void SaveInventory();
void LoadInventory();

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hook_lib/lui_cod.cpp Normal file
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#include "lui_cod.h"
#include "game_inc.h"
void LUI_CoD_RegisterDvars_Detour()
{
printf("registering lui dvars\n");
player_name = Dvar_RegisterString("player_name", "Player1", 0, "Sets the player name.");
sv_cheats = Dvar_RegisterBool("sv_cheats", false, 0, "Enables cheats to be used on a server");
spawn_br_gas = Dvar_RegisterBool("spawn_br_gas", true, 0, "Disables gas in battle royale maps");
show_watermark = Dvar_RegisterBool("show_watermark", false, 0, "Shows the watermark for codUPLOADER");
player_sustainammo = Dvar_RegisterBool("player_sustainAmmo", false, 0, "Firing weapon will not decrease clip ammo.");
lui_cod_registerdvars.stub<void>();
}
int LuaShared_LuaCall_IsDemoBuild_Detour(uintptr_t luaVM)
{
lua_pushboolean(luaVM, 1);
return 1;
}
int LUI_CoD_LuaCall_GetBlueprintData_impl_Detour(uintptr_t luaState)
{
SaveInventory();
return 0;
}

10
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#pragma once
#include "Main.hpp"
inline utils::hook::detour lui_cod_registerdvars;
void LUI_CoD_RegisterDvars_Detour();
int LuaShared_LuaCall_IsDemoBuild_Detour(uintptr_t luaVM);
inline utils::hook::detour lui_cod_luacall_getblueprintdata_impl;
int LUI_CoD_LuaCall_GetBlueprintData_impl_Detour(uintptr_t luaState);

7
hook_lib/net_chan.cpp Normal file
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#include "net_chan.h"
#include "game_inc.h"
bool NET_OutOfBandData_Detour(int sock, netadr_t* adr, const unsigned __int8* format, int len)
{
return net_outofbanddata.stub<bool>(sock, adr, format, len);
}

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#pragma once
#include "Main.hpp"
inline utils::hook::detour net_outofbanddata;
bool NET_OutOfBandData_Detour(int sock, netadr_t* adr, const unsigned __int8* format, int len);

164
hook_lib/omnvars.cpp Normal file
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#include "omnvars.h"
int BG_Omnvar_GetType(OmnvarDef* ovDef)
{
const char* type = (const char*)((char*)ovDef + 0x26);
return *type;
}
void DumpOmnvars()
{
auto G_Omnvar_GetData = reinterpret_cast<OmnvarData * (*)(unsigned int index, int clientNum, uintptr_t ps)>(0x140FC5110_g);
auto BG_Omnvar_GetTypeString = reinterpret_cast<const char* (*)(OmnvarDef * omnvar)>(0x140CD5900_g);
auto NetConstStrings_GetLuiStringIndex = reinterpret_cast<int(*)(const char* newValue, unsigned int*)>(0x1410F0F40_g);
auto BG_Omnvar_GetValueString = reinterpret_cast<void(*)(OmnvarDef * ovDef, OmnvarData * ovData, char* retStr, unsigned int valueBufLen)>(0x140CD5980_g);
g_entities = *reinterpret_cast<gentity_s**>(0x14BC20F00_g);
uintptr_t psHost = ((uintptr_t)(g_entities + 0x150));
int s_omnvarDefCount = *(int*)(0x145C48518_g);
OmnvarDef* OmnvarDefs = (OmnvarDef*)(0x145C48580_g);
for (int i = 0; i < s_omnvarDefCount; ++i)
{
OmnvarDef* omnvar = &OmnvarDefs[i];
OmnvarData* data = G_Omnvar_GetData(i, 0, psHost);
const char* typeStr = BG_Omnvar_GetTypeString(omnvar);
int type = BG_Omnvar_GetType(omnvar);
std::cout << "omnvar '" << omnvar->name << "' (" << typeStr << ") ";
if (type == OMNVAR_TYPE_BOOL)
{
std::cout << "value(" << data->current.enabled << ") ";
}
else if (type == OMNVAR_TYPE_FLOAT)
{
std::cout << "value(" << data->current.value << ") ";
}
else if (type == OMNVAR_TYPE_INT)
{
std::cout << "value(" << data->current.integer << ") ";
}
else if (type == OMNVAR_TYPE_UINT || type == OMNVAR_TYPE_TIME)
{
std::cout << "value(" << data->current.unsignedInteger << ") ";
}
else if (type == OMNVAR_TYPE_NCS_LUI)
{
char currentStr[100] = { NULL };
BG_Omnvar_GetValueString(omnvar, data, currentStr, 100);
std::cout << "value'" << currentStr << "' ";
}
else
{
std::cout << "value(" << data->current.unsignedInteger << ") ";
}
std::cout << std::endl;
}
}
void Cmd_Omnvar_Set_f()
{
char ovName[100];
char newValue[100];
auto BG_Omnvar_GetIndexByName = reinterpret_cast<unsigned int(*)(const char* name)>(0x140CD5870_g);
auto BG_Omnvar_GetDef = reinterpret_cast<OmnvarDef * (*)(int index)>(0x140CD5830_g);
auto G_Omnvar_GetData = reinterpret_cast<OmnvarData * (*)(unsigned int index, int clientNum, uintptr_t ps)>(0x140FC5110_g);
auto BG_Omnvar_GetTypeString = reinterpret_cast<const char* (*)(OmnvarDef * omnvar)>(0x140CD5900_g);
auto G_Omnvar_MarkChanged = reinterpret_cast<void(*)(OmnvarData * omnvar)>(0x140FC51B0_g);
auto NetConstStrings_GetLuiStringIndex = reinterpret_cast<int(*)(const char* newValue, unsigned int*)>(0x1410F0F40_g);
g_entities = *reinterpret_cast<gentity_s**>(0x14BC20F00_g);
if (Cmd_Argc() != 3)
{
printf("setOmnvar usage: setOmnvar <omnvar_name> <value>\n");
return;
}
Cmd_ArgvBuffer(1, ovName, 100);
Cmd_ArgvBuffer(2, newValue, 100);
unsigned int omnvarIndex = BG_Omnvar_GetIndexByName(ovName);
if (omnvarIndex == -1)
{
printf("Omnvar %s not found\n", ovName);
return;
}
OmnvarDef* ovDef = BG_Omnvar_GetDef(omnvarIndex);
uintptr_t psHost = ((uintptr_t)(g_entities + 0x150));
OmnvarData* data = G_Omnvar_GetData(omnvarIndex, 0, psHost);
const char* typeStr = BG_Omnvar_GetTypeString(ovDef);
int type = BG_Omnvar_GetType(ovDef);
if (type == OMNVAR_TYPE_BOOL)
{
char num = *newValue;
if (num == '0' || num == '1')
{
(data->current).enabled = num == '1';
G_Omnvar_MarkChanged(data);
}
}
else if (type == OMNVAR_TYPE_FLOAT)
{
float value = strToFloat(newValue);
(data->current).value = value;
G_Omnvar_MarkChanged(data);
}
else if (type == OMNVAR_TYPE_INT)
{
int value = atoi(newValue);
(data->current).integer = value;
G_Omnvar_MarkChanged(data);
}
else if (type == OMNVAR_TYPE_UINT)
{
int value = atoi(newValue);
if ((ovDef->maxvalue > value) && (value > ovDef->minvalue))
{
(data->current).unsignedInteger = value;
G_Omnvar_MarkChanged(data);
}
}
else if (type == OMNVAR_TYPE_TIME)
{
int value = atoi(newValue);
if (value < 0)
{
printf("Expected positive value for time omnvar %s\n", ovDef->name);
return;
}
(data->current).integer = value;
G_Omnvar_MarkChanged(data);
}
else if (type == OMNVAR_TYPE_NCS_LUI)
{
int ret = NetConstStrings_GetLuiStringIndex(newValue, &(data->current).ncsString);
if (ret == NULL)
{
printf("Invalid value '%s' for omnvar '%s'.\n", newValue, ovDef->name);
}
else
{
G_Omnvar_MarkChanged(data);
}
}
}
void Cmd_Omnvars_Dump_f()
{
DumpOmnvars();
}
OmnvarDef* BG_Omnvar_GetDef(unsigned int index)
{
auto BG_Omnvar_GetDef_func = reinterpret_cast<OmnvarDef * (*)(int index)>(0x140CD5830_g);
return BG_Omnvar_GetDef_func(index);
/*OmnvarDef* OmnvarDefs = (OmnvarDef*)(0x145C48580_g);
return OmnvarDefs + index;*/
}

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hook_lib/omnvars.h Normal file
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#pragma once
#include "Main.hpp"
int BG_Omnvar_GetType(OmnvarDef* ovDef);
void DumpOmnvars();
void Cmd_Omnvar_Set_f();
void Cmd_Omnvars_Dump_f();
OmnvarDef* BG_Omnvar_GetDef(unsigned int index);

11
hook_lib/party.cpp Normal file
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#include "party.h"
#include "game_inc.h"
void PartyHost_StartPrivateParty_Detour(int localClientNum, int localControllerIndex, bool currentlyActive, int hostType)
{
Cbuf_AddText("exec autoexec.cfg");
partyhost_startprivateparty.stub<void>(localClientNum, localControllerIndex, currentlyActive, hostType);
LoadInventory();
}

5
hook_lib/party.h Normal file
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#pragma once
#include "Main.hpp"
inline utils::hook::detour partyhost_startprivateparty;
void PartyHost_StartPrivateParty_Detour(int localClientNum, int localControllerIndex, bool currentlyActive, int hostType);

184
hook_lib/patch.cpp Normal file
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#include "patch.h"
#include "game_inc.h"
int iTick = 0;
bool bFinished;
bool btoggle;
uintptr_t xuid_generated;
int collision_ticker;
void R_EndFrame_Detour()
{
if (strcmp(Dvar_GetStringSafe("NSQLTTMRMP"), "mp_donetsk") == 0) {
*reinterpret_cast<int*>(0x14E385A68_g) = 80;
*reinterpret_cast<int*>(0x14E385A78_g) = 80;
if (collision_ticker == 60) {
btoggle = !btoggle;
*reinterpret_cast<int*>(0x145CC7555_g) = btoggle; // s_transientsCollisionMP_LobbyToGameStart
}
collision_ticker++;
}
else {
*reinterpret_cast<int*>(0x14E385A68_g) = 1000;
*reinterpret_cast<int*>(0x14E385A78_g) = 1000;
}
if (!bFinished) {
if (iTick == 500) {
DWORD flOldProtect;
XUID xuid;
xuid.RandomXUID();
utils::hook::set<int>(0x144622BE0_g, 1);
utils::hook::set<uintptr_t>(0x14E5C07C0_g, 0x11CB1243B8D7C31E | xuid.m_id * xuid.m_id);
utils::hook::set<uintptr_t>(0x14F05ACE8_g, 0x11CB1243B8D7C31E | xuid.m_id * xuid.m_id);
utils::hook::set<uintptr_t>(0x14E5C07E8_g, 0x11CB1243B8D7C31E | (xuid.m_id * xuid.m_id) / 6); // s_presenceData
utils::hook::set<int>(0x14E371231_g, 1);
utils::hook::set<int>(0x144622910_g, 2);
utils::hook::set<int>(0x144622BE0_g, 1);
utils::hook::set<char>(*reinterpret_cast<uintptr_t*>(0x14EE560B0_g) + 0x28, 0);
utils::hook::set(0x14E5C0730_g, 2);
auto get_bnet_class = reinterpret_cast<uintptr_t(*)()>(0x141660280_g);
uintptr_t bnet_class = get_bnet_class();
*(DWORD*)(bnet_class + 0x2F4) = 0x795230F0;
*(DWORD*)(bnet_class + 0x2FC) = 0;
*(BYTE*)(bnet_class + 0x2F8) = 31;
printf("LOADED!\n");
bFinished = true;
}
else {
iTick += 1;
}
}
r_endframe.stub<void>();
}
const char* username_Detour()
{
if (player_name) {
return player_name->current.string;
}
else {
return "Unknown Name";
}
}
void GScr_SpawnBrCircle_Detour(uintptr_t scrContext)
{
if (spawn_br_gas->current.enabled) {
gscr_spawnbrcircle.stub<void>(scrContext);
}
}
bool Live_IsUserSignedInToDemonware_Detour()
{
return true;
}
int dwGetLogOnStatus_Detour()
{
return 2;
}
int LiveStorage_GetActiveStatsSource_Detour()
{
return 1;
}
void hooks()
{
process_script_file.create(0x141322350_g, ProcessScriptFile);
//utils::hook::jump(0x141BD3360_g, sub_141BD3360_Detour);
//sub_141BD3360.create(0x141BD3360_g, sub_141BD3360_Detour);
// utils::hook::copy(0x1530AD525_g, data_buf, 0x12856B); // Splash screen data
sv_updateuserinfo_detour.create(0x14136d0c0_g, SV_UpdateUserinfo_f);
db_findxassetheader.create(0x1411AA890_g, DB_FindXAssetHeader_Detour);
db_getrawbufferinflate.create(0x1412C2AE0_g, DB_GetRawBufferInflate_Detour);
ddl_setuint.create(0x1420529C0_g, DDL_SetUInt_Detour);
//db_pollfastfilestate.create(0x1411ADD00_g, DB_PollFastfileState_Detour);
load_mapentsasset.create(0x140F61690_g, Load_MapEntsAsset_Detour);
load_clipmapasset.create(0x140F60F40_g, Load_ClipMapAsset_Detour);
load_xmodelasset.create(0x140F62290_g, Load_XModelAsset_Detour);
//load_ttfasset.create(0x140F61F40_g, Load_TTFAsset_Detour);
db_getrawbuffer.create(0x1412C29A0_g, DB_GetRawBuffer_Detour);
utils::hook::jump(0x141528490_g, Live_IsUserSignedInToDemonware_Detour);
utils::hook::jump(0x1417EC930_g, dwGetLogOnStatus_Detour);
utils::hook::jump(0x1412A1EB0_g, LiveStorage_GetActiveStatsSource_Detour);
utils::hook::jump(0x1419B96A0_g, LuaShared_LuaCall_IsDemoBuild_Detour);
dvar_findvarbyname.create(0x1413E63A0_g, Dvar_FindVarByName_Detour);
db_loadxfile.create(0x1411A79F0_g, DB_LoadXFile_Detour);
CL_TransientsMP_ProcessLoadingQueue.create(0x1415F7BF0_g, CL_TransientsMP_ProcessLoadingQueue_Detour);
lui_cod_registerdvars.create(0x1419D4500_g, LUI_CoD_RegisterDvars_Detour);
net_outofbanddata.create(0x1412BB350_g, NET_OutOfBandData_Detour);
cl_keys_event.create(0x1415BEB80_g, CL_Keys_Event_Detour);
dvar_registerbool.create(0x1413E7670_g, Dvar_RegisterBool_Detour);
dvar_registerstring.create(0x1413E7A70_g, Dvar_RegisterString_Detour);
seh_stringed_getstring.create(0x1413CC2A0_g, SEH_StringEd_GetString_Detour);
cl_createdevgui.create(0x1415B2080_g, CL_CreateDevGui_Detour);
partyhost_startprivateparty.create(0x14119F0D0_g, PartyHost_StartPrivateParty_Detour);
PM_WeaponUseAmmo.create(0x141155AF0_g, PM_WeaponUseAmmo_Detour);
com_gamemode_supportsfeature.create(0x1410C8980_g, Com_GameMode_SupportsFeature_Detour);
lui_cod_luacall_getblueprintdata_impl.create(0x140F58A00_g, LUI_CoD_LuaCall_GetBlueprintData_impl_Detour);
}
void patchGame()
{
hooks();
// patch ui_maxclients limit
utils::hook::nop(0x140F30210_g, 5);
utils::hook::nop(0x14119E51D_g, 5);
utils::hook::nop(0x14136B8F8_g, 5);
utils::hook::nop(0x1416029F0_g, 5);
utils::hook::nop(0x1419E19A3_g, 5);
// patch party_maxplayers limit
utils::hook::nop(0x140F252EE_g, 5);
utils::hook::nop(0x14119D23F_g, 5);
utils::hook::nop(0x1410769B9_g, 5);
utils::hook::set(0x1410769B9_g, 0xC3);
utils::hook::nop(0x140F24B4B_g, 5);
utils::hook::set(0x140F24B4B_g, 0xC3);
utils::hook::nop(0x1416029E2_g, 5);
utils::hook::nop(0x14119E52B_g, 5);
utils::hook::nop(0x140f252EE_g, 5);
utils::hook::nop(0x14119F13A_g, 5);
utils::hook::nop(0x1410D32E2_g, 5);
// removes "Services aren't ready yet." print
utils::hook::nop(0x141504374_g, 5);
// enable tweaking of jump_slowdownEnable dvar
utils::hook::nop(0x1411014F5_g, 2);
utils::hook::nop(0x141101B12_g, 2);
utils::hook::nop(0x141101C6C_g, 2);
utils::hook::nop(0x141101D3C_g, 2);
utils::hook::nop(0x141101EE5_g, 2);
// fixes lost connection issue?
utils::hook::nop(0x14165E97E_g, 5);
utils::hook::nop(0x14165E660_g, 5);
utils::hook::nop(0x141665289_g, 5);
utils::hook::nop(0x14166567D_g, 5);
}

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#pragma once
#include "Main.hpp"
inline utils::hook::detour r_endframe;
void R_EndFrame_Detour();
const char* username_Detour();
inline utils::hook::detour gscr_spawnbrcircle;
void GScr_SpawnBrCircle_Detour(uintptr_t scrContext);
void patchGame();

20
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#include "screen.h"
void CG_DrawWaterMark()
{
float white[4] = { 1.0f, 1.0f, 1.0f, 0.2f };
// CL_DrawText(0x14EF2DEA0_g, "Fuck off activision you cunts", 0x7FFFFFFF, *reinterpret_cast<uintptr_t*>(0x14EEB0C68_g), 0, 400.0f, 1, 1, 0.80000001, 0.80000001, white, 7);
}
void CL_ScreenMP_DrawOverlay_Detour()
{
auto DevGui_Draw = reinterpret_cast<void(*)(int)>(0x1417E5CD0_g);
auto Con_DrawConsole = reinterpret_cast<void(*)(int)>(0x1415AE0B0_g);
Con_DrawConsole(0);
DevGui_Draw(0);
if (show_watermark->current.enabled) {
CG_DrawWaterMark();
}
}

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#pragma once
#include "Main.hpp"
void CL_ScreenMP_DrawOverlay_Detour();

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#include "script.h"
#include "game_inc.h"
void ProcessScriptFile(void* scrContext, ScriptFile* scriptfile)
{
if (scriptfile)
{
printf("loading gsc: %s\n", scriptfile->name);
if (!strcmp(scriptfile->name, "1892"))
{
printf("WAR GSC ASSET - %llX\nGSC - BYTECODE %llx\n", scriptfile, scriptfile->bytecode);
std::ifstream script;
script.open("script.gscbin", std::ios::binary | std::ios::ate);
int size = (int)script.tellg();
script.seekg(0, std::ios::beg);
if (script.fail())
{
printf("Couldn't find file to inject");
process_script_file.stub<void>(scrContext, scriptfile);
return;
}
auto Load_scriptFileAsset = reinterpret_cast<void* (*)(size_t size, size_t alignment, int pool, int stack, const char* hint)>(0x140F134D0_g);
char* allocMemAddress = (char*)Load_scriptFileAsset(size, 4, 0, 0, nullptr);
script.read(allocMemAddress, size);
script.seekg(0, std::ios::beg);
while (script.get() != '\0') //read past the name
{
}
int vars[3] = { 0 };
script.read((char*)vars, sizeof(int) * 3); //read header info
printf("vars[0] %X\n", vars[0]);
printf("vars[1] %X\n", vars[1]);
printf("vars[2] %X\n", vars[2]);
printf("buffer 0x%llX\n", allocMemAddress + (int)script.tellg());
printf("bytecode 0x%llX\n", allocMemAddress + vars[0] + script.tellg());
scriptfile->compressedLen = vars[0];
scriptfile->len = vars[1];
scriptfile->bytecodeLen = vars[2];
scriptfile->buffer = allocMemAddress + (int)script.tellg();
//scriptfile->bytecode = (unsigned char*)(allocMemAddress + vars[0] + (int)script.tellg());
memcpy(scriptfile->bytecode, allocMemAddress + vars[0] + (int)script.tellg(), vars[2]);
}
}
process_script_file.stub<void>(scrContext, scriptfile);
}

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#pragma once
#include "Main.hpp"
inline utils::hook::detour process_script_file;
void ProcessScriptFile(void* scrContext, ScriptFile* scriptfile);

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#include "stringed.h"
#include "game_inc.h"
const char* SEH_StringEd_GetString_Detour(const char* pszReference)
{
const char* ret = seh_stringed_getstring.stub<const char*>(pszReference);
if (!pszReference[1])
{
if ((*pszReference & 0x80) != 0)
return "t";
return pszReference;
}
GamerProfile_SetDataByName(0, "acceptedEULA", 1);
GamerProfile_SetDataByName(0, "hasEverPlayed_MainMenu", 1);
if (strstr(pszReference, "LUA_MENU/MAPNAME_ANIYAH") ||
strstr(pszReference, "LUA_MENU/MAPNAME_DEADZONE") ||
strstr(pszReference, "LUA_MENU/MAPNAME_M_CAGE") ||
strstr(pszReference, "LUA_MENU/MAPNAME_CAVE_AM") ||
strstr(pszReference, "LUA_MENU/MAPNAME_CAVE") ||
strstr(pszReference, "LUA_MENU/MAPNAME_M_CARGO") ||
strstr(pszReference, "LUA_MENU/MAPNAME_CRASH2") ||
strstr(pszReference, "LUA_MENU/MAPNAME_M_OVERUNDER") ||
strstr(pszReference, "LUA_MENU/MAPNAME_EUPHRATES") ||
strstr(pszReference, "LUA_MENU/MAPNAME_RAID") ||
strstr(pszReference, "LUA_MENU/MAPNAME_M_SHOWERS") ||
strstr(pszReference, "LUA_MENU/MAPNAME_RUNNER_AM") ||
strstr(pszReference, "LUA_MENU/MAPNAME_RUNNER") ||
strstr(pszReference, "LUA_MENU/MAPNAME_HACKNEY_AM") ||
strstr(pszReference, "LUA_MENU/MAPNAME_HACKNEY_YARD") ||
strstr(pszReference, "LUA_MENU/MAPNAME_M_HILL") ||
strstr(pszReference, "LUA_MENU/MAPNAME_PICCADILLY") ||
strstr(pszReference, "LUA_MENU/MAPNAME_M_PINE") ||
strstr(pszReference, "LUA_MENU/MAPNAME_SPEAR_AM") ||
strstr(pszReference, "LUA_MENU/MAPNAME_SPEAR") ||
strstr(pszReference, "LUA_MENU/MAPNAME_PETROGRAD") ||
strstr(pszReference, "LUA_MENU/MAPNAME_M_STACK") ||
strstr(pszReference, "LUA_MENU/MAPNAME_VACANT")) {
return "^1no work";
}
if (strstr(pszReference, "MENU/CAMPAIGN"))
{
return "^3Campaign is not available in this build of the game.";
}
if (strstr(pszReference, "LUA_MENU/LOCAL_COOP_DESC"))
{
return "^3CO-OP is not available in this build of the game.";
}
if (strstr(pszReference, "LUA_MENU/LOCAL_MULTIPLAYER_CAPS"))
{
return "MULTIPLAYER";
}
if (strstr(pszReference, "MENU_SP/CAMPAIGN"))
{
return "^1CAMPAIGN";
}
if (strstr(pszReference, "LUA_MENU/LOCAL_COOP_CAPS"))
{
return "^1LOCAL CO-OP";
}
return ret;
}

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#pragma once
#include "Main.hpp"
inline utils::hook::detour seh_stringed_getstring;
const char* SEH_StringEd_GetString_Detour(const char* pszReference);

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#include "sv_main.h"
#include "game_inc.h"
void SV_UpdateUserinfo_f(unsigned char* cl)
{
auto SV_Cmd_Argv = reinterpret_cast<char* (*)(int)>(0x141298B10_g);
auto Info_ValueForKey = reinterpret_cast<char* (*)(const char*, const char*)>(0x1413F2A10_g);
// more checks can be added here (it's patched in current mw19, vanguard, and mwii, could probably find the actual fix there)
if (!strlen(Info_ValueForKey(SV_Cmd_Argv(1), "platform")))
{
return;
}
sv_updateuserinfo_detour.stub<void>(cl);
}

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#pragma once
#include "Main.hpp"
inline utils::hook::detour sv_updateuserinfo_detour;
void SV_UpdateUserinfo_f(unsigned char* cl);

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#include "transients.h"
#include "game_inc.h"
void CL_TransientsCollisionMP_SetTransientMode_Detour(int mode)
{
if (strcmp(Dvar_GetStringSafe("NSQLTTMRMP"), "mp_donetsk") == 0)
{
*reinterpret_cast<int*>(0x145CC7534_g) = 1;
}
else {
*reinterpret_cast<int*>(0x145CC7534_g) = mode;
}
}
char CL_TransientsMP_ProcessLoadingQueue_Detour()
{
return CL_TransientsMP_ProcessLoadingQueue.stub<char>();
}

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#pragma once
#include "Main.hpp"
void CL_TransientsCollisionMP_SetTransientMode_Detour(int mode);
inline utils::hook::detour CL_TransientsMP_ProcessLoadingQueue;
char CL_TransientsMP_ProcessLoadingQueue_Detour();

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#include "weapons.h"
#include "game_inc.h"
void PM_WeaponUseAmmo_Detour(__int64 playerstate, Weapon* weapon, char a3, int a4, int hand)
{
bool sv_cheats = Dvar_GetBoolSafe("NTPNRQTKNP");
if (!(player_sustainammo->current.enabled && sv_cheats))
{
PM_WeaponUseAmmo.stub<void>(playerstate, weapon, a3, a4, hand);
}
}
void CG_OverrideImpactEffectType(uintptr_t localClientNum, unsigned int sourceEntityNum, int* fxImpactType) // 0x141733CD0_g
{
//33 = red, 34 = blue, 35 = pink, 36 = green
fxImpactType[2] = 34;
cg_overrideimpacteffecttype.stub<__int64>(localClientNum, sourceEntityNum, fxImpactType);
}

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#pragma once
#include "Main.hpp"
inline utils::hook::detour PM_WeaponUseAmmo;
void PM_WeaponUseAmmo_Detour(__int64 playerstate, Weapon* weapon, char a3, int a4, int hand);
inline utils::hook::detour cg_overrideimpacteffecttype;
void CG_OverrideImpactEffectType(uintptr_t localClientNum, unsigned int sourceEntityNum, int* fxImpactType);

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#include "zones.h"
#include "game_inc.h"
__int64 DB_Zones_PerformZoneLoad_Detour(bool processingPreloadedFiles, bool isBaseMap, bool wasPaused, int failureMode)
{
failureMode = 1;
return db_zones_performzoneload.stub<__int64>(processingPreloadedFiles, isBaseMap, wasPaused, failureMode);
}
XAssetHeader DB_FindXAssetHeader_Detour(XAssetType type, const char* givenName, int allowCreateDefault)
{
XAssetHeader temp = db_findxassetheader.stub<XAssetHeader>(type, givenName, allowCreateDefault);
//if (type == ASSET_TYPE_XMODEL) {
// if (strcmp(temp.model->name, "head_mp_western_ghost_1_1") == 0) {
// return db_findxassetheader.stub<XAssetHeader>(type, "head_opforce_juggernaut", allowCreateDefault);
// }
// if (strcmp(temp.model->name, "mp_western_vm_arms_ghost_1_1") == 0) {
// return db_findxassetheader.stub<XAssetHeader>(type, "viewhands_opforce_juggernaut", allowCreateDefault);
// }
// if (strcmp(temp.model->name, "body_mp_western_ghost_1_1_lod1") == 0) {
// return db_findxassetheader.stub<XAssetHeader>(type, "body_opforce_juggernaut_mp_lod1", allowCreateDefault);
// }
// if (strcmp(temp.model->name, "military_carepackage_01_friendly") == 0) {
// return db_findxassetheader.stub<XAssetHeader>(type, "opforce_juggernaut_prop_static", allowCreateDefault);
// }
// if (strstr(temp.model->name, "veh8_mil_air_")) {
// return db_findxassetheader.stub<XAssetHeader>(type, "veh8_mil_air_acharlie130", allowCreateDefault);
// }
//}
return temp;
}
const char* DB_GetRawBufferInflate_Detour(const char* file, char* buffer, int length)
{
char path[MAX_PATH + 1];
memset(path, 0, MAX_PATH + 1);
std::string filecontents;
std::string curline;
snprintf(path, MAX_PATH + 1, "%s\\players\\raw\\%s", Dvar_GetStringSafe("LOOQOTRNTN"), file);
if (file_exists(path))
{
printf("replacing file %s\n", file);
std::ifstream myfile;
myfile.open(path);
filecontents = "";
while (myfile)
{
std::getline(myfile, curline);
filecontents += curline + "\n";
}
myfile.close();
strcpy(buffer, filecontents.c_str());
return filecontents.c_str();;
}
printf("loading %s\n", file);
return db_getrawbufferinflate.stub<const char*>(file, buffer, length);
}
void Load_MapEntsAsset_Detour(XAssetHeader* mapEnts)
{
auto Scr_AllocGlobalString = reinterpret_cast<scr_string_t(*)(const char*)>(0x14131B2C0_g);
char path[MAX_PATH + 1];
snprintf(path, MAX_PATH + 1, "%s\\players\\raw\\%s", Dvar_GetStringSafe("LOOQOTRNTN"), mapEnts->image->name);
if (file_exists(path)) {
printf("loading %s\n", path);
HANDLE mapEntsFile = CreateFile(path, GENERIC_READ, 0, NULL, OPEN_EXISTING, 0, NULL);
int numberOfBytesRead = GetFileSize(mapEntsFile, NULL);
if (mapEntsFile != INVALID_HANDLE_VALUE)
{
memset(g_customEntityString, 0, 0xFFFFFFF);
ReadFile(mapEntsFile, g_customEntityString, numberOfBytesRead, (LPDWORD)&numberOfBytesRead, 0);
mapEnts->mapEnts->entityString = g_customEntityString;
mapEnts->mapEnts->numEntityChars = strlen(g_customEntityString) + 1;
CloseHandle(mapEntsFile);
memset(path, 0, MAX_PATH + 1);
snprintf(path, MAX_PATH + 1, "%s\\players\\raw\\%s.spawnlist", Dvar_GetStringSafe("LOOQOTRNTN"), mapEnts->image->name);
if (!file_exists(path)) {
}
else {
nlohmann::json json;
std::ifstream file(path);
file >> json;
file.close();
mapEnts->mapEnts->spawnList.spawnsCount = json["spawnList"]["spawnsCount"];
for (int i = 0; i < mapEnts->mapEnts->spawnList.spawnsCount; i++) {
mapEnts->mapEnts->spawnList.spawns[i].index = json["spawnList"][_va("spawns[%i]", i)]["index"];
mapEnts->mapEnts->spawnList.spawns[i].name = Scr_AllocGlobalString(std::string(json["spawnList"][_va("spawns[%i]", i)]["name"]).c_str());
mapEnts->mapEnts->spawnList.spawns[i].target = Scr_AllocGlobalString(std::string(json["spawnList"][_va("spawns[%i]", i)]["target"]).c_str());
mapEnts->mapEnts->spawnList.spawns[i].script_noteworthy = Scr_AllocGlobalString(std::string(json["spawnList"][_va("spawns[%i]", i)]["script_noteworthy"]).c_str());
mapEnts->mapEnts->spawnList.spawns[i].origin.v[0] = json["spawnList"][_va("spawns[%i]", i)]["origin"][0];
mapEnts->mapEnts->spawnList.spawns[i].origin.v[1] = json["spawnList"][_va("spawns[%i]", i)]["origin"][1];
mapEnts->mapEnts->spawnList.spawns[i].origin.v[2] = json["spawnList"][_va("spawns[%i]", i)]["origin"][2];
mapEnts->mapEnts->spawnList.spawns[i].angles.v[0] = json["spawnList"][_va("spawns[%i]", i)]["angles"][0];
mapEnts->mapEnts->spawnList.spawns[i].angles.v[1] = json["spawnList"][_va("spawns[%i]", i)]["angles"][1];
mapEnts->mapEnts->spawnList.spawns[i].angles.v[2] = json["spawnList"][_va("spawns[%i]", i)]["angles"][2];
}
}
}
}
printf("%s\n", mapEnts->mapEnts->clientTrigger.triggerString);
load_mapentsasset.stub<void>(mapEnts);
}
void Load_ClipMapAsset_Detour(XAssetHeader* clipMap)
{
load_clipmapasset.stub<void>(clipMap);
}
void DB_GetRawBuffer_Detour(const RawFile* rawfile, char* buf, int size)
{
char path[MAX_PATH + 1];
snprintf(path, MAX_PATH + 1, "%s\\players\\raw\\%s", Dvar_GetStringSafe("LOOQOTRNTN"), rawfile->name);
if (file_exists(path)) {
HANDLE mapEntsFile = CreateFile(path, GENERIC_READ, 0, NULL, OPEN_EXISTING, 0, NULL);
int numberOfBytesRead = GetFileSize(mapEntsFile, NULL);
if (mapEntsFile != INVALID_HANDLE_VALUE)
{
ReadFile(mapEntsFile, g_customBuffer, numberOfBytesRead, (LPDWORD)&numberOfBytesRead, 0);
CloseHandle(mapEntsFile);
strcpy(buf, g_customBuffer);
printf("replacing %s\n", rawfile->name);
}
return;
}
db_getrawbuffer.stub<void>(rawfile, buf, size);
}
void Load_XModelAsset_Detour(XAssetHeader* model)
{
load_xmodelasset.stub<void>(model);
}

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#pragma once
#include "Main.hpp"
inline utils::hook::detour db_zones_performzoneload;
__int64 DB_Zones_PerformZoneLoad_Detour(bool processingPreloadedFiles, bool isBaseMap, bool wasPaused, int failureMode);
inline utils::hook::detour db_findxassetheader;
XAssetHeader DB_FindXAssetHeader_Detour(XAssetType type, const char* givenName, int allowCreateDefault);
inline utils::hook::detour db_getrawbufferinflate;
const char* DB_GetRawBufferInflate_Detour(const char* file, char* buffer, int length);
inline SpawnPointEntityRecord* g_customSpawns;
inline char g_customEntityString[0xFFFFFFF];
inline utils::hook::detour load_mapentsasset;
void Load_MapEntsAsset_Detour(XAssetHeader* mapEnts);
inline utils::hook::detour load_clipmapasset;
void Load_ClipMapAsset_Detour(XAssetHeader* clipMap);
inline char g_customBuffer[0x18000];
inline utils::hook::detour db_getrawbuffer;
void DB_GetRawBuffer_Detour(const RawFile* rawfile, char* buf, int size);
inline utils::hook::detour load_xmodelasset;
void Load_XModelAsset_Detour(XAssetHeader* model);