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GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
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To protect your rights, we need to prevent others from denying you
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Developers that use the GNU GPL protect your rights with two steps:
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0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
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The Corresponding Source need not include anything that users
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The Corresponding Source for a work in source code form is that
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All rights granted under this License are granted for the term of
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10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
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You may not impose any further restrictions on the exercise of the
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A "contributor" is a copyright holder who authorizes use under this
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work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
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available, or (2) arrange to deprive yourself of the benefit of the
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consistent with the requirements of this License, to extend the patent
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in a country, would infringe one or more identifiable patents in that
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or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
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by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
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to choose that version for the Program.
Later license versions may give you additional or different
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15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
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GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
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17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.33130.400
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "hook_lib", "hook_lib\hook_lib.vcxproj", "{D84DCA02-7BEE-40E4-81D5-75EB0AA0A9D3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D84DCA02-7BEE-40E4-81D5-75EB0AA0A9D3}.Debug|x64.ActiveCfg = Debug|x64
{D84DCA02-7BEE-40E4-81D5-75EB0AA0A9D3}.Debug|x64.Build.0 = Debug|x64
{D84DCA02-7BEE-40E4-81D5-75EB0AA0A9D3}.Debug|x86.ActiveCfg = Debug|Win32
{D84DCA02-7BEE-40E4-81D5-75EB0AA0A9D3}.Debug|x86.Build.0 = Debug|Win32
{D84DCA02-7BEE-40E4-81D5-75EB0AA0A9D3}.Release|x64.ActiveCfg = Release|x64
{D84DCA02-7BEE-40E4-81D5-75EB0AA0A9D3}.Release|x64.Build.0 = Release|x64
{D84DCA02-7BEE-40E4-81D5-75EB0AA0A9D3}.Release|x86.ActiveCfg = Release|Win32
{D84DCA02-7BEE-40E4-81D5-75EB0AA0A9D3}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {58937352-3EDA-4AEE-A7FD-C21D6955F38B}
EndGlobalSection
EndGlobal

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.33130.400
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "hook_lib", "hook_lib\hook_lib.vcxproj", "{D84DCA02-7BEE-40E4-81D5-75EB0AA0A9D3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D84DCA02-7BEE-40E4-81D5-75EB0AA0A9D3}.Debug|x64.ActiveCfg = Debug|x64
{D84DCA02-7BEE-40E4-81D5-75EB0AA0A9D3}.Debug|x64.Build.0 = Debug|x64
{D84DCA02-7BEE-40E4-81D5-75EB0AA0A9D3}.Debug|x86.ActiveCfg = Debug|Win32
{D84DCA02-7BEE-40E4-81D5-75EB0AA0A9D3}.Debug|x86.Build.0 = Debug|Win32
{D84DCA02-7BEE-40E4-81D5-75EB0AA0A9D3}.Release|x64.ActiveCfg = Release|x64
{D84DCA02-7BEE-40E4-81D5-75EB0AA0A9D3}.Release|x64.Build.0 = Release|x64
{D84DCA02-7BEE-40E4-81D5-75EB0AA0A9D3}.Release|x86.ActiveCfg = Release|Win32
{D84DCA02-7BEE-40E4-81D5-75EB0AA0A9D3}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {58937352-3EDA-4AEE-A7FD-C21D6955F38B}
EndGlobalSection
EndGlobal

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@ -1,117 +1,117 @@
#pragma once
#include <Windows.h>
#include <winternl.h>
#include <iostream>
#include <fstream>
#include <string>
#include <dxgi1_5.h>
#include <d3d12.h>
#include <intrin.h>
#pragma comment(lib, "ws2_32.lib")
#pragma comment(lib, "user32.lib")
#include "common/utils/hook.hpp"
#include "common/utils/hardware_breakpoint.hpp"
#include "functions.hpp"
#include "structs.h"
#include "assets.h"
#include "ini.h"
#include "json.hpp"
#include "splashscreen.hpp"
extern void* exception_handler;
#define base g_Addrs.ModuleBase
#pragma warning(disable:4996)
#pragma comment(lib, "Gdi32.lib")
#define INRANGE(x, a, b) (x >= a && x <= b)
#define GET_BITS( x ) (INRANGE((x&(~0x20)),'A','F') ? ((x&(~0x20)) - 'A' + 0xa) : (INRANGE(x,'0','9') ? x - '0' : 0))
#define GET_BYTE( x ) (GET_BITS(x[0]) << 4 | GET_BITS(x[1]))
struct menu_variables {
bool bInitiateMenu;
bool bMenuOpen;
};
extern menu_variables vars;
void nlog(const char* str, ...);
uintptr_t find_pattern(const char* module_name, const char* pattern);
uintptr_t find_pattern(uintptr_t start, const char* module_name, const char* pattern);
size_t operator"" _b(size_t val);
size_t reverse_b(size_t val);
size_t reverse_b(const void* val);
size_t operator"" _g(size_t val);
size_t reverse_g(size_t val);
size_t reverse_g(const void* val);
void log(const char* str);
void log(const char* file, const char* str);
struct DvarPair
{
const char* m_key;
const char* m_value;
};
inline bool IsBadPointer(uintptr_t* ptr)
{
__try
{
volatile auto result = *ptr;
}
__except (EXCEPTION_EXECUTE_HANDLER)
{
return true;
}
return false;
}
struct DvarMap
{
DvarPair m_pairs[10000];
};
extern int g_dvarmapcount;
extern DvarPair g_dvarmap[6821];
struct shaderOverride_t
{
float scrollRateX;
float scrollRateY;
float scrollRateR;
float tilingX;
float tilingY;
float rotation;
float alpha;
float emissive;
float atlasTime;
};
struct GfxSceneHudOutlineInfo
{
unsigned int color;
float scopeStencil;
bool drawOccludedPixels;
bool drawNonOccludedPixels;
bool fill;
bool useAlternateColor;
bool forSpectator;
bool specialActive;
unsigned __int8 renderMode;
unsigned __int8 lineWidth;
unsigned __int8 temperatureSet;
unsigned int mapEntLookup;
float temperatureBase;
float temperatureScale;
float characterEVOffset;
};
#pragma once
#include <Windows.h>
#include <winternl.h>
#include <iostream>
#include <fstream>
#include <string>
#include <dxgi1_5.h>
#include <d3d12.h>
#include <intrin.h>
#pragma comment(lib, "ws2_32.lib")
#pragma comment(lib, "user32.lib")
#include "common/utils/hook.hpp"
#include "common/utils/hardware_breakpoint.hpp"
#include "functions.hpp"
#include "structs.h"
#include "assets.h"
#include "ini.h"
#include "json.hpp"
#include "splashscreen.hpp"
extern void* exception_handler;
#define base g_Addrs.ModuleBase
#pragma warning(disable:4996)
#pragma comment(lib, "Gdi32.lib")
#define INRANGE(x, a, b) (x >= a && x <= b)
#define GET_BITS( x ) (INRANGE((x&(~0x20)),'A','F') ? ((x&(~0x20)) - 'A' + 0xa) : (INRANGE(x,'0','9') ? x - '0' : 0))
#define GET_BYTE( x ) (GET_BITS(x[0]) << 4 | GET_BITS(x[1]))
struct menu_variables {
bool bInitiateMenu;
bool bMenuOpen;
};
extern menu_variables vars;
void nlog(const char* str, ...);
uintptr_t find_pattern(const char* module_name, const char* pattern);
uintptr_t find_pattern(uintptr_t start, const char* module_name, const char* pattern);
size_t operator"" _b(size_t val);
size_t reverse_b(size_t val);
size_t reverse_b(const void* val);
size_t operator"" _g(size_t val);
size_t reverse_g(size_t val);
size_t reverse_g(const void* val);
void log(const char* str);
void log(const char* file, const char* str);
struct DvarPair
{
const char* m_key;
const char* m_value;
};
inline bool IsBadPointer(uintptr_t* ptr)
{
__try
{
volatile auto result = *ptr;
}
__except (EXCEPTION_EXECUTE_HANDLER)
{
return true;
}
return false;
}
struct DvarMap
{
DvarPair m_pairs[10000];
};
extern int g_dvarmapcount;
extern DvarPair g_dvarmap[6821];
struct shaderOverride_t
{
float scrollRateX;
float scrollRateY;
float scrollRateR;
float tilingX;
float tilingY;
float rotation;
float alpha;
float emissive;
float atlasTime;
};
struct GfxSceneHudOutlineInfo
{
unsigned int color;
float scopeStencil;
bool drawOccludedPixels;
bool drawNonOccludedPixels;
bool fill;
bool useAlternateColor;
bool forSpectator;
bool specialActive;
unsigned __int8 renderMode;
unsigned __int8 lineWidth;
unsigned __int8 temperatureSet;
unsigned int mapEntLookup;
float temperatureBase;
float temperatureScale;
float characterEVOffset;
};

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@ -1,6 +1,6 @@
#include "assets.h"
void test() {
sizeof(VehicleDef);
#include "assets.h"
void test() {
sizeof(VehicleDef);
}

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@ -1,85 +1,85 @@
#include "minidump.hpp"
#include <DbgHelp.h>
#pragma comment(lib, "dbghelp.lib")
namespace exception
{
namespace
{
constexpr MINIDUMP_TYPE get_minidump_type()
{
constexpr auto type = MiniDumpIgnoreInaccessibleMemory //
| MiniDumpWithHandleData //
| MiniDumpScanMemory //
| MiniDumpWithProcessThreadData //
| MiniDumpWithFullMemoryInfo //
| MiniDumpWithThreadInfo //
| MiniDumpWithUnloadedModules;
return static_cast<MINIDUMP_TYPE>(type);
}
std::string get_temp_filename()
{
char filename[MAX_PATH] = {0};
char pathname[MAX_PATH] = {0};
GetTempPathA(sizeof(pathname), pathname);
GetTempFileNameA(pathname, "boiii-", 0, filename);
return filename;
}
HANDLE write_dump_to_temp_file(const LPEXCEPTION_POINTERS exceptioninfo)
{
MINIDUMP_EXCEPTION_INFORMATION minidump_exception_info = {GetCurrentThreadId(), exceptioninfo, FALSE};
auto* const file_handle = CreateFileA(get_temp_filename().data(), GENERIC_WRITE | GENERIC_READ,
FILE_SHARE_READ | FILE_SHARE_WRITE, nullptr, OPEN_ALWAYS,
FILE_ATTRIBUTE_TEMPORARY | FILE_FLAG_DELETE_ON_CLOSE,
nullptr);
if (!MiniDumpWriteDump(GetCurrentProcess(), GetCurrentProcessId(), file_handle, get_minidump_type(),
&minidump_exception_info,
nullptr,
nullptr))
{
MessageBoxA(nullptr, "There was an error creating the minidump! Hit OK to close the program.",
"Minidump Error", MB_OK | MB_ICONERROR);
TerminateProcess(GetCurrentProcess(), 123);
}
return file_handle;
}
std::string read_file(const HANDLE file_handle)
{
FlushFileBuffers(file_handle);
SetFilePointer(file_handle, 0, nullptr, FILE_BEGIN);
std::string buffer{};
DWORD bytes_read = 0;
char temp_bytes[0x2000];
do
{
if (!ReadFile(file_handle, temp_bytes, sizeof(temp_bytes), &bytes_read, nullptr))
{
return {};
}
buffer.append(temp_bytes, bytes_read);
}
while (bytes_read == sizeof(temp_bytes));
return buffer;
}
}
std::string create_minidump(const LPEXCEPTION_POINTERS exceptioninfo)
{
const utils::nt::handle file_handle = write_dump_to_temp_file(exceptioninfo);
return read_file(file_handle);
}
}
#include "minidump.hpp"
#include <DbgHelp.h>
#pragma comment(lib, "dbghelp.lib")
namespace exception
{
namespace
{
constexpr MINIDUMP_TYPE get_minidump_type()
{
constexpr auto type = MiniDumpIgnoreInaccessibleMemory //
| MiniDumpWithHandleData //
| MiniDumpScanMemory //
| MiniDumpWithProcessThreadData //
| MiniDumpWithFullMemoryInfo //
| MiniDumpWithThreadInfo //
| MiniDumpWithUnloadedModules;
return static_cast<MINIDUMP_TYPE>(type);
}
std::string get_temp_filename()
{
char filename[MAX_PATH] = {0};
char pathname[MAX_PATH] = {0};
GetTempPathA(sizeof(pathname), pathname);
GetTempFileNameA(pathname, "boiii-", 0, filename);
return filename;
}
HANDLE write_dump_to_temp_file(const LPEXCEPTION_POINTERS exceptioninfo)
{
MINIDUMP_EXCEPTION_INFORMATION minidump_exception_info = {GetCurrentThreadId(), exceptioninfo, FALSE};
auto* const file_handle = CreateFileA(get_temp_filename().data(), GENERIC_WRITE | GENERIC_READ,
FILE_SHARE_READ | FILE_SHARE_WRITE, nullptr, OPEN_ALWAYS,
FILE_ATTRIBUTE_TEMPORARY | FILE_FLAG_DELETE_ON_CLOSE,
nullptr);
if (!MiniDumpWriteDump(GetCurrentProcess(), GetCurrentProcessId(), file_handle, get_minidump_type(),
&minidump_exception_info,
nullptr,
nullptr))
{
MessageBoxA(nullptr, "There was an error creating the minidump! Hit OK to close the program.",
"Minidump Error", MB_OK | MB_ICONERROR);
TerminateProcess(GetCurrentProcess(), 123);
}
return file_handle;
}
std::string read_file(const HANDLE file_handle)
{
FlushFileBuffers(file_handle);
SetFilePointer(file_handle, 0, nullptr, FILE_BEGIN);
std::string buffer{};
DWORD bytes_read = 0;
char temp_bytes[0x2000];
do
{
if (!ReadFile(file_handle, temp_bytes, sizeof(temp_bytes), &bytes_read, nullptr))
{
return {};
}
buffer.append(temp_bytes, bytes_read);
}
while (bytes_read == sizeof(temp_bytes));
return buffer;
}
}
std::string create_minidump(const LPEXCEPTION_POINTERS exceptioninfo)
{
const utils::nt::handle file_handle = write_dump_to_temp_file(exceptioninfo);
return read_file(file_handle);
}
}

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@ -1,8 +1,8 @@
#pragma once
#include "../utils/nt.hpp"
namespace exception
{
std::string create_minidump(LPEXCEPTION_POINTERS exceptioninfo);
}
#pragma once
#include "../utils/nt.hpp"
namespace exception
{
std::string create_minidump(LPEXCEPTION_POINTERS exceptioninfo);
}

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@ -1,185 +1,185 @@
/*
* MinHook - The Minimalistic API Hooking Library for x64/x86
* Copyright (C) 2009-2017 Tsuda Kageyu.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if !(defined _M_IX86) && !(defined _M_X64) && !(defined __i386__) && !(defined __x86_64__)
#error MinHook supports only x86 and x64 systems.
#endif
#include <windows.h>
// MinHook Error Codes.
typedef enum MH_STATUS
{
// Unknown error. Should not be returned.
MH_UNKNOWN = -1,
// Successful.
MH_OK = 0,
// MinHook is already initialized.
MH_ERROR_ALREADY_INITIALIZED,
// MinHook is not initialized yet, or already uninitialized.
MH_ERROR_NOT_INITIALIZED,
// The hook for the specified target function is already created.
MH_ERROR_ALREADY_CREATED,
// The hook for the specified target function is not created yet.
MH_ERROR_NOT_CREATED,
// The hook for the specified target function is already enabled.
MH_ERROR_ENABLED,
// The hook for the specified target function is not enabled yet, or already
// disabled.
MH_ERROR_DISABLED,
// The specified pointer is invalid. It points the address of non-allocated
// and/or non-executable region.
MH_ERROR_NOT_EXECUTABLE,
// The specified target function cannot be hooked.
MH_ERROR_UNSUPPORTED_FUNCTION,
// Failed to allocate memory.
MH_ERROR_MEMORY_ALLOC,
// Failed to change the memory protection.
MH_ERROR_MEMORY_PROTECT,
// The specified module is not loaded.
MH_ERROR_MODULE_NOT_FOUND,
// The specified function is not found.
MH_ERROR_FUNCTION_NOT_FOUND
}
MH_STATUS;
// Can be passed as a parameter to MH_EnableHook, MH_DisableHook,
// MH_QueueEnableHook or MH_QueueDisableHook.
#define MH_ALL_HOOKS NULL
#ifdef __cplusplus
extern "C" {
#endif
// Initialize the MinHook library. You must call this function EXACTLY ONCE
// at the beginning of your program.
MH_STATUS WINAPI MH_Initialize(VOID);
// Uninitialize the MinHook library. You must call this function EXACTLY
// ONCE at the end of your program.
MH_STATUS WINAPI MH_Uninitialize(VOID);
// Creates a hook for the specified target function, in disabled state.
// Parameters:
// pTarget [in] A pointer to the target function, which will be
// overridden by the detour function.
// pDetour [in] A pointer to the detour function, which will override
// the target function.
// ppOriginal [out] A pointer to the trampoline function, which will be
// used to call the original target function.
// This parameter can be NULL.
MH_STATUS WINAPI MH_CreateHook(LPVOID pTarget, LPVOID pDetour, LPVOID *ppOriginal);
// Creates a hook for the specified API function, in disabled state.
// Parameters:
// pszModule [in] A pointer to the loaded module name which contains the
// target function.
// pszProcName [in] A pointer to the target function name, which will be
// overridden by the detour function.
// pDetour [in] A pointer to the detour function, which will override
// the target function.
// ppOriginal [out] A pointer to the trampoline function, which will be
// used to call the original target function.
// This parameter can be NULL.
MH_STATUS WINAPI MH_CreateHookApi(
LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour, LPVOID *ppOriginal);
// Creates a hook for the specified API function, in disabled state.
// Parameters:
// pszModule [in] A pointer to the loaded module name which contains the
// target function.
// pszProcName [in] A pointer to the target function name, which will be
// overridden by the detour function.
// pDetour [in] A pointer to the detour function, which will override
// the target function.
// ppOriginal [out] A pointer to the trampoline function, which will be
// used to call the original target function.
// This parameter can be NULL.
// ppTarget [out] A pointer to the target function, which will be used
// with other functions.
// This parameter can be NULL.
MH_STATUS WINAPI MH_CreateHookApiEx(
LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour, LPVOID *ppOriginal, LPVOID *ppTarget);
// Removes an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
MH_STATUS WINAPI MH_RemoveHook(LPVOID pTarget);
// Enables an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
// If this parameter is MH_ALL_HOOKS, all created hooks are
// enabled in one go.
MH_STATUS WINAPI MH_EnableHook(LPVOID pTarget);
// Disables an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
// If this parameter is MH_ALL_HOOKS, all created hooks are
// disabled in one go.
MH_STATUS WINAPI MH_DisableHook(LPVOID pTarget);
// Queues to enable an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
// If this parameter is MH_ALL_HOOKS, all created hooks are
// queued to be enabled.
MH_STATUS WINAPI MH_QueueEnableHook(LPVOID pTarget);
// Queues to disable an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
// If this parameter is MH_ALL_HOOKS, all created hooks are
// queued to be disabled.
MH_STATUS WINAPI MH_QueueDisableHook(LPVOID pTarget);
// Applies all queued changes in one go.
MH_STATUS WINAPI MH_ApplyQueued(VOID);
// Translates the MH_STATUS to its name as a string.
const char * WINAPI MH_StatusToString(MH_STATUS status);
#ifdef __cplusplus
}
#endif
/*
* MinHook - The Minimalistic API Hooking Library for x64/x86
* Copyright (C) 2009-2017 Tsuda Kageyu.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if !(defined _M_IX86) && !(defined _M_X64) && !(defined __i386__) && !(defined __x86_64__)
#error MinHook supports only x86 and x64 systems.
#endif
#include <windows.h>
// MinHook Error Codes.
typedef enum MH_STATUS
{
// Unknown error. Should not be returned.
MH_UNKNOWN = -1,
// Successful.
MH_OK = 0,
// MinHook is already initialized.
MH_ERROR_ALREADY_INITIALIZED,
// MinHook is not initialized yet, or already uninitialized.
MH_ERROR_NOT_INITIALIZED,
// The hook for the specified target function is already created.
MH_ERROR_ALREADY_CREATED,
// The hook for the specified target function is not created yet.
MH_ERROR_NOT_CREATED,
// The hook for the specified target function is already enabled.
MH_ERROR_ENABLED,
// The hook for the specified target function is not enabled yet, or already
// disabled.
MH_ERROR_DISABLED,
// The specified pointer is invalid. It points the address of non-allocated
// and/or non-executable region.
MH_ERROR_NOT_EXECUTABLE,
// The specified target function cannot be hooked.
MH_ERROR_UNSUPPORTED_FUNCTION,
// Failed to allocate memory.
MH_ERROR_MEMORY_ALLOC,
// Failed to change the memory protection.
MH_ERROR_MEMORY_PROTECT,
// The specified module is not loaded.
MH_ERROR_MODULE_NOT_FOUND,
// The specified function is not found.
MH_ERROR_FUNCTION_NOT_FOUND
}
MH_STATUS;
// Can be passed as a parameter to MH_EnableHook, MH_DisableHook,
// MH_QueueEnableHook or MH_QueueDisableHook.
#define MH_ALL_HOOKS NULL
#ifdef __cplusplus
extern "C" {
#endif
// Initialize the MinHook library. You must call this function EXACTLY ONCE
// at the beginning of your program.
MH_STATUS WINAPI MH_Initialize(VOID);
// Uninitialize the MinHook library. You must call this function EXACTLY
// ONCE at the end of your program.
MH_STATUS WINAPI MH_Uninitialize(VOID);
// Creates a hook for the specified target function, in disabled state.
// Parameters:
// pTarget [in] A pointer to the target function, which will be
// overridden by the detour function.
// pDetour [in] A pointer to the detour function, which will override
// the target function.
// ppOriginal [out] A pointer to the trampoline function, which will be
// used to call the original target function.
// This parameter can be NULL.
MH_STATUS WINAPI MH_CreateHook(LPVOID pTarget, LPVOID pDetour, LPVOID *ppOriginal);
// Creates a hook for the specified API function, in disabled state.
// Parameters:
// pszModule [in] A pointer to the loaded module name which contains the
// target function.
// pszProcName [in] A pointer to the target function name, which will be
// overridden by the detour function.
// pDetour [in] A pointer to the detour function, which will override
// the target function.
// ppOriginal [out] A pointer to the trampoline function, which will be
// used to call the original target function.
// This parameter can be NULL.
MH_STATUS WINAPI MH_CreateHookApi(
LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour, LPVOID *ppOriginal);
// Creates a hook for the specified API function, in disabled state.
// Parameters:
// pszModule [in] A pointer to the loaded module name which contains the
// target function.
// pszProcName [in] A pointer to the target function name, which will be
// overridden by the detour function.
// pDetour [in] A pointer to the detour function, which will override
// the target function.
// ppOriginal [out] A pointer to the trampoline function, which will be
// used to call the original target function.
// This parameter can be NULL.
// ppTarget [out] A pointer to the target function, which will be used
// with other functions.
// This parameter can be NULL.
MH_STATUS WINAPI MH_CreateHookApiEx(
LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour, LPVOID *ppOriginal, LPVOID *ppTarget);
// Removes an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
MH_STATUS WINAPI MH_RemoveHook(LPVOID pTarget);
// Enables an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
// If this parameter is MH_ALL_HOOKS, all created hooks are
// enabled in one go.
MH_STATUS WINAPI MH_EnableHook(LPVOID pTarget);
// Disables an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
// If this parameter is MH_ALL_HOOKS, all created hooks are
// disabled in one go.
MH_STATUS WINAPI MH_DisableHook(LPVOID pTarget);
// Queues to enable an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
// If this parameter is MH_ALL_HOOKS, all created hooks are
// queued to be enabled.
MH_STATUS WINAPI MH_QueueEnableHook(LPVOID pTarget);
// Queues to disable an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
// If this parameter is MH_ALL_HOOKS, all created hooks are
// queued to be disabled.
MH_STATUS WINAPI MH_QueueDisableHook(LPVOID pTarget);
// Applies all queued changes in one go.
MH_STATUS WINAPI MH_ApplyQueued(VOID);
// Translates the MH_STATUS to its name as a string.
const char * WINAPI MH_StatusToString(MH_STATUS status);
#ifdef __cplusplus
}
#endif

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@ -1,75 +1,75 @@
#include "binary_resource.hpp"
#include <utility>
#include "nt.hpp"
#include "io.hpp"
namespace utils
{
namespace
{
std::string get_temp_folder()
{
char path[MAX_PATH] = {0};
if (!GetTempPathA(sizeof(path), path))
{
throw std::runtime_error("Unable to get temp path");
}
return path;
}
std::string write_existing_temp_file(const std::string& file, const std::string& data,
const bool fatal_if_overwrite_fails)
{
const auto temp = get_temp_folder();
auto file_path = temp + file;
std::string current_data;
if (!io::read_file(file_path, &current_data))
{
if (!io::write_file(file_path, data))
{
throw std::runtime_error("Failed to write file: " + file_path);
}
return file_path;
}
if (current_data == data || io::write_file(file_path, data) || !fatal_if_overwrite_fails)
{
return file_path;
}
throw std::runtime_error(
"Temporary file was already written, but differs. It can't be overwritten as it's still in use: " +
file_path);
}
}
binary_resource::binary_resource(const int id, std::string file)
: filename_(std::move(file))
{
this->resource_ = nt::load_resource(id);
if (this->resource_.empty())
{
throw std::runtime_error("Unable to load resource: " + std::to_string(id));
}
}
std::string binary_resource::get_extracted_file(const bool fatal_if_overwrite_fails)
{
if (this->path_.empty())
{
this->path_ = write_existing_temp_file(this->filename_, this->resource_, fatal_if_overwrite_fails);
}
return this->path_;
}
const std::string& binary_resource::get_data() const
{
return this->resource_;
}
}
#include "binary_resource.hpp"
#include <utility>
#include "nt.hpp"
#include "io.hpp"
namespace utils
{
namespace
{
std::string get_temp_folder()
{
char path[MAX_PATH] = {0};
if (!GetTempPathA(sizeof(path), path))
{
throw std::runtime_error("Unable to get temp path");
}
return path;
}
std::string write_existing_temp_file(const std::string& file, const std::string& data,
const bool fatal_if_overwrite_fails)
{
const auto temp = get_temp_folder();
auto file_path = temp + file;
std::string current_data;
if (!io::read_file(file_path, &current_data))
{
if (!io::write_file(file_path, data))
{
throw std::runtime_error("Failed to write file: " + file_path);
}
return file_path;
}
if (current_data == data || io::write_file(file_path, data) || !fatal_if_overwrite_fails)
{
return file_path;
}
throw std::runtime_error(
"Temporary file was already written, but differs. It can't be overwritten as it's still in use: " +
file_path);
}
}
binary_resource::binary_resource(const int id, std::string file)
: filename_(std::move(file))
{
this->resource_ = nt::load_resource(id);
if (this->resource_.empty())
{
throw std::runtime_error("Unable to load resource: " + std::to_string(id));
}
}
std::string binary_resource::get_extracted_file(const bool fatal_if_overwrite_fails)
{
if (this->path_.empty())
{
this->path_ = write_existing_temp_file(this->filename_, this->resource_, fatal_if_overwrite_fails);
}
return this->path_;
}
const std::string& binary_resource::get_data() const
{
return this->resource_;
}
}

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@ -1,20 +1,20 @@
#pragma once
#include <string>
namespace utils
{
class binary_resource
{
public:
binary_resource(int id, std::string file);
std::string get_extracted_file(bool fatal_if_overwrite_fails = false);
const std::string& get_data() const;
private:
std::string resource_;
std::string filename_;
std::string path_;
};
}
#pragma once
#include <string>
namespace utils
{
class binary_resource
{
public:
binary_resource(int id, std::string file);
std::string get_extracted_file(bool fatal_if_overwrite_fails = false);
const std::string& get_data() const;
private:
std::string resource_;
std::string filename_;
std::string path_;
};
}

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@ -1,46 +1,46 @@
#pragma once
#include <mutex>
namespace utils::concurrency
{
template <typename T, typename MutexType = std::mutex>
class container
{
public:
template <typename R = void, typename F>
R access(F&& accessor) const
{
std::lock_guard<MutexType> _{mutex_};
return accessor(object_);
}
template <typename R = void, typename F>
R access(F&& accessor)
{
std::lock_guard<MutexType> _{mutex_};
return accessor(object_);
}
template <typename R = void, typename F>
R access_with_lock(F&& accessor) const
{
std::unique_lock<MutexType> lock{mutex_};
return accessor(object_, lock);
}
template <typename R = void, typename F>
R access_with_lock(F&& accessor)
{
std::unique_lock<MutexType> lock{mutex_};
return accessor(object_, lock);
}
T& get_raw() { return object_; }
const T& get_raw() const { return object_; }
private:
mutable MutexType mutex_{};
T object_{};
};
}
#pragma once
#include <mutex>
namespace utils::concurrency
{
template <typename T, typename MutexType = std::mutex>
class container
{
public:
template <typename R = void, typename F>
R access(F&& accessor) const
{
std::lock_guard<MutexType> _{mutex_};
return accessor(object_);
}
template <typename R = void, typename F>
R access(F&& accessor)
{
std::lock_guard<MutexType> _{mutex_};
return accessor(object_);
}
template <typename R = void, typename F>
R access_with_lock(F&& accessor) const
{
std::unique_lock<MutexType> lock{mutex_};
return accessor(object_, lock);
}
template <typename R = void, typename F>
R access_with_lock(F&& accessor)
{
std::unique_lock<MutexType> lock{mutex_};
return accessor(object_, lock);
}
T& get_raw() { return object_; }
const T& get_raw() const { return object_; }
private:
mutable MutexType mutex_{};
T object_{};
};
}

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@ -1,54 +1,54 @@
#pragma once
#include <type_traits>
namespace utils
{
/*
* Copied from here: https://github.com/microsoft/GSL/blob/e0880931ae5885eb988d1a8a57acf8bc2b8dacda/include/gsl/util#L57
*/
template <class F>
class final_action
{
public:
static_assert(!std::is_reference<F>::value && !std::is_const<F>::value &&
!std::is_volatile<F>::value,
"Final_action should store its callable by value");
explicit final_action(F f) noexcept : f_(std::move(f))
{
}
final_action(final_action&& other) noexcept
: f_(std::move(other.f_)), invoke_(std::exchange(other.invoke_, false))
{
}
final_action(const final_action&) = delete;
final_action& operator=(const final_action&) = delete;
final_action& operator=(final_action&&) = delete;
~final_action() noexcept
{
if (invoke_) f_();
}
// Added by momo5502
void cancel()
{
invoke_ = false;
}
private:
F f_;
bool invoke_{true};
};
template <class F>
final_action<typename std::remove_cv<typename std::remove_reference<F>::type>::type>
finally(F&& f) noexcept
{
return final_action<typename std::remove_cv<typename std::remove_reference<F>::type>::type>(
std::forward<F>(f));
}
#pragma once
#include <type_traits>
namespace utils
{
/*
* Copied from here: https://github.com/microsoft/GSL/blob/e0880931ae5885eb988d1a8a57acf8bc2b8dacda/include/gsl/util#L57
*/
template <class F>
class final_action
{
public:
static_assert(!std::is_reference<F>::value && !std::is_const<F>::value &&
!std::is_volatile<F>::value,
"Final_action should store its callable by value");
explicit final_action(F f) noexcept : f_(std::move(f))
{
}
final_action(final_action&& other) noexcept
: f_(std::move(other.f_)), invoke_(std::exchange(other.invoke_, false))
{
}
final_action(const final_action&) = delete;
final_action& operator=(const final_action&) = delete;
final_action& operator=(final_action&&) = delete;
~final_action() noexcept
{
if (invoke_) f_();
}
// Added by momo5502
void cancel()
{
invoke_ = false;
}
private:
F f_;
bool invoke_{true};
};
template <class F>
final_action<typename std::remove_cv<typename std::remove_reference<F>::type>::type>
finally(F&& f) noexcept
{
return final_action<typename std::remove_cv<typename std::remove_reference<F>::type>::type>(
std::forward<F>(f));
}
}

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@ -1,173 +1,173 @@
#include "hardware_breakpoint.hpp"
#include "thread.hpp"
namespace utils::hardware_breakpoint
{
namespace
{
void set_bits(uintptr_t& value, const uint32_t bit_index, const uint32_t bits, const uintptr_t new_value)
{
const uintptr_t range_mask = (1ull << bits) - 1ull;
const uintptr_t full_mask = ~(range_mask << bit_index);
value = (value & full_mask) | (new_value << bit_index);
}
void validate_index(const uint32_t index)
{
if (index >= 4)
{
throw std::runtime_error("Invalid index");
}
}
uint32_t translate_length(const uint32_t length)
{
if (length != 1 && length != 2 && length != 4)
{
throw std::runtime_error("Invalid length");
}
return length - 1;
}
class debug_context
{
public:
debug_context(uint32_t thread_id)
: handle_(thread_id, THREAD_SET_CONTEXT | THREAD_GET_CONTEXT)
{
if (!this->handle_)
{
throw std::runtime_error("Unable to access thread");
}
this->context_.ContextFlags = CONTEXT_DEBUG_REGISTERS;
if (!GetThreadContext(this->handle_, &this->context_))
{
throw std::runtime_error("Unable to get thread context");
}
}
~debug_context()
{
SetThreadContext(this->handle_, &this->context_);
}
debug_context(const debug_context&) = delete;
debug_context& operator=(const debug_context&) = delete;
debug_context(debug_context&& obj) noexcept = delete;
debug_context& operator=(debug_context&& obj) noexcept = delete;
CONTEXT* operator->()
{
return &this->context_;
}
operator CONTEXT&()
{
return this->context_;
}
private:
thread::handle handle_;
CONTEXT context_{};
};
uint32_t find_free_index(const CONTEXT& context)
{
for (uint32_t i = 0; i < 4; ++i)
{
if ((context.Dr7 & (1ull << (i << 1ull))) == 0)
{
return i;
}
}
throw std::runtime_error("No free index");
}
}
void set_branch_tracing(const bool enabled, CONTEXT& context)
{
set_bits(context.Dr7, 8, 1, enabled ? 1 : 0);
}
void set_branch_tracing(const bool enabled, const uint32_t thread_id)
{
debug_context context(thread_id);
set_branch_tracing(enabled, context);
}
uint32_t activate(const uintptr_t address, uint32_t length, const condition cond, CONTEXT& context)
{
const auto index = find_free_index(context);
length = translate_length(length);
(&context.Dr0)[index] = address;
set_bits(context.Dr7, 16 + (index << 2ull), 2, cond);
set_bits(context.Dr7, 18 + (index << 2ull), 2, length);
set_bits(context.Dr7, index << 1ull, 1, 1);
return index;
}
uint32_t activate(void* address, const uint32_t length, const condition cond, const uint32_t thread_id)
{
return activate(reinterpret_cast<uint64_t>(address), length, cond, thread_id);
}
uint32_t activate(const uint64_t address, const uint32_t length, const condition cond, const uint32_t thread_id)
{
debug_context context(thread_id);
return activate(address, length, cond, context);
}
void deactivate_address(const uint64_t address, CONTEXT& context)
{
for (auto i = 0; i < 4; ++i)
{
if ((&context.Dr0)[i] == address)
{
deactivate(i, context);
}
}
}
void deactivate_address(void* address, const uint32_t thread_id)
{
return deactivate_address(reinterpret_cast<uint64_t>(address), thread_id);
}
void deactivate_address(const uint64_t address, const uint32_t thread_id)
{
debug_context context(thread_id);
deactivate_address(address, context);
}
void deactivate(const uint32_t index, CONTEXT& context)
{
validate_index(index);
set_bits(context.Dr7, index << 1ull, 1, 0);
}
void deactivate(const uint32_t index, const uint32_t thread_id)
{
debug_context context(thread_id);
deactivate(index, context);
}
void deactivate_all(CONTEXT& context)
{
context.Dr7 = 0;
}
void deactivate_all(const uint32_t thread_id)
{
debug_context context(thread_id);
deactivate_all(context);
}
}
#include "hardware_breakpoint.hpp"
#include "thread.hpp"
namespace utils::hardware_breakpoint
{
namespace
{
void set_bits(uintptr_t& value, const uint32_t bit_index, const uint32_t bits, const uintptr_t new_value)
{
const uintptr_t range_mask = (1ull << bits) - 1ull;
const uintptr_t full_mask = ~(range_mask << bit_index);
value = (value & full_mask) | (new_value << bit_index);
}
void validate_index(const uint32_t index)
{
if (index >= 4)
{
throw std::runtime_error("Invalid index");
}
}
uint32_t translate_length(const uint32_t length)
{
if (length != 1 && length != 2 && length != 4)
{
throw std::runtime_error("Invalid length");
}
return length - 1;
}
class debug_context
{
public:
debug_context(uint32_t thread_id)
: handle_(thread_id, THREAD_SET_CONTEXT | THREAD_GET_CONTEXT)
{
if (!this->handle_)
{
throw std::runtime_error("Unable to access thread");
}
this->context_.ContextFlags = CONTEXT_DEBUG_REGISTERS;
if (!GetThreadContext(this->handle_, &this->context_))
{
throw std::runtime_error("Unable to get thread context");
}
}
~debug_context()
{
SetThreadContext(this->handle_, &this->context_);
}
debug_context(const debug_context&) = delete;
debug_context& operator=(const debug_context&) = delete;
debug_context(debug_context&& obj) noexcept = delete;
debug_context& operator=(debug_context&& obj) noexcept = delete;
CONTEXT* operator->()
{
return &this->context_;
}
operator CONTEXT&()
{
return this->context_;
}
private:
thread::handle handle_;
CONTEXT context_{};
};
uint32_t find_free_index(const CONTEXT& context)
{
for (uint32_t i = 0; i < 4; ++i)
{
if ((context.Dr7 & (1ull << (i << 1ull))) == 0)
{
return i;
}
}
throw std::runtime_error("No free index");
}
}
void set_branch_tracing(const bool enabled, CONTEXT& context)
{
set_bits(context.Dr7, 8, 1, enabled ? 1 : 0);
}
void set_branch_tracing(const bool enabled, const uint32_t thread_id)
{
debug_context context(thread_id);
set_branch_tracing(enabled, context);
}
uint32_t activate(const uintptr_t address, uint32_t length, const condition cond, CONTEXT& context)
{
const auto index = find_free_index(context);
length = translate_length(length);
(&context.Dr0)[index] = address;
set_bits(context.Dr7, 16 + (index << 2ull), 2, cond);
set_bits(context.Dr7, 18 + (index << 2ull), 2, length);
set_bits(context.Dr7, index << 1ull, 1, 1);
return index;
}
uint32_t activate(void* address, const uint32_t length, const condition cond, const uint32_t thread_id)
{
return activate(reinterpret_cast<uint64_t>(address), length, cond, thread_id);
}
uint32_t activate(const uint64_t address, const uint32_t length, const condition cond, const uint32_t thread_id)
{
debug_context context(thread_id);
return activate(address, length, cond, context);
}
void deactivate_address(const uint64_t address, CONTEXT& context)
{
for (auto i = 0; i < 4; ++i)
{
if ((&context.Dr0)[i] == address)
{
deactivate(i, context);
}
}
}
void deactivate_address(void* address, const uint32_t thread_id)
{
return deactivate_address(reinterpret_cast<uint64_t>(address), thread_id);
}
void deactivate_address(const uint64_t address, const uint32_t thread_id)
{
debug_context context(thread_id);
deactivate_address(address, context);
}
void deactivate(const uint32_t index, CONTEXT& context)
{
validate_index(index);
set_bits(context.Dr7, index << 1ull, 1, 0);
}
void deactivate(const uint32_t index, const uint32_t thread_id)
{
debug_context context(thread_id);
deactivate(index, context);
}
void deactivate_all(CONTEXT& context)
{
context.Dr7 = 0;
}
void deactivate_all(const uint32_t thread_id)
{
debug_context context(thread_id);
deactivate_all(context);
}
}

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@ -1,32 +1,32 @@
#pragma once
#include <thread>
#include "nt.hpp"
namespace utils::hardware_breakpoint
{
enum condition
{
execute = 0,
write = 1,
read_write = 3
};
void set_branch_tracing(bool enabled, CONTEXT& context);
void set_branch_tracing(bool enabled, uint32_t thread_id = GetCurrentThreadId());
uint32_t activate(uint64_t address, uint32_t length, condition cond, CONTEXT& context);
uint32_t activate(void* address, uint32_t length, condition cond, uint32_t thread_id = GetCurrentThreadId());
uint32_t activate(uint64_t address, uint32_t length, condition cond, uint32_t thread_id = GetCurrentThreadId());
void deactivate_address(uint64_t address, CONTEXT& context);
void deactivate_address(void* address, uint32_t thread_id = GetCurrentThreadId());
void deactivate_address(uint64_t address, uint32_t thread_id = GetCurrentThreadId());
void deactivate(uint32_t index, CONTEXT& context);
void deactivate(uint32_t index, uint32_t thread_id = GetCurrentThreadId());
void deactivate_all(CONTEXT& context);
void deactivate_all(uint32_t thread_id = GetCurrentThreadId());
}
#pragma once
#include <thread>
#include "nt.hpp"
namespace utils::hardware_breakpoint
{
enum condition
{
execute = 0,
write = 1,
read_write = 3
};
void set_branch_tracing(bool enabled, CONTEXT& context);
void set_branch_tracing(bool enabled, uint32_t thread_id = GetCurrentThreadId());
uint32_t activate(uint64_t address, uint32_t length, condition cond, CONTEXT& context);
uint32_t activate(void* address, uint32_t length, condition cond, uint32_t thread_id = GetCurrentThreadId());
uint32_t activate(uint64_t address, uint32_t length, condition cond, uint32_t thread_id = GetCurrentThreadId());
void deactivate_address(uint64_t address, CONTEXT& context);
void deactivate_address(void* address, uint32_t thread_id = GetCurrentThreadId());
void deactivate_address(uint64_t address, uint32_t thread_id = GetCurrentThreadId());
void deactivate(uint32_t index, CONTEXT& context);
void deactivate(uint32_t index, uint32_t thread_id = GetCurrentThreadId());
void deactivate_all(CONTEXT& context);
void deactivate_all(uint32_t thread_id = GetCurrentThreadId());
}

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@ -1,484 +1,484 @@
#include "hook.hpp"
#include <map>
#include "MinHook.hpp"
#include "concurrency.hpp"
#include "string.hpp"
#include "nt.hpp"
#ifdef max
#undef max
#endif
#ifdef min
#undef min
#endif
namespace utils::hook
{
namespace
{
uint8_t* allocate_somewhere_near(const void* base_address, const size_t size)
{
size_t offset = 0;
while (true)
{
offset += size;
auto* target_address = static_cast<const uint8_t*>(base_address) - offset;
if (is_relatively_far(base_address, target_address))
{
return nullptr;
}
const auto res = VirtualAlloc(const_cast<uint8_t*>(target_address), size, MEM_RESERVE | MEM_COMMIT,
PAGE_EXECUTE_READWRITE);
if (res)
{
if (is_relatively_far(base_address, target_address))
{
VirtualFree(res, 0, MEM_RELEASE);
return nullptr;
}
return static_cast<uint8_t*>(res);
}
}
}
class memory
{
public:
memory() = default;
memory(const void* ptr)
: memory()
{
this->length_ = 0x1000;
this->buffer_ = allocate_somewhere_near(ptr, this->length_);
if (!this->buffer_)
{
throw std::runtime_error("Failed to allocate");
}
}
~memory()
{
if (this->buffer_)
{
VirtualFree(this->buffer_, 0, MEM_RELEASE);
}
}
memory(memory&& obj) noexcept
: memory()
{
this->operator=(std::move(obj));
}
memory& operator=(memory&& obj) noexcept
{
if (this != &obj)
{
this->~memory();
this->buffer_ = obj.buffer_;
this->length_ = obj.length_;
this->offset_ = obj.offset_;
obj.buffer_ = nullptr;
obj.length_ = 0;
obj.offset_ = 0;
}
return *this;
}
void* allocate(const size_t length)
{
if (!this->buffer_)
{
return nullptr;
}
if (this->offset_ + length > this->length_)
{
return nullptr;
}
const auto ptr = this->get_ptr();
this->offset_ += length;
return ptr;
}
void* get_ptr() const
{
return this->buffer_ + this->offset_;
}
private:
uint8_t* buffer_{};
size_t length_{};
size_t offset_{};
};
void* get_memory_near(const void* address, const size_t size)
{
static concurrency::container<std::vector<memory>> memory_container{};
return memory_container.access<void*>([&](std::vector<memory>& memories)
{
for (auto& memory : memories)
{
if (!is_relatively_far(address, memory.get_ptr()))
{
const auto buffer = memory.allocate(size);
if (buffer)
{
return buffer;
}
}
}
memories.emplace_back(address);
return memories.back().allocate(size);
});
}
void* initialize_min_hook()
{
static class min_hook_init
{
public:
min_hook_init()
{
if (MH_Initialize() != MH_OK)
{
throw std::runtime_error("Failed to initialize MinHook");
}
}
~min_hook_init()
{
MH_Uninitialize();
}
} min_hook_init;
return &min_hook_init;
}
}
detour::detour()
{
(void)initialize_min_hook();
}
detour::detour(const size_t place, void* target)
: detour(reinterpret_cast<void*>(place), target)
{
}
detour::detour(void* place, void* target)
: detour()
{
this->create(place, target);
}
detour::~detour()
{
this->clear();
}
void detour::enable()
{
MH_EnableHook(this->place_);
if (!this->moved_data_.empty())
{
this->move();
}
}
void detour::disable()
{
this->un_move();
MH_DisableHook(this->place_);
}
void detour::create(void* place, void* target)
{
this->clear();
this->place_ = place;
if (MH_CreateHook(this->place_, target, &this->original_) != MH_OK)
{
//throw std::runtime_error(string::va("Unable to create hook at location: %p", this->place_));
}
this->enable();
}
void detour::create(const size_t place, void* target)
{
MH_Initialize();
this->create(reinterpret_cast<void*>(place), target);
}
void detour::clear()
{
if (this->place_)
{
this->un_move();
MH_RemoveHook(this->place_);
}
this->place_ = nullptr;
this->original_ = nullptr;
this->moved_data_ = {};
}
void detour::move()
{
this->moved_data_ = move_hook(this->place_);
}
void* detour::get_place() const
{
return this->place_;
}
void* detour::get_original() const
{
return this->original_;
}
void detour::un_move()
{
if (!this->moved_data_.empty())
{
copy(this->place_, this->moved_data_.data(), this->moved_data_.size());
}
}
std::optional<std::pair<void*, void*>> iat(const nt::library& library, const std::string& target_library, const std::string& process, void* stub)
{
if (!library.is_valid()) return {};
auto* const ptr = library.get_iat_entry(target_library, process);
if (!ptr) return {};
DWORD protect;
VirtualProtect(ptr, sizeof(*ptr), PAGE_EXECUTE_READWRITE, &protect);
std::swap(*ptr, stub);
VirtualProtect(ptr, sizeof(*ptr), protect, &protect);
return {{ptr, stub}};
}
void nop(void* place, const size_t length)
{
DWORD old_protect{};
VirtualProtect(place, length, PAGE_EXECUTE_READWRITE, &old_protect);
std::memset(place, 0x90, length);
VirtualProtect(place, length, old_protect, &old_protect);
FlushInstructionCache(GetCurrentProcess(), place, length);
}
void nop(const size_t place, const size_t length)
{
nop(reinterpret_cast<void*>(place), length);
}
void copy(void* place, const void* data, const size_t length)
{
DWORD old_protect{};
VirtualProtect(place, length, PAGE_EXECUTE_READWRITE, &old_protect);
std::memmove(place, data, length);
VirtualProtect(place, length, old_protect, &old_protect);
FlushInstructionCache(GetCurrentProcess(), place, length);
}
void copy(const size_t place, const void* data, const size_t length)
{
copy(reinterpret_cast<void*>(place), data, length);
}
void copy_string(void* place, const char* str)
{
copy(reinterpret_cast<void*>(place), str, strlen(str) + 1);
}
void copy_string(const size_t place, const char* str)
{
copy_string(reinterpret_cast<void*>(place), str);
}
bool is_relatively_far(const void* pointer, const void* data, const int offset)
{
const int64_t diff = size_t(data) - (size_t(pointer) + offset);
const auto small_diff = int32_t(diff);
return diff != int64_t(small_diff);
}
void call(void* pointer, void* data)
{
if (is_relatively_far(pointer, data))
{
auto* trampoline = get_memory_near(pointer, 14);
if (!trampoline)
{
throw std::runtime_error("Too far away to create 32bit relative branch");
}
call(pointer, trampoline);
jump(trampoline, data, true, true);
return;
}
uint8_t copy_data[5];
copy_data[0] = 0xE8;
*reinterpret_cast<int32_t*>(&copy_data[1]) = int32_t(size_t(data) - (size_t(pointer) + 5));
auto* patch_pointer = PBYTE(pointer);
copy(patch_pointer, copy_data, sizeof(copy_data));
}
void call(const size_t pointer, void* data)
{
return call(reinterpret_cast<void*>(pointer), data);
}
void call(const size_t pointer, const size_t data)
{
return call(pointer, reinterpret_cast<void*>(data));
}
void jump(void* pointer, void* data, const bool use_far, const bool use_safe)
{
static const unsigned char jump_data[] = {
0x48, 0xb8, 0x88, 0x77, 0x66, 0x55, 0x44, 0x33, 0x22, 0x11, 0xff, 0xe0
};
static const unsigned char jump_data_safe[] = {
0xFF, 0x25, 0x00, 0x00, 0x00, 0x00
};
if (!use_far && is_relatively_far(pointer, data))
{
auto* trampoline = get_memory_near(pointer, 14);
if (!trampoline)
{
throw std::runtime_error("Too far away to create 32bit relative branch");
}
jump(pointer, trampoline, false, false);
jump(trampoline, data, true, true);
return;
}
auto* patch_pointer = PBYTE(pointer);
if (use_far)
{
if (use_safe)
{
uint8_t copy_data[sizeof(jump_data_safe) + sizeof(data)];
memcpy(copy_data, jump_data_safe, sizeof(jump_data_safe));
memcpy(copy_data + sizeof(jump_data_safe), &data, sizeof(data));
copy(patch_pointer, copy_data, sizeof(copy_data));
}
else
{
uint8_t copy_data[sizeof(jump_data)];
memcpy(copy_data, jump_data, sizeof(jump_data));
memcpy(copy_data + 2, &data, sizeof(data));
copy(patch_pointer, copy_data, sizeof(copy_data));
}
}
else
{
uint8_t copy_data[5];
copy_data[0] = 0xE9;
*reinterpret_cast<int32_t*>(&copy_data[1]) = int32_t(size_t(data) - (size_t(pointer) + 5));
copy(patch_pointer, copy_data, sizeof(copy_data));
}
}
void jump(const size_t pointer, void* data, const bool use_far, const bool use_safe)
{
return jump(reinterpret_cast<void*>(pointer), data, use_far, use_safe);
}
void jump(const size_t pointer, const size_t data, const bool use_far, const bool use_safe)
{
return jump(pointer, reinterpret_cast<void*>(data), use_far, use_safe);
}
void inject(void* pointer, const void* data)
{
if (is_relatively_far(pointer, data, 4))
{
throw std::runtime_error("Too far away to create 32bit relative branch");
}
set<int32_t>(pointer, int32_t(size_t(data) - (size_t(pointer) + 4)));
}
void inject(const size_t pointer, const void* data)
{
return inject(reinterpret_cast<void*>(pointer), data);
}
std::vector<uint8_t> move_hook(void* pointer)
{
std::vector<uint8_t> original_data{};
auto* data_ptr = static_cast<uint8_t*>(pointer);
if (data_ptr[0] == 0xE9)
{
original_data.resize(6);
memmove(original_data.data(), pointer, original_data.size());
auto* target = follow_branch(data_ptr);
nop(data_ptr, 1);
jump(data_ptr + 1, target);
}
else if (data_ptr[0] == 0xFF && data_ptr[1] == 0x25)
{
original_data.resize(15);
memmove(original_data.data(), pointer, original_data.size());
copy(data_ptr + 1, data_ptr, 14);
nop(data_ptr, 1);
}
else
{
throw std::runtime_error("No branch instruction found");
}
return original_data;
}
std::vector<uint8_t> move_hook(const size_t pointer)
{
return move_hook(reinterpret_cast<void*>(pointer));
}
void* follow_branch(void* address)
{
auto* const data = static_cast<uint8_t*>(address);
if (*data != 0xE8 && *data != 0xE9)
{
throw std::runtime_error("No branch instruction found");
}
return extract<void*>(data + 1);
}
}
#include "hook.hpp"
#include <map>
#include "MinHook.hpp"
#include "concurrency.hpp"
#include "string.hpp"
#include "nt.hpp"
#ifdef max
#undef max
#endif
#ifdef min
#undef min
#endif
namespace utils::hook
{
namespace
{
uint8_t* allocate_somewhere_near(const void* base_address, const size_t size)
{
size_t offset = 0;
while (true)
{
offset += size;
auto* target_address = static_cast<const uint8_t*>(base_address) - offset;
if (is_relatively_far(base_address, target_address))
{
return nullptr;
}
const auto res = VirtualAlloc(const_cast<uint8_t*>(target_address), size, MEM_RESERVE | MEM_COMMIT,
PAGE_EXECUTE_READWRITE);
if (res)
{
if (is_relatively_far(base_address, target_address))
{
VirtualFree(res, 0, MEM_RELEASE);
return nullptr;
}
return static_cast<uint8_t*>(res);
}
}
}
class memory
{
public:
memory() = default;
memory(const void* ptr)
: memory()
{
this->length_ = 0x1000;
this->buffer_ = allocate_somewhere_near(ptr, this->length_);
if (!this->buffer_)
{
throw std::runtime_error("Failed to allocate");
}
}
~memory()
{
if (this->buffer_)
{
VirtualFree(this->buffer_, 0, MEM_RELEASE);
}
}
memory(memory&& obj) noexcept
: memory()
{
this->operator=(std::move(obj));
}
memory& operator=(memory&& obj) noexcept
{
if (this != &obj)
{
this->~memory();
this->buffer_ = obj.buffer_;
this->length_ = obj.length_;
this->offset_ = obj.offset_;
obj.buffer_ = nullptr;
obj.length_ = 0;
obj.offset_ = 0;
}
return *this;
}
void* allocate(const size_t length)
{
if (!this->buffer_)
{
return nullptr;
}
if (this->offset_ + length > this->length_)
{
return nullptr;
}
const auto ptr = this->get_ptr();
this->offset_ += length;
return ptr;
}
void* get_ptr() const
{
return this->buffer_ + this->offset_;
}
private:
uint8_t* buffer_{};
size_t length_{};
size_t offset_{};
};
void* get_memory_near(const void* address, const size_t size)
{
static concurrency::container<std::vector<memory>> memory_container{};
return memory_container.access<void*>([&](std::vector<memory>& memories)
{
for (auto& memory : memories)
{
if (!is_relatively_far(address, memory.get_ptr()))
{
const auto buffer = memory.allocate(size);
if (buffer)
{
return buffer;
}
}
}
memories.emplace_back(address);
return memories.back().allocate(size);
});
}
void* initialize_min_hook()
{
static class min_hook_init
{
public:
min_hook_init()
{
if (MH_Initialize() != MH_OK)
{
throw std::runtime_error("Failed to initialize MinHook");
}
}
~min_hook_init()
{
MH_Uninitialize();
}
} min_hook_init;
return &min_hook_init;
}
}
detour::detour()
{
(void)initialize_min_hook();
}
detour::detour(const size_t place, void* target)
: detour(reinterpret_cast<void*>(place), target)
{
}
detour::detour(void* place, void* target)
: detour()
{
this->create(place, target);
}
detour::~detour()
{
this->clear();
}
void detour::enable()
{
MH_EnableHook(this->place_);
if (!this->moved_data_.empty())
{
this->move();
}
}
void detour::disable()
{
this->un_move();
MH_DisableHook(this->place_);
}
void detour::create(void* place, void* target)
{
this->clear();
this->place_ = place;
if (MH_CreateHook(this->place_, target, &this->original_) != MH_OK)
{
//throw std::runtime_error(string::va("Unable to create hook at location: %p", this->place_));
}
this->enable();
}
void detour::create(const size_t place, void* target)
{
MH_Initialize();
this->create(reinterpret_cast<void*>(place), target);
}
void detour::clear()
{
if (this->place_)
{
this->un_move();
MH_RemoveHook(this->place_);
}
this->place_ = nullptr;
this->original_ = nullptr;
this->moved_data_ = {};
}
void detour::move()
{
this->moved_data_ = move_hook(this->place_);
}
void* detour::get_place() const
{
return this->place_;
}
void* detour::get_original() const
{
return this->original_;
}
void detour::un_move()
{
if (!this->moved_data_.empty())
{
copy(this->place_, this->moved_data_.data(), this->moved_data_.size());
}
}
std::optional<std::pair<void*, void*>> iat(const nt::library& library, const std::string& target_library, const std::string& process, void* stub)
{
if (!library.is_valid()) return {};
auto* const ptr = library.get_iat_entry(target_library, process);
if (!ptr) return {};
DWORD protect;
VirtualProtect(ptr, sizeof(*ptr), PAGE_EXECUTE_READWRITE, &protect);
std::swap(*ptr, stub);
VirtualProtect(ptr, sizeof(*ptr), protect, &protect);
return {{ptr, stub}};
}
void nop(void* place, const size_t length)
{
DWORD old_protect{};
VirtualProtect(place, length, PAGE_EXECUTE_READWRITE, &old_protect);
std::memset(place, 0x90, length);
VirtualProtect(place, length, old_protect, &old_protect);
FlushInstructionCache(GetCurrentProcess(), place, length);
}
void nop(const size_t place, const size_t length)
{
nop(reinterpret_cast<void*>(place), length);
}
void copy(void* place, const void* data, const size_t length)
{
DWORD old_protect{};
VirtualProtect(place, length, PAGE_EXECUTE_READWRITE, &old_protect);
std::memmove(place, data, length);
VirtualProtect(place, length, old_protect, &old_protect);
FlushInstructionCache(GetCurrentProcess(), place, length);
}
void copy(const size_t place, const void* data, const size_t length)
{
copy(reinterpret_cast<void*>(place), data, length);
}
void copy_string(void* place, const char* str)
{
copy(reinterpret_cast<void*>(place), str, strlen(str) + 1);
}
void copy_string(const size_t place, const char* str)
{
copy_string(reinterpret_cast<void*>(place), str);
}
bool is_relatively_far(const void* pointer, const void* data, const int offset)
{
const int64_t diff = size_t(data) - (size_t(pointer) + offset);
const auto small_diff = int32_t(diff);
return diff != int64_t(small_diff);
}
void call(void* pointer, void* data)
{
if (is_relatively_far(pointer, data))
{
auto* trampoline = get_memory_near(pointer, 14);
if (!trampoline)
{
throw std::runtime_error("Too far away to create 32bit relative branch");
}
call(pointer, trampoline);
jump(trampoline, data, true, true);
return;
}
uint8_t copy_data[5];
copy_data[0] = 0xE8;
*reinterpret_cast<int32_t*>(&copy_data[1]) = int32_t(size_t(data) - (size_t(pointer) + 5));
auto* patch_pointer = PBYTE(pointer);
copy(patch_pointer, copy_data, sizeof(copy_data));
}
void call(const size_t pointer, void* data)
{
return call(reinterpret_cast<void*>(pointer), data);
}
void call(const size_t pointer, const size_t data)
{
return call(pointer, reinterpret_cast<void*>(data));
}
void jump(void* pointer, void* data, const bool use_far, const bool use_safe)
{
static const unsigned char jump_data[] = {
0x48, 0xb8, 0x88, 0x77, 0x66, 0x55, 0x44, 0x33, 0x22, 0x11, 0xff, 0xe0
};
static const unsigned char jump_data_safe[] = {
0xFF, 0x25, 0x00, 0x00, 0x00, 0x00
};
if (!use_far && is_relatively_far(pointer, data))
{
auto* trampoline = get_memory_near(pointer, 14);
if (!trampoline)
{
throw std::runtime_error("Too far away to create 32bit relative branch");
}
jump(pointer, trampoline, false, false);
jump(trampoline, data, true, true);
return;
}
auto* patch_pointer = PBYTE(pointer);
if (use_far)
{
if (use_safe)
{
uint8_t copy_data[sizeof(jump_data_safe) + sizeof(data)];
memcpy(copy_data, jump_data_safe, sizeof(jump_data_safe));
memcpy(copy_data + sizeof(jump_data_safe), &data, sizeof(data));
copy(patch_pointer, copy_data, sizeof(copy_data));
}
else
{
uint8_t copy_data[sizeof(jump_data)];
memcpy(copy_data, jump_data, sizeof(jump_data));
memcpy(copy_data + 2, &data, sizeof(data));
copy(patch_pointer, copy_data, sizeof(copy_data));
}
}
else
{
uint8_t copy_data[5];
copy_data[0] = 0xE9;
*reinterpret_cast<int32_t*>(&copy_data[1]) = int32_t(size_t(data) - (size_t(pointer) + 5));
copy(patch_pointer, copy_data, sizeof(copy_data));
}
}
void jump(const size_t pointer, void* data, const bool use_far, const bool use_safe)
{
return jump(reinterpret_cast<void*>(pointer), data, use_far, use_safe);
}
void jump(const size_t pointer, const size_t data, const bool use_far, const bool use_safe)
{
return jump(pointer, reinterpret_cast<void*>(data), use_far, use_safe);
}
void inject(void* pointer, const void* data)
{
if (is_relatively_far(pointer, data, 4))
{
throw std::runtime_error("Too far away to create 32bit relative branch");
}
set<int32_t>(pointer, int32_t(size_t(data) - (size_t(pointer) + 4)));
}
void inject(const size_t pointer, const void* data)
{
return inject(reinterpret_cast<void*>(pointer), data);
}
std::vector<uint8_t> move_hook(void* pointer)
{
std::vector<uint8_t> original_data{};
auto* data_ptr = static_cast<uint8_t*>(pointer);
if (data_ptr[0] == 0xE9)
{
original_data.resize(6);
memmove(original_data.data(), pointer, original_data.size());
auto* target = follow_branch(data_ptr);
nop(data_ptr, 1);
jump(data_ptr + 1, target);
}
else if (data_ptr[0] == 0xFF && data_ptr[1] == 0x25)
{
original_data.resize(15);
memmove(original_data.data(), pointer, original_data.size());
copy(data_ptr + 1, data_ptr, 14);
nop(data_ptr, 1);
}
else
{
throw std::runtime_error("No branch instruction found");
}
return original_data;
}
std::vector<uint8_t> move_hook(const size_t pointer)
{
return move_hook(reinterpret_cast<void*>(pointer));
}
void* follow_branch(void* address)
{
auto* const data = static_cast<uint8_t*>(address);
if (*data != 0xE8 && *data != 0xE9)
{
throw std::runtime_error("No branch instruction found");
}
return extract<void*>(data + 1);
}
}

View File

@ -1,186 +1,186 @@
#pragma once
#include "signature.hpp"
#pragma comment(lib, "minhook.lib")
namespace utils::hook
{
namespace detail
{
template <size_t Entries>
std::vector<size_t(*)()> get_iota_functions()
{
if constexpr (Entries == 0)
{
std::vector<size_t(*)()> functions;
return functions;
}
else
{
auto functions = get_iota_functions<Entries - 1>();
functions.emplace_back([]()
{
return Entries - 1;
});
return functions;
}
}
}
// Gets the pointer to the entry in the v-table.
// It seems otherwise impossible to get this.
// This is ugly as fuck and only safely works on x64
// Example:
// ID3D11Device* device = ...
// auto entry = get_vtable_entry(device, &ID3D11Device::CreateTexture2D);
template <size_t Entries = 100, typename Class, typename T, typename... Args>
void** get_vtable_entry(Class* obj, T (Class::* entry)(Args ...))
{
union
{
decltype(entry) func;
void* pointer;
};
func = entry;
auto iota_functions = detail::get_iota_functions<Entries>();
auto* object = iota_functions.data();
using fake_func = size_t(__thiscall*)(void* self);
auto index = static_cast<fake_func>(pointer)(&object);
void** obj_v_table = *reinterpret_cast<void***>(obj);
return &obj_v_table[index];
}
class detour
{
public:
detour();
detour(void* place, void* target);
detour(size_t place, void* target);
~detour();
detour(detour&& other) noexcept
{
this->operator=(std::move(other));
}
detour& operator=(detour&& other) noexcept
{
if (this != &other)
{
this->clear();
this->place_ = other.place_;
this->original_ = other.original_;
this->moved_data_ = other.moved_data_;
other.place_ = nullptr;
other.original_ = nullptr;
other.moved_data_ = {};
}
return *this;
}
detour(const detour&) = delete;
detour& operator=(const detour&) = delete;
void enable();
void disable();
void create(void* place, void* target);
void create(size_t place, void* target);
void clear();
void move();
void* get_place() const;
template <typename T>
T* get() const
{
return static_cast<T*>(this->get_original());
}
template <typename T = void, typename... Args>
T stub(Args ... args)
{
return static_cast<T(*)(Args ...)>(this->get_original())(args...);
}
[[nodiscard]] void* get_original() const;
private:
std::vector<uint8_t> moved_data_{};
void* place_{};
void* original_{};
void un_move();
};
std::optional<std::pair<void*, void*>> iat(const nt::library& library, const std::string& target_library,
const std::string& process, void* stub);
void nop(void* place, size_t length);
void nop(size_t place, size_t length);
void copy(void* place, const void* data, size_t length);
void copy(size_t place, const void* data, size_t length);
void copy_string(void* place, const char* str);
void copy_string(size_t place, const char* str);
bool is_relatively_far(const void* pointer, const void* data, int offset = 5);
void call(void* pointer, void* data);
void call(size_t pointer, void* data);
void call(size_t pointer, size_t data);
void jump(void* pointer, void* data, bool use_far = false, bool use_safe = false);
void jump(size_t pointer, void* data, bool use_far = false, bool use_safe = false);
void jump(size_t pointer, size_t data, bool use_far = false, bool use_safe = false);
void inject(void* pointer, const void* data);
void inject(size_t pointer, const void* data);
std::vector<uint8_t> move_hook(void* pointer);
std::vector<uint8_t> move_hook(size_t pointer);
template <typename T>
T extract(void* address)
{
auto* const data = static_cast<uint8_t*>(address);
const auto offset = *reinterpret_cast<int32_t*>(data);
return reinterpret_cast<T>(data + offset + 4);
}
void* follow_branch(void* address);
template <typename T>
static void set(void* place, T value = false)
{
copy(place, &value, sizeof(value));
}
template <typename T>
static void set(const size_t place, T value = false)
{
return set<T>(reinterpret_cast<void*>(place), value);
}
template <typename T, typename... Args>
static T invoke(size_t func, Args ... args)
{
return reinterpret_cast<T(*)(Args ...)>(func)(args...);
}
template <typename T, typename... Args>
static T invoke(void* func, Args ... args)
{
return static_cast<T(*)(Args ...)>(func)(args...);
}
}
#pragma once
#include "signature.hpp"
#pragma comment(lib, "minhook.lib")
namespace utils::hook
{
namespace detail
{
template <size_t Entries>
std::vector<size_t(*)()> get_iota_functions()
{
if constexpr (Entries == 0)
{
std::vector<size_t(*)()> functions;
return functions;
}
else
{
auto functions = get_iota_functions<Entries - 1>();
functions.emplace_back([]()
{
return Entries - 1;
});
return functions;
}
}
}
// Gets the pointer to the entry in the v-table.
// It seems otherwise impossible to get this.
// This is ugly as fuck and only safely works on x64
// Example:
// ID3D11Device* device = ...
// auto entry = get_vtable_entry(device, &ID3D11Device::CreateTexture2D);
template <size_t Entries = 100, typename Class, typename T, typename... Args>
void** get_vtable_entry(Class* obj, T (Class::* entry)(Args ...))
{
union
{
decltype(entry) func;
void* pointer;
};
func = entry;
auto iota_functions = detail::get_iota_functions<Entries>();
auto* object = iota_functions.data();
using fake_func = size_t(__thiscall*)(void* self);
auto index = static_cast<fake_func>(pointer)(&object);
void** obj_v_table = *reinterpret_cast<void***>(obj);
return &obj_v_table[index];
}
class detour
{
public:
detour();
detour(void* place, void* target);
detour(size_t place, void* target);
~detour();
detour(detour&& other) noexcept
{
this->operator=(std::move(other));
}
detour& operator=(detour&& other) noexcept
{
if (this != &other)
{
this->clear();
this->place_ = other.place_;
this->original_ = other.original_;
this->moved_data_ = other.moved_data_;
other.place_ = nullptr;
other.original_ = nullptr;
other.moved_data_ = {};
}
return *this;
}
detour(const detour&) = delete;
detour& operator=(const detour&) = delete;
void enable();
void disable();
void create(void* place, void* target);
void create(size_t place, void* target);
void clear();
void move();
void* get_place() const;
template <typename T>
T* get() const
{
return static_cast<T*>(this->get_original());
}
template <typename T = void, typename... Args>
T stub(Args ... args)
{
return static_cast<T(*)(Args ...)>(this->get_original())(args...);
}
[[nodiscard]] void* get_original() const;
private:
std::vector<uint8_t> moved_data_{};
void* place_{};
void* original_{};
void un_move();
};
std::optional<std::pair<void*, void*>> iat(const nt::library& library, const std::string& target_library,
const std::string& process, void* stub);
void nop(void* place, size_t length);
void nop(size_t place, size_t length);
void copy(void* place, const void* data, size_t length);
void copy(size_t place, const void* data, size_t length);
void copy_string(void* place, const char* str);
void copy_string(size_t place, const char* str);
bool is_relatively_far(const void* pointer, const void* data, int offset = 5);
void call(void* pointer, void* data);
void call(size_t pointer, void* data);
void call(size_t pointer, size_t data);
void jump(void* pointer, void* data, bool use_far = false, bool use_safe = false);
void jump(size_t pointer, void* data, bool use_far = false, bool use_safe = false);
void jump(size_t pointer, size_t data, bool use_far = false, bool use_safe = false);
void inject(void* pointer, const void* data);
void inject(size_t pointer, const void* data);
std::vector<uint8_t> move_hook(void* pointer);
std::vector<uint8_t> move_hook(size_t pointer);
template <typename T>
T extract(void* address)
{
auto* const data = static_cast<uint8_t*>(address);
const auto offset = *reinterpret_cast<int32_t*>(data);
return reinterpret_cast<T>(data + offset + 4);
}
void* follow_branch(void* address);
template <typename T>
static void set(void* place, T value = false)
{
copy(place, &value, sizeof(value));
}
template <typename T>
static void set(const size_t place, T value = false)
{
return set<T>(reinterpret_cast<void*>(place), value);
}
template <typename T, typename... Args>
static T invoke(size_t func, Args ... args)
{
return reinterpret_cast<T(*)(Args ...)>(func)(args...);
}
template <typename T, typename... Args>
static T invoke(void* func, Args ... args)
{
return static_cast<T(*)(Args ...)>(func)(args...);
}
}

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@ -1,48 +1,48 @@
#include "http.hpp"
#include "nt.hpp"
#include <atlcomcli.h>
namespace utils::http
{
std::optional<std::string> get_data(const std::string& url)
{
CComPtr<IStream> stream;
if (FAILED(URLOpenBlockingStreamA(nullptr, url.data(), &stream, 0, nullptr)))
{
return {};
}
char buffer[0x1000];
std::string result;
HRESULT status{};
do
{
DWORD bytes_read = 0;
status = stream->Read(buffer, sizeof(buffer), &bytes_read);
if (bytes_read > 0)
{
result.append(buffer, bytes_read);
}
}
while (SUCCEEDED(status) && status != S_FALSE);
if (FAILED(status))
{
return {};
}
return {result};
}
std::future<std::optional<std::string>> get_data_async(const std::string& url)
{
return std::async(std::launch::async, [url]()
{
return get_data(url);
});
}
}
#include "http.hpp"
#include "nt.hpp"
#include <atlcomcli.h>
namespace utils::http
{
std::optional<std::string> get_data(const std::string& url)
{
CComPtr<IStream> stream;
if (FAILED(URLOpenBlockingStreamA(nullptr, url.data(), &stream, 0, nullptr)))
{
return {};
}
char buffer[0x1000];
std::string result;
HRESULT status{};
do
{
DWORD bytes_read = 0;
status = stream->Read(buffer, sizeof(buffer), &bytes_read);
if (bytes_read > 0)
{
result.append(buffer, bytes_read);
}
}
while (SUCCEEDED(status) && status != S_FALSE);
if (FAILED(status))
{
return {};
}
return {result};
}
std::future<std::optional<std::string>> get_data_async(const std::string& url)
{
return std::async(std::launch::async, [url]()
{
return get_data(url);
});
}
}

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@ -1,13 +1,13 @@
#pragma once
#include <string>
#include <optional>
#include <future>
#pragma comment(lib, "Urlmon.lib")
namespace utils::http
{
std::optional<std::string> get_data(const std::string& url);
std::future<std::optional<std::string>> get_data_async(const std::string& url);
}
#pragma once
#include <string>
#include <optional>
#include <future>
#pragma comment(lib, "Urlmon.lib")
namespace utils::http
{
std::optional<std::string> get_data(const std::string& url);
std::future<std::optional<std::string>> get_data_async(const std::string& url);
}

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@ -1,130 +1,130 @@
#include "io.hpp"
#include "nt.hpp"
#include <fstream>
namespace utils::io
{
bool remove_file(const std::filesystem::path& file)
{
if(DeleteFileW(file.wstring().data()) != FALSE)
{
return true;
}
return GetLastError() == ERROR_FILE_NOT_FOUND;
}
bool move_file(const std::filesystem::path& src, const std::filesystem::path& target)
{
return MoveFileW(src.wstring().data(), target.wstring().data()) == TRUE;
}
bool file_exists(const std::string& file)
{
return std::ifstream(file).good();
}
bool write_file(const std::string& file, const std::string& data, const bool append)
{
const auto pos = file.find_last_of("/\\");
if (pos != std::string::npos)
{
create_directory(file.substr(0, pos));
}
std::ofstream stream(
file, std::ios::binary | std::ofstream::out | (append ? std::ofstream::app : 0));
if (stream.is_open())
{
stream.write(data.data(), static_cast<std::streamsize>(data.size()));
stream.close();
return true;
}
return false;
}
std::string read_file(const std::string& file)
{
std::string data;
read_file(file, &data);
return data;
}
bool read_file(const std::string& file, std::string* data)
{
if (!data) return false;
data->clear();
if (file_exists(file))
{
std::ifstream stream(file, std::ios::binary);
if (!stream.is_open()) return false;
stream.seekg(0, std::ios::end);
const std::streamsize size = stream.tellg();
stream.seekg(0, std::ios::beg);
if (size > -1)
{
data->resize(static_cast<std::uint32_t>(size));
stream.read(data->data(), size);
stream.close();
return true;
}
}
return false;
}
std::size_t file_size(const std::string& file)
{
if (file_exists(file))
{
std::ifstream stream(file, std::ios::binary);
if (stream.good())
{
stream.seekg(0, std::ios::end);
return static_cast<std::size_t>(stream.tellg());
}
}
return 0;
}
bool create_directory(const std::filesystem::path& directory)
{
return std::filesystem::create_directories(directory);
}
bool directory_exists(const std::filesystem::path& directory)
{
return std::filesystem::is_directory(directory);
}
bool directory_is_empty(const std::filesystem::path& directory)
{
return std::filesystem::is_empty(directory);
}
std::vector<std::string> list_files(const std::filesystem::path& directory)
{
std::vector<std::string> files;
for (auto& file : std::filesystem::directory_iterator(directory))
{
files.push_back(file.path().generic_string());
}
return files;
}
void copy_folder(const std::filesystem::path& src, const std::filesystem::path& target)
{
std::filesystem::copy(src, target,
std::filesystem::copy_options::overwrite_existing |
std::filesystem::copy_options::recursive);
}
}
#include "io.hpp"
#include "nt.hpp"
#include <fstream>
namespace utils::io
{
bool remove_file(const std::filesystem::path& file)
{
if(DeleteFileW(file.wstring().data()) != FALSE)
{
return true;
}
return GetLastError() == ERROR_FILE_NOT_FOUND;
}
bool move_file(const std::filesystem::path& src, const std::filesystem::path& target)
{
return MoveFileW(src.wstring().data(), target.wstring().data()) == TRUE;
}
bool file_exists(const std::string& file)
{
return std::ifstream(file).good();
}
bool write_file(const std::string& file, const std::string& data, const bool append)
{
const auto pos = file.find_last_of("/\\");
if (pos != std::string::npos)
{
create_directory(file.substr(0, pos));
}
std::ofstream stream(
file, std::ios::binary | std::ofstream::out | (append ? std::ofstream::app : 0));
if (stream.is_open())
{
stream.write(data.data(), static_cast<std::streamsize>(data.size()));
stream.close();
return true;
}
return false;
}
std::string read_file(const std::string& file)
{
std::string data;
read_file(file, &data);
return data;
}
bool read_file(const std::string& file, std::string* data)
{
if (!data) return false;
data->clear();
if (file_exists(file))
{
std::ifstream stream(file, std::ios::binary);
if (!stream.is_open()) return false;
stream.seekg(0, std::ios::end);
const std::streamsize size = stream.tellg();
stream.seekg(0, std::ios::beg);
if (size > -1)
{
data->resize(static_cast<std::uint32_t>(size));
stream.read(data->data(), size);
stream.close();
return true;
}
}
return false;
}
std::size_t file_size(const std::string& file)
{
if (file_exists(file))
{
std::ifstream stream(file, std::ios::binary);
if (stream.good())
{
stream.seekg(0, std::ios::end);
return static_cast<std::size_t>(stream.tellg());
}
}
return 0;
}
bool create_directory(const std::filesystem::path& directory)
{
return std::filesystem::create_directories(directory);
}
bool directory_exists(const std::filesystem::path& directory)
{
return std::filesystem::is_directory(directory);
}
bool directory_is_empty(const std::filesystem::path& directory)
{
return std::filesystem::is_empty(directory);
}
std::vector<std::string> list_files(const std::filesystem::path& directory)
{
std::vector<std::string> files;
for (auto& file : std::filesystem::directory_iterator(directory))
{
files.push_back(file.path().generic_string());
}
return files;
}
void copy_folder(const std::filesystem::path& src, const std::filesystem::path& target)
{
std::filesystem::copy(src, target,
std::filesystem::copy_options::overwrite_existing |
std::filesystem::copy_options::recursive);
}
}

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@ -1,21 +1,21 @@
#pragma once
#include <string>
#include <vector>
#include <filesystem>
namespace utils::io
{
bool remove_file(const std::filesystem::path& file);
bool move_file(const std::filesystem::path& src, const std::filesystem::path& target);
bool file_exists(const std::string& file);
bool write_file(const std::string& file, const std::string& data, bool append = false);
bool read_file(const std::string& file, std::string* data);
std::string read_file(const std::string& file);
size_t file_size(const std::string& file);
bool create_directory(const std::filesystem::path& directory);
bool directory_exists(const std::filesystem::path& directory);
bool directory_is_empty(const std::filesystem::path& directory);
std::vector<std::string> list_files(const std::filesystem::path& directory);
void copy_folder(const std::filesystem::path& src, const std::filesystem::path& target);
}
#pragma once
#include <string>
#include <vector>
#include <filesystem>
namespace utils::io
{
bool remove_file(const std::filesystem::path& file);
bool move_file(const std::filesystem::path& src, const std::filesystem::path& target);
bool file_exists(const std::string& file);
bool write_file(const std::string& file, const std::string& data, bool append = false);
bool read_file(const std::string& file, std::string* data);
std::string read_file(const std::string& file);
size_t file_size(const std::string& file);
bool create_directory(const std::filesystem::path& directory);
bool directory_exists(const std::filesystem::path& directory);
bool directory_is_empty(const std::filesystem::path& directory);
std::vector<std::string> list_files(const std::filesystem::path& directory);
void copy_folder(const std::filesystem::path& src, const std::filesystem::path& target);
}

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@ -1,170 +1,170 @@
#include "memory.hpp"
#include "nt.hpp"
namespace utils
{
memory::allocator memory::mem_allocator_;
memory::allocator::~allocator()
{
this->clear();
}
void memory::allocator::clear()
{
std::lock_guard _(this->mutex_);
for (auto& data : this->pool_)
{
memory::free(data);
}
this->pool_.clear();
}
void memory::allocator::free(void* data)
{
std::lock_guard _(this->mutex_);
const auto j = std::find(this->pool_.begin(), this->pool_.end(), data);
if (j != this->pool_.end())
{
memory::free(data);
this->pool_.erase(j);
}
}
void memory::allocator::free(const void* data)
{
this->free(const_cast<void*>(data));
}
void* memory::allocator::allocate(const size_t length)
{
std::lock_guard _(this->mutex_);
const auto data = memory::allocate(length);
this->pool_.push_back(data);
return data;
}
bool memory::allocator::empty() const
{
return this->pool_.empty();
}
char* memory::allocator::duplicate_string(const std::string& string)
{
std::lock_guard _(this->mutex_);
const auto data = memory::duplicate_string(string);
this->pool_.push_back(data);
return data;
}
bool memory::allocator::find(const void* data)
{
std::lock_guard _(this->mutex_);
const auto j = std::find(this->pool_.begin(), this->pool_.end(), data);
return j != this->pool_.end();
}
void* memory::allocate(const size_t length)
{
return std::calloc(length, 1);
}
char* memory::duplicate_string(const std::string& string)
{
const auto new_string = allocate_array<char>(string.size() + 1);
std::memcpy(new_string, string.data(), string.size());
return new_string;
}
void memory::free(void* data)
{
std::free(data);
}
void memory::free(const void* data)
{
free(const_cast<void*>(data));
}
bool memory::is_set(const void* mem, const char chr, const size_t length)
{
const auto mem_arr = static_cast<const char*>(mem);
for (size_t i = 0; i < length; ++i)
{
if (mem_arr[i] != chr)
{
return false;
}
}
return true;
}
bool memory::is_bad_read_ptr(const void* ptr)
{
MEMORY_BASIC_INFORMATION mbi = {};
if (VirtualQuery(ptr, &mbi, sizeof(mbi)))
{
const DWORD mask = (PAGE_READONLY | PAGE_READWRITE | PAGE_WRITECOPY | PAGE_EXECUTE_READ |
PAGE_EXECUTE_READWRITE | PAGE_EXECUTE_WRITECOPY);
auto b = !(mbi.Protect & mask);
// check the page is not a guard page
if (mbi.Protect & (PAGE_GUARD | PAGE_NOACCESS)) b = true;
return b;
}
return true;
}
bool memory::is_bad_code_ptr(const void* ptr)
{
MEMORY_BASIC_INFORMATION mbi = {};
if (VirtualQuery(ptr, &mbi, sizeof(mbi)))
{
const DWORD mask = (PAGE_EXECUTE_READ | PAGE_EXECUTE_READWRITE | PAGE_EXECUTE_WRITECOPY);
auto b = !(mbi.Protect & mask);
// check the page is not a guard page
if (mbi.Protect & (PAGE_GUARD | PAGE_NOACCESS)) b = true;
return b;
}
return true;
}
bool memory::is_rdata_ptr(void* pointer)
{
const std::string rdata = ".rdata";
const auto pointer_lib = utils::nt::library::get_by_address(pointer);
for (const auto& section : pointer_lib.get_section_headers())
{
const auto size = sizeof(section->Name);
char name[size + 1];
name[size] = 0;
std::memcpy(name, section->Name, size);
if (name == rdata)
{
const auto target = size_t(pointer);
const size_t source_start = size_t(pointer_lib.get_ptr()) + section->PointerToRawData;
const size_t source_end = source_start + section->SizeOfRawData;
return target >= source_start && target <= source_end;
}
}
return false;
}
memory::allocator* memory::get_allocator()
{
return &memory::mem_allocator_;
}
}
#include "memory.hpp"
#include "nt.hpp"
namespace utils
{
memory::allocator memory::mem_allocator_;
memory::allocator::~allocator()
{
this->clear();
}
void memory::allocator::clear()
{
std::lock_guard _(this->mutex_);
for (auto& data : this->pool_)
{
memory::free(data);
}
this->pool_.clear();
}
void memory::allocator::free(void* data)
{
std::lock_guard _(this->mutex_);
const auto j = std::find(this->pool_.begin(), this->pool_.end(), data);
if (j != this->pool_.end())
{
memory::free(data);
this->pool_.erase(j);
}
}
void memory::allocator::free(const void* data)
{
this->free(const_cast<void*>(data));
}
void* memory::allocator::allocate(const size_t length)
{
std::lock_guard _(this->mutex_);
const auto data = memory::allocate(length);
this->pool_.push_back(data);
return data;
}
bool memory::allocator::empty() const
{
return this->pool_.empty();
}
char* memory::allocator::duplicate_string(const std::string& string)
{
std::lock_guard _(this->mutex_);
const auto data = memory::duplicate_string(string);
this->pool_.push_back(data);
return data;
}
bool memory::allocator::find(const void* data)
{
std::lock_guard _(this->mutex_);
const auto j = std::find(this->pool_.begin(), this->pool_.end(), data);
return j != this->pool_.end();
}
void* memory::allocate(const size_t length)
{
return std::calloc(length, 1);
}
char* memory::duplicate_string(const std::string& string)
{
const auto new_string = allocate_array<char>(string.size() + 1);
std::memcpy(new_string, string.data(), string.size());
return new_string;
}
void memory::free(void* data)
{
std::free(data);
}
void memory::free(const void* data)
{
free(const_cast<void*>(data));
}
bool memory::is_set(const void* mem, const char chr, const size_t length)
{
const auto mem_arr = static_cast<const char*>(mem);
for (size_t i = 0; i < length; ++i)
{
if (mem_arr[i] != chr)
{
return false;
}
}
return true;
}
bool memory::is_bad_read_ptr(const void* ptr)
{
MEMORY_BASIC_INFORMATION mbi = {};
if (VirtualQuery(ptr, &mbi, sizeof(mbi)))
{
const DWORD mask = (PAGE_READONLY | PAGE_READWRITE | PAGE_WRITECOPY | PAGE_EXECUTE_READ |
PAGE_EXECUTE_READWRITE | PAGE_EXECUTE_WRITECOPY);
auto b = !(mbi.Protect & mask);
// check the page is not a guard page
if (mbi.Protect & (PAGE_GUARD | PAGE_NOACCESS)) b = true;
return b;
}
return true;
}
bool memory::is_bad_code_ptr(const void* ptr)
{
MEMORY_BASIC_INFORMATION mbi = {};
if (VirtualQuery(ptr, &mbi, sizeof(mbi)))
{
const DWORD mask = (PAGE_EXECUTE_READ | PAGE_EXECUTE_READWRITE | PAGE_EXECUTE_WRITECOPY);
auto b = !(mbi.Protect & mask);
// check the page is not a guard page
if (mbi.Protect & (PAGE_GUARD | PAGE_NOACCESS)) b = true;
return b;
}
return true;
}
bool memory::is_rdata_ptr(void* pointer)
{
const std::string rdata = ".rdata";
const auto pointer_lib = utils::nt::library::get_by_address(pointer);
for (const auto& section : pointer_lib.get_section_headers())
{
const auto size = sizeof(section->Name);
char name[size + 1];
name[size] = 0;
std::memcpy(name, section->Name, size);
if (name == rdata)
{
const auto target = size_t(pointer);
const size_t source_start = size_t(pointer_lib.get_ptr()) + section->PointerToRawData;
const size_t source_end = source_start + section->SizeOfRawData;
return target >= source_start && target <= source_end;
}
}
return false;
}
memory::allocator* memory::get_allocator()
{
return &memory::mem_allocator_;
}
}

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@ -1,77 +1,77 @@
#pragma once
#include <mutex>
#include <vector>
namespace utils
{
class memory final
{
public:
class allocator final
{
public:
~allocator();
void clear();
void free(void* data);
void free(const void* data);
void* allocate(size_t length);
template <typename T>
T* allocate()
{
return this->allocate_array<T>(1);
}
template <typename T>
T* allocate_array(const size_t count = 1)
{
return static_cast<T*>(this->allocate(count * sizeof(T)));
}
bool empty() const;
char* duplicate_string(const std::string& string);
bool find(const void* data);
private:
std::mutex mutex_;
std::vector<void*> pool_;
};
static void* allocate(size_t length);
template <typename T>
static T* allocate()
{
return allocate_array<T>(1);
}
template <typename T>
static T* allocate_array(const size_t count = 1)
{
return static_cast<T*>(allocate(count * sizeof(T)));
}
static char* duplicate_string(const std::string& string);
static void free(void* data);
static void free(const void* data);
static bool is_set(const void* mem, char chr, size_t length);
static bool is_bad_read_ptr(const void* ptr);
static bool is_bad_code_ptr(const void* ptr);
static bool is_rdata_ptr(void* ptr);
static allocator* get_allocator();
private:
static allocator mem_allocator_;
};
}
#pragma once
#include <mutex>
#include <vector>
namespace utils
{
class memory final
{
public:
class allocator final
{
public:
~allocator();
void clear();
void free(void* data);
void free(const void* data);
void* allocate(size_t length);
template <typename T>
T* allocate()
{
return this->allocate_array<T>(1);
}
template <typename T>
T* allocate_array(const size_t count = 1)
{
return static_cast<T*>(this->allocate(count * sizeof(T)));
}
bool empty() const;
char* duplicate_string(const std::string& string);
bool find(const void* data);
private:
std::mutex mutex_;
std::vector<void*> pool_;
};
static void* allocate(size_t length);
template <typename T>
static T* allocate()
{
return allocate_array<T>(1);
}
template <typename T>
static T* allocate_array(const size_t count = 1)
{
return static_cast<T*>(allocate(count * sizeof(T)));
}
static char* duplicate_string(const std::string& string);
static void free(void* data);
static void free(const void* data);
static bool is_set(const void* mem, char chr, size_t length);
static bool is_bad_read_ptr(const void* ptr);
static bool is_bad_code_ptr(const void* ptr);
static bool is_rdata_ptr(void* ptr);
static allocator* get_allocator();
private:
static allocator mem_allocator_;
};
}

View File

@ -1,291 +1,291 @@
#include "nt.hpp"
namespace utils::nt
{
library library::load(const char* name)
{
return library(LoadLibraryA(name));
}
library library::load(const std::string& name)
{
return library::load(name.data());
}
library library::load(const std::filesystem::path& path)
{
return library::load(path.generic_string());
}
library library::get_by_address(const void* address)
{
HMODULE handle = nullptr;
GetModuleHandleExA(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT,
static_cast<LPCSTR>(address), &handle);
return library(handle);
}
library::library()
: module_(GetModuleHandleA(nullptr))
{
}
library::library(const std::string& name)
: module_(GetModuleHandleA(name.data()))
{
}
library::library(const HMODULE handle)
: module_(handle)
{
}
bool library::operator==(const library& obj) const
{
return this->module_ == obj.module_;
}
library::operator bool() const
{
return this->is_valid();
}
library::operator HMODULE() const
{
return this->get_handle();
}
PIMAGE_NT_HEADERS library::get_nt_headers() const
{
if (!this->is_valid()) return nullptr;
return reinterpret_cast<PIMAGE_NT_HEADERS>(this->get_ptr() + this->get_dos_header()->e_lfanew);
}
PIMAGE_DOS_HEADER library::get_dos_header() const
{
return reinterpret_cast<PIMAGE_DOS_HEADER>(this->get_ptr());
}
PIMAGE_OPTIONAL_HEADER library::get_optional_header() const
{
if (!this->is_valid()) return nullptr;
return &this->get_nt_headers()->OptionalHeader;
}
std::vector<PIMAGE_SECTION_HEADER> library::get_section_headers() const
{
std::vector<PIMAGE_SECTION_HEADER> headers;
auto nt_headers = this->get_nt_headers();
auto section = IMAGE_FIRST_SECTION(nt_headers);
for (uint16_t i = 0; i < nt_headers->FileHeader.NumberOfSections; ++i, ++section)
{
if (section) headers.push_back(section);
else OutputDebugStringA("There was an invalid section :O");
}
return headers;
}
std::uint8_t* library::get_ptr() const
{
return reinterpret_cast<std::uint8_t*>(this->module_);
}
void library::unprotect() const
{
if (!this->is_valid()) return;
DWORD protection;
VirtualProtect(this->get_ptr(), this->get_optional_header()->SizeOfImage, PAGE_EXECUTE_READWRITE,
&protection);
}
size_t library::get_relative_entry_point() const
{
if (!this->is_valid()) return 0;
return this->get_nt_headers()->OptionalHeader.AddressOfEntryPoint;
}
void* library::get_entry_point() const
{
if (!this->is_valid()) return nullptr;
return this->get_ptr() + this->get_relative_entry_point();
}
bool library::is_valid() const
{
return this->module_ != nullptr && this->get_dos_header()->e_magic == IMAGE_DOS_SIGNATURE;
}
std::string library::get_name() const
{
if (!this->is_valid()) return {};
const auto path = this->get_path();
const auto pos = path.generic_string().find_last_of("/\\");
if (pos == std::string::npos) return path.generic_string();
return path.generic_string().substr(pos + 1);
}
std::filesystem::path library::get_path() const
{
if (!this->is_valid()) return {};
wchar_t name[MAX_PATH] = {0};
GetModuleFileNameW(this->module_, name, MAX_PATH);
return {name};
}
std::filesystem::path library::get_folder() const
{
if (!this->is_valid()) return {};
const auto path = std::filesystem::path(this->get_path());
return path.parent_path().generic_string();
}
void library::free()
{
if (this->is_valid())
{
FreeLibrary(this->module_);
this->module_ = nullptr;
}
}
HMODULE library::get_handle() const
{
return this->module_;
}
void** library::get_iat_entry(const std::string& module_name, const std::string& proc_name) const
{
if (!this->is_valid()) return nullptr;
const library other_module(module_name);
if (!other_module.is_valid()) return nullptr;
auto* const target_function = other_module.get_proc<void*>(proc_name);
if (!target_function) return nullptr;
auto* header = this->get_optional_header();
if (!header) return nullptr;
auto* import_descriptor = reinterpret_cast<PIMAGE_IMPORT_DESCRIPTOR>(this->get_ptr() + header->DataDirectory
[IMAGE_DIRECTORY_ENTRY_IMPORT].VirtualAddress);
while (import_descriptor->Name)
{
if (!_stricmp(reinterpret_cast<char*>(this->get_ptr() + import_descriptor->Name), module_name.data()))
{
auto* original_thunk_data = reinterpret_cast<PIMAGE_THUNK_DATA>(import_descriptor->
OriginalFirstThunk + this->get_ptr());
auto* thunk_data = reinterpret_cast<PIMAGE_THUNK_DATA>(import_descriptor->FirstThunk + this->
get_ptr());
while (original_thunk_data->u1.AddressOfData)
{
if (thunk_data->u1.Function == reinterpret_cast<uint64_t>(target_function))
{
return reinterpret_cast<void**>(&thunk_data->u1.Function);
}
const size_t ordinal_number = original_thunk_data->u1.AddressOfData & 0xFFFFFFF;
if (ordinal_number <= 0xFFFF)
{
auto* proc = GetProcAddress(other_module.module_, reinterpret_cast<char*>(ordinal_number));
if (reinterpret_cast<void*>(proc) == target_function)
{
return reinterpret_cast<void**>(&thunk_data->u1.Function);
}
}
++original_thunk_data;
++thunk_data;
}
//break;
}
++import_descriptor;
}
return nullptr;
}
bool is_wine()
{
static const auto has_wine_export = []() -> bool
{
const library ntdll("ntdll.dll");
return ntdll.get_proc<void*>("wine_get_version");
}();
return has_wine_export;
}
bool is_shutdown_in_progress()
{
static auto* shutdown_in_progress = []
{
const library ntdll("ntdll.dll");
return ntdll.get_proc<BOOLEAN(*)()>("RtlDllShutdownInProgress");
}();
return shutdown_in_progress();
}
void raise_hard_exception()
{
int data = false;
const library ntdll("ntdll.dll");
ntdll.invoke_pascal<void>("RtlAdjustPrivilege", 19, true, false, &data);
ntdll.invoke_pascal<void>("NtRaiseHardError", 0xC000007B, 0, nullptr, nullptr, 6, &data);
_Exit(0);
}
std::string load_resource(const int id)
{
const auto lib = library::get_by_address(load_resource);
auto* const res = FindResource(lib, MAKEINTRESOURCE(id), RT_RCDATA);
if (!res) return {};
auto* const handle = LoadResource(lib, res);
if (!handle) return {};
return std::string(LPSTR(LockResource(handle)), SizeofResource(lib, res));
}
void relaunch_self()
{
const auto self = utils::nt::library::get_by_address(relaunch_self);
STARTUPINFOA startup_info;
PROCESS_INFORMATION process_info;
ZeroMemory(&startup_info, sizeof(startup_info));
ZeroMemory(&process_info, sizeof(process_info));
startup_info.cb = sizeof(startup_info);
char current_dir[MAX_PATH];
GetCurrentDirectoryA(sizeof(current_dir), current_dir);
auto* const command_line = GetCommandLineA();
CreateProcessA(self.get_path().generic_string().data(), command_line, nullptr, nullptr, false, NULL, nullptr, current_dir,
&startup_info, &process_info);
if (process_info.hThread && process_info.hThread != INVALID_HANDLE_VALUE) CloseHandle(process_info.hThread);
if (process_info.hProcess && process_info.hProcess != INVALID_HANDLE_VALUE) CloseHandle(process_info.hProcess);
}
void terminate(const uint32_t code)
{
TerminateProcess(GetCurrentProcess(), code);
_Exit(code);
}
}
#include "nt.hpp"
namespace utils::nt
{
library library::load(const char* name)
{
return library(LoadLibraryA(name));
}
library library::load(const std::string& name)
{
return library::load(name.data());
}
library library::load(const std::filesystem::path& path)
{
return library::load(path.generic_string());
}
library library::get_by_address(const void* address)
{
HMODULE handle = nullptr;
GetModuleHandleExA(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT,
static_cast<LPCSTR>(address), &handle);
return library(handle);
}
library::library()
: module_(GetModuleHandleA(nullptr))
{
}
library::library(const std::string& name)
: module_(GetModuleHandleA(name.data()))
{
}
library::library(const HMODULE handle)
: module_(handle)
{
}
bool library::operator==(const library& obj) const
{
return this->module_ == obj.module_;
}
library::operator bool() const
{
return this->is_valid();
}
library::operator HMODULE() const
{
return this->get_handle();
}
PIMAGE_NT_HEADERS library::get_nt_headers() const
{
if (!this->is_valid()) return nullptr;
return reinterpret_cast<PIMAGE_NT_HEADERS>(this->get_ptr() + this->get_dos_header()->e_lfanew);
}
PIMAGE_DOS_HEADER library::get_dos_header() const
{
return reinterpret_cast<PIMAGE_DOS_HEADER>(this->get_ptr());
}
PIMAGE_OPTIONAL_HEADER library::get_optional_header() const
{
if (!this->is_valid()) return nullptr;
return &this->get_nt_headers()->OptionalHeader;
}
std::vector<PIMAGE_SECTION_HEADER> library::get_section_headers() const
{
std::vector<PIMAGE_SECTION_HEADER> headers;
auto nt_headers = this->get_nt_headers();
auto section = IMAGE_FIRST_SECTION(nt_headers);
for (uint16_t i = 0; i < nt_headers->FileHeader.NumberOfSections; ++i, ++section)
{
if (section) headers.push_back(section);
else OutputDebugStringA("There was an invalid section :O");
}
return headers;
}
std::uint8_t* library::get_ptr() const
{
return reinterpret_cast<std::uint8_t*>(this->module_);
}
void library::unprotect() const
{
if (!this->is_valid()) return;
DWORD protection;
VirtualProtect(this->get_ptr(), this->get_optional_header()->SizeOfImage, PAGE_EXECUTE_READWRITE,
&protection);
}
size_t library::get_relative_entry_point() const
{
if (!this->is_valid()) return 0;
return this->get_nt_headers()->OptionalHeader.AddressOfEntryPoint;
}
void* library::get_entry_point() const
{
if (!this->is_valid()) return nullptr;
return this->get_ptr() + this->get_relative_entry_point();
}
bool library::is_valid() const
{
return this->module_ != nullptr && this->get_dos_header()->e_magic == IMAGE_DOS_SIGNATURE;
}
std::string library::get_name() const
{
if (!this->is_valid()) return {};
const auto path = this->get_path();
const auto pos = path.generic_string().find_last_of("/\\");
if (pos == std::string::npos) return path.generic_string();
return path.generic_string().substr(pos + 1);
}
std::filesystem::path library::get_path() const
{
if (!this->is_valid()) return {};
wchar_t name[MAX_PATH] = {0};
GetModuleFileNameW(this->module_, name, MAX_PATH);
return {name};
}
std::filesystem::path library::get_folder() const
{
if (!this->is_valid()) return {};
const auto path = std::filesystem::path(this->get_path());
return path.parent_path().generic_string();
}
void library::free()
{
if (this->is_valid())
{
FreeLibrary(this->module_);
this->module_ = nullptr;
}
}
HMODULE library::get_handle() const
{
return this->module_;
}
void** library::get_iat_entry(const std::string& module_name, const std::string& proc_name) const
{
if (!this->is_valid()) return nullptr;
const library other_module(module_name);
if (!other_module.is_valid()) return nullptr;
auto* const target_function = other_module.get_proc<void*>(proc_name);
if (!target_function) return nullptr;
auto* header = this->get_optional_header();
if (!header) return nullptr;
auto* import_descriptor = reinterpret_cast<PIMAGE_IMPORT_DESCRIPTOR>(this->get_ptr() + header->DataDirectory
[IMAGE_DIRECTORY_ENTRY_IMPORT].VirtualAddress);
while (import_descriptor->Name)
{
if (!_stricmp(reinterpret_cast<char*>(this->get_ptr() + import_descriptor->Name), module_name.data()))
{
auto* original_thunk_data = reinterpret_cast<PIMAGE_THUNK_DATA>(import_descriptor->
OriginalFirstThunk + this->get_ptr());
auto* thunk_data = reinterpret_cast<PIMAGE_THUNK_DATA>(import_descriptor->FirstThunk + this->
get_ptr());
while (original_thunk_data->u1.AddressOfData)
{
if (thunk_data->u1.Function == reinterpret_cast<uint64_t>(target_function))
{
return reinterpret_cast<void**>(&thunk_data->u1.Function);
}
const size_t ordinal_number = original_thunk_data->u1.AddressOfData & 0xFFFFFFF;
if (ordinal_number <= 0xFFFF)
{
auto* proc = GetProcAddress(other_module.module_, reinterpret_cast<char*>(ordinal_number));
if (reinterpret_cast<void*>(proc) == target_function)
{
return reinterpret_cast<void**>(&thunk_data->u1.Function);
}
}
++original_thunk_data;
++thunk_data;
}
//break;
}
++import_descriptor;
}
return nullptr;
}
bool is_wine()
{
static const auto has_wine_export = []() -> bool
{
const library ntdll("ntdll.dll");
return ntdll.get_proc<void*>("wine_get_version");
}();
return has_wine_export;
}
bool is_shutdown_in_progress()
{
static auto* shutdown_in_progress = []
{
const library ntdll("ntdll.dll");
return ntdll.get_proc<BOOLEAN(*)()>("RtlDllShutdownInProgress");
}();
return shutdown_in_progress();
}
void raise_hard_exception()
{
int data = false;
const library ntdll("ntdll.dll");
ntdll.invoke_pascal<void>("RtlAdjustPrivilege", 19, true, false, &data);
ntdll.invoke_pascal<void>("NtRaiseHardError", 0xC000007B, 0, nullptr, nullptr, 6, &data);
_Exit(0);
}
std::string load_resource(const int id)
{
const auto lib = library::get_by_address(load_resource);
auto* const res = FindResource(lib, MAKEINTRESOURCE(id), RT_RCDATA);
if (!res) return {};
auto* const handle = LoadResource(lib, res);
if (!handle) return {};
return std::string(LPSTR(LockResource(handle)), SizeofResource(lib, res));
}
void relaunch_self()
{
const auto self = utils::nt::library::get_by_address(relaunch_self);
STARTUPINFOA startup_info;
PROCESS_INFORMATION process_info;
ZeroMemory(&startup_info, sizeof(startup_info));
ZeroMemory(&process_info, sizeof(process_info));
startup_info.cb = sizeof(startup_info);
char current_dir[MAX_PATH];
GetCurrentDirectoryA(sizeof(current_dir), current_dir);
auto* const command_line = GetCommandLineA();
CreateProcessA(self.get_path().generic_string().data(), command_line, nullptr, nullptr, false, NULL, nullptr, current_dir,
&startup_info, &process_info);
if (process_info.hThread && process_info.hThread != INVALID_HANDLE_VALUE) CloseHandle(process_info.hThread);
if (process_info.hProcess && process_info.hProcess != INVALID_HANDLE_VALUE) CloseHandle(process_info.hProcess);
}
void terminate(const uint32_t code)
{
TerminateProcess(GetCurrentProcess(), code);
_Exit(code);
}
}

View File

@ -1,177 +1,177 @@
#pragma once
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
// min and max is required by gdi, therefore NOMINMAX won't work
#ifdef max
#undef max
#endif
#ifdef min
#undef min
#endif
#include <string>
#include <functional>
#include <filesystem>
namespace utils::nt
{
class library final
{
public:
static library load(const char* name);
static library load(const std::string& name);
static library load(const std::filesystem::path& path);
static library get_by_address(const void* address);
library();
explicit library(const std::string& name);
explicit library(HMODULE handle);
library(const library& a) : module_(a.module_)
{
}
bool operator!=(const library& obj) const { return !(*this == obj); };
bool operator==(const library& obj) const;
operator bool() const;
operator HMODULE() const;
void unprotect() const;
[[nodiscard]] void* get_entry_point() const;
[[nodiscard]] size_t get_relative_entry_point() const;
[[nodiscard]] bool is_valid() const;
[[nodiscard]] std::string get_name() const;
[[nodiscard]] std::filesystem::path get_path() const;
[[nodiscard]] std::filesystem::path get_folder() const;
[[nodiscard]] std::uint8_t* get_ptr() const;
void free();
[[nodiscard]] HMODULE get_handle() const;
template <typename T>
[[nodiscard]] T get_proc(const std::string& process) const
{
if (!this->is_valid()) T{};
return reinterpret_cast<T>(GetProcAddress(this->module_, process.data()));
}
template <typename T>
[[nodiscard]] std::function<T> get(const std::string& process) const
{
if (!this->is_valid()) return std::function<T>();
return static_cast<T*>(this->get_proc<void*>(process));
}
template <typename T, typename... Args>
T invoke(const std::string& process, Args ... args) const
{
auto method = this->get<T(__cdecl)(Args ...)>(process);
if (method) return method(args...);
return T();
}
template <typename T, typename... Args>
T invoke_pascal(const std::string& process, Args ... args) const
{
auto method = this->get<T(__stdcall)(Args ...)>(process);
if (method) return method(args...);
return T();
}
template <typename T, typename... Args>
T invoke_this(const std::string& process, void* this_ptr, Args ... args) const
{
auto method = this->get<T(__thiscall)(void*, Args ...)>(this_ptr, process);
if (method) return method(args...);
return T();
}
[[nodiscard]] std::vector<PIMAGE_SECTION_HEADER> get_section_headers() const;
[[nodiscard]] PIMAGE_NT_HEADERS get_nt_headers() const;
[[nodiscard]] PIMAGE_DOS_HEADER get_dos_header() const;
[[nodiscard]] PIMAGE_OPTIONAL_HEADER get_optional_header() const;
[[nodiscard]] void** get_iat_entry(const std::string& module_name, const std::string& proc_name) const;
private:
HMODULE module_;
};
template <HANDLE InvalidHandle = nullptr>
class handle
{
public:
handle() = default;
handle(const HANDLE h)
: handle_(h)
{
}
~handle()
{
if (*this)
{
CloseHandle(this->handle_);
this->handle_ = InvalidHandle;
}
}
handle(const handle&) = delete;
handle& operator=(const handle&) = delete;
handle(handle&& obj) noexcept
: handle()
{
this->operator=(std::move(obj));
}
handle& operator=(handle&& obj) noexcept
{
if (this != &obj)
{
this->~handle();
this->handle_ = obj.handle_;
obj.handle_ = InvalidHandle;
}
return *this;
}
handle& operator=(HANDLE h) noexcept
{
this->~handle();
this->handle_ = h;
return *this;
}
operator bool() const
{
return this->handle_ != InvalidHandle;
}
operator HANDLE() const
{
return this->handle_;
}
private:
HANDLE handle_{InvalidHandle};
};
bool is_wine();
bool is_shutdown_in_progress();
__declspec(noreturn) void raise_hard_exception();
std::string load_resource(int id);
void relaunch_self();
__declspec(noreturn) void terminate(uint32_t code = 0);
}
#pragma once
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
// min and max is required by gdi, therefore NOMINMAX won't work
#ifdef max
#undef max
#endif
#ifdef min
#undef min
#endif
#include <string>
#include <functional>
#include <filesystem>
namespace utils::nt
{
class library final
{
public:
static library load(const char* name);
static library load(const std::string& name);
static library load(const std::filesystem::path& path);
static library get_by_address(const void* address);
library();
explicit library(const std::string& name);
explicit library(HMODULE handle);
library(const library& a) : module_(a.module_)
{
}
bool operator!=(const library& obj) const { return !(*this == obj); };
bool operator==(const library& obj) const;
operator bool() const;
operator HMODULE() const;
void unprotect() const;
[[nodiscard]] void* get_entry_point() const;
[[nodiscard]] size_t get_relative_entry_point() const;
[[nodiscard]] bool is_valid() const;
[[nodiscard]] std::string get_name() const;
[[nodiscard]] std::filesystem::path get_path() const;
[[nodiscard]] std::filesystem::path get_folder() const;
[[nodiscard]] std::uint8_t* get_ptr() const;
void free();
[[nodiscard]] HMODULE get_handle() const;
template <typename T>
[[nodiscard]] T get_proc(const std::string& process) const
{
if (!this->is_valid()) T{};
return reinterpret_cast<T>(GetProcAddress(this->module_, process.data()));
}
template <typename T>
[[nodiscard]] std::function<T> get(const std::string& process) const
{
if (!this->is_valid()) return std::function<T>();
return static_cast<T*>(this->get_proc<void*>(process));
}
template <typename T, typename... Args>
T invoke(const std::string& process, Args ... args) const
{
auto method = this->get<T(__cdecl)(Args ...)>(process);
if (method) return method(args...);
return T();
}
template <typename T, typename... Args>
T invoke_pascal(const std::string& process, Args ... args) const
{
auto method = this->get<T(__stdcall)(Args ...)>(process);
if (method) return method(args...);
return T();
}
template <typename T, typename... Args>
T invoke_this(const std::string& process, void* this_ptr, Args ... args) const
{
auto method = this->get<T(__thiscall)(void*, Args ...)>(this_ptr, process);
if (method) return method(args...);
return T();
}
[[nodiscard]] std::vector<PIMAGE_SECTION_HEADER> get_section_headers() const;
[[nodiscard]] PIMAGE_NT_HEADERS get_nt_headers() const;
[[nodiscard]] PIMAGE_DOS_HEADER get_dos_header() const;
[[nodiscard]] PIMAGE_OPTIONAL_HEADER get_optional_header() const;
[[nodiscard]] void** get_iat_entry(const std::string& module_name, const std::string& proc_name) const;
private:
HMODULE module_;
};
template <HANDLE InvalidHandle = nullptr>
class handle
{
public:
handle() = default;
handle(const HANDLE h)
: handle_(h)
{
}
~handle()
{
if (*this)
{
CloseHandle(this->handle_);
this->handle_ = InvalidHandle;
}
}
handle(const handle&) = delete;
handle& operator=(const handle&) = delete;
handle(handle&& obj) noexcept
: handle()
{
this->operator=(std::move(obj));
}
handle& operator=(handle&& obj) noexcept
{
if (this != &obj)
{
this->~handle();
this->handle_ = obj.handle_;
obj.handle_ = InvalidHandle;
}
return *this;
}
handle& operator=(HANDLE h) noexcept
{
this->~handle();
this->handle_ = h;
return *this;
}
operator bool() const
{
return this->handle_ != InvalidHandle;
}
operator HANDLE() const
{
return this->handle_;
}
private:
HANDLE handle_{InvalidHandle};
};
bool is_wine();
bool is_shutdown_in_progress();
__declspec(noreturn) void raise_hard_exception();
std::string load_resource(int id);
void relaunch_self();
__declspec(noreturn) void terminate(uint32_t code = 0);
}

View File

@ -1,220 +1,220 @@
#include "signature.hpp"
#include <thread>
#include <mutex>
#include <intrin.h>
#ifdef max
#undef max
#endif
#ifdef min
#undef min
#endif
namespace utils::hook
{
void signature::load_pattern(const std::string& pattern)
{
this->mask_.clear();
this->pattern_.clear();
uint8_t nibble = 0;
auto has_nibble = false;
for (auto val : pattern)
{
if (val == ' ') continue;
if (val == '?')
{
this->mask_.push_back(val);
this->pattern_.push_back(0);
}
else
{
if ((val < '0' || val > '9') && (val < 'A' || val > 'F') && (val < 'a' || val > 'f'))
{
throw std::runtime_error("Invalid pattern");
}
char str[] = {val, 0};
const auto current_nibble = static_cast<uint8_t>(strtol(str, nullptr, 16));
if (!has_nibble)
{
has_nibble = true;
nibble = current_nibble;
}
else
{
has_nibble = false;
const uint8_t byte = current_nibble | (nibble << 4);
this->mask_.push_back('x');
this->pattern_.push_back(byte);
}
}
}
while (!this->mask_.empty() && this->mask_.back() == '?')
{
this->mask_.pop_back();
this->pattern_.pop_back();
}
if (this->has_sse_support())
{
while (this->pattern_.size() < 16)
{
this->pattern_.push_back(0);
}
}
if (has_nibble)
{
throw std::runtime_error("Invalid pattern");
}
}
signature::signature_result signature::process_range(uint8_t* start, const size_t length) const
{
if (this->has_sse_support()) return this->process_range_vectorized(start, length);
return this->process_range_linear(start, length);
}
signature::signature_result signature::process_range_linear(uint8_t* start, const size_t length) const
{
std::vector<uint8_t*> result;
for (size_t i = 0; i < length; ++i)
{
const auto address = start + i;
size_t j = 0;
for (; j < this->mask_.size(); ++j)
{
if (this->mask_[j] != '?' && this->pattern_[j] != address[j])
{
break;
}
}
if (j == this->mask_.size())
{
result.push_back(address);
}
}
return result;
}
signature::signature_result signature::process_range_vectorized(uint8_t* start, const size_t length) const
{
std::vector<uint8_t*> result;
__declspec(align(16)) char desired_mask[16] = {0};
for (size_t i = 0; i < this->mask_.size(); i++)
{
desired_mask[i / 8] |= (this->mask_[i] == '?' ? 0 : 1) << i % 8;
}
const auto mask = _mm_load_si128(reinterpret_cast<const __m128i*>(desired_mask));
const auto comparand = _mm_loadu_si128(reinterpret_cast<const __m128i*>(this->pattern_.data()));
for (size_t i = 0; i < length; ++i)
{
const auto address = start + i;
const auto value = _mm_loadu_si128(reinterpret_cast<const __m128i*>(address));
const auto comparison = _mm_cmpestrm(value, 16, comparand, static_cast<int>(this->mask_.size()),
_SIDD_CMP_EQUAL_EACH);
const auto matches = _mm_and_si128(mask, comparison);
const auto equivalence = _mm_xor_si128(mask, matches);
if (_mm_test_all_zeros(equivalence, equivalence))
{
result.push_back(address);
}
}
return result;
}
signature::signature_result signature::process() const
{
const auto range = this->length_ - this->mask_.size();
const auto cores = std::max(1u, std::thread::hardware_concurrency());
if (range <= cores * 10ull) return this->process_serial();
return this->process_parallel();
}
signature::signature_result signature::process_serial() const
{
const auto sub = this->has_sse_support() ? 16 : this->mask_.size();
return {this->process_range(this->start_, this->length_ - sub)};
}
signature::signature_result signature::process_parallel() const
{
const auto sub = this->has_sse_support() ? 16 : this->mask_.size();
const auto range = this->length_ - sub;
const auto cores = std::max(1u, std::thread::hardware_concurrency() / 2);
// Only use half of the available cores
const auto grid = range / cores;
std::mutex mutex;
std::vector<uint8_t*> result;
std::vector<std::thread> threads;
for (auto i = 0u; i < cores; ++i)
{
const auto start = this->start_ + (grid * i);
const auto length = (i + 1 == cores) ? (this->start_ + this->length_ - sub) - start : grid;
threads.emplace_back([&, start, length]()
{
const auto local_result = this->process_range(start, length);
if (local_result.empty()) return;
std::lock_guard _(mutex);
for (const auto& address : local_result)
{
result.push_back(address);
}
});
}
for (auto& t : threads)
{
if (t.joinable())
{
t.join();
}
}
std::sort(result.begin(), result.end());
return {std::move(result)};
}
bool signature::has_sse_support() const
{
if (this->mask_.size() <= 16)
{
int cpu_id[4];
__cpuid(cpu_id, 0);
if (cpu_id[0] >= 1)
{
__cpuidex(cpu_id, 1, 0);
return (cpu_id[2] & (1 << 20)) != 0;
}
}
return false;
}
}
utils::hook::signature::signature_result operator"" _sig(const char* str, const size_t len)
{
return utils::hook::signature(std::string(str, len)).process();
}
#include "signature.hpp"
#include <thread>
#include <mutex>
#include <intrin.h>
#ifdef max
#undef max
#endif
#ifdef min
#undef min
#endif
namespace utils::hook
{
void signature::load_pattern(const std::string& pattern)
{
this->mask_.clear();
this->pattern_.clear();
uint8_t nibble = 0;
auto has_nibble = false;
for (auto val : pattern)
{
if (val == ' ') continue;
if (val == '?')
{
this->mask_.push_back(val);
this->pattern_.push_back(0);
}
else
{
if ((val < '0' || val > '9') && (val < 'A' || val > 'F') && (val < 'a' || val > 'f'))
{
throw std::runtime_error("Invalid pattern");
}
char str[] = {val, 0};
const auto current_nibble = static_cast<uint8_t>(strtol(str, nullptr, 16));
if (!has_nibble)
{
has_nibble = true;
nibble = current_nibble;
}
else
{
has_nibble = false;
const uint8_t byte = current_nibble | (nibble << 4);
this->mask_.push_back('x');
this->pattern_.push_back(byte);
}
}
}
while (!this->mask_.empty() && this->mask_.back() == '?')
{
this->mask_.pop_back();
this->pattern_.pop_back();
}
if (this->has_sse_support())
{
while (this->pattern_.size() < 16)
{
this->pattern_.push_back(0);
}
}
if (has_nibble)
{
throw std::runtime_error("Invalid pattern");
}
}
signature::signature_result signature::process_range(uint8_t* start, const size_t length) const
{
if (this->has_sse_support()) return this->process_range_vectorized(start, length);
return this->process_range_linear(start, length);
}
signature::signature_result signature::process_range_linear(uint8_t* start, const size_t length) const
{
std::vector<uint8_t*> result;
for (size_t i = 0; i < length; ++i)
{
const auto address = start + i;
size_t j = 0;
for (; j < this->mask_.size(); ++j)
{
if (this->mask_[j] != '?' && this->pattern_[j] != address[j])
{
break;
}
}
if (j == this->mask_.size())
{
result.push_back(address);
}
}
return result;
}
signature::signature_result signature::process_range_vectorized(uint8_t* start, const size_t length) const
{
std::vector<uint8_t*> result;
__declspec(align(16)) char desired_mask[16] = {0};
for (size_t i = 0; i < this->mask_.size(); i++)
{
desired_mask[i / 8] |= (this->mask_[i] == '?' ? 0 : 1) << i % 8;
}
const auto mask = _mm_load_si128(reinterpret_cast<const __m128i*>(desired_mask));
const auto comparand = _mm_loadu_si128(reinterpret_cast<const __m128i*>(this->pattern_.data()));
for (size_t i = 0; i < length; ++i)
{
const auto address = start + i;
const auto value = _mm_loadu_si128(reinterpret_cast<const __m128i*>(address));
const auto comparison = _mm_cmpestrm(value, 16, comparand, static_cast<int>(this->mask_.size()),
_SIDD_CMP_EQUAL_EACH);
const auto matches = _mm_and_si128(mask, comparison);
const auto equivalence = _mm_xor_si128(mask, matches);
if (_mm_test_all_zeros(equivalence, equivalence))
{
result.push_back(address);
}
}
return result;
}
signature::signature_result signature::process() const
{
const auto range = this->length_ - this->mask_.size();
const auto cores = std::max(1u, std::thread::hardware_concurrency());
if (range <= cores * 10ull) return this->process_serial();
return this->process_parallel();
}
signature::signature_result signature::process_serial() const
{
const auto sub = this->has_sse_support() ? 16 : this->mask_.size();
return {this->process_range(this->start_, this->length_ - sub)};
}
signature::signature_result signature::process_parallel() const
{
const auto sub = this->has_sse_support() ? 16 : this->mask_.size();
const auto range = this->length_ - sub;
const auto cores = std::max(1u, std::thread::hardware_concurrency() / 2);
// Only use half of the available cores
const auto grid = range / cores;
std::mutex mutex;
std::vector<uint8_t*> result;
std::vector<std::thread> threads;
for (auto i = 0u; i < cores; ++i)
{
const auto start = this->start_ + (grid * i);
const auto length = (i + 1 == cores) ? (this->start_ + this->length_ - sub) - start : grid;
threads.emplace_back([&, start, length]()
{
const auto local_result = this->process_range(start, length);
if (local_result.empty()) return;
std::lock_guard _(mutex);
for (const auto& address : local_result)
{
result.push_back(address);
}
});
}
for (auto& t : threads)
{
if (t.joinable())
{
t.join();
}
}
std::sort(result.begin(), result.end());
return {std::move(result)};
}
bool signature::has_sse_support() const
{
if (this->mask_.size() <= 16)
{
int cpu_id[4];
__cpuid(cpu_id, 0);
if (cpu_id[0] >= 1)
{
__cpuidex(cpu_id, 1, 0);
return (cpu_id[2] & (1 << 20)) != 0;
}
}
return false;
}
}
utils::hook::signature::signature_result operator"" _sig(const char* str, const size_t len)
{
return utils::hook::signature(std::string(str, len)).process();
}

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@ -1,49 +1,49 @@
#pragma once
#include "nt.hpp"
#include <cstdint>
namespace utils::hook
{
class signature final
{
public:
using signature_result = std::vector<uint8_t*>;
explicit signature(const std::string& pattern, const nt::library& library = {})
: signature(pattern, library.get_ptr(), library.get_optional_header()->SizeOfImage)
{
}
signature(const std::string& pattern, void* start, void* end)
: signature(pattern, start, size_t(end) - size_t(start))
{
}
signature(const std::string& pattern, void* start, const size_t length)
: start_(static_cast<uint8_t*>(start)), length_(length)
{
this->load_pattern(pattern);
}
signature_result process() const;
private:
std::string mask_;
std::basic_string<uint8_t> pattern_;
uint8_t* start_;
size_t length_;
void load_pattern(const std::string& pattern);
signature_result process_parallel() const;
signature_result process_serial() const;
signature_result process_range(uint8_t* start, size_t length) const;
signature_result process_range_linear(uint8_t* start, size_t length) const;
signature_result process_range_vectorized(uint8_t* start, size_t length) const;
bool has_sse_support() const;
};
}
utils::hook::signature::signature_result operator"" _sig(const char* str, size_t len);
#pragma once
#include "nt.hpp"
#include <cstdint>
namespace utils::hook
{
class signature final
{
public:
using signature_result = std::vector<uint8_t*>;
explicit signature(const std::string& pattern, const nt::library& library = {})
: signature(pattern, library.get_ptr(), library.get_optional_header()->SizeOfImage)
{
}
signature(const std::string& pattern, void* start, void* end)
: signature(pattern, start, size_t(end) - size_t(start))
{
}
signature(const std::string& pattern, void* start, const size_t length)
: start_(static_cast<uint8_t*>(start)), length_(length)
{
this->load_pattern(pattern);
}
signature_result process() const;
private:
std::string mask_;
std::basic_string<uint8_t> pattern_;
uint8_t* start_;
size_t length_;
void load_pattern(const std::string& pattern);
signature_result process_parallel() const;
signature_result process_serial() const;
signature_result process_range(uint8_t* start, size_t length) const;
signature_result process_range_linear(uint8_t* start, size_t length) const;
signature_result process_range_vectorized(uint8_t* start, size_t length) const;
bool has_sse_support() const;
};
}
utils::hook::signature::signature_result operator"" _sig(const char* str, size_t len);

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@ -1,94 +1,94 @@
#include "smbios.hpp"
#include "memory.hpp"
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <intrin.h>
namespace utils::smbios
{
namespace
{
#pragma warning(push)
#pragma warning(disable: 4200)
struct RawSMBIOSData
{
BYTE Used20CallingMethod;
BYTE SMBIOSMajorVersion;
BYTE SMBIOSMinorVersion;
BYTE DmiRevision;
DWORD Length;
BYTE SMBIOSTableData[];
};
typedef struct
{
BYTE type;
BYTE length;
WORD handle;
} dmi_header;
#pragma warning(pop)
std::vector<uint8_t> get_smbios_data()
{
DWORD size = 0;
std::vector<uint8_t> data{};
size = GetSystemFirmwareTable('RSMB', 0, nullptr, size);
data.resize(size);
GetSystemFirmwareTable('RSMB', 0, data.data(), size);
return data;
}
std::string parse_uuid(const uint8_t* data)
{
if (utils::memory::is_set(data, 0, 16) || utils::memory::is_set(data, -1, 16))
{
return {};
}
char uuid[16] = {0};
*reinterpret_cast<unsigned long*>(uuid + 0) =
_byteswap_ulong(*reinterpret_cast<const unsigned long*>(data + 0));
*reinterpret_cast<unsigned short*>(uuid + 4) =
_byteswap_ushort(*reinterpret_cast<const unsigned short*>(data + 4));
*reinterpret_cast<unsigned short*>(uuid + 6) =
_byteswap_ushort(*reinterpret_cast<const unsigned short*>(data + 6));
memcpy(uuid + 8, data + 8, 8);
return std::string(uuid, sizeof(uuid));
}
}
std::string get_uuid()
{
auto smbios_data = get_smbios_data();
auto* raw_data = reinterpret_cast<RawSMBIOSData*>(smbios_data.data());
auto* data = raw_data->SMBIOSTableData;
for (DWORD i = 0; i + sizeof(dmi_header) < raw_data->Length;)
{
auto* header = reinterpret_cast<dmi_header*>(data + i);
if (header->length < 4)
{
return {};
}
if (header->type == 0x01 && header->length >= 0x19)
{
return parse_uuid(data + i + 0x8);
}
i += header->length;
while ((i + 1) < raw_data->Length && *reinterpret_cast<uint16_t*>(data + i) != 0)
{
++i;
}
i += 2;
}
return {};
}
}
#include "smbios.hpp"
#include "memory.hpp"
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <intrin.h>
namespace utils::smbios
{
namespace
{
#pragma warning(push)
#pragma warning(disable: 4200)
struct RawSMBIOSData
{
BYTE Used20CallingMethod;
BYTE SMBIOSMajorVersion;
BYTE SMBIOSMinorVersion;
BYTE DmiRevision;
DWORD Length;
BYTE SMBIOSTableData[];
};
typedef struct
{
BYTE type;
BYTE length;
WORD handle;
} dmi_header;
#pragma warning(pop)
std::vector<uint8_t> get_smbios_data()
{
DWORD size = 0;
std::vector<uint8_t> data{};
size = GetSystemFirmwareTable('RSMB', 0, nullptr, size);
data.resize(size);
GetSystemFirmwareTable('RSMB', 0, data.data(), size);
return data;
}
std::string parse_uuid(const uint8_t* data)
{
if (utils::memory::is_set(data, 0, 16) || utils::memory::is_set(data, -1, 16))
{
return {};
}
char uuid[16] = {0};
*reinterpret_cast<unsigned long*>(uuid + 0) =
_byteswap_ulong(*reinterpret_cast<const unsigned long*>(data + 0));
*reinterpret_cast<unsigned short*>(uuid + 4) =
_byteswap_ushort(*reinterpret_cast<const unsigned short*>(data + 4));
*reinterpret_cast<unsigned short*>(uuid + 6) =
_byteswap_ushort(*reinterpret_cast<const unsigned short*>(data + 6));
memcpy(uuid + 8, data + 8, 8);
return std::string(uuid, sizeof(uuid));
}
}
std::string get_uuid()
{
auto smbios_data = get_smbios_data();
auto* raw_data = reinterpret_cast<RawSMBIOSData*>(smbios_data.data());
auto* data = raw_data->SMBIOSTableData;
for (DWORD i = 0; i + sizeof(dmi_header) < raw_data->Length;)
{
auto* header = reinterpret_cast<dmi_header*>(data + i);
if (header->length < 4)
{
return {};
}
if (header->type == 0x01 && header->length >= 0x19)
{
return parse_uuid(data + i + 0x8);
}
i += header->length;
while ((i + 1) < raw_data->Length && *reinterpret_cast<uint16_t*>(data + i) != 0)
{
++i;
}
i += 2;
}
return {};
}
}

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@ -1,8 +1,8 @@
#pragma once
#include <string>
namespace utils::smbios
{
std::string get_uuid();
}
#pragma once
#include <string>
namespace utils::smbios
{
std::string get_uuid();
}

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@ -1,177 +1,177 @@
#include "string.hpp"
#include <sstream>
#include <cstdarg>
#include <algorithm>
#include "nt.hpp"
namespace utils::string
{
const char* va(const char* fmt, ...)
{
static thread_local va_provider<8, 256> provider;
va_list ap;
va_start(ap, fmt);
const char* result = provider.get(fmt, ap);
va_end(ap);
return result;
}
std::vector<std::string> split(const std::string& s, const char delim)
{
std::stringstream ss(s);
std::string item;
std::vector<std::string> elems;
while (std::getline(ss, item, delim))
{
elems.push_back(item); // elems.push_back(std::move(item)); // if C++11 (based on comment from @mchiasson)
}
return elems;
}
std::string to_lower(std::string text)
{
std::transform(text.begin(), text.end(), text.begin(), [](const unsigned char input)
{
return static_cast<char>(std::tolower(input));
});
return text;
}
std::string to_upper(std::string text)
{
std::transform(text.begin(), text.end(), text.begin(), [](const unsigned char input)
{
return static_cast<char>(std::toupper(input));
});
return text;
}
bool starts_with(const std::string& text, const std::string& substring)
{
return text.find(substring) == 0;
}
bool ends_with(const std::string& text, const std::string& substring)
{
if (substring.size() > text.size()) return false;
return std::equal(substring.rbegin(), substring.rend(), text.rbegin());
}
std::string dump_hex(const std::string& data, const std::string& separator)
{
std::string result;
for (unsigned int i = 0; i < data.size(); ++i)
{
if (i > 0)
{
result.append(separator);
}
result.append(va("%02X", data[i] & 0xFF));
}
return result;
}
std::string get_clipboard_data()
{
if (OpenClipboard(nullptr))
{
std::string data;
auto* const clipboard_data = GetClipboardData(1u);
if (clipboard_data)
{
auto* const cliptext = static_cast<char*>(GlobalLock(clipboard_data));
if (cliptext)
{
data.append(cliptext);
GlobalUnlock(clipboard_data);
}
}
CloseClipboard();
return data;
}
return {};
}
void strip(const char* in, char* out, size_t max)
{
if (!in || !out) return;
max--;
size_t current = 0;
while (*in != 0 && current < max)
{
const auto color_index = (*(in + 1) - 48) >= 0xC ? 7 : (*(in + 1) - 48);
if (*in == '^' && (color_index != 7 || *(in + 1) == '7'))
{
++in;
}
else
{
*out = *in;
++out;
++current;
}
++in;
}
*out = '\0';
}
std::string convert(const std::wstring& wstr)
{
std::string result;
result.reserve(wstr.size());
for (const auto& chr : wstr)
{
result.push_back(static_cast<char>(chr));
}
return result;
}
std::wstring convert(const std::string& str)
{
std::wstring result;
result.reserve(str.size());
for (const auto& chr : str)
{
result.push_back(static_cast<wchar_t>(chr));
}
return result;
}
std::string replace(std::string str, const std::string& from, const std::string& to)
{
if (from.empty())
{
return str;
}
size_t start_pos = 0;
while ((start_pos = str.find(from, start_pos)) != std::string::npos)
{
str.replace(start_pos, from.length(), to);
start_pos += to.length();
}
return str;
}
}
#include "string.hpp"
#include <sstream>
#include <cstdarg>
#include <algorithm>
#include "nt.hpp"
namespace utils::string
{
const char* va(const char* fmt, ...)
{
static thread_local va_provider<8, 256> provider;
va_list ap;
va_start(ap, fmt);
const char* result = provider.get(fmt, ap);
va_end(ap);
return result;
}
std::vector<std::string> split(const std::string& s, const char delim)
{
std::stringstream ss(s);
std::string item;
std::vector<std::string> elems;
while (std::getline(ss, item, delim))
{
elems.push_back(item); // elems.push_back(std::move(item)); // if C++11 (based on comment from @mchiasson)
}
return elems;
}
std::string to_lower(std::string text)
{
std::transform(text.begin(), text.end(), text.begin(), [](const unsigned char input)
{
return static_cast<char>(std::tolower(input));
});
return text;
}
std::string to_upper(std::string text)
{
std::transform(text.begin(), text.end(), text.begin(), [](const unsigned char input)
{
return static_cast<char>(std::toupper(input));
});
return text;
}
bool starts_with(const std::string& text, const std::string& substring)
{
return text.find(substring) == 0;
}
bool ends_with(const std::string& text, const std::string& substring)
{
if (substring.size() > text.size()) return false;
return std::equal(substring.rbegin(), substring.rend(), text.rbegin());
}
std::string dump_hex(const std::string& data, const std::string& separator)
{
std::string result;
for (unsigned int i = 0; i < data.size(); ++i)
{
if (i > 0)
{
result.append(separator);
}
result.append(va("%02X", data[i] & 0xFF));
}
return result;
}
std::string get_clipboard_data()
{
if (OpenClipboard(nullptr))
{
std::string data;
auto* const clipboard_data = GetClipboardData(1u);
if (clipboard_data)
{
auto* const cliptext = static_cast<char*>(GlobalLock(clipboard_data));
if (cliptext)
{
data.append(cliptext);
GlobalUnlock(clipboard_data);
}
}
CloseClipboard();
return data;
}
return {};
}
void strip(const char* in, char* out, size_t max)
{
if (!in || !out) return;
max--;
size_t current = 0;
while (*in != 0 && current < max)
{
const auto color_index = (*(in + 1) - 48) >= 0xC ? 7 : (*(in + 1) - 48);
if (*in == '^' && (color_index != 7 || *(in + 1) == '7'))
{
++in;
}
else
{
*out = *in;
++out;
++current;
}
++in;
}
*out = '\0';
}
std::string convert(const std::wstring& wstr)
{
std::string result;
result.reserve(wstr.size());
for (const auto& chr : wstr)
{
result.push_back(static_cast<char>(chr));
}
return result;
}
std::wstring convert(const std::string& str)
{
std::wstring result;
result.reserve(str.size());
for (const auto& chr : str)
{
result.push_back(static_cast<wchar_t>(chr));
}
return result;
}
std::string replace(std::string str, const std::string& from, const std::string& to)
{
if (from.empty())
{
return str;
}
size_t start_pos = 0;
while ((start_pos = str.find(from, start_pos)) != std::string::npos)
{
str.replace(start_pos, from.length(), to);
start_pos += to.length();
}
return str;
}
}

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@ -1,97 +1,97 @@
#pragma once
#include "memory.hpp"
template <class Type, size_t n>
constexpr auto ARRAY_COUNT(Type (&)[n]) { return n; }
namespace utils::string
{
template <size_t Buffers, size_t MinBufferSize>
class va_provider final
{
public:
static_assert(Buffers != 0 && MinBufferSize != 0, "Buffers and MinBufferSize mustn't be 0");
va_provider() : current_buffer_(0)
{
}
char* get(const char* format, const va_list ap)
{
++this->current_buffer_ %= ARRAY_COUNT(this->string_pool_);
auto entry = &this->string_pool_[this->current_buffer_];
if (!entry->size || !entry->buffer)
{
throw std::runtime_error("String pool not initialized");
}
while (true)
{
const int res = vsnprintf_s(entry->buffer, entry->size, _TRUNCATE, format, ap);
if (res > 0) break; // Success
if (res == 0) return nullptr; // Error
entry->double_size();
}
return entry->buffer;
}
private:
class entry final
{
public:
entry(const size_t _size = MinBufferSize) : size(_size), buffer(nullptr)
{
if (this->size < MinBufferSize) this->size = MinBufferSize;
this->allocate();
}
~entry()
{
if (this->buffer) memory::get_allocator()->free(this->buffer);
this->size = 0;
this->buffer = nullptr;
}
void allocate()
{
if (this->buffer) memory::get_allocator()->free(this->buffer);
this->buffer = memory::get_allocator()->allocate_array<char>(this->size + 1);
}
void double_size()
{
this->size *= 2;
this->allocate();
}
size_t size{};
char* buffer{nullptr};
};
size_t current_buffer_{};
entry string_pool_[Buffers]{};
};
const char* va(const char* fmt, ...);
std::vector<std::string> split(const std::string& s, char delim);
std::string to_lower(std::string text);
std::string to_upper(std::string text);
bool starts_with(const std::string& text, const std::string& substring);
bool ends_with(const std::string& text, const std::string& substring);
std::string dump_hex(const std::string& data, const std::string& separator = " ");
std::string get_clipboard_data();
void strip(const char* in, char* out, size_t max);
std::string convert(const std::wstring& wstr);
std::wstring convert(const std::string& str);
std::string replace(std::string str, const std::string& from, const std::string& to);
}
#pragma once
#include "memory.hpp"
template <class Type, size_t n>
constexpr auto ARRAY_COUNT(Type (&)[n]) { return n; }
namespace utils::string
{
template <size_t Buffers, size_t MinBufferSize>
class va_provider final
{
public:
static_assert(Buffers != 0 && MinBufferSize != 0, "Buffers and MinBufferSize mustn't be 0");
va_provider() : current_buffer_(0)
{
}
char* get(const char* format, const va_list ap)
{
++this->current_buffer_ %= ARRAY_COUNT(this->string_pool_);
auto entry = &this->string_pool_[this->current_buffer_];
if (!entry->size || !entry->buffer)
{
throw std::runtime_error("String pool not initialized");
}
while (true)
{
const int res = vsnprintf_s(entry->buffer, entry->size, _TRUNCATE, format, ap);
if (res > 0) break; // Success
if (res == 0) return nullptr; // Error
entry->double_size();
}
return entry->buffer;
}
private:
class entry final
{
public:
entry(const size_t _size = MinBufferSize) : size(_size), buffer(nullptr)
{
if (this->size < MinBufferSize) this->size = MinBufferSize;
this->allocate();
}
~entry()
{
if (this->buffer) memory::get_allocator()->free(this->buffer);
this->size = 0;
this->buffer = nullptr;
}
void allocate()
{
if (this->buffer) memory::get_allocator()->free(this->buffer);
this->buffer = memory::get_allocator()->allocate_array<char>(this->size + 1);
}
void double_size()
{
this->size *= 2;
this->allocate();
}
size_t size{};
char* buffer{nullptr};
};
size_t current_buffer_{};
entry string_pool_[Buffers]{};
};
const char* va(const char* fmt, ...);
std::vector<std::string> split(const std::string& s, char delim);
std::string to_lower(std::string text);
std::string to_upper(std::string text);
bool starts_with(const std::string& text, const std::string& substring);
bool ends_with(const std::string& text, const std::string& substring);
std::string dump_hex(const std::string& data, const std::string& separator = " ");
std::string get_clipboard_data();
void strip(const char* in, char* out, size_t max);
std::string convert(const std::wstring& wstr);
std::wstring convert(const std::string& str);
std::string replace(std::string str, const std::string& from, const std::string& to);
}

View File

@ -1,116 +1,116 @@
#include "thread.hpp"
#include "string.hpp"
#include "finally.hpp"
#include <TlHelp32.h>
namespace utils::thread
{
/*bool set_name(const HANDLE t, const std::string& name)
{
const nt::library kernel32("kernel32.dll");
if (!kernel32)
{
return false;
}
const auto set_description = kernel32.get_proc<HRESULT(WINAPI*)(HANDLE, PCWSTR)>("SetThreadDescription");
if (!set_description)
{
return false;
}
return SUCCEEDED(set_description(t, string::convert(name).data()));
}
bool set_name(const DWORD id, const std::string& name)
{
auto* const t = OpenThread(THREAD_SET_LIMITED_INFORMATION, FALSE, id);
if (!t) return false;
const auto _ = utils::finally([t]()
{
CloseHandle(t);
});
return set_name(t, name);
}
bool set_name(std::thread& t, const std::string& name)
{
return set_name(t.native_handle(), name);
}
bool set_name(const std::string& name)
{
return set_name(GetCurrentThread(), name);
}
*/
std::vector<DWORD> get_thread_ids()
{
nt::handle<INVALID_HANDLE_VALUE> h = CreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, GetCurrentProcessId());
if (!h)
{
return {};
}
THREADENTRY32 entry{};
entry.dwSize = sizeof(entry);
if (!Thread32First(h, &entry))
{
return {};
}
std::vector<DWORD> ids{};
do
{
const auto check_size = entry.dwSize < FIELD_OFFSET(THREADENTRY32, th32OwnerProcessID)
+ sizeof(entry.th32OwnerProcessID);
entry.dwSize = sizeof(entry);
if (check_size && entry.th32OwnerProcessID == GetCurrentProcessId())
{
ids.emplace_back(entry.th32ThreadID);
}
} while (Thread32Next(h, &entry));
return ids;
}
void for_each_thread(const std::function<void(HANDLE)>& callback, const DWORD access)
{
const auto ids = get_thread_ids();
for (const auto& id : ids)
{
handle thread(id, access);
if (thread)
{
callback(thread);
}
}
}
void suspend_other_threads()
{
for_each_thread([](const HANDLE thread)
{
if (GetThreadId(thread) != GetCurrentThreadId())
{
SuspendThread(thread);
}
});
}
void resume_other_threads()
{
for_each_thread([](const HANDLE thread)
{
if (GetThreadId(thread) != GetCurrentThreadId())
{
ResumeThread(thread);
}
});
}
}
#include "thread.hpp"
#include "string.hpp"
#include "finally.hpp"
#include <TlHelp32.h>
namespace utils::thread
{
/*bool set_name(const HANDLE t, const std::string& name)
{
const nt::library kernel32("kernel32.dll");
if (!kernel32)
{
return false;
}
const auto set_description = kernel32.get_proc<HRESULT(WINAPI*)(HANDLE, PCWSTR)>("SetThreadDescription");
if (!set_description)
{
return false;
}
return SUCCEEDED(set_description(t, string::convert(name).data()));
}
bool set_name(const DWORD id, const std::string& name)
{
auto* const t = OpenThread(THREAD_SET_LIMITED_INFORMATION, FALSE, id);
if (!t) return false;
const auto _ = utils::finally([t]()
{
CloseHandle(t);
});
return set_name(t, name);
}
bool set_name(std::thread& t, const std::string& name)
{
return set_name(t.native_handle(), name);
}
bool set_name(const std::string& name)
{
return set_name(GetCurrentThread(), name);
}
*/
std::vector<DWORD> get_thread_ids()
{
nt::handle<INVALID_HANDLE_VALUE> h = CreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, GetCurrentProcessId());
if (!h)
{
return {};
}
THREADENTRY32 entry{};
entry.dwSize = sizeof(entry);
if (!Thread32First(h, &entry))
{
return {};
}
std::vector<DWORD> ids{};
do
{
const auto check_size = entry.dwSize < FIELD_OFFSET(THREADENTRY32, th32OwnerProcessID)
+ sizeof(entry.th32OwnerProcessID);
entry.dwSize = sizeof(entry);
if (check_size && entry.th32OwnerProcessID == GetCurrentProcessId())
{
ids.emplace_back(entry.th32ThreadID);
}
} while (Thread32Next(h, &entry));
return ids;
}
void for_each_thread(const std::function<void(HANDLE)>& callback, const DWORD access)
{
const auto ids = get_thread_ids();
for (const auto& id : ids)
{
handle thread(id, access);
if (thread)
{
callback(thread);
}
}
}
void suspend_other_threads()
{
for_each_thread([](const HANDLE thread)
{
if (GetThreadId(thread) != GetCurrentThreadId())
{
SuspendThread(thread);
}
});
}
void resume_other_threads()
{
for_each_thread([](const HANDLE thread)
{
if (GetThreadId(thread) != GetCurrentThreadId())
{
ResumeThread(thread);
}
});
}
}

View File

@ -1,47 +1,47 @@
#pragma once
#include <thread>
#include "nt.hpp"
namespace utils::thread
{
//bool set_name(HANDLE t, const std::string& name);
//bool set_name(DWORD id, const std::string& name);
//bool set_name(std::thread& t, const std::string& name);
//bool set_name(const std::string& name);
template <typename ...Args>
std::thread create_named_thread(const std::string& name, Args&&... args)
{
auto t = std::thread(std::forward<Args>(args)...);
set_name(t, name);
return t;
}
class handle
{
public:
handle(const DWORD thread_id, const DWORD access = THREAD_ALL_ACCESS)
: handle_(OpenThread(access, FALSE, thread_id))
{
}
operator bool() const
{
return this->handle_;
}
operator HANDLE() const
{
return this->handle_;
}
private:
nt::handle<> handle_{};
};
std::vector<DWORD> get_thread_ids();
void for_each_thread(const std::function<void(HANDLE)>& callback, DWORD access = THREAD_ALL_ACCESS);
void suspend_other_threads();
void resume_other_threads();
}
#pragma once
#include <thread>
#include "nt.hpp"
namespace utils::thread
{
//bool set_name(HANDLE t, const std::string& name);
//bool set_name(DWORD id, const std::string& name);
//bool set_name(std::thread& t, const std::string& name);
//bool set_name(const std::string& name);
template <typename ...Args>
std::thread create_named_thread(const std::string& name, Args&&... args)
{
auto t = std::thread(std::forward<Args>(args)...);
set_name(t, name);
return t;
}
class handle
{
public:
handle(const DWORD thread_id, const DWORD access = THREAD_ALL_ACCESS)
: handle_(OpenThread(access, FALSE, thread_id))
{
}
operator bool() const
{
return this->handle_;
}
operator HANDLE() const
{
return this->handle_;
}
private:
nt::handle<> handle_{};
};
std::vector<DWORD> get_thread_ids();
void for_each_thread(const std::function<void(HANDLE)>& callback, DWORD access = THREAD_ALL_ACCESS);
void suspend_other_threads();
void resume_other_threads();
}

View File

@ -1,379 +1,406 @@
#include "functions.hpp"
void* RtlAddVectoredExceptionHandler(LONG First, PVECTORED_EXCEPTION_HANDLER Handler) {
utils::nt::library ntdll("ntdll.dll");
ntdll.invoke<void*>("RtlAddVectoredExceptionHandler", First, Handler);
return nullptr;
}
NTSTATUS NtContinue(PCONTEXT threadContext, BOOLEAN raiseAlert) {
utils::nt::library ntdll("ntdll.dll");
return ntdll.invoke<NTSTATUS>("NtContinue", threadContext, raiseAlert);
}
#pragma region //game functions
const char* (*va)(const char* fmt, ...);
void Live_FakeUserSignIn(int controllerIndex, const char* gamertag) {
auto func = reinterpret_cast<void(*)(int, const char*)>(0x1413FDA40_g);
func(controllerIndex, gamertag);
}
void R_AddCmdDrawText(const char* text, int maxChars, void /* GfxFont */* font, int fontHeight, float x, float y, float xScale, float yScale, float rotation, const float* color, const void /* FontGlowStyle */* glowStyle, bool usePost) {
auto func = reinterpret_cast<void(*)(const char* text, int maxChars, void /* GfxFont */* font, int fontHeight, float x, float y, float xScale, float yScale, float rotation, const float* color, const void /* FontGlowStyle */* glowStyle, bool usePost)>(0x00000001419653E0_g);
func(text, maxChars, font, fontHeight, x, y, xScale, yScale, rotation, color, glowStyle, usePost);
}
bool CG_WorldPosToScreenPosReal(int localClientNum, const uintptr_t scrPlace, const float* worldPos, float* outScreenPos) {
auto func = reinterpret_cast<bool(*)(int, const uintptr_t, const float*, float*)>(0x141696AA0_g);
return func(localClientNum, scrPlace, worldPos, outScreenPos);
}
void CG_DrawRotatedPicPhysical(uintptr_t scrPlace, float x, float y, float width, float height, float angle, const float* color, uintptr_t material) {
auto func = reinterpret_cast<void(*)(uintptr_t scrPlace, float x, float y, float width, float height, float angle, const float* color, uintptr_t material)>(0x141695B20_g);
func(scrPlace, x, y, width, height, angle, color, material);
}
uintptr_t FS_ReadFile(const char* qpath, const char** buffer) {
auto func = reinterpret_cast<uintptr_t(*)(const char* qpath, const char** buffer)>(0x1413DA530_g);
return func(qpath, buffer);
}
const char* Dvar_GetStringSafe(const char* dvar) {
auto func = reinterpret_cast<const char* (*)(const char*)>(0x1413E69B0_g);
return func(dvar);
}
unsigned int* GetRandSeed() {
auto func = reinterpret_cast<unsigned int* (*)()>(0x1413DD630_g);
return func();
}
unsigned __int64 Sys_Microseconds() {
auto func = reinterpret_cast<unsigned __int64(*)()>(0x14148FC10_g);
return func();
}
int I_irand(int min, int max) {
auto func = reinterpret_cast<int(*)(int, int)>(0x1413DD8B0_g);
return func(min, max);
}
unsigned __int64 I_atoui64_hex(const char* str) {
auto func = reinterpret_cast<unsigned __int64(*)(const char*)>(0x1413F3310_g);
return func(str);
}
unsigned __int64 I_atoui64(const char* str) {
auto func = reinterpret_cast<unsigned __int64(*)(const char*)>(0x1413F3300_g);
return func(str);
}
uintptr_t Dvar_FindVarByName(const char* dvarName) {
auto func = reinterpret_cast<uintptr_t(*)(const char*)>(0x1413E63A0_g);
return func(dvarName);
}
void CL_DrawText(const uintptr_t scrPlace, const char* text, int maxChars, uintptr_t font, float x, float y, int horzAlign, int vertAlign, float xScale, float yScale, const float* color, int style) {
auto func = reinterpret_cast<void(*)(const uintptr_t scrPlace, const char* text, int maxChars, uintptr_t font, float x, float y, int horzAlign, int vertAlign, float xScale, float yScale, const float* color, int style)>(0x1415AAAA0_g);
func(scrPlace, text, maxChars, font, x, y, horzAlign, vertAlign, xScale, yScale, color, style);
}
dvar_t* Dvar_RegisterString(const char* dvarName, const char* value, unsigned int flags, const char* description) {
auto func = reinterpret_cast<dvar_t * (*)(const char* dvarName, const char* value, unsigned int flags, const char* description)>(0x1413E7A70_g);
return func(dvarName, value, flags, description);
}
dvar_t* Dvar_RegisterBool(const char* dvarName, bool value, unsigned int flags, const char* description) {
auto func = reinterpret_cast<dvar_t * (*)(const char* dvarName, bool value, unsigned int flags, const char* description)>(0x1413E7670_g);
return func(dvarName, value, flags, description);
}
void LUI_CoD_LuaCall_ExecNow(uintptr_t luaVM, const char* str) {
lua_getfield(luaVM, -10002, "Engine");
lua_getfield(luaVM, -1, "DAGFFDGFII");
lua_remove(luaVM, -2);
lua_pushstring(luaVM, str);
LuaShared_PCall(luaVM, 1, 1);
}
bool LUI_LuaCall_Game_IsEntityAlive(uintptr_t luaVM, int entityNum) {
lua_getfield(luaVM, -10002, "Game");
lua_getfield(luaVM, -1, "JDAIJCDEB");
lua_remove(luaVM, -2);
lua_pushinteger(luaVM, 0);
lua_pushinteger(luaVM, entityNum);
LuaShared_PCall(luaVM, 2, 1);
return lua_toboolean(luaVM, 0);
}
void Cbuf_AddText(const char* cmd) {
uintptr_t luaVM = *reinterpret_cast<uintptr_t*>(0x151868880_g);
if (luaVM) {
LUI_CoD_LuaCall_ExecNow(luaVM, cmd);
}
}
bool lua_toboolean(uintptr_t L, int idx) {
auto func = reinterpret_cast<bool(*)(uintptr_t, int)>(0x1420848D0_g);
return func(L, idx);
}
void lua_pushboolean(uintptr_t L, int b) {
auto func = reinterpret_cast<void(*)(uintptr_t, int)>(0x142083E80_g);
func(L, b);
}
void lua_remove(uintptr_t L, int idx) {
auto func = reinterpret_cast<void(*)(uintptr_t, int)>(0x142084420_g);
func(L, idx);
}
void lua_call(uintptr_t L, int nargs, int nresults) {
auto func = reinterpret_cast<void(*)(uintptr_t, int, int)>(0x1420831D0_g);
func(L, nargs, nresults);
}
void lua_getfield(uintptr_t L, int idx, const char* k) {
auto func = reinterpret_cast<void(*)(uintptr_t, int, const char*)>(0x1420836E0_g);
func(L, idx, k);
}
void lua_pushvalue(uintptr_t L, int idx) {
auto func = reinterpret_cast<void(*)(uintptr_t, int)>(0x142084200_g);
func(L, idx);
}
void lua_pushstring(uintptr_t L, const char* str) {
auto func = reinterpret_cast<void(*)(uintptr_t, const char*)>(0x142084120_g);
func(L, str);
}
void lua_pushinteger(uintptr_t L, int n) {
auto func = reinterpret_cast<void(*)(uintptr_t, int)>(0x142083FE0_g);
func(L, n);
}
void lua_settop(uintptr_t L, int idx) {
auto func = reinterpret_cast<void(*)(uintptr_t, int)>(0x142084790_g);
func(L, idx);
}
int LuaShared_PCall(uintptr_t luaVM, int nargs, int nresults) {
auto func = reinterpret_cast<int(*)(uintptr_t, int, int)>(0x1419B7570_g);
return func(luaVM, nargs, nresults);
}
bool CG_DObjGetWorldBoneMatrix(uintptr_t pose, uintptr_t obj, int boneIndex, uintptr_t outTagMat, float* outOrigin) {
auto func = reinterpret_cast<bool(*)(uintptr_t pose, uintptr_t obj, int boneIndex, uintptr_t outTagMat, float* outOrigin)>(0x1416A59D0_g);
return func(pose, obj, boneIndex, outTagMat, outOrigin);
}
void CG_DrawLine(float X1, float Y1, float X2, float Y2, const float* color, float Width) {
float X, Y, Angle, L1, L2, H1;
H1 = Y2 - Y1;
L1 = X2 - X1;
L2 = sqrtf(L1 * L1 + H1 * H1);
X = X1 + ((L1 - L2) / 2);
Y = Y1 + (H1 / 2);
Angle = atan(H1 / L1) * (180 / 3.14159265358979323846);
CG_DrawRotatedPicPhysical(0x14EF2DEA0_g, X, Y, L2, Width, Angle, color, *reinterpret_cast<uintptr_t*>(0x152C465A0_g));
}
void CG_DrawBone(int entIndex, uintptr_t ent, int from, int to, const float* color) {
float bone1[3], bone2[3];
float fromPos[2], toPos[2];
char tmat33[0x24];
short* clientObjMap = (short*)(0x14D45EC60_g);
uintptr_t s_objBuf = *reinterpret_cast<uintptr_t*>(0x14D45EC50_g);
uintptr_t dobj = s_objBuf + (0x150 * clientObjMap[entIndex]);
if (CG_DObjGetWorldBoneMatrix(ent, dobj, from, (uintptr_t)&tmat33, bone1) && CG_DObjGetWorldBoneMatrix(ent, dobj, to, (uintptr_t)&tmat33, bone2)) {
if (CG_WorldPosToScreenPosReal(0, 0x14EF2DEA0_g, bone1, fromPos) && CG_WorldPosToScreenPosReal(0, 0x14EF2DEA0_g, bone2, toPos)) {
CG_DrawLine(fromPos[0], fromPos[1], toPos[0], toPos[1], color, 1);
}
}
}
void CG_DrawBones(int entIndex, uintptr_t ent, const float* color) {
//spine
CG_DrawBone(entIndex, ent, 41, 35, color);
CG_DrawBone(entIndex, ent, 35, 7, color);
CG_DrawBone(entIndex, ent, 7, 6, color);
CG_DrawBone(entIndex, ent, 6, 30, color);
CG_DrawBone(entIndex, ent, 30, 55, color);
CG_DrawBone(entIndex, ent, 55, 54, color);
CG_DrawBone(entIndex, ent, 54, 53, color);
CG_DrawBone(entIndex, ent, 53, 2, color);
//hips
CG_DrawBone(entIndex, ent, 2, 63, color);
CG_DrawBone(entIndex, ent, 2, 64, color);
}
bool CheatsOk(int entNum) {
SvClient* ms_clients = *reinterpret_cast<SvClient**>(0x14E17F690_g + (8 * entNum));
uintptr_t client = g_entities[entNum].get<uintptr_t>(0x150);
if (sv_cheats->current.enabled) {
return true;
}
else {
ms_clients->SendServerCommand(1, "f \"Cheats are not enabled on this server!\"");
return false;
}
}
//ingame removed functions
void Cmd_Noclip_f(int entNum)
{
SvClient* ms_clients = *reinterpret_cast<SvClient**>(0x14E17F690_g + (8 * entNum));
uintptr_t client = g_entities[entNum].get<uintptr_t>(0x150);
if (client) {
int v6 = *reinterpret_cast<int*>(client + 0x5DD0);
if ((*reinterpret_cast<int*>(client + 0x5DD0) & 1) != 0) {
v6 = *reinterpret_cast<int*>(client + 0x5DD0) & 0xFFFFFFFE;
ms_clients->SendServerCommand(1, "f \"Noclip: ^1OFF\"");
}
else {
v6 = *reinterpret_cast<int*>(client + 0x5DD0) | 1;
ms_clients->SendServerCommand(1, "f \"Noclip: ^2ON\"");
}
*reinterpret_cast<int*>(client + 0x5DD0) = v6;
}
}
void SV_Cmd_ArgvBuffer(int arg, char* buffer, unsigned __int64 bufferLength) {
auto func = reinterpret_cast<void(*)(int, char*, unsigned __int64)>(0x141298B40_g);
func(arg, buffer, bufferLength);
}
void Cmd_ArgvBuffer(int arg, char* buffer, int bufferLength) {
if (arg >= cmd_args->argc[cmd_args->nesting])
strcpy_s(buffer, bufferLength, "");
else
strcpy_s(buffer, bufferLength, cmd_args->argv[cmd_args->nesting][arg]);
}
int Cmd_Argc() {
return cmd_args->argc[cmd_args->nesting];
}
int SV_Cmd_Argc() {
auto func = reinterpret_cast<int(*)()>(0x141298AF0_g);
return func();
}
void Cmd_AddCommandInternal(const char* cmdName, void(__fastcall* function)(), cmd_function_s* allocedCmd) {
auto func = reinterpret_cast<void(*)(const char*, void(__fastcall*)(), cmd_function_s*)>(0x1412965F0_g);
func(cmdName, function, allocedCmd);
}
ClActiveClient* GetClActiveClient() {
ms_activeClients = *reinterpret_cast<ClActiveClient**>(0x14EE854F8_g);
return ms_activeClients;
}
int ClActiveClient_GetCmdNumber(ClActiveClient* activeClient) {
return activeClient->cmdNumber ^ ((activeClient->get<int>(0x8700) ^ (activeClient->cmdNumber) * ((activeClient->get<int>(0x8700) ^ activeClient->cmdNumber) + 2)));
}
usercmd_s* CL_GetUserCmd(int cmdNumber) {
ms_activeClients = *reinterpret_cast<ClActiveClient**>(0x14EE854F8_g);
return &ms_activeClients->cmds[cmdNumber & 0x7F];
}
void AddReliableCommand(uintptr_t _this, const char* commandBuffer, const int reliableCmdSize, int type) {
auto func = reinterpret_cast<void(*)(uintptr_t, const char*, const int, int)>(0x1415E0440_g);
func(_this, commandBuffer, reliableCmdSize, type);
}
unsigned int MSG_WriteReliableCommandToBuffer(const char* pszCommand, char* pszBuffer, unsigned int iBufferSize) {
auto func = reinterpret_cast<unsigned int(*)(const char*, char*, unsigned int)>(0x1412DDBF0_g);
return func(pszCommand, pszBuffer, iBufferSize);
}
void CL_Main_AddReliableCommand(const char* cmd) {
uintptr_t ms_connections = *reinterpret_cast<uintptr_t*>(0x14EE85570_g);
char buf[1024];
int cmdSize = MSG_WriteReliableCommandToBuffer(cmd, buf, 1024);
AddReliableCommand(ms_connections, buf, cmdSize, 0);
}
bool BG_Weapons_GetFullWeaponForName(const char* name, Weapon* outWeapon, Weapon* (*getWeaponFunc)(Weapon* result, const char*)) {
auto func = reinterpret_cast<bool(*)(const char*, Weapon*, Weapon * (*)(Weapon * result, const char*))>(0x141158130_g);
return func(name, outWeapon, getWeaponFunc);
}
void Scr_AddString(scrContext_t* scrContext, const char* value) {
auto func = reinterpret_cast<void(*)(scrContext_t*, const char*)>(0x141322D90_g);
func(scrContext, value);
}
unsigned int GScr_ExecEntThread(gentity_s* ent, int handle, unsigned int paramcount) {
auto func = reinterpret_cast<unsigned int(*)(gentity_s*, int, unsigned int)>(0x141257D70_g);
return func(ent, handle, paramcount);
}
void Scr_FreeThread(scrContext_t* scrContext, unsigned int handle) {
auto func = reinterpret_cast<void(*)(scrContext_t*, unsigned int)>(0x1413242E0_g);
func(scrContext, handle);
}
int G_Weapon_GivePlayerWeapon(uintptr_t ps, uintptr_t scrContext, Weapon* weapon, int dualWield, int startInAltMode, int usedBefore) {
auto func = reinterpret_cast<int(*)(uintptr_t, uintptr_t, Weapon*, int, int, int)>(0x14127C8B0_g);
return func(ps, scrContext, weapon, dualWield, startInAltMode, usedBefore);
}
void G_Items_AddAmmo(uintptr_t ps, Weapon* weapon, bool isAlternate, int count, int fillClip) {
auto func = reinterpret_cast<void(*)(uintptr_t, Weapon*, bool, int, int)>(0x141216860_g);
func(ps, weapon, isAlternate, count, fillClip);
}
void G_Weapon_SelectWeapon(int clientNum, Weapon* weapon) {
auto func = reinterpret_cast<void(*)(int, Weapon*)>(0x14127F840_g);
}
Weapon* BG_FindBaseWeaponForName(Weapon* result, const char* name) {
auto func = reinterpret_cast<Weapon * (*)(Weapon*, const char*)>(0x1411570F0_g);
return func(result, name);
}
scrContext_t* ScriptContext_Server() {
auto func = reinterpret_cast<scrContext_t * (*)()>(0x1412E0E70_g);
return func();
}
const char* SL_ConvertToString(int id) {
auto func = reinterpret_cast<const char* (*)(int)>(0x14131AA20_g);
return func(id);
}
XAssetHeader DB_FindXAssetHeader(XAssetType type, const char* givenName, int allowCreateDefault) {
auto func = reinterpret_cast<XAssetHeader(*)(XAssetType, const char*, int)>(0x1411AA890_g);
return func(type, givenName, allowCreateDefault);
}
#pragma endregion
dvar_t* player_name;
dvar_t* sv_cheats;
dvar_t* spawn_br_gas;
dvar_t* show_watermark;
dvar_t* player_sustainammo;
cmd_function_s set_byte_f_VAR;
cmd_function_s set_short_f_VAR;
cmd_function_s set_int_f_VAR;
cmd_function_s set_pointer_f_VAR;
cmd_function_s quit_f_VAR;
cmd_function_s openmenu_f_VAR;
cmd_function_s addbot_f_VAR;
cmd_function_s ddldump_f_VAR;
cmd_function_s weapondefdump_f_VAR;
cmd_function_s view_vehicle_ents_f_VAR;
cmd_function_s loadout_save_f_VAR;
cmd_function_s FastRestart_f_VAR;
CmdArgs* cmd_args;
#include "functions.hpp"
void* RtlAddVectoredExceptionHandler(LONG First, PVECTORED_EXCEPTION_HANDLER Handler) {
utils::nt::library ntdll("ntdll.dll");
ntdll.invoke<void*>("RtlAddVectoredExceptionHandler", First, Handler);
return nullptr;
}
NTSTATUS NtContinue(PCONTEXT threadContext, BOOLEAN raiseAlert) {
utils::nt::library ntdll("ntdll.dll");
return ntdll.invoke<NTSTATUS>("NtContinue", threadContext, raiseAlert);
}
#pragma region //game functions
const char* (*va)(const char* fmt, ...);
void Live_FakeUserSignIn(int controllerIndex, const char* gamertag) {
auto func = reinterpret_cast<void(*)(int, const char*)>(0x1413FDA40_g);
func(controllerIndex, gamertag);
}
void R_AddCmdDrawText(const char* text, int maxChars, void /* GfxFont */* font, int fontHeight, float x, float y, float xScale, float yScale, float rotation, const float* color, const void /* FontGlowStyle */* glowStyle, bool usePost) {
auto func = reinterpret_cast<void(*)(const char* text, int maxChars, void /* GfxFont */* font, int fontHeight, float x, float y, float xScale, float yScale, float rotation, const float* color, const void /* FontGlowStyle */* glowStyle, bool usePost)>(0x00000001419653E0_g);
func(text, maxChars, font, fontHeight, x, y, xScale, yScale, rotation, color, glowStyle, usePost);
}
bool CG_WorldPosToScreenPosReal(int localClientNum, const uintptr_t scrPlace, const float* worldPos, float* outScreenPos) {
auto func = reinterpret_cast<bool(*)(int, const uintptr_t, const float*, float*)>(0x141696AA0_g);
return func(localClientNum, scrPlace, worldPos, outScreenPos);
}
void CG_DrawRotatedPicPhysical(uintptr_t scrPlace, float x, float y, float width, float height, float angle, const float* color, uintptr_t material) {
auto func = reinterpret_cast<void(*)(uintptr_t scrPlace, float x, float y, float width, float height, float angle, const float* color, uintptr_t material)>(0x141695B20_g);
func(scrPlace, x, y, width, height, angle, color, material);
}
uintptr_t FS_ReadFile(const char* qpath, const char** buffer) {
auto func = reinterpret_cast<uintptr_t(*)(const char* qpath, const char** buffer)>(0x1413DA530_g);
return func(qpath, buffer);
}
const char* Dvar_GetStringSafe(const char* dvar) {
auto func = reinterpret_cast<const char* (*)(const char*)>(0x1413E69B0_g);
return func(dvar);
}
bool Dvar_GetBoolSafe(const char* dvar)
{
auto func = reinterpret_cast<bool(*)(const char*)>(0x1413E6820_g);
return func(dvar);
}
int Dvar_GetIntSafe(const char* dvar)
{
auto func = reinterpret_cast<int(*)(const char* path)>(0x1413E6960_g);
return func(dvar);
}
unsigned int* GetRandSeed() {
auto func = reinterpret_cast<unsigned int* (*)()>(0x1413DD630_g);
return func();
}
unsigned __int64 Sys_Microseconds() {
auto func = reinterpret_cast<unsigned __int64(*)()>(0x14148FC10_g);
return func();
}
int I_irand(int min, int max) {
auto func = reinterpret_cast<int(*)(int, int)>(0x1413DD8B0_g);
return func(min, max);
}
unsigned __int64 I_atoui64_hex(const char* str) {
auto func = reinterpret_cast<unsigned __int64(*)(const char*)>(0x1413F3310_g);
return func(str);
}
unsigned __int64 I_atoui64(const char* str) {
auto func = reinterpret_cast<unsigned __int64(*)(const char*)>(0x1413F3300_g);
return func(str);
}
uintptr_t Dvar_FindVarByName(const char* dvarName) {
auto func = reinterpret_cast<uintptr_t(*)(const char*)>(0x1413E63A0_g);
return func(dvarName);
}
void CL_DrawText(const uintptr_t scrPlace, const char* text, int maxChars, uintptr_t font, float x, float y, int horzAlign, int vertAlign, float xScale, float yScale, const float* color, int style) {
auto func = reinterpret_cast<void(*)(const uintptr_t scrPlace, const char* text, int maxChars, uintptr_t font, float x, float y, int horzAlign, int vertAlign, float xScale, float yScale, const float* color, int style)>(0x1415AAAA0_g);
func(scrPlace, text, maxChars, font, x, y, horzAlign, vertAlign, xScale, yScale, color, style);
}
dvar_t* Dvar_RegisterString(const char* dvarName, const char* value, unsigned int flags, const char* description) {
auto func = reinterpret_cast<dvar_t * (*)(const char* dvarName, const char* value, unsigned int flags, const char* description)>(0x1413E7A70_g);
return func(dvarName, value, flags, description);
}
dvar_t* Dvar_RegisterBool(const char* dvarName, bool value, unsigned int flags, const char* description) {
auto func = reinterpret_cast<dvar_t * (*)(const char* dvarName, bool value, unsigned int flags, const char* description)>(0x1413E7670_g);
return func(dvarName, value, flags, description);
}
void LUI_CoD_LuaCall_ExecNow(uintptr_t luaVM, const char* str) {
lua_getfield(luaVM, -10002, "Engine");
lua_getfield(luaVM, -1, "DAGFFDGFII");
lua_remove(luaVM, -2);
lua_pushstring(luaVM, str);
LuaShared_PCall(luaVM, 1, 1);
}
bool LUI_LuaCall_Game_IsEntityAlive(uintptr_t luaVM, int entityNum) {
lua_getfield(luaVM, -10002, "Game");
lua_getfield(luaVM, -1, "JDAIJCDEB");
lua_remove(luaVM, -2);
lua_pushinteger(luaVM, 0);
lua_pushinteger(luaVM, entityNum);
LuaShared_PCall(luaVM, 2, 1);
return lua_toboolean(luaVM, 0);
}
void Cbuf_AddText(const char* cmd) {
uintptr_t luaVM = *reinterpret_cast<uintptr_t*>(0x151868880_g);
if (luaVM) {
LUI_CoD_LuaCall_ExecNow(luaVM, cmd);
}
}
bool lua_toboolean(uintptr_t L, int idx) {
auto func = reinterpret_cast<bool(*)(uintptr_t, int)>(0x1420848D0_g);
return func(L, idx);
}
void lua_pushboolean(uintptr_t L, int b) {
auto func = reinterpret_cast<void(*)(uintptr_t, int)>(0x142083E80_g);
func(L, b);
}
void lua_remove(uintptr_t L, int idx) {
auto func = reinterpret_cast<void(*)(uintptr_t, int)>(0x142084420_g);
func(L, idx);
}
void lua_call(uintptr_t L, int nargs, int nresults) {
auto func = reinterpret_cast<void(*)(uintptr_t, int, int)>(0x1420831D0_g);
func(L, nargs, nresults);
}
void lua_getfield(uintptr_t L, int idx, const char* k) {
auto func = reinterpret_cast<void(*)(uintptr_t, int, const char*)>(0x1420836E0_g);
func(L, idx, k);
}
void lua_pushvalue(uintptr_t L, int idx) {
auto func = reinterpret_cast<void(*)(uintptr_t, int)>(0x142084200_g);
func(L, idx);
}
void lua_pushstring(uintptr_t L, const char* str) {
auto func = reinterpret_cast<void(*)(uintptr_t, const char*)>(0x142084120_g);
func(L, str);
}
void lua_pushinteger(uintptr_t L, int n) {
auto func = reinterpret_cast<void(*)(uintptr_t, int)>(0x142083FE0_g);
func(L, n);
}
void lua_settop(uintptr_t L, int idx) {
auto func = reinterpret_cast<void(*)(uintptr_t, int)>(0x142084790_g);
func(L, idx);
}
int LuaShared_PCall(uintptr_t luaVM, int nargs, int nresults) {
auto func = reinterpret_cast<int(*)(uintptr_t, int, int)>(0x1419B7570_g);
return func(luaVM, nargs, nresults);
}
bool CG_DObjGetWorldBoneMatrix(uintptr_t pose, uintptr_t obj, int boneIndex, uintptr_t outTagMat, float* outOrigin) {
auto func = reinterpret_cast<bool(*)(uintptr_t pose, uintptr_t obj, int boneIndex, uintptr_t outTagMat, float* outOrigin)>(0x1416A59D0_g);
return func(pose, obj, boneIndex, outTagMat, outOrigin);
}
void CG_DrawLine(float X1, float Y1, float X2, float Y2, const float* color, float Width) {
float X, Y, Angle, L1, L2, H1;
H1 = Y2 - Y1;
L1 = X2 - X1;
L2 = sqrtf(L1 * L1 + H1 * H1);
X = X1 + ((L1 - L2) / 2);
Y = Y1 + (H1 / 2);
Angle = atan(H1 / L1) * (180 / 3.14159265358979323846);
CG_DrawRotatedPicPhysical(0x14EF2DEA0_g, X, Y, L2, Width, Angle, color, *reinterpret_cast<uintptr_t*>(0x152C465A0_g));
}
void CG_DrawBone(int entIndex, uintptr_t ent, int from, int to, const float* color) {
float bone1[3], bone2[3];
float fromPos[2], toPos[2];
char tmat33[0x24];
short* clientObjMap = (short*)(0x14D45EC60_g);
uintptr_t s_objBuf = *reinterpret_cast<uintptr_t*>(0x14D45EC50_g);
uintptr_t dobj = s_objBuf + (0x150 * clientObjMap[entIndex]);
if (CG_DObjGetWorldBoneMatrix(ent, dobj, from, (uintptr_t)&tmat33, bone1) && CG_DObjGetWorldBoneMatrix(ent, dobj, to, (uintptr_t)&tmat33, bone2)) {
if (CG_WorldPosToScreenPosReal(0, 0x14EF2DEA0_g, bone1, fromPos) && CG_WorldPosToScreenPosReal(0, 0x14EF2DEA0_g, bone2, toPos)) {
CG_DrawLine(fromPos[0], fromPos[1], toPos[0], toPos[1], color, 1);
}
}
}
void CG_DrawBones(int entIndex, uintptr_t ent, const float* color) {
//spine
CG_DrawBone(entIndex, ent, 41, 35, color);
CG_DrawBone(entIndex, ent, 35, 7, color);
CG_DrawBone(entIndex, ent, 7, 6, color);
CG_DrawBone(entIndex, ent, 6, 30, color);
CG_DrawBone(entIndex, ent, 30, 55, color);
CG_DrawBone(entIndex, ent, 55, 54, color);
CG_DrawBone(entIndex, ent, 54, 53, color);
CG_DrawBone(entIndex, ent, 53, 2, color);
//hips
CG_DrawBone(entIndex, ent, 2, 63, color);
CG_DrawBone(entIndex, ent, 2, 64, color);
}
bool CheatsOk(int entNum) {
SvClient* ms_clients = *reinterpret_cast<SvClient**>(0x14E17F690_g + (8 * entNum));
uintptr_t client = g_entities[entNum].get<uintptr_t>(0x150);
if (sv_cheats->current.enabled) {
return true;
}
else {
ms_clients->SendServerCommand(1, "f \"Cheats are not enabled on this server!\"");
return false;
}
}
//ingame removed functions
void Cmd_Noclip_f(int entNum)
{
SvClient* ms_clients = *reinterpret_cast<SvClient**>(0x14E17F690_g + (8 * entNum));
uintptr_t client = g_entities[entNum].get<uintptr_t>(0x150);
if (client) {
int v6 = *reinterpret_cast<int*>(client + 0x5DD0);
if ((*reinterpret_cast<int*>(client + 0x5DD0) & 1) != 0) {
v6 = *reinterpret_cast<int*>(client + 0x5DD0) & 0xFFFFFFFE;
ms_clients->SendServerCommand(1, "f \"Noclip: ^1OFF\"");
}
else {
v6 = *reinterpret_cast<int*>(client + 0x5DD0) | 1;
ms_clients->SendServerCommand(1, "f \"Noclip: ^2ON\"");
}
*reinterpret_cast<int*>(client + 0x5DD0) = v6;
}
}
void Cmd_God_f(int entNum)
{
SvClient* ms_clients = *reinterpret_cast<SvClient**>(0x14E17F690_g + (8 * entNum));
gentity_s ent = g_entities[entNum];
}
void SV_Cmd_ArgvBuffer(int arg, char* buffer, unsigned __int64 bufferLength) {
auto func = reinterpret_cast<void(*)(int, char*, unsigned __int64)>(0x141298B40_g);
func(arg, buffer, bufferLength);
}
void Cmd_ArgvBuffer(int arg, char* buffer, int bufferLength) {
if (arg >= cmd_args->argc[cmd_args->nesting])
strcpy_s(buffer, bufferLength, "");
else
strcpy_s(buffer, bufferLength, cmd_args->argv[cmd_args->nesting][arg]);
}
int Cmd_Argc() {
return cmd_args->argc[cmd_args->nesting];
}
int SV_Cmd_Argc() {
auto func = reinterpret_cast<int(*)()>(0x141298AF0_g);
return func();
}
void Cmd_AddCommandInternal(const char* cmdName, void(__fastcall* function)(), cmd_function_s* allocedCmd) {
auto func = reinterpret_cast<void(*)(const char*, void(__fastcall*)(), cmd_function_s*)>(0x1412965F0_g);
func(cmdName, function, allocedCmd);
}
ClActiveClient* GetClActiveClient() {
ms_activeClients = *reinterpret_cast<ClActiveClient**>(0x14EE854F8_g);
return ms_activeClients;
}
int ClActiveClient_GetCmdNumber(ClActiveClient* activeClient) {
return activeClient->cmdNumber ^ ((activeClient->get<int>(0x8700) ^ (activeClient->cmdNumber) * ((activeClient->get<int>(0x8700) ^ activeClient->cmdNumber) + 2)));
}
usercmd_s* CL_GetUserCmd(int cmdNumber) {
ms_activeClients = *reinterpret_cast<ClActiveClient**>(0x14EE854F8_g);
return &ms_activeClients->cmds[cmdNumber & 0x7F];
}
void AddReliableCommand(uintptr_t _this, const char* commandBuffer, const int reliableCmdSize, int type) {
auto func = reinterpret_cast<void(*)(uintptr_t, const char*, const int, int)>(0x1415E0440_g);
func(_this, commandBuffer, reliableCmdSize, type);
}
unsigned int MSG_WriteReliableCommandToBuffer(const char* pszCommand, char* pszBuffer, unsigned int iBufferSize) {
auto func = reinterpret_cast<unsigned int(*)(const char*, char*, unsigned int)>(0x1412DDBF0_g);
return func(pszCommand, pszBuffer, iBufferSize);
}
void CL_Main_AddReliableCommand(const char* cmd) {
uintptr_t ms_connections = *reinterpret_cast<uintptr_t*>(0x14EE85570_g);
char buf[1024];
int cmdSize = MSG_WriteReliableCommandToBuffer(cmd, buf, 1024);
AddReliableCommand(ms_connections, buf, cmdSize, 0);
}
bool BG_Weapons_GetFullWeaponForName(const char* name, Weapon* outWeapon, Weapon* (*getWeaponFunc)(Weapon* result, const char*)) {
auto func = reinterpret_cast<bool(*)(const char*, Weapon*, Weapon * (*)(Weapon * result, const char*))>(0x141158130_g);
return func(name, outWeapon, getWeaponFunc);
}
void Scr_AddString(scrContext_t* scrContext, const char* value) {
auto func = reinterpret_cast<void(*)(scrContext_t*, const char*)>(0x141322D90_g);
func(scrContext, value);
}
unsigned int GScr_ExecEntThread(gentity_s* ent, int handle, unsigned int paramcount) {
auto func = reinterpret_cast<unsigned int(*)(gentity_s*, int, unsigned int)>(0x141257D70_g);
return func(ent, handle, paramcount);
}
void Scr_FreeThread(scrContext_t* scrContext, unsigned int handle) {
auto func = reinterpret_cast<void(*)(scrContext_t*, unsigned int)>(0x1413242E0_g);
func(scrContext, handle);
}
int G_Weapon_GivePlayerWeapon(uintptr_t ps, uintptr_t scrContext, Weapon* weapon, int dualWield, int startInAltMode, int usedBefore) {
auto func = reinterpret_cast<int(*)(uintptr_t, uintptr_t, Weapon*, int, int, int)>(0x14127C8B0_g);
return func(ps, scrContext, weapon, dualWield, startInAltMode, usedBefore);
}
void G_Items_AddAmmo(uintptr_t ps, Weapon* weapon, bool isAlternate, int count, int fillClip) {
auto func = reinterpret_cast<void(*)(uintptr_t, Weapon*, bool, int, int)>(0x141216860_g);
func(ps, weapon, isAlternate, count, fillClip);
}
void G_Weapon_SelectWeapon(int clientNum, Weapon* weapon) {
auto func = reinterpret_cast<void(*)(int, Weapon*)>(0x14127F840_g);
}
Weapon* BG_FindBaseWeaponForName(Weapon* result, const char* name) {
auto func = reinterpret_cast<Weapon * (*)(Weapon*, const char*)>(0x1411570F0_g);
return func(result, name);
}
scrContext_t* ScriptContext_Server() {
auto func = reinterpret_cast<scrContext_t * (*)()>(0x1412E0E70_g);
return func();
}
const char* SL_ConvertToString(int id) {
auto func = reinterpret_cast<const char* (*)(int)>(0x14131AA20_g);
return func(id);
}
XAssetHeader DB_FindXAssetHeader(XAssetType type, const char* givenName, int allowCreateDefault) {
auto func = reinterpret_cast<XAssetHeader(*)(XAssetType, const char*, int)>(0x1411AA890_g);
return func(type, givenName, allowCreateDefault);
}
void Com_SetErrorMessage(const char* errorMessage) {
auto func = reinterpret_cast<void(*)(const char*)>(0x1412B3710_g);
return func(errorMessage);
}
#pragma endregion
dvar_t* player_name;
dvar_t* sv_cheats;
dvar_t* spawn_br_gas;
dvar_t* show_watermark;
dvar_t* player_sustainammo;
cmd_function_s set_byte_f_VAR;
cmd_function_s set_short_f_VAR;
cmd_function_s set_int_f_VAR;
cmd_function_s set_float_f_VAR;
cmd_function_s set_pointer_f_VAR;
cmd_function_s quit_f_VAR;
cmd_function_s openmenu_f_VAR;
cmd_function_s addbot_f_VAR;
cmd_function_s ddldump_f_VAR;
cmd_function_s weapondefdump_f_VAR;
cmd_function_s view_vehicle_ents_f_VAR;
cmd_function_s loadout_save_f_VAR;
cmd_function_s FastRestart_f_VAR;
cmd_function_s MapRestart_f_VAR;
cmd_function_s omnvar_set_f_VAR;
cmd_function_s omnvar_dump_f_VAR;
CmdArgs* cmd_args;
Addresses g_Addrs;

View File

@ -1,224 +1,234 @@
#pragma once
#include "Main.hpp"
struct gentity_s;
struct CmdArgs;
struct Addresses {
uintptr_t ModuleBase;
uintptr_t jmp_rbx;
};
union DvarValue
{
bool enabled;
int integer;
unsigned int unsignedInt;
__int64 integer64;
unsigned __int64 unsignedInt64;
float value;
float vector[4];
const char* string;
unsigned __int8 color[4];
};
struct BbConstUsageFlags
{
bool initialized;
DvarValue codeValue;
};
struct netadr_t;
struct dvar_t
{
const char* name;
unsigned int checksum;
const char* description;
unsigned int flags;
char level[1];
unsigned __int8 type;
bool modified;
unsigned __int16 hashNext;
DvarValue current;
DvarValue latched;
DvarValue reset;
char domain[0x10];
BbConstUsageFlags BbConstUsageFlags;
};
struct EncryptionHeader
{
unsigned int isEncrypted;
unsigned __int8 IV[16];
};
struct __declspec(align(8)) XFile
{
unsigned __int64 size;
unsigned __int64 preloadWalkSize;
unsigned __int64 blockSize[11];
EncryptionHeader encryption;
};
struct DB_FFHeader
{
unsigned __int64 magic;
unsigned int headerVersion;
unsigned int xfileVersion;
bool dashCompressBuild;
bool dashEncryptBuild;
unsigned __int8 transientFileType[1];
unsigned int residentPartSize;
unsigned int residentHash;
unsigned int alwaysLoadedPartSize;
XFile xfileHeader;
};
struct EncryptionInfo
{
EncryptionHeader header;
unsigned __int8 privateKey[32];
};
struct DBFileHandle
{
unsigned __int8 fileID[4];
unsigned __int64 dcacheFileID;
};
struct cmd_function_s
{
cmd_function_s* next;
const char* name;
const char** autoCompleteList;
unsigned int autoCompleteListCount;
void(__fastcall* function)();
};
struct DBFile
{
char name[64];
DBFileHandle dbFileHandle;
bool isSecured;
EncryptionInfo encryption;
};
struct Weapon;
struct scrContext_t;
extern dvar_t* player_name;
extern dvar_t* sv_cheats;
extern dvar_t* spawn_br_gas;
extern dvar_t* show_watermark;
extern dvar_t* player_sustainammo;
extern cmd_function_s set_byte_f_VAR;
extern cmd_function_s set_short_f_VAR;
extern cmd_function_s set_int_f_VAR;
extern cmd_function_s set_pointer_f_VAR;
extern cmd_function_s quit_f_VAR;
extern cmd_function_s openmenu_f_VAR;
extern cmd_function_s addbot_f_VAR;
extern cmd_function_s ddldump_f_VAR;
extern cmd_function_s weapondefdump_f_VAR;
extern cmd_function_s view_vehicle_ents_f_VAR;
extern cmd_function_s loadout_save_f_VAR;
extern cmd_function_s FastRestart_f_VAR;
extern CmdArgs* cmd_args;
void* RtlAddVectoredExceptionHandler(LONG First, PVECTORED_EXCEPTION_HANDLER Handler);
NTSTATUS NtContinue(PCONTEXT threadContext, BOOLEAN raiseAlert);
#pragma region //game functions
extern const char* (*va)(const char* fmt, ...);
void Live_FakeUserSignIn(int controllerIndex, const char* gamertag);
void R_AddCmdDrawText(const char* text, int maxChars, void /* GfxFont */* font, int fontHeight, float x, float y, float xScale, float yScale, float rotation, const float* color, const void /* FontGlowStyle */* glowStyle, bool usePost);
bool CG_WorldPosToScreenPosReal(int localClientNum, const uintptr_t scrPlace, const float* worldPos, float* outScreenPos);
void CG_DrawRotatedPicPhysical(uintptr_t scrPlace, float x, float y, float width, float height, float angle, const float* color, uintptr_t material);
inline bool file_exists(const char* name) {
struct stat buffer;
return (stat(name, &buffer) == 0);
}
uintptr_t FS_ReadFile(const char* qpath, const char** buffer);
const char* Dvar_GetStringSafe(const char* dvar);
unsigned int* GetRandSeed();
unsigned __int64 Sys_Microseconds();
int I_irand(int min, int max);
unsigned __int64 I_atoui64_hex(const char* str);
unsigned __int64 I_atoui64(const char* str);
uintptr_t Dvar_FindVarByName(const char* dvarName);
void CL_DrawText(const uintptr_t scrPlace, const char* text, int maxChars, uintptr_t font, float x, float y, int horzAlign, int vertAlign, float xScale, float yScale, const float* color, int style);
dvar_t* Dvar_RegisterString(const char* dvarName, const char* value, unsigned int flags, const char* description);
dvar_t* Dvar_RegisterBool(const char* dvarName, bool value, unsigned int flags, const char* description);
void LUI_CoD_LuaCall_ExecNow(uintptr_t luaVM, const char* str);
bool LUI_LuaCall_Game_IsEntityAlive(uintptr_t luaVM, int entityNum);
void Cbuf_AddText(const char* cmd);
bool lua_toboolean(uintptr_t L, int idx);
void lua_pushboolean(uintptr_t L, int b);
void lua_remove(uintptr_t L, int idx);
void lua_call(uintptr_t L, int nargs, int nresults);
void lua_getfield(uintptr_t L, int idx, const char* k);
void lua_pushvalue(uintptr_t L, int idx);
void lua_pushstring(uintptr_t L, const char* str);
void lua_pushinteger(uintptr_t L, int n);
void lua_settop(uintptr_t L, int idx);
int LuaShared_PCall(uintptr_t luaVM, int nargs, int nresults);
bool CG_DObjGetWorldBoneMatrix(uintptr_t pose, uintptr_t obj, int boneIndex, uintptr_t outTagMat, float* outOrigin);
void CG_DrawLine(float X1, float Y1, float X2, float Y2, const float* color, float Width);
void CG_DrawBone(int entIndex, uintptr_t ent, int from, int to, const float* color);
void CG_DrawBones(int entIndex, uintptr_t ent, const float* color);
bool CheatsOk(int entNum);
void Cmd_Noclip_f(int entNum);
void SV_Cmd_ArgvBuffer(int arg, char* buffer, unsigned __int64 bufferLength);
void Cmd_ArgvBuffer(int arg, char* buffer, int bufferLength);
int Cmd_Argc();
int SV_Cmd_Argc();
void Cmd_AddCommandInternal(const char* cmdName, void(__fastcall* function)(), cmd_function_s* allocedCmd);
void AddReliableCommand(uintptr_t _this, const char* commandBuffer, const int reliableCmdSize, int type);
unsigned int MSG_WriteReliableCommandToBuffer(const char* pszCommand, char* pszBuffer, unsigned int iBufferSize);
void CL_Main_AddReliableCommand(const char* cmd);
bool BG_Weapons_GetFullWeaponForName(const char* name, Weapon* outWeapon, Weapon* (__fastcall* getWeaponFunc)(Weapon* result, const char*));
void Scr_AddString(scrContext_t* scrContext, const char* value);
unsigned int GScr_ExecEntThread(gentity_s* ent, int handle, unsigned int paramcount);
void Scr_FreeThread(scrContext_t* scrContext, unsigned int handle);
int G_Weapon_GivePlayerWeapon(uintptr_t ps, uintptr_t scrContext, Weapon* weapon, int dualWield, int startInAltMode, int usedBefore);
void G_Items_AddAmmo(uintptr_t ps, Weapon* weapon, bool isAlternate, int count, int fillClip);
void G_Weapon_SelectWeapon(int clientNum, Weapon* weapon);
Weapon* BG_FindBaseWeaponForName(Weapon* result, const char* name);
scrContext_t* ScriptContext_Server();
const char* SL_ConvertToString(int id);
union XAssetHeader DB_FindXAssetHeader(enum XAssetType type, const char* givenName, int allowCreateDefault);
#pragma endregion
#pragma once
#include "Main.hpp"
struct gentity_s;
struct CmdArgs;
struct Addresses {
uintptr_t ModuleBase;
uintptr_t jmp_rbx;
};
union DvarValue
{
bool enabled;
int integer;
unsigned int unsignedInt;
__int64 integer64;
unsigned __int64 unsignedInt64;
float value;
float vector[4];
const char* string;
unsigned __int8 color[4];
};
struct BbConstUsageFlags
{
bool initialized;
DvarValue codeValue;
};
struct netadr_t;
struct dvar_t
{
const char* name;
unsigned int checksum;
const char* description;
unsigned int flags;
char level[1];
unsigned __int8 type;
bool modified;
unsigned __int16 hashNext;
DvarValue current;
DvarValue latched;
DvarValue reset;
char domain[0x10];
BbConstUsageFlags BbConstUsageFlags;
};
struct EncryptionHeader
{
unsigned int isEncrypted;
unsigned __int8 IV[16];
};
struct __declspec(align(8)) XFile
{
unsigned __int64 size;
unsigned __int64 preloadWalkSize;
unsigned __int64 blockSize[11];
EncryptionHeader encryption;
};
struct DB_FFHeader
{
unsigned __int64 magic;
unsigned int headerVersion;
unsigned int xfileVersion;
bool dashCompressBuild;
bool dashEncryptBuild;
unsigned __int8 transientFileType[1];
unsigned int residentPartSize;
unsigned int residentHash;
unsigned int alwaysLoadedPartSize;
XFile xfileHeader;
};
struct EncryptionInfo
{
EncryptionHeader header;
unsigned __int8 privateKey[32];
};
struct DBFileHandle
{
unsigned __int8 fileID[4];
unsigned __int64 dcacheFileID;
};
struct cmd_function_s
{
cmd_function_s* next;
const char* name;
const char** autoCompleteList;
unsigned int autoCompleteListCount;
void(__fastcall* function)();
};
struct DBFile
{
char name[64];
DBFileHandle dbFileHandle;
bool isSecured;
EncryptionInfo encryption;
};
struct Weapon;
struct scrContext_t;
extern dvar_t* player_name;
extern dvar_t* sv_cheats;
extern dvar_t* spawn_br_gas;
extern dvar_t* show_watermark;
extern dvar_t* player_sustainammo;
extern cmd_function_s set_byte_f_VAR;
extern cmd_function_s set_short_f_VAR;
extern cmd_function_s set_int_f_VAR;
extern cmd_function_s set_float_f_VAR;
extern cmd_function_s set_pointer_f_VAR;
extern cmd_function_s quit_f_VAR;
extern cmd_function_s openmenu_f_VAR;
extern cmd_function_s addbot_f_VAR;
extern cmd_function_s ddldump_f_VAR;
extern cmd_function_s weapondefdump_f_VAR;
extern cmd_function_s view_vehicle_ents_f_VAR;
extern cmd_function_s loadout_save_f_VAR;
extern cmd_function_s FastRestart_f_VAR;
extern cmd_function_s MapRestart_f_VAR;
extern cmd_function_s omnvar_set_f_VAR;
extern cmd_function_s omnvar_dump_f_VAR;
extern CmdArgs* cmd_args;
void* RtlAddVectoredExceptionHandler(LONG First, PVECTORED_EXCEPTION_HANDLER Handler);
NTSTATUS NtContinue(PCONTEXT threadContext, BOOLEAN raiseAlert);
#pragma region //game functions
extern const char* (*va)(const char* fmt, ...);
void Live_FakeUserSignIn(int controllerIndex, const char* gamertag);
void R_AddCmdDrawText(const char* text, int maxChars, void /* GfxFont */* font, int fontHeight, float x, float y, float xScale, float yScale, float rotation, const float* color, const void /* FontGlowStyle */* glowStyle, bool usePost);
bool CG_WorldPosToScreenPosReal(int localClientNum, const uintptr_t scrPlace, const float* worldPos, float* outScreenPos);
void CG_DrawRotatedPicPhysical(uintptr_t scrPlace, float x, float y, float width, float height, float angle, const float* color, uintptr_t material);
inline bool file_exists(const char* name) {
struct stat buffer;
return (stat(name, &buffer) == 0);
}
uintptr_t FS_ReadFile(const char* qpath, const char** buffer);
const char* Dvar_GetStringSafe(const char* dvar);
bool Dvar_GetBoolSafe(const char* dvar);
int Dvar_GetIntSafe(const char* dvar);
unsigned int* GetRandSeed();
unsigned __int64 Sys_Microseconds();
int I_irand(int min, int max);
unsigned __int64 I_atoui64_hex(const char* str);
unsigned __int64 I_atoui64(const char* str);
uintptr_t Dvar_FindVarByName(const char* dvarName);
void CL_DrawText(const uintptr_t scrPlace, const char* text, int maxChars, uintptr_t font, float x, float y, int horzAlign, int vertAlign, float xScale, float yScale, const float* color, int style);
dvar_t* Dvar_RegisterString(const char* dvarName, const char* value, unsigned int flags, const char* description);
dvar_t* Dvar_RegisterBool(const char* dvarName, bool value, unsigned int flags, const char* description);
void LUI_CoD_LuaCall_ExecNow(uintptr_t luaVM, const char* str);
bool LUI_LuaCall_Game_IsEntityAlive(uintptr_t luaVM, int entityNum);
void Cbuf_AddText(const char* cmd);
bool lua_toboolean(uintptr_t L, int idx);
void lua_pushboolean(uintptr_t L, int b);
void lua_remove(uintptr_t L, int idx);
void lua_call(uintptr_t L, int nargs, int nresults);
void lua_getfield(uintptr_t L, int idx, const char* k);
void lua_pushvalue(uintptr_t L, int idx);
void lua_pushstring(uintptr_t L, const char* str);
void lua_pushinteger(uintptr_t L, int n);
void lua_settop(uintptr_t L, int idx);
int LuaShared_PCall(uintptr_t luaVM, int nargs, int nresults);
bool CG_DObjGetWorldBoneMatrix(uintptr_t pose, uintptr_t obj, int boneIndex, uintptr_t outTagMat, float* outOrigin);
void CG_DrawLine(float X1, float Y1, float X2, float Y2, const float* color, float Width);
void CG_DrawBone(int entIndex, uintptr_t ent, int from, int to, const float* color);
void CG_DrawBones(int entIndex, uintptr_t ent, const float* color);
bool CheatsOk(int entNum);
void Cmd_Noclip_f(int entNum);
void Cmd_God_f(int entNum);
void SV_Cmd_ArgvBuffer(int arg, char* buffer, unsigned __int64 bufferLength);
void Cmd_ArgvBuffer(int arg, char* buffer, int bufferLength);
int Cmd_Argc();
int SV_Cmd_Argc();
void Cmd_AddCommandInternal(const char* cmdName, void(__fastcall* function)(), cmd_function_s* allocedCmd);
void AddReliableCommand(uintptr_t _this, const char* commandBuffer, const int reliableCmdSize, int type);
unsigned int MSG_WriteReliableCommandToBuffer(const char* pszCommand, char* pszBuffer, unsigned int iBufferSize);
void CL_Main_AddReliableCommand(const char* cmd);
bool BG_Weapons_GetFullWeaponForName(const char* name, Weapon* outWeapon, Weapon* (__fastcall* getWeaponFunc)(Weapon* result, const char*));
void Scr_AddString(scrContext_t* scrContext, const char* value);
unsigned int GScr_ExecEntThread(gentity_s* ent, int handle, unsigned int paramcount);
void Scr_FreeThread(scrContext_t* scrContext, unsigned int handle);
int G_Weapon_GivePlayerWeapon(uintptr_t ps, uintptr_t scrContext, Weapon* weapon, int dualWield, int startInAltMode, int usedBefore);
void G_Items_AddAmmo(uintptr_t ps, Weapon* weapon, bool isAlternate, int count, int fillClip);
void G_Weapon_SelectWeapon(int clientNum, Weapon* weapon);
Weapon* BG_FindBaseWeaponForName(Weapon* result, const char* name);
scrContext_t* ScriptContext_Server();
const char* SL_ConvertToString(int id);
union XAssetHeader DB_FindXAssetHeader(enum XAssetType type, const char* givenName, int allowCreateDefault);
void Com_SetErrorMessage(const char* errorMessage);
#pragma endregion
extern Addresses g_Addrs;

View File

@ -48,7 +48,7 @@
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<ClInclude Include="structs.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="assets.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="ini.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="json.hpp">
<Filter>hook_lib\game</Filter>
</ClInclude>
</ItemGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ShowAllFiles>true</ShowAllFiles>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LocalDebuggerCommand>D:\Games\CODMWDebug\Call of Duty Modern Warfare %282019%29\game_dx12_ship_replay.exe</LocalDebuggerCommand>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LocalDebuggerCommand>D:\Games\CODMWDebug\Call of Duty Modern Warfare %282019%29\game_dx12_ship_replay.exe</LocalDebuggerCommand>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerWorkingDirectory>..\..\..\..\Games\CODMWDebug\Call of Duty Modern Warfare %282019%29</LocalDebuggerWorkingDirectory>
</PropertyGroup>
<PropertyGroup />
</Project>

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@ -1 +1 @@
#pragma once
#pragma once

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#pragma once
#include "Main.hpp"
typedef unsigned char byte;
size_t operator"" _b(size_t val);
size_t reverse_b(size_t val);
size_t reverse_b(const void* val);
size_t operator"" _g(size_t val);
size_t reverse_g(size_t val);
size_t reverse_g(const void* val);
extern byte data_buf[0x12856B];
void set_splashscreen();
#pragma once
#include "Main.hpp"
typedef unsigned char byte;
size_t operator"" _b(size_t val);
size_t reverse_b(size_t val);
size_t reverse_b(const void* val);
size_t operator"" _g(size_t val);
size_t reverse_g(size_t val);
size_t reverse_g(const void* val);
extern byte data_buf[1];
void set_splashscreen();

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@ -1,116 +1,116 @@
#include "structs.h"
#pragma region //msg_t
unsigned __int64 MSG_ReadInt64(const msg_t* msg) {
auto func = reinterpret_cast<unsigned __int64(*)(const msg_t*)>(0x1412B9270_g);
return func(msg);
}
void MSG_WriteInt64(const msg_t* msg, const unsigned __int64 value) {
auto func = reinterpret_cast<void(*)(const msg_t*, const unsigned __int64)>(0x1412BA7F0_g);
func(msg, value);
}
#pragma endregion
#pragma region //XUID
void XUID::Deserialize(const msg_t* msg) {
this->m_id = MSG_ReadInt64(msg);
}
void XUID::Serialize(const msg_t* msg) {
MSG_WriteInt64(msg, this->m_id);
}
XUID* XUID::FromHexString(const char* xuidString) {
this->m_id = I_atoui64_hex(xuidString);
return this;
}
XUID* XUID::FromMsg(const msg_t* msg) {
this->m_id = MSG_ReadInt64(msg);
return this;
}
XUID* XUID::FromString(const char* xuidString) {
this->m_id = I_atoui64(xuidString);
return this;
}
XUID* XUID::FromUInt64(unsigned __int64 id) {
this->m_id = id;
return this;
}
XUID* XUID::FromUniversalId(unsigned __int64 id) {
this->m_id = id;
return this;
}
unsigned __int64 XUID::GetUniversalId() {
return this->m_id;
}
bool XUID::IsNull() {
return this->m_id == 0;
}
bool XUID::IsValid() {
return this->m_id != 0;
}
XUID* XUID::NullXUID() {
this->m_id = 0;
return this;
}
XUID* XUID::RandomXUID() {
unsigned int* RandSeed;
unsigned int BackupRandSeed;
this->m_id = 0;
RandSeed = GetRandSeed();
BackupRandSeed = *RandSeed;
*RandSeed = Sys_Microseconds();
this->m_id = I_irand(1, 0x7FFFFFFF);
*RandSeed = BackupRandSeed;
return this;
}
const char* XUID::ToDevString() {
return va("%zu", this->m_id);
}
const char* XUID::ToHexString() {
return va("%zx", this->m_id);
}
const char* XUID::ToString() {
return va("%zu", this->m_id);
}
bool XUID::operator !=(const XUID* xuid) {
return this->m_id != xuid->m_id;
}
XUID* XUID::operator =(const XUID* xuid) {
this->m_id = xuid->m_id;
return this;
}
bool XUID::operator ==(const XUID* xuid) {
return this->m_id == xuid->m_id;
}
#pragma endregion
ClActiveClient* ms_activeClients;
clientUIActive_t* clientUIActives;
gentity_s* g_entities;
#include "structs.h"
#pragma region //msg_t
unsigned __int64 MSG_ReadInt64(const msg_t* msg) {
auto func = reinterpret_cast<unsigned __int64(*)(const msg_t*)>(0x1412B9270_g);
return func(msg);
}
void MSG_WriteInt64(const msg_t* msg, const unsigned __int64 value) {
auto func = reinterpret_cast<void(*)(const msg_t*, const unsigned __int64)>(0x1412BA7F0_g);
func(msg, value);
}
#pragma endregion
#pragma region //XUID
void XUID::Deserialize(const msg_t* msg) {
this->m_id = MSG_ReadInt64(msg);
}
void XUID::Serialize(const msg_t* msg) {
MSG_WriteInt64(msg, this->m_id);
}
XUID* XUID::FromHexString(const char* xuidString) {
this->m_id = I_atoui64_hex(xuidString);
return this;
}
XUID* XUID::FromMsg(const msg_t* msg) {
this->m_id = MSG_ReadInt64(msg);
return this;
}
XUID* XUID::FromString(const char* xuidString) {
this->m_id = I_atoui64(xuidString);
return this;
}
XUID* XUID::FromUInt64(unsigned __int64 id) {
this->m_id = id;
return this;
}
XUID* XUID::FromUniversalId(unsigned __int64 id) {
this->m_id = id;
return this;
}
unsigned __int64 XUID::GetUniversalId() {
return this->m_id;
}
bool XUID::IsNull() {
return this->m_id == 0;
}
bool XUID::IsValid() {
return this->m_id != 0;
}
XUID* XUID::NullXUID() {
this->m_id = 0;
return this;
}
XUID* XUID::RandomXUID() {
unsigned int* RandSeed;
unsigned int BackupRandSeed;
this->m_id = 0;
RandSeed = GetRandSeed();
BackupRandSeed = *RandSeed;
*RandSeed = Sys_Microseconds();
this->m_id = I_irand(1, 0x7FFFFFFF);
*RandSeed = BackupRandSeed;
return this;
}
const char* XUID::ToDevString() {
return va("%zu", this->m_id);
}
const char* XUID::ToHexString() {
return va("%zx", this->m_id);
}
const char* XUID::ToString() {
return va("%zu", this->m_id);
}
bool XUID::operator !=(const XUID* xuid) {
return this->m_id != xuid->m_id;
}
XUID* XUID::operator =(const XUID* xuid) {
this->m_id = xuid->m_id;
return this;
}
bool XUID::operator ==(const XUID* xuid) {
return this->m_id == xuid->m_id;
}
#pragma endregion
ClActiveClient* ms_activeClients;
clientUIActive_t* clientUIActives;
gentity_s* g_entities;

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