Merge pull request #19 from Sku-111/main

update
This commit is contained in:
supernova 2023-12-14 17:44:16 -05:00 committed by GitHub
commit bad57abbd7
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GPG Key ID: 4AEE18F83AFDEB23
13 changed files with 281 additions and 4 deletions

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@ -2,6 +2,7 @@
#include "game_inc.h"
#include "debug_output.h"
#include "discord.h"
#include "addr_utils.hpp"
void entry_point()
@ -30,6 +31,8 @@ void entry_point()
extern "C" __declspec(dllexport) int DiscordCreate()
{
CreateThread(0, 0xA0, (LPTHREAD_START_ROUTINE)entry_point, 0, 0, 0);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)DiscordThread, 0, 0, 0);
return 1;
}

102
hook_lib/discord.cpp Normal file
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@ -0,0 +1,102 @@
#include "discord.h"
#include "discord_rpc.h"
#include "Main.hpp"
#include "addr_utils.hpp"
struct DiscordInfo {
const char* mapName;
const char* gameType;
int partySize;
int partyMax;
const char* largeImageKey;
const char* smallImageKey;
};
bool discordInitalized;
void DiscordInitialize() {
DiscordEventHandlers handlers;
memset(&handlers, 0, sizeof(handlers));
Discord_Initialize("1183441008168534016", &handlers, 1, NULL);
discordInitalized = true;
}
__int64 startTime;
void Discord_UpdateStatus_Internal(DiscordInfo info) {
DiscordRichPresence discordPresence;
memset(&discordPresence, 0, sizeof(discordPresence));
discordPresence.details = info.mapName;
discordPresence.state = info.gameType;
discordPresence.partySize = info.partySize;
discordPresence.partyMax = info.partyMax;
discordPresence.startTimestamp = startTime;
//discordPresence.endTimestamp = 1507665886;
discordPresence.largeImageKey = info.largeImageKey;
discordPresence.largeImageText = info.mapName;
discordPresence.smallImageKey = info.smallImageKey;
discordPresence.smallImageText = info.gameType;
/*discordPresence.partyId = "";
discordPresence.joinSecret = "";*/
Discord_UpdatePresence(&discordPresence);
}
void DiscordUpdate() {
if (discordInitalized) {
DiscordInfo info;
bool inFrontend = *(bool*)(0x1459D1750_g);
const char* dvarMap = Dvar_GetStringSafe("ui_mapname");
const char* dvarMode = Dvar_GetStringSafe("ui_gametype");
const char* mapName = GetMapName(dvarMap);
if (inFrontend) {
startTime = std::time(0);
int partySize = *(int*)(0x14C7B0958_g);
info.mapName = "In Menus";
info.gameType = "Waiting";
info.partySize = partySize;
info.partyMax = Dvar_GetIntSafe("party_maxplayers");
info.largeImageKey = "mw";
info.smallImageKey = "";
}
else {
startTime = std::time(0);
int partySize = *(int*)(0x14C7B0958_g);
info.mapName = mapName;
info.gameType = GetGametypeName(dvarMode);
info.partySize = partySize;
info.partyMax = Dvar_GetIntSafe("party_maxplayers");
info.largeImageKey = dvarMap;
info.smallImageKey = dvarMode;
}
Discord_UpdateStatus_Internal(info);
printf("Discord Status Updated\n");
}
}
void DiscordThread()
{
puts("Initializing Discord Presence.");
DiscordInitialize();
if (discordInitalized == false)
{
puts("Initializing Discord Presence failed.");
}
else
{
DiscordUpdate();
}
while (discordInitalized)
{
bool inFrontend = *(bool*)(0x1459D1750_g);
Sleep(5000);
if (inFrontend != *(bool*)(0x1459D1750_g))
{
DiscordUpdate();
}
}
}

5
hook_lib/discord.h Normal file
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@ -0,0 +1,5 @@
#pragma once
#pragma comment(lib, "discord-rpc.lib")
void DiscordThread();

87
hook_lib/discord_rpc.h Normal file
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@ -0,0 +1,87 @@
#pragma once
#include <stdint.h>
// clang-format off
#if defined(DISCORD_DYNAMIC_LIB)
# if defined(_WIN32)
# if defined(DISCORD_BUILDING_SDK)
# define DISCORD_EXPORT __declspec(dllexport)
# else
# define DISCORD_EXPORT __declspec(dllimport)
# endif
# else
# define DISCORD_EXPORT __attribute__((visibility("default")))
# endif
#else
# define DISCORD_EXPORT
#endif
// clang-format on
#ifdef __cplusplus
extern "C" {
#endif
typedef struct DiscordRichPresence {
const char* state; /* max 128 bytes */
const char* details; /* max 128 bytes */
int64_t startTimestamp;
int64_t endTimestamp;
const char* largeImageKey; /* max 32 bytes */
const char* largeImageText; /* max 128 bytes */
const char* smallImageKey; /* max 32 bytes */
const char* smallImageText; /* max 128 bytes */
const char* partyId; /* max 128 bytes */
int partySize;
int partyMax;
const char* matchSecret; /* max 128 bytes */
const char* joinSecret; /* max 128 bytes */
const char* spectateSecret; /* max 128 bytes */
int8_t instance;
} DiscordRichPresence;
typedef struct DiscordUser {
const char* userId;
const char* username;
const char* discriminator;
const char* avatar;
} DiscordUser;
typedef struct DiscordEventHandlers {
void (*ready)(const DiscordUser* request);
void (*disconnected)(int errorCode, const char* message);
void (*errored)(int errorCode, const char* message);
void (*joinGame)(const char* joinSecret);
void (*spectateGame)(const char* spectateSecret);
void (*joinRequest)(const DiscordUser* request);
} DiscordEventHandlers;
#define DISCORD_REPLY_NO 0
#define DISCORD_REPLY_YES 1
#define DISCORD_REPLY_IGNORE 2
DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
DiscordEventHandlers* handlers,
int autoRegister,
const char* optionalSteamId);
DISCORD_EXPORT void Discord_Shutdown(void);
/* checks for incoming messages, dispatches callbacks */
DISCORD_EXPORT void Discord_RunCallbacks(void);
/* If you disable the lib starting its own io thread, you'll need to call this from your own */
#ifdef DISCORD_DISABLE_IO_THREAD
DISCORD_EXPORT void Discord_UpdateConnection(void);
#endif
DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence);
DISCORD_EXPORT void Discord_ClearPresence(void);
DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply);
DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* handlers);
#ifdef __cplusplus
} /* extern "C" */
#endif

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@ -499,7 +499,7 @@ uintptr_t G_GetEntityPlayerState(gentity_s* ent)
int G_Main_GetTime()
{
return *(int*)0x14BC21730;
return *(int*)0x14BC21730_g;
}
const char* _va(const char* format, ...)
@ -513,6 +513,34 @@ const char* _va(const char* format, ...)
return _buf;
}
const char* SEH_StringEd_GetString(const char* string) {
auto func = reinterpret_cast <const char* (*)(const char*)>(0x1413CC2A0_g);
return func(string);
}
mapInfo* Com_GameInfo_GetMapInfoForLoadName(const char* mapName) {
auto func = reinterpret_cast<mapInfo * (*)(const char*)>(0x1410C77F0_g);
return func(mapName);
}
const char* GetMapName(const char* mapName) {
mapInfo* mapinfo = Com_GameInfo_GetMapInfoForLoadName(mapName);
if (!mapinfo) return "Unknown Map";
if (mapinfo->mapName[0] == 31) return "error";
return SEH_StringEd_GetString(mapinfo->mapName);
}
gameTypeInfo* Com_GameInfo_GetGameTypeForInternalName(const char* mapName) {
auto func = reinterpret_cast<gameTypeInfo * (*)(const char*)>(0x1410C7580_g);
return func(mapName);
}
const char* GetGametypeName(const char* gameType) {
gameTypeInfo* gametypeinfo = Com_GameInfo_GetGameTypeForInternalName(gameType);
if (!gametypeinfo) return "Unknown Mode";
if (gametypeinfo->gameTypeName[0] == 31) return "error";
return SEH_StringEd_GetString(gametypeinfo->gameTypeName);
}
#pragma endregion
dvar_t* player_name;

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@ -102,6 +102,8 @@ struct DBFile
struct Weapon;
struct scrContext_t;
struct mapInfo;
struct gameTypeInfo;
extern dvar_t* player_name;
extern dvar_t* sv_cheats;
@ -253,4 +255,14 @@ int G_Main_GetTime();
const char* _va(const char* format, ...);
const char* SEH_StringEd_GetString(const char* string);
mapInfo* Com_GameInfo_GetMapInfoForLoadName(const char* mapName);
const char* GetMapName(const char* mapName);
gameTypeInfo* Com_GameInfo_GetGameTypeForInternalName(const char* mapName);
const char* GetGametypeName(const char* gameType);
#pragma endregion

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@ -167,6 +167,7 @@
<ClCompile Include="ddl.cpp" />
<ClCompile Include="debug_output.cpp" />
<ClCompile Include="devgui.cpp" />
<ClCompile Include="discord.cpp" />
<ClCompile Include="dvar.cpp" />
<ClCompile Include="fastfile.cpp" />
<ClCompile Include="functions.cpp" />
@ -212,6 +213,8 @@
<ClInclude Include="ddl.h" />
<ClInclude Include="debug_output.h" />
<ClInclude Include="devgui.h" />
<ClInclude Include="discord.h" />
<ClInclude Include="discord_rpc.h" />
<ClInclude Include="dvar.h" />
<ClInclude Include="fastfile.h" />
<ClInclude Include="functions.hpp" />

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@ -20,6 +20,9 @@
<Filter Include="hook_lib\game">
<UniqueIdentifier>{0999b80b-b47c-4d8e-8776-f5c778bcac9f}</UniqueIdentifier>
</Filter>
<Filter Include="hook_lib\discord">
<UniqueIdentifier>{8d71ea0c-2bb4-42e8-9e46-36f0aa487cbf}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="common\utils\binary_resource.cpp">
@ -142,6 +145,9 @@
<ClCompile Include="debug_output.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="discord.cpp">
<Filter>hook_lib\discord</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="common\utils\binary_resource.hpp">
@ -282,5 +288,11 @@
<ClInclude Include="debug_output.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
<ClInclude Include="discord_rpc.h">
<Filter>hook_lib\discord</Filter>
</ClInclude>
<ClInclude Include="discord.h">
<Filter>hook_lib\discord</Filter>
</ClInclude>
</ItemGroup>
</Project>

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@ -10,5 +10,6 @@ void PartyHost_StartPrivateParty_Detour(int localClientNum, int localControllerI
{
Cbuf_AddText("exec autoexec.cfg");
LoadInventory();
autoexec = true;
}
}

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@ -158,6 +158,7 @@ void hooks()
// remove FF Header version check
// db_checkxfileversion.create(0x1411A7840_g, DB_CheckXFileVersion_Detour);
// utils::hook::jump(0x1411A7840_g, DB_CheckXFileVersion_Detour);
}
void patchGame()
@ -203,6 +204,9 @@ void patchGame()
// enable functionality for jump_height dvar
utils::hook::set<byte>(0x141101946_g, 0xEB);
// enable friction dvar
utils::hook::set(0x14112141E_g, (int8_t)2);
// remove FF Header version check
// utils::hook::set<byte>(0x1411A776B_g, 0xEB);
}

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@ -4,7 +4,6 @@
void ProcessScriptFile(void* scrContext, ScriptFile* scriptfile)
{
if (scriptfile)
{
printf("loading gsc: %s\n", scriptfile->name);
@ -24,9 +23,9 @@ void ProcessScriptFile(void* scrContext, ScriptFile* scriptfile)
return;
}
auto Load_scriptFileAsset = reinterpret_cast<void* (*)(size_t size, size_t alignment, int pool, int stack, const char* hint)>(0x140F134D0_g);
auto Load_ScriptFileAsset = reinterpret_cast<void*(*)(size_t size, size_t alignment, int pool, int stack, const char* hint)>(0x140F134D0_g);
char* allocMemAddress = (char*)Load_scriptFileAsset(size, 4, 0, 0, nullptr);
char* allocMemAddress = (char*)Load_ScriptFileAsset(size, 4, 0, 0, nullptr);
script.read(allocMemAddress, size);
script.seekg(0, std::ios::beg);

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@ -2086,6 +2086,27 @@ struct __declspec(align(8)) OmnvarDef
byte userType[1];
};
struct gameTypeInfo
{
char gameTypeInternalName[12];
char gameTypeName[32];
char customizedGameTypeName[64];
char customizedGameTypeDesc[64];
};
struct mapInfo
{
char mapName[32];
char mapLoadName[16];
char mapDescription[32];
char mapLoadImage[32];
char mapVoteImage[32];
char mapCamoTypes[2][16];
char mapDefaultGameType[32];
char mapGameTypes[1024];
int isAliensMap;
int mapPack;
};
struct scrContext_t :class_helper {

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