9ddc68c6e3
fixed gsc injection & added multiple gsc file injection added weap_impactType dvar added weap_weap_dismembermentAlwaysEnabled dvar added g_dumpScripts dvar updated platform toolset to v143
161 lines
7.5 KiB
C++
161 lines
7.5 KiB
C++
#include "addr_utils.hpp"
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#include "weapons.h"
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#include "game_inc.h"
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void PM_WeaponUseAmmo_Detour(__int64 playerstate, Weapon* weapon, char a3, int a4, int hand)
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{
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bool sv_cheats = Dvar_GetBoolSafe("NTPNRQTKNP");
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if (!(player_sustainammo->current.enabled && sv_cheats))
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{
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PM_WeaponUseAmmo.stub<void>(playerstate, weapon, a3, a4, hand);
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}
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}
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void CG_OverrideImpactEffectType_Detour(uintptr_t localClientNum, unsigned int sourceEntityNum, int* fxImpactType) // 0x141733CD0_g
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{
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if (weap_impactType->current.integer != -1)
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{
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int impactType = weap_impactType->current.integer;
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fxImpactType[2] = impactType;
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//33 = red, 34 = blue, 35 = pink, 36 = green
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}
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// cg_overrideimpacteffecttype.stub<__int64>(localClientNum, sourceEntityNum, fxImpactType);
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cg_overrideimpacteffecttype.stub<void>(localClientNum, sourceEntityNum, fxImpactType);
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}
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bool BG_GetWeaponDismembermentEnabled_Detour(Weapon* weapon, bool alt)
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{
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if (weap_dismembermentAlwaysEnabled->current.enabled == true)
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{
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return true;
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}
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return bg_getweapondismembermentenabled.stub<bool>(weapon, alt);
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}
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TracerDef* GetTracerDef(const char* asset) {
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TracerDef* tracerDef = DB_FindXAssetHeader(ASSET_TYPE_TRACER, asset, 0).tracerDef;
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if (tracerDef) return tracerDef;
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return 0;
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}
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void Dump_WeaponDef() {
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char path[MAX_PATH + 1];
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strcpy(path, Dvar_GetStringSafe("LOOQOTRNTN"));
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strcat(path, "\\players\\weapondef.json");
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bool inFrontend = *(bool*)(0x1459D1750_g);
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if (!inFrontend) {
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nlohmann::json weaponDefJson;
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WeaponCompleteDef** bg_weaponCompleteDefs = (WeaponCompleteDef**)(0x14C6EC870_g);
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for (int i = 0; i < 550; i++) {
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WeaponCompleteDef* weap = bg_weaponCompleteDefs[i];
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if (!weap) continue;
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if (strstr(weap->szInternalName, "iw8") && !strstr(weap->szInternalName, "watch") && !strstr(weap->szInternalName, "execution") && !strstr(weap->szInternalName, "plyr")) {
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// WeaponCompleteDef
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weaponDefJson[weap->szInternalName]["vfxImpactType"] = weap->vfxImpactType;
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weaponDefJson[weap->szInternalName]["iClipSize"] = weap->iClipSize;
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weaponDefJson[weap->szInternalName]["penetrateMultiplier"] = weap->penetrateMultiplier;
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// ZoomSettings
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weaponDefJson[weap->szInternalName]["zoomSetting"]["weapon"]["adsZoomFov"] = weap->zoomSettings.weapon.adsZoomFov;
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// WeaponDamageInfo
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for (int i = 0; i < 3; ++i) {
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weaponDefJson[weap->szInternalName]["damageInfo"]["damageData"][i]["minDamage"] = weap->weapDef->damageInfo.damageData[i].minDamage;
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weaponDefJson[weap->szInternalName]["damageInfo"]["damageData"][i]["mid1Damage"] = weap->weapDef->damageInfo.damageData[i].mid1Damage;
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weaponDefJson[weap->szInternalName]["damageInfo"]["damageData"][i]["mid2Damage"] = weap->weapDef->damageInfo.damageData[i].mid2Damage;
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weaponDefJson[weap->szInternalName]["damageInfo"]["damageData"][i]["mid3Damage"] = weap->weapDef->damageInfo.damageData[i].mid3Damage;
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weaponDefJson[weap->szInternalName]["damageInfo"]["damageData"][i]["damage"] = weap->weapDef->damageInfo.damageData[i].damage;
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}
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// spread
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weaponDefJson[weap->szInternalName]["playerSpread"] = weap->weapDef->playerSpread;
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weaponDefJson[weap->szInternalName]["hipSpreadStandMax"] = weap->weapDef->hipSpreadStandMax;
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weaponDefJson[weap->szInternalName]["adsMoveSpeedScale"] = weap->weapDef->adsMoveSpeedScale;
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weaponDefJson[weap->szInternalName]["fAdsIdleAmount"] = weap->weapDef->fAdsIdleAmount;
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weaponDefJson[weap->szInternalName]["adsSpeedMs_0"] = weap->weapDef->adsSpeedMs[0];
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// WeaponDef
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weaponDefJson[weap->szInternalName]["ladderWeapon"] = weap->weapDef->ladderWeapon;
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weaponDefJson[weap->szInternalName]["canHoldBreath"] = weap->weapDef->canHoldBreath;
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weaponDefJson[weap->szInternalName]["iFireTime"] = weap->weapDef->iFireTime;
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weaponDefJson[weap->szInternalName]["bBoltAction"] = weap->weapDef->bBoltAction;
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weaponDefJson[weap->szInternalName]["fireType"] = weap->weapDef->fireType;
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weaponDefJson[weap->szInternalName]["iStartAmmo"] = weap->weapDef->iStartAmmo;
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weaponDefJson[weap->szInternalName]["iMaxAmmo"] = weap->weapDef->iMaxAmmo;
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if (weap->weapDef->tracerType)
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weaponDefJson[weap->szInternalName]["tracerType"] = weap->weapDef->tracerType->name;
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}
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}
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std::ofstream JsonOut(path);
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JsonOut << weaponDefJson;
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}
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else {
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Com_SetErrorMessage("[DLL ERROR] Must be in-game to dump WeaponDef.");
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}
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}
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void Load_WeaponDef() {
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char path[MAX_PATH + 1];
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strcpy(path, Dvar_GetStringSafe("LOOQOTRNTN"));
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strcat(path, "\\players\\weapondef.json");
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bool inFrontend = *(bool*)(0x1459D1750_g);
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if (!inFrontend) {
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if (file_exists(path)) {
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std::ifstream jsonPath(path);
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nlohmann::json weaponDefJson = nlohmann::json::parse(jsonPath);
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WeaponCompleteDef** bg_weaponCompleteDefs = (WeaponCompleteDef**)(0x14C6EC870_g);
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for (int i = 0; i < 550; i++) {
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WeaponCompleteDef* weap = bg_weaponCompleteDefs[i];
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if (!weap) continue;
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if (weaponDefJson.contains(weap->szInternalName)) {
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// WeaponCompleteDef
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weap->vfxImpactType = weaponDefJson[weap->szInternalName]["vfxImpactType"];
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weap->iClipSize = weaponDefJson[weap->szInternalName]["iClipSize"];
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weap->penetrateMultiplier = weaponDefJson[weap->szInternalName]["penetrateMultiplier"];
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// ZoomSettings
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weap->zoomSettings.weapon.adsZoomFov = weaponDefJson[weap->szInternalName]["zoomSetting"]["weapon"]["adsZoomFov"];
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// WeaponDef
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// WeaponDamageInfo
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for (int i = 0; i < 3; ++i) {
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weap->weapDef->damageInfo.damageData[i].minDamage = weaponDefJson[weap->szInternalName]["damageInfo"]["damageData"][i]["minDamage"];
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weap->weapDef->damageInfo.damageData[i].mid1Damage = weaponDefJson[weap->szInternalName]["damageInfo"]["damageData"][i]["mid1Damage"];
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weap->weapDef->damageInfo.damageData[i].mid2Damage = weaponDefJson[weap->szInternalName]["damageInfo"]["damageData"][i]["mid2Damage"];
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weap->weapDef->damageInfo.damageData[i].mid3Damage = weaponDefJson[weap->szInternalName]["damageInfo"]["damageData"][i]["mid3Damage"];
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weap->weapDef->damageInfo.damageData[i].damage = weaponDefJson[weap->szInternalName]["damageInfo"]["damageData"][i]["damage"];
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}
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// spread
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weap->weapDef->playerSpread = weaponDefJson[weap->szInternalName]["playerSpread"];
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weap->weapDef->hipSpreadStandMax = weaponDefJson[weap->szInternalName]["hipSpreadStandMax"];
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weap->weapDef->adsMoveSpeedScale = weaponDefJson[weap->szInternalName]["adsMoveSpeedScale"];
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weap->weapDef->fAdsIdleAmount = weaponDefJson[weap->szInternalName]["fAdsIdleAmount"];
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weap->weapDef->adsSpeedMs[0] = weaponDefJson[weap->szInternalName]["adsSpeedMs_0"];
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weap->weapDef->ladderWeapon = weaponDefJson[weap->szInternalName]["ladderWeapon"];
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weap->weapDef->canHoldBreath = weaponDefJson[weap->szInternalName]["canHoldBreath"];
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weap->weapDef->iFireTime = weaponDefJson[weap->szInternalName]["iFireTime"];
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weap->weapDef->bBoltAction = weaponDefJson[weap->szInternalName]["bBoltAction"];
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weap->weapDef->fireType = weaponDefJson[weap->szInternalName]["fireType"];
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weap->weapDef->iStartAmmo = weaponDefJson[weap->szInternalName]["iStartAmmo"];
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weap->weapDef->iMaxAmmo = weaponDefJson[weap->szInternalName]["iMaxAmmo"];
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if (weaponDefJson[weap->szInternalName].contains("tracerType")) {
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weap->weapDef->tracerType = GetTracerDef(weaponDefJson[weap->szInternalName]["tracerType"].get<std::string>().c_str());
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}
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}
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}
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}
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else {
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Com_SetErrorMessage("[DLL ERROR] weapondef JSON is not present in players directory.");
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}
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}
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else {
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Com_SetErrorMessage("[DLL ERROR] Must be in-game to load custom WeaponDef.");
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}
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} |