2023-05-15 13:35:51 -04:00
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local getModeInfo = function()
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local id = Engine.GetLobbyUIScreen()
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return LobbyData:UITargetFromId(id)
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end
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local getMaxClients = function()
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local modeInfo = getModeInfo()
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return modeInfo.maxClients
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end
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-- Disable setting party privacy in menu. Auto set to open + max.
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Engine.SetDvar("partyprivacyenabled", 0)
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Engine.SetDvar("tu4_partyprivacyuseglobal", 0)
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Engine.SetDvar("tu4_partyprivacyluacheck", 0)
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local maxClients = getMaxClients()
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-- Fix for invisible bots in custom games
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if maxClients >= 1 then
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return Engine.SetDvar("party_maxplayers", maxClients)
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end
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2023-04-12 18:20:41 -04:00
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if not Engine.IsInGame() then
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return
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end
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|
2023-02-25 18:21:35 -05:00
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|
-- Removed check for public matches to allow team change in ranked matches
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|
|
CoD.IsTeamChangeAllowed = function()
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2023-04-12 18:21:35 -04:00
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if Engine.GetGametypeSetting("allowInGameTeamChange") == 1 then
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2023-02-25 18:21:35 -05:00
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|
return true
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else
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|
return false
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|
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end
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2023-02-28 17:58:07 -05:00
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end
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2023-04-12 16:59:00 -04:00
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-- Set com_maxclients InGame so players can join via direct connect (default from lobbydata)
|
2023-05-15 13:35:51 -04:00
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Engine.SetDvar("com_maxclients", maxClients)
|
2023-04-11 15:56:50 -04:00
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|
2023-04-12 18:21:35 -04:00
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|
require("datasources_start_menu_game_options")
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