t7x/data/ui_scripts/party/__init__.lua

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-- Removed check for public matches to allow team change in ranked matches
CoD.IsTeamChangeAllowed = function()
if Engine.GetGametypeSetting( "allowInGameTeamChange" ) == 1 then
return true
else
return false
end
end
local GetModeInfo = function()
local id = Engine.GetLobbyUIScreen()
return LobbyData:UITargetFromId(id)
end
local GetMaxClients = function()
local ModeInfo = GetModeInfo()
return ModeInfo.maxClients
end
-- Set com_maxclients InGame so players can join via direct connect (default from lobbydata)
Engine.SetDvar( "com_maxclients", GetMaxClients() )
2023-04-11 15:57:59 -04:00
require("DataSources_StartMenuGameOptions")