2023-04-12 18:20:41 -04:00
|
|
|
if not Engine.IsInGame() then
|
|
|
|
return
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|
|
|
end
|
|
|
|
|
2023-02-25 18:21:35 -05:00
|
|
|
-- Removed check for public matches to allow team change in ranked matches
|
|
|
|
CoD.IsTeamChangeAllowed = function()
|
|
|
|
if Engine.GetGametypeSetting( "allowInGameTeamChange" ) == 1 then
|
|
|
|
return true
|
|
|
|
else
|
|
|
|
return false
|
|
|
|
end
|
2023-02-28 17:58:07 -05:00
|
|
|
end
|
|
|
|
|
2023-04-12 16:59:00 -04:00
|
|
|
local GetModeInfo = function()
|
|
|
|
local id = Engine.GetLobbyUIScreen()
|
|
|
|
return LobbyData:UITargetFromId(id)
|
|
|
|
end
|
|
|
|
|
|
|
|
local GetMaxClients = function()
|
|
|
|
local ModeInfo = GetModeInfo()
|
|
|
|
return ModeInfo.maxClients
|
2023-04-11 15:56:50 -04:00
|
|
|
end
|
|
|
|
|
2023-04-12 16:59:00 -04:00
|
|
|
-- Set com_maxclients InGame so players can join via direct connect (default from lobbydata)
|
|
|
|
Engine.SetDvar( "com_maxclients", GetMaxClients() )
|
2023-04-11 15:56:50 -04:00
|
|
|
|
2023-04-11 15:57:59 -04:00
|
|
|
require("DataSources_StartMenuGameOptions")
|