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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "party.hpp"
#include "steam/steam.hpp"
#include "game/game.hpp"
#include "command.hpp"
#include "console.hpp"
#include "network.hpp"
#include "scheduler.hpp"
#include <utils/string.hpp>
#include <utils/info_string.hpp>
#include <utils/hook.hpp>
#include <utils/cryptography.hpp>
namespace party
{
namespace
{
struct
{
game::netadr_s host{};
std::string challenge{};
bool hostDefined{ false };
} connect_state;
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bool preloaded_map = false;
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void perform_game_initialization()
{
command::execute("onlinegame 1", true);
command::execute("xblive_privatematch 1", true);
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//command::execute("xstartprivateparty", true);
command::execute("xstartprivatematch", true);
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command::execute("uploadstats", true);
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}
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void connect_to_party(const game::netadr_s& target, const std::string& mapname, const std::string& gametype, int sv_maxclients)
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{
if (game::Com_GameMode_GetActiveGameMode() != game::GAME_MODE_MP &&
game::Com_GameMode_GetActiveGameMode() != game::GAME_MODE_CP)
{
return;
}
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if (game::Live_SyncOnlineDataFlags(0) != 0)
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{
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scheduler::once([=]()
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{
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connect_to_party(target, mapname, gametype, sv_maxclients);
}, scheduler::pipeline::main, 1s);
return;
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}
const auto ui_maxclients = game::Dvar_FindVar("ui_maxclients");
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const auto party_maxplayers = game::Dvar_FindVar("party_maxplayers");
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game::Dvar_SetInt(ui_maxclients, sv_maxclients);
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game::Dvar_SetInt(party_maxplayers, sv_maxclients);
command::execute(utils::string::va("ui_mapname %s", mapname.data()), true);
command::execute(utils::string::va("ui_gametype %s", gametype.data()), true);
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perform_game_initialization();
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// setup agent count
utils::hook::invoke<void>(0xC19B00_b, gametype.data());
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preloaded_map = false;
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// connect
char session_info[0x100] = {};
game::CL_MainMP_ConnectAndPreloadMap(0, reinterpret_cast<void*>(session_info), &target, mapname.data(), gametype.data());
}
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void start_map_for_party(std::string map_name)
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{
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[[maybe_unused]]auto* mapname = game::Dvar_FindVar("ui_mapname");
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auto* gametype = game::Dvar_FindVar("ui_gametype");
auto* clients = game::Dvar_FindVar("ui_maxclients");
auto* private_clients = game::Dvar_FindVar("ui_privateClients");
auto* hardcore = game::Dvar_FindVar("ui_hardcore");
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if (game::Com_FrontEnd_IsInFrontEnd())
{
// Com_FrontEndScene_ShutdownAndDisable
utils::hook::invoke<void>(0x5AEFB0_b);
}
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game::SV_CmdsMP_StartMapForParty(
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map_name.data(),
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gametype->current.string,
clients->current.integer,
private_clients->current.integer,
hardcore->current.enabled,
false,
false);
}
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std::string get_dvar_string(const std::string& dvar)
{
auto* dvar_value = game::Dvar_FindVar(dvar.data());
if (dvar_value && dvar_value->current.string)
{
return dvar_value->current.string;
}
return {};
}
int get_dvar_int(const std::string& dvar)
{
auto* dvar_value = game::Dvar_FindVar(dvar.data());
if (dvar_value && dvar_value->current.integer)
{
return dvar_value->current.integer;
}
return -1;
}
bool get_dvar_bool(const std::string& dvar)
{
auto* dvar_value = game::Dvar_FindVar(dvar.data());
if (dvar_value && dvar_value->current.enabled)
{
return dvar_value->current.enabled;
}
return false;
}
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void com_gamestart_beginclient_stub(const char* mapname, const char* gametype, char a3)
{
if (preloaded_map)
{
// Com_GameStart_BeginClient
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utils::hook::invoke<void>(0x5B0130_b, mapname, gametype, a3);
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}
else
{
// DB_LoadLevelXAssets
utils::hook::invoke<void>(0x3B9C90_b, mapname, 0);
}
}
void com_restart_for_frontend_stub()
{
if (preloaded_map)
{
// Com_RestartForFrontend
utils::hook::invoke<void>(0xBAF0B0_b);
}
else
{
// Com_Restart
utils::hook::invoke<void>(0xBAF0A0_b);
}
}
utils::hook::detour sv_start_map_for_party_hook;
void sv_start_map_for_party_stub(const char* map, const char* game_type, int client_count, int agent_count, bool hardcore,
bool map_is_preloaded, bool migrate)
{
preloaded_map = map_is_preloaded;
sv_start_map_for_party_hook.invoke<void>(map, game_type, client_count, agent_count, hardcore, map_is_preloaded, migrate);
}
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void reset_mem_stuff(game::SvServerInitSettings* init_settings)
{
if (init_settings->maxClientCount != *game::svs_numclients)
{
game::Com_Error(game::ERR_DROP, reinterpret_cast<const char*>(0x1512140_b));
}
if (!init_settings->serverThreadStartup)
{
if (!init_settings->isRestart)
{
// Nav_AllocNavPower
memset(&*reinterpret_cast<__int64*>(0x4E3A490_b + 8), 0, 0x78680ui64 - 8);
}
}
}
void reset_mem_stuff_stub(utils::hook::assembler& a)
{
a.pushad64();
a.mov(rcx, rbx);
a.call_aligned(reset_mem_stuff);
a.popad64();
a.jmp(0xC563E2_b);
};
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}
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void start_map(const std::string& mapname, bool dev)
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{
if (game::Com_GameMode_GetActiveGameMode() == game::GAME_MODE_SP)
{
console::info("Starting sp map: %s\n", mapname.data());
command::execute(utils::string::va("spmap %s", mapname.data()), false);
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return;
}
if (game::Live_SyncOnlineDataFlags(0) != 0)
{
scheduler::once([=]()
{
start_map(mapname, dev);
}, scheduler::pipeline::main, 1s);
return;
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}
if (mapname.empty())
{
console::error("No map specified.\n");
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return;
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}
if (!game::SV_MapExists(mapname.data()))
{
console::error("Map \"%s\" doesn't exist.\n", mapname.data());
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return;
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}
if (!game::Com_GameMode_SupportsMap(mapname.data()))
{
console::error("Cannot load map \"%s\" in current game mode.\n", mapname.data());
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return;
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}
auto* current_mapname = game::Dvar_FindVar("mapname");
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command::execute((dev ? "seta sv_cheats 1" : "seta sv_cheats 0"), true);
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if (current_mapname && utils::string::to_lower(current_mapname->current.string) ==
utils::string::to_lower(mapname) && (game::SV_Loaded() && !game::Com_FrontEndScene_IsActive()))
{
console::info("Restarting map: %s\n", mapname.data());
command::execute("map_restart", false);
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return;
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}
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auto* gametype = game::Dvar_FindVar("g_gametype");
if (gametype && gametype->current.string)
{
command::execute(utils::string::va("ui_gametype %s", gametype->current.string), true);
}
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perform_game_initialization();
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console::info("Starting map: %s\n", mapname.data());
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start_map_for_party(mapname);
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return;
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}
int get_client_num_by_name(const std::string& name)
{
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for (auto i = 0; !name.empty() && i < *game::svs_numclients; ++i)
{
if (game::g_entities[i].client)
{
char client_name[32] = { 0 };
strncpy_s(client_name, game::g_entities[i].client->name, sizeof(client_name));
game::I_CleanStr(client_name);
if (client_name == name)
{
return i;
}
}
}
return -1;
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}
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int get_client_count()
{
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auto count = 0;
for (auto i = 0; i < *game::svs_numclients; ++i)
{
if (game::svs_clients[i].header.state >= 1)
{
++count;
}
}
return count;
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}
int get_bot_count()
{
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auto count = 0;
for (auto i = 0; i < *game::svs_numclients; ++i)
{
if (game::svs_clients[i].header.state >= 1 &&
game::SV_BotIsBot(i))
{
++count;
}
}
return count;
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}
void connect(const game::netadr_s& target)
{
//command::execute("lui_open_popup popup_acceptinginvite", false);
connect_state.host = target;
connect_state.challenge = utils::cryptography::random::get_challenge();
connect_state.hostDefined = true;
network::send(target, "getInfo", connect_state.challenge);
}
void info_response_error(const std::string& error)
{
console::error("%s\n", error.data());
//if (game::Menu_IsMenuOpenAndVisible(0, "popup_acceptinginvite"))
//{
// command::execute("lui_close popup_acceptinginvite", false);
//}
game::Com_SetLocalizedErrorMessage(error.data(), "MENU_NOTICE");
}
class component final : public component_interface
{
public:
void post_unpack() override
{
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static const char* a1 = "map_sp";
static const char* a2 = "map_restart_sp";
static const char* a3 = "fast_restart_sp";
// patch singleplayer "map" -> "map_sp"
utils::hook::set(0x1BBA800_b + 0, a1);
utils::hook::set(0x1BBA800_b + 24, a1);
utils::hook::set(0x1BBA800_b + 56, a1);
// patch singleplayer map_restart -> "map_restart_sp"
utils::hook::set(0x1BBA740_b + 0, a2);
utils::hook::set(0x1BBA740_b + 24, a2);
utils::hook::set(0x1BBA740_b + 56, a2);
// patch singleplayer fast_restart -> "fast_restart_sp"
utils::hook::set(0x1BBA700_b + 0, a3);
utils::hook::set(0x1BBA700_b + 24, a3);
utils::hook::set(0x1BBA700_b + 56, a3);
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utils::hook::set<uint8_t>(0xC562FD_b, 0xEB); // allow mapname to be changed while server is running
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utils::hook::nop(0xA7A8DF_b, 5); // R_SyncRenderThread inside CL_MainMp_PreloadMap ( freezes )
utils::hook::call(0x9AFE84_b, com_gamestart_beginclient_stub); // blackscreen issue on connect
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utils::hook::call(0x9B4077_b, com_gamestart_beginclient_stub); // may not be necessary (map rotate)
utils::hook::call(0x9B404A_b, com_restart_for_frontend_stub); // may not be necessary (map rotate)
sv_start_map_for_party_hook.create(0xC4D150_b, sv_start_map_for_party_stub);
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utils::hook::nop(0xC563C3_b, 12); // far jump = 12 bytes
utils::hook::jump(0xC563C3_b, utils::hook::assemble(reset_mem_stuff_stub), true);
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command::add("map", [](const command::params& args)
{
if (args.size() != 2)
{
return;
}
if (game::Com_GameMode_GetActiveGameMode() == game::GAME_MODE_SP)
{
command::execute(utils::string::va("spmap %s", args.get(1)));
return;
}
start_map(args.get(1), false);
});
command::add("devmap", [](const command::params& args)
{
if (args.size() != 2)
{
return;
}
if (game::Com_GameMode_GetActiveGameMode() == game::GAME_MODE_SP)
{
command::execute(utils::string::va("spmap %s", args.get(1)));
return;
}
start_map(args.get(1), true);
});
command::add("map_restart", []()
{
if (!game::SV_Loaded() || game::Com_FrontEnd_IsInFrontEnd())
{
return;
}
if (game::Com_GameMode_GetActiveGameMode() == game::GAME_MODE_SP)
{
game::Cbuf_AddCall(0, game::SV_CmdsSP_MapRestart_f);
return;
}
game::SV_CmdsMP_RequestMapRestart(1, 0);
});
command::add("fast_restart", []()
{
if (!game::SV_Loaded() || game::Com_FrontEnd_IsInFrontEnd())
{
return;
}
if (game::Com_GameMode_GetActiveGameMode() == game::GAME_MODE_SP)
{
game::Cbuf_AddCall(0, game::SV_CmdsSP_FastRestart_f);
return;
}
game::SV_CmdsMP_RequestMapRestart(0, 0);
});
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command::add("connect", [](const command::params& argument)
{
if (argument.size() != 2)
{
return;
}
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if (game::CL_IsGameClientActive(0))
{
console::info("Cannot use \"connect\" command while ingame.\n");
return;
}
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game::netadr_s target{};
if (game::NET_StringToAdr(argument[1], &target))
{
connect(target);
}
});
network::on("getInfo", [](const game::netadr_s& target, const std::string_view& data)
{
utils::info_string info{};
info.set("challenge", std::string{ data });
info.set("gamename", "IW7");
info.set("hostname", get_dvar_string("sv_hostname"));
info.set("gametype", get_dvar_string("g_gametype"));
info.set("sv_motd", get_dvar_string("sv_motd"));
info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits));
info.set("mapname", get_dvar_string("mapname"));
info.set("isPrivate", get_dvar_string("g_password").empty() ? "0" : "1");
info.set("clients", utils::string::va("%i", get_client_count()));
info.set("bots", utils::string::va("%i", get_bot_count()));
info.set("sv_maxclients", utils::string::va("%i", *game::svs_numclients));
info.set("protocol", utils::string::va("%i", PROTOCOL));
info.set("playmode", utils::string::va("%i", game::Com_GameMode_GetActiveGameMode()));
info.set("sv_running", utils::string::va("%i", get_dvar_bool("sv_running") && !game::Com_FrontEndScene_IsActive()));
info.set("dedicated", utils::string::va("%i", get_dvar_bool("dedicated")));
network::send(target, "infoResponse", info.build(), '\n');
});
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if (game::environment::is_dedi())
{
return;
}
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network::on("infoResponse", [](const game::netadr_s& target, const std::string_view& data)
{
const utils::info_string info{ data };
//server_list::handle_info_response(target, info);
if (connect_state.host != target)
{
return;
}
if (info.get("challenge") != connect_state.challenge)
{
info_response_error("Invalid challenge.");
return;
}
const auto gamename = info.get("gamename");
if (gamename != "IW7"s)
{
info_response_error("Invalid gamename.");
return;
}
const auto playmode = info.get("playmode");
if (game::GameModeType(std::atoi(playmode.data())) != game::Com_GameMode_GetActiveGameMode())
{
info_response_error("Invalid playmode.");
return;
}
const auto sv_running = info.get("sv_running");
if (!std::atoi(sv_running.data()))
{
info_response_error("Server not running.");
return;
}
const auto mapname = info.get("mapname");
if (mapname.empty())
{
info_response_error("Invalid map.");
return;
}
const auto gametype = info.get("gametype");
if (gametype.empty())
{
info_response_error("Connection failed: Invalid gametype.");
return;
}
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const auto sv_maxclients_str = info.get("sv_maxclients");
const auto sv_maxclients = std::atoi(sv_maxclients_str.data());
if (!sv_maxclients)
{
info_response_error("Invalid sv_maxclients.");
return;
}
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//party::sv_motd = info.get("sv_motd");
//party::sv_maxclients = std::stoi(info.get("sv_maxclients"));
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connect_to_party(target, mapname, gametype, sv_maxclients);
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});
}
};
}
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REGISTER_COMPONENT(party::component)