fix map stuff

This commit is contained in:
quaK 2023-02-12 09:21:01 +02:00
parent e045a8d476
commit 41cd610c9f
2 changed files with 38 additions and 32 deletions

View File

@ -47,7 +47,7 @@ namespace party
return;
}
if (game::Live_SyncOnlineDataFlags(0) != 0/* || !utils::hook::invoke<bool>(0xBB5E70_b)*/)
if (game::Live_SyncOnlineDataFlags(0) != 0)
{
scheduler::once([=]()
{
@ -76,18 +76,6 @@ namespace party
game::CL_MainMP_ConnectAndPreloadMap(0, reinterpret_cast<void*>(session_info), &target, mapname.data(), gametype.data());
}
void pre_disaster()
{
utils::hook::set<uint8_t>(0x5EBED0_b, 0xC3); // ret // client snapshot
utils::hook::set<uint8_t>(0xC69890_b, 0xC3); // ret // nav mesh
}
void post_disaster()
{
utils::hook::set<uint8_t>(0xC69890_b, 0x48); // restore // client snapshot
//utils::hook::set<uint8_t>(0x5EBED0_b, 0x40); // restore // nav mesh
}
void start_map_for_party(std::string map_name)
{
[[maybe_unused]]auto* mapname = game::Dvar_FindVar("ui_mapname");
@ -102,15 +90,6 @@ namespace party
utils::hook::invoke<void>(0x5AEFB0_b);
}
if (game::CL_IsGameClientActive(0))
{
//utils::hook::invoke<void>(0xC58E20_b, game::Lobby_GetPartyData()); // SV_MainMP_MatchEnd
//utils::hook::invoke<void>(0xB200F0_b); // G_MainMP_ExitLevel
}
utils::hook::invoke<void>(0xC12850_b); // SV_GameMP_ShutdownGameProgs
pre_disaster();
game::SV_CmdsMP_StartMapForParty(
map_name.data(),
gametype->current.string,
@ -119,7 +98,6 @@ namespace party
hardcore->current.enabled,
false,
false);
post_disaster();
}
std::string get_dvar_string(const std::string& dvar)
@ -160,7 +138,7 @@ namespace party
if (preloaded_map)
{
// Com_GameStart_BeginClient
utils::hook::invoke<void>(0x5B0130_b, mapname, gametype, 0);
utils::hook::invoke<void>(0x5B0130_b, mapname, gametype, a3);
}
else
{
@ -190,6 +168,35 @@ namespace party
preloaded_map = map_is_preloaded;
sv_start_map_for_party_hook.invoke<void>(map, game_type, client_count, agent_count, hardcore, map_is_preloaded, migrate);
}
void reset_mem_stuff(game::SvServerInitSettings* init_settings)
{
if (init_settings->maxClientCount != *game::svs_numclients)
{
game::Com_Error(game::ERR_DROP, reinterpret_cast<const char*>(0x1512140_b));
}
if (!init_settings->serverThreadStartup)
{
if (!init_settings->isRestart)
{
// Nav_AllocNavPower
memset(&*reinterpret_cast<__int64*>(0x4E3A490_b + 8), 0, 0x78680ui64 - 8);
}
}
}
void reset_mem_stuff_stub(utils::hook::assembler& a)
{
a.pushad64();
a.mov(rcx, rbx);
a.call_aligned(reset_mem_stuff);
a.popad64();
a.jmp(0xC563E2_b);
};
}
void start_map(const std::string& mapname, bool dev)
@ -353,10 +360,13 @@ namespace party
utils::hook::nop(0xA7A8DF_b, 5); // R_SyncRenderThread inside CL_MainMp_PreloadMap ( freezes )
utils::hook::call(0x9AFE84_b, com_gamestart_beginclient_stub); // blackscreen issue on connect
utils::hook::call(0x9B4077_b, com_gamestart_beginclient_stub); // crash on map rotate
utils::hook::call(0x9B404A_b, com_restart_for_frontend_stub); // crash on map rotate
utils::hook::call(0x9B4077_b, com_gamestart_beginclient_stub); // may not be necessary (map rotate)
utils::hook::call(0x9B404A_b, com_restart_for_frontend_stub); // may not be necessary (map rotate)
// TODO: fix disaster shit, those patches are shite.
sv_start_map_for_party_hook.create(0xC4D150_b, sv_start_map_for_party_stub);
utils::hook::nop(0xC563C3_b, 12); // far jump = 12 bytes
utils::hook::jump(0xC563C3_b, utils::hook::assemble(reset_mem_stuff_stub), true);
command::add("map", [](const command::params& args)
{
@ -403,9 +413,7 @@ namespace party
return;
}
pre_disaster();
game::SV_CmdsMP_RequestMapRestart(1, 0);
post_disaster();
});
command::add("fast_restart", []()
@ -421,9 +429,7 @@ namespace party
return;
}
pre_disaster();
game::SV_CmdsMP_RequestMapRestart(0, 0);
post_disaster();
});
command::add("connect", [](const command::params& argument)

View File

@ -180,7 +180,7 @@ namespace game
WEAK symbol<gentity_s> g_entities{ 0x3D22610 };
WEAK symbol<int> svs_numclients{ 0x6B229E0 };
WEAK symbol<unsigned int> svs_numclients{ 0x6B229E0 };
WEAK symbol<client_t> svs_clients{ 0x6B22950 };
WEAK symbol<clientUIActive_t> clientUIActives{ 0x2246C30 };