diff --git a/src/client/component/party.cpp b/src/client/component/party.cpp index c634e55e..1a44f317 100644 --- a/src/client/component/party.cpp +++ b/src/client/component/party.cpp @@ -47,7 +47,7 @@ namespace party return; } - if (game::Live_SyncOnlineDataFlags(0) != 0/* || !utils::hook::invoke(0xBB5E70_b)*/) + if (game::Live_SyncOnlineDataFlags(0) != 0) { scheduler::once([=]() { @@ -76,18 +76,6 @@ namespace party game::CL_MainMP_ConnectAndPreloadMap(0, reinterpret_cast(session_info), &target, mapname.data(), gametype.data()); } - void pre_disaster() - { - utils::hook::set(0x5EBED0_b, 0xC3); // ret // client snapshot - utils::hook::set(0xC69890_b, 0xC3); // ret // nav mesh - } - - void post_disaster() - { - utils::hook::set(0xC69890_b, 0x48); // restore // client snapshot - //utils::hook::set(0x5EBED0_b, 0x40); // restore // nav mesh - } - void start_map_for_party(std::string map_name) { [[maybe_unused]]auto* mapname = game::Dvar_FindVar("ui_mapname"); @@ -102,15 +90,6 @@ namespace party utils::hook::invoke(0x5AEFB0_b); } - if (game::CL_IsGameClientActive(0)) - { - //utils::hook::invoke(0xC58E20_b, game::Lobby_GetPartyData()); // SV_MainMP_MatchEnd - //utils::hook::invoke(0xB200F0_b); // G_MainMP_ExitLevel - } - - utils::hook::invoke(0xC12850_b); // SV_GameMP_ShutdownGameProgs - - pre_disaster(); game::SV_CmdsMP_StartMapForParty( map_name.data(), gametype->current.string, @@ -119,7 +98,6 @@ namespace party hardcore->current.enabled, false, false); - post_disaster(); } std::string get_dvar_string(const std::string& dvar) @@ -160,7 +138,7 @@ namespace party if (preloaded_map) { // Com_GameStart_BeginClient - utils::hook::invoke(0x5B0130_b, mapname, gametype, 0); + utils::hook::invoke(0x5B0130_b, mapname, gametype, a3); } else { @@ -190,6 +168,35 @@ namespace party preloaded_map = map_is_preloaded; sv_start_map_for_party_hook.invoke(map, game_type, client_count, agent_count, hardcore, map_is_preloaded, migrate); } + + void reset_mem_stuff(game::SvServerInitSettings* init_settings) + { + if (init_settings->maxClientCount != *game::svs_numclients) + { + game::Com_Error(game::ERR_DROP, reinterpret_cast(0x1512140_b)); + } + + if (!init_settings->serverThreadStartup) + { + if (!init_settings->isRestart) + { + // Nav_AllocNavPower + memset(&*reinterpret_cast<__int64*>(0x4E3A490_b + 8), 0, 0x78680ui64 - 8); + } + } + } + + void reset_mem_stuff_stub(utils::hook::assembler& a) + { + a.pushad64(); + + a.mov(rcx, rbx); + a.call_aligned(reset_mem_stuff); + + a.popad64(); + + a.jmp(0xC563E2_b); + }; } void start_map(const std::string& mapname, bool dev) @@ -353,10 +360,13 @@ namespace party utils::hook::nop(0xA7A8DF_b, 5); // R_SyncRenderThread inside CL_MainMp_PreloadMap ( freezes ) utils::hook::call(0x9AFE84_b, com_gamestart_beginclient_stub); // blackscreen issue on connect - utils::hook::call(0x9B4077_b, com_gamestart_beginclient_stub); // crash on map rotate - utils::hook::call(0x9B404A_b, com_restart_for_frontend_stub); // crash on map rotate + utils::hook::call(0x9B4077_b, com_gamestart_beginclient_stub); // may not be necessary (map rotate) + utils::hook::call(0x9B404A_b, com_restart_for_frontend_stub); // may not be necessary (map rotate) - // TODO: fix disaster shit, those patches are shite. + sv_start_map_for_party_hook.create(0xC4D150_b, sv_start_map_for_party_stub); + + utils::hook::nop(0xC563C3_b, 12); // far jump = 12 bytes + utils::hook::jump(0xC563C3_b, utils::hook::assemble(reset_mem_stuff_stub), true); command::add("map", [](const command::params& args) { @@ -403,9 +413,7 @@ namespace party return; } - pre_disaster(); game::SV_CmdsMP_RequestMapRestart(1, 0); - post_disaster(); }); command::add("fast_restart", []() @@ -421,9 +429,7 @@ namespace party return; } - pre_disaster(); game::SV_CmdsMP_RequestMapRestart(0, 0); - post_disaster(); }); command::add("connect", [](const command::params& argument) diff --git a/src/client/game/symbols.hpp b/src/client/game/symbols.hpp index dc10af64..027dc1f4 100644 --- a/src/client/game/symbols.hpp +++ b/src/client/game/symbols.hpp @@ -180,7 +180,7 @@ namespace game WEAK symbol g_entities{ 0x3D22610 }; - WEAK symbol svs_numclients{ 0x6B229E0 }; + WEAK symbol svs_numclients{ 0x6B229E0 }; WEAK symbol svs_clients{ 0x6B22950 }; WEAK symbol clientUIActives{ 0x2246C30 };