connect experiments
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246
src/client/component/network.cpp
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246
src/client/component/network.cpp
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "network.hpp"
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#include "game/game.hpp"
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#include "console.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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namespace network
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{
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std::unordered_map<std::string, callback>& get_callbacks()
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{
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static std::unordered_map<std::string, callback> callbacks{};
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return callbacks;
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}
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void on(const std::string& command, const callback& callback)
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{
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get_callbacks()[utils::string::to_lower(command)] = callback;
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}
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bool handle_command(game::netadr_s* address, const char* command, game::msg_t* message)
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{
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const auto cmd_string = utils::string::to_lower(command);
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auto& callbacks = get_callbacks();
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const auto handler = callbacks.find(cmd_string);
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const auto offset = cmd_string.size() + 5;
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if (message->cursize < offset || handler == callbacks.end())
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{
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return false;
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}
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const std::string_view data(message->data + offset, message->cursize - offset);
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handler->second(*address, data);
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#ifdef DEBUG
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console::info("[Network] Handling command %s\n", cmd_string.data());
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#endif
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return true;
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}
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namespace
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{
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utils::hook::detour cl_main_connectionless_packet_universal_hook;
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bool cl_main_connectionless_packet_universal_stub(int client_num, game::netadr_s* from, game::msg_t* msg, int time, const char* c)
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{
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if (handle_command(from, c, msg))
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{
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return true;
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}
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return cl_main_connectionless_packet_universal_hook.invoke<bool>(client_num, from, msg, time, c);
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}
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int sys_send_packet_stub(const int size, const char* src, game::netadr_s* to)
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{
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if (to->type == game::NA_BROADCAST || to->type == game::NA_IP)
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{
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if (*game::query_socket)
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{
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sockaddr s = {};
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game::NetadrToSockadr(to, &s);
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return sendto(*game::query_socket, src, size, 0, &s, 16) >= 0;
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}
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}
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else
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{
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game::Com_Error(game::ERR_DROP, "Sys_SendPacket: bad address type %i", to->type);
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}
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return 0;
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}
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int net_compare_base_address(const game::netadr_s* a, const game::netadr_s* b)
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{
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if (a->type == b->type)
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{
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switch (a->type)
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{
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case game::netadrtype_t::NA_BOT:
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case game::netadrtype_t::NA_LOOPBACK:
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return a->port == b->port;
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case game::netadrtype_t::NA_IP:
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return !memcmp(a->ip, b->ip, 4);
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case game::netadrtype_t::NA_BROADCAST:
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return true;
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default:
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break;
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}
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}
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console::warn("NET_CompareBaseAdr: bad address type\n");
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return false;
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}
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int net_compare_address(const game::netadr_s* a, const game::netadr_s* b)
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{
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return net_compare_base_address(a, b) && a->port == b->port;
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}
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}
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void send(const game::netadr_s& address, const std::string& command, const std::string& data, const char separator)
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{
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std::string packet = "\xFF\xFF\xFF\xFF";
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packet.append(command);
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packet.push_back(separator);
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packet.append(data);
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send_data(address, packet);
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}
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void send_data(const game::netadr_s& address, const std::string& data)
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{
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auto size = static_cast<int>(data.size());
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if (address.type == game::NA_LOOPBACK)
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{
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// TODO: Fix this for loopback
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if (size > 1280)
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{
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console::error("Packet was too long. Truncated!\n");
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size = 1280;
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}
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game::NET_SendLoopPacket(game::NS_CLIENT1, size, data.data(), &address);
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}
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else
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{
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game::Sys_SendPacket(size, data.data(), &address);
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}
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}
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bool are_addresses_equal(const game::netadr_s& a, const game::netadr_s& b)
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{
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return net_compare_address(&a, &b);
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}
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const char* net_adr_to_string(const game::netadr_s& a)
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{
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if (a.type == game::netadrtype_t::NA_LOOPBACK)
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{
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return "loopback";
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}
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if (a.type == game::netadrtype_t::NA_BOT)
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{
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return "bot";
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}
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if (a.type == game::netadrtype_t::NA_IP || a.type == game::netadrtype_t::NA_BROADCAST)
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{
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if (a.port)
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{
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return utils::string::va("%u.%u.%u.%u:%u", a.ip[0], a.ip[1], a.ip[2], a.ip[3], htons(a.port));
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}
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return utils::string::va("%u.%u.%u.%u", a.ip[0], a.ip[1], a.ip[2], a.ip[3]);
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}
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return "bad";
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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// redirect packet sends to our stub
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utils::hook::jump(game::Sys_SendPacket, sys_send_packet_stub);
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// intercept command handling
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cl_main_connectionless_packet_universal_hook.create(0x9B06E0_b, cl_main_connectionless_packet_universal_stub);
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// handle xuid without secure connection
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utils::hook::nop(0xC53315_b, 2);
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utils::hook::jump(game::NET_CompareAdr, net_compare_address);
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utils::hook::jump(game::NET_CompareBaseAdr, net_compare_base_address);
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// don't establish secure conenction
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utils::hook::set<uint8_t>(0x9DBFDD_b, 0xEB);
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utils::hook::set<uint8_t>(0x9DC47D_b, 0xEB);
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utils::hook::set<uint8_t>(0x9DDC79_b, 0xEB);
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// ignore unregistered connection
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utils::hook::jump(0xC4F200_b, 0xC4F1AB_b);
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utils::hook::jump(0xC4F2F6_b, 0xC4F399_b);
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// disable xuid verification
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//utils::hook::set<uint8_t>(0x728BF_b, 0xEB);
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// ignore configstring mismatch
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utils::hook::set<uint8_t>(0x9B6F91_b, 0xEB);
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// ignore dw handle in SvClientMP::FindClientAtAddress
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utils::hook::set<uint8_t>(0xC58B2B_b, 0xEB);
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// ignore dw handle in SV_DirectConnect
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utils::hook::set<uint8_t>(0xC4EE1A_b, 0xEB);
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utils::hook::set<uint8_t>(0xC4F0FB_b, 0xEB);
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// increase cl_maxpackets
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//dvars::override::register_int("cl_maxpackets", 1000, 1, 1000, game::DVAR_FLAG_SAVED);
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// increase snaps
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//dvars::override::register_int("sv_remote_client_snapshot_msec", 33, 33, 100, game::DVAR_FLAG_NONE);
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// ignore impure client
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utils::hook::jump(0xC500C8_b, 0xC500DE_b); // maybe add sv_pure dvar?
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// don't send checksum
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//utils::hook::set<uint8_t>(0x0, 0);
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// don't read checksum
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utils::hook::set(0xCE6E60_b, 0xC301B0);
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// don't try to reconnect client
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//utils::hook::call(0x0, reconnect_migratated_client);
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//utils::hook::nop(0x0, 4); // this crashes when reconnecting for some reason
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// increase allowed packet size
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//const auto max_packet_size = 0x20000;
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//utils::hook::set<int>(0x0, max_packet_size);
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//utils::hook::set<int>(0x0, max_packet_size);
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//utils::hook::set<int>(0x0, max_packet_size);
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//utils::hook::set<int>(0x0, max_packet_size);
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// ignore built in "print" oob command and add in our own
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utils::hook::set<uint8_t>(0x9B0326_b, 0xEB);
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network::on("print", [](const game::netadr_s&, const std::string_view& data)
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{
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const std::string message{ data };
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console::info(message.data());
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});
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// Use our own socket since the game's socket doesn't work with non localhost addresses
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// why? no idea
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//utils::hook::jump(0x0, create_socket);
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}
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};
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}
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REGISTER_COMPONENT(network::component)
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src/client/component/network.hpp
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48
src/client/component/network.hpp
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#pragma once
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#include "game/game.hpp"
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namespace network
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{
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using callback = std::function<void(const game::netadr_s&, const std::string_view&)>;
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void on(const std::string& command, const callback& callback);
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void send(const game::netadr_s& address, const std::string& command, const std::string& data = {}, char separator = ' ');
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void send_data(const game::netadr_s& address, const std::string& data);
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bool are_addresses_equal(const game::netadr_s& a, const game::netadr_s& b);
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const char* net_adr_to_string(const game::netadr_s& a);
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}
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inline bool operator==(const game::netadr_s& a, const game::netadr_s& b)
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{
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return network::are_addresses_equal(a, b); //
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}
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inline bool operator!=(const game::netadr_s& a, const game::netadr_s& b)
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{
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return !(a == b); //
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}
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namespace std
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{
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template <>
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struct equal_to<game::netadr_s>
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{
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using result_type = bool;
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bool operator()(const game::netadr_s& lhs, const game::netadr_s& rhs) const
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{
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return network::are_addresses_equal(lhs, rhs);
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}
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};
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template <>
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struct hash<game::netadr_s>
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{
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size_t operator()(const game::netadr_s& x) const noexcept
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{
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return hash<uint32_t>()(*reinterpret_cast<const uint32_t*>(&x.ip[0])) ^ hash<uint16_t>()(x.port);
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}
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};
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}
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src/client/component/party.cpp
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src/client/component/party.cpp
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "party.hpp"
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#include "steam/steam.hpp"
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#include "game/game.hpp"
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#include "command.hpp"
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#include "console.hpp"
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#include "network.hpp"
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#include "scheduler.hpp"
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#include <utils/string.hpp>
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#include <utils/info_string.hpp>
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#include <utils/hook.hpp>
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#include <utils/cryptography.hpp>
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namespace party
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{
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namespace
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{
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struct
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{
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game::netadr_s host{};
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std::string challenge{};
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bool hostDefined{ false };
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} connect_state;
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void connect_to_party(const game::netadr_s& target, const std::string& mapname, const std::string& gametype)
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{
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if (game::Com_GameMode_GetActiveGameMode() != game::GAME_MODE_MP &&
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game::Com_GameMode_GetActiveGameMode() != game::GAME_MODE_CP)
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{
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return;
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}
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/*if (game::Live_SyncOnlineDataFlags(0) != 0)
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{
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// initialize the game after onlinedataflags is 32 (workaround)
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if (game::Live_SyncOnlineDataFlags(0) == 32)
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{
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scheduler::once([=]()
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{
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command::execute("xstartprivateparty", true);
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command::execute("disconnect", true); // 32 -> 0
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connect_to_party(target, mapname, gametype);
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}, scheduler::pipeline::main, 1s);
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return;
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}
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else
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{
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scheduler::once([=]()
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{
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connect_to_party(target, mapname, gametype);
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}, scheduler::pipeline::main, 1s);
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return;
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}
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}*/
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//perform_game_initialization();
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// shutdown frontend
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game::Com_FrontEndScene_ShutdownAndDisable();
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// connect
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char session_info[0x100] = {};
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game::CL_MainMP_ConnectAndPreloadMap(0, reinterpret_cast<void*>(session_info), &target, mapname.data(), gametype.data());
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}
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std::string get_dvar_string(const std::string& dvar)
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{
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auto* dvar_value = game::Dvar_FindVar(dvar.data());
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if (dvar_value && dvar_value->current.string)
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{
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return dvar_value->current.string;
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}
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return {};
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}
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int get_dvar_int(const std::string& dvar)
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{
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auto* dvar_value = game::Dvar_FindVar(dvar.data());
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if (dvar_value && dvar_value->current.integer)
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{
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return dvar_value->current.integer;
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}
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return -1;
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}
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bool get_dvar_bool(const std::string& dvar)
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{
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auto* dvar_value = game::Dvar_FindVar(dvar.data());
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if (dvar_value && dvar_value->current.enabled)
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{
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return dvar_value->current.enabled;
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}
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return false;
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}
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}
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int get_client_count()
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{
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return 0;
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}
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int get_bot_count()
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{
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return 0;
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}
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void connect(const game::netadr_s& target)
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{
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//command::execute("lui_open_popup popup_acceptinginvite", false);
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connect_state.host = target;
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connect_state.challenge = utils::cryptography::random::get_challenge();
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connect_state.hostDefined = true;
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network::send(target, "getInfo", connect_state.challenge);
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}
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void info_response_error(const std::string& error)
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{
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console::error("%s\n", error.data());
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//if (game::Menu_IsMenuOpenAndVisible(0, "popup_acceptinginvite"))
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//{
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// command::execute("lui_close popup_acceptinginvite", false);
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//}
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game::Com_SetLocalizedErrorMessage(error.data(), "MENU_NOTICE");
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//*reinterpret_cast<int*>(0x0) = 1;
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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command::add("connect", [](const command::params& argument)
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{
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if (argument.size() != 2)
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{
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return;
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}
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game::netadr_s target{};
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if (game::NET_StringToAdr(argument[1], &target))
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{
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connect(target);
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}
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});
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network::on("getInfo", [](const game::netadr_s& target, const std::string_view& data)
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{
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utils::info_string info{};
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info.set("challenge", std::string{ data });
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info.set("gamename", "IW7");
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info.set("hostname", get_dvar_string("sv_hostname"));
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info.set("gametype", get_dvar_string("g_gametype"));
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info.set("sv_motd", get_dvar_string("sv_motd"));
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info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits));
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info.set("mapname", get_dvar_string("mapname"));
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info.set("isPrivate", get_dvar_string("g_password").empty() ? "0" : "1");
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info.set("clients", utils::string::va("%i", get_client_count()));
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info.set("bots", utils::string::va("%i", get_bot_count()));
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info.set("sv_maxclients", utils::string::va("%i", *game::svs_numclients));
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info.set("protocol", utils::string::va("%i", PROTOCOL));
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info.set("playmode", utils::string::va("%i", game::Com_GameMode_GetActiveGameMode()));
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info.set("sv_running", utils::string::va("%i", get_dvar_bool("sv_running") && !game::Com_FrontEndScene_IsActive()));
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info.set("dedicated", utils::string::va("%i", get_dvar_bool("dedicated")));
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network::send(target, "infoResponse", info.build(), '\n');
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});
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|
||||
network::on("infoResponse", [](const game::netadr_s& target, const std::string_view& data)
|
||||
{
|
||||
const utils::info_string info{ data };
|
||||
//server_list::handle_info_response(target, info);
|
||||
|
||||
if (connect_state.host != target)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (info.get("challenge") != connect_state.challenge)
|
||||
{
|
||||
info_response_error("Invalid challenge.");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto gamename = info.get("gamename");
|
||||
if (gamename != "IW7"s)
|
||||
{
|
||||
info_response_error("Invalid gamename.");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto playmode = info.get("playmode");
|
||||
if (game::GameModeType(std::atoi(playmode.data())) != game::Com_GameMode_GetActiveGameMode())
|
||||
{
|
||||
info_response_error("Invalid playmode.");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto sv_running = info.get("sv_running");
|
||||
if (!std::atoi(sv_running.data()))
|
||||
{
|
||||
info_response_error("Server not running.");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto mapname = info.get("mapname");
|
||||
if (mapname.empty())
|
||||
{
|
||||
info_response_error("Invalid map.");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto gametype = info.get("gametype");
|
||||
if (gametype.empty())
|
||||
{
|
||||
info_response_error("Connection failed: Invalid gametype.");
|
||||
return;
|
||||
}
|
||||
|
||||
//party::sv_motd = info.get("sv_motd");
|
||||
//party::sv_maxclients = std::stoi(info.get("sv_maxclients"));
|
||||
|
||||
connect_to_party(target, mapname, gametype);
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(party::component)
|
22
src/client/component/party.hpp
Normal file
22
src/client/component/party.hpp
Normal file
@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
#include "game/game.hpp"
|
||||
|
||||
namespace party
|
||||
{
|
||||
void menu_error(const std::string& error);
|
||||
|
||||
void reset_connect_state();
|
||||
|
||||
void connect(const game::netadr_s& target);
|
||||
void start_map(const std::string& mapname, bool dev = false);
|
||||
|
||||
void clear_sv_motd();
|
||||
game::netadr_s get_state_host();
|
||||
std::string get_state_challenge();
|
||||
int server_client_count();
|
||||
|
||||
int get_client_num_by_name(const std::string& name);
|
||||
|
||||
int get_client_count();
|
||||
int get_bot_count();
|
||||
}
|
@ -391,6 +391,22 @@ namespace game
|
||||
unsigned int addrHandleIndex;
|
||||
};
|
||||
|
||||
struct msg_t
|
||||
{
|
||||
int overflowed;
|
||||
int readOnly;
|
||||
char* data;
|
||||
char* splitData;
|
||||
int maxsize;
|
||||
int cursize;
|
||||
int splitSize;
|
||||
int readcount;
|
||||
int bit;
|
||||
int lastEntityRef;
|
||||
netsrc_t targetLocalNetID;
|
||||
int useZlib;
|
||||
};
|
||||
|
||||
namespace entity
|
||||
{
|
||||
struct entityState_t
|
||||
|
@ -23,6 +23,8 @@ namespace game
|
||||
WEAK symbol<bool()> Com_IsAnyLocalServerStarting{ 0xBAD9C0 };
|
||||
WEAK symbol<bool()> Com_IsAnyLocalServerRunning{ 0xBAD9A0 };
|
||||
|
||||
WEAK symbol<void(const char* localizedMessage, const char* localizedTitle)> Com_SetLocalizedErrorMessage{ 0xBAF300 };
|
||||
|
||||
WEAK symbol<void(const char* finalmsg)> Com_Shutdown{ 0xBAFEA0 };
|
||||
|
||||
WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{ 0xB7C290 };
|
||||
@ -31,6 +33,9 @@ namespace game
|
||||
WEAK symbol<void(int localClientNum, const char* msg, int flags)> CG_Utils_GameMessage{ 0x1D7FC0 };
|
||||
WEAK symbol<void(int localClientNum, const char* msg, int flags)> CG_Utils_BoldGameMessage{ 0x1D7F10 };
|
||||
|
||||
WEAK symbol<void(int localClientNum, void* hostInfo, const netadr_s* addr, const char* mapname, const char* gametype)>
|
||||
CL_MainMP_ConnectAndPreloadMap{ 0x9AED80 };
|
||||
|
||||
WEAK symbol<void(int localClientNum, int andMask)> CL_Keys_RemoveCatcher{ 0x9A9B00 };
|
||||
|
||||
WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cmd_ExecuteSingleCommand{ 0xB7D040 };
|
||||
@ -89,6 +94,13 @@ namespace game
|
||||
|
||||
WEAK symbol<Material* (const char* material)> Material_RegisterHandle{ 0xE11CE0 };
|
||||
|
||||
WEAK symbol<void(netadr_s*, sockaddr*)> NetadrToSockadr{ 0xCE6B90 };
|
||||
WEAK symbol<void(netsrc_t, netadr_s*, const char*)> NET_OutOfBandPrint{ 0xBB4EE0 };
|
||||
WEAK symbol<void(netsrc_t sock, int length, const void* data, const netadr_s* to)> NET_SendLoopPacket{ 0xBB50A0 };
|
||||
WEAK symbol<bool(const char* s, netadr_s* a)> NET_StringToAdr{ 0xBB5180 };
|
||||
WEAK symbol<int(netadr_s a, netadr_s b)> NET_CompareAdr{ 0xBB49B0 };
|
||||
WEAK symbol<int(netadr_s a, netadr_s b)> NET_CompareBaseAdr{ 0xBB4A00 };
|
||||
|
||||
WEAK symbol<GfxFont* (const char* font, int size)> R_RegisterFont{ 0xDFC670 };
|
||||
WEAK symbol<int(const char* text, int maxChars, GfxFont* font)> R_TextWidth{ 0xDFC770 };
|
||||
WEAK symbol<int(void* font)> R_GetFontHeight{ 0x12727B0 };
|
||||
@ -108,6 +120,8 @@ namespace game
|
||||
|
||||
WEAK symbol<HANDLE(Sys_Folder folder, const char* baseFilename)> Sys_CreateFile{ 0xCFDF50 };
|
||||
|
||||
WEAK symbol<void(int, void const*, const netadr_s*)> Sys_SendPacket{ 0xD57DE0 };
|
||||
|
||||
WEAK symbol<ScreenPlacement* ()> ScrPlace_GetViewPlacement{ 0x9E4090 };
|
||||
|
||||
WEAK symbol<void(const char* string)> SV_Cmd_TokenizeString{ 0xB7DD00 };
|
||||
@ -149,4 +163,6 @@ namespace game
|
||||
WEAK symbol<int> sv_map_restart{ 0x6B2C9D4 };
|
||||
WEAK symbol<int> sv_loadScripts{ 0x6B2C9D8 };
|
||||
WEAK symbol<int> sv_migrate{ 0x6B2C9DC };
|
||||
|
||||
WEAK symbol<SOCKET> query_socket{ 0x779FDC8 };
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user