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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "party.hpp"
#include "steam/steam.hpp"
#include "game/game.hpp"
#include "command.hpp"
#include "console.hpp"
#include "network.hpp"
#include "scheduler.hpp"
#include <utils/string.hpp>
#include <utils/info_string.hpp>
#include <utils/hook.hpp>
#include <utils/cryptography.hpp>
namespace party
{
namespace
{
struct
{
game::netadr_s host{};
std::string challenge{};
bool hostDefined{ false };
} connect_state;
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void perform_game_initialization()
{
command::execute("onlinegame 1", true);
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//command::execute("exec default_xboxlive.cfg", true);
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command::execute("xblive_privatematch 1", true);
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//command::execute("xstopparty 0", true);
//command::execute("xstartprivateparty 0", true);
command::execute("xstartprivatematch 0", true);
command::execute("uploadstats", true);
//command::execute("entitlements_delay 0", true);
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}
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void connect_to_party(const game::netadr_s& target, const std::string& mapname, const std::string& gametype)
{
if (game::Com_GameMode_GetActiveGameMode() != game::GAME_MODE_MP &&
game::Com_GameMode_GetActiveGameMode() != game::GAME_MODE_CP)
{
return;
}
/*if (game::Live_SyncOnlineDataFlags(0) != 0)
{
// initialize the game after onlinedataflags is 32 (workaround)
if (game::Live_SyncOnlineDataFlags(0) == 32)
{
scheduler::once([=]()
{
command::execute("xstartprivateparty", true);
command::execute("disconnect", true); // 32 -> 0
connect_to_party(target, mapname, gametype);
}, scheduler::pipeline::main, 1s);
return;
}
else
{
scheduler::once([=]()
{
connect_to_party(target, mapname, gametype);
}, scheduler::pipeline::main, 1s);
return;
}
}*/
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perform_game_initialization();
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// connect
char session_info[0x100] = {};
game::CL_MainMP_ConnectAndPreloadMap(0, reinterpret_cast<void*>(session_info), &target, mapname.data(), gametype.data());
}
std::string get_dvar_string(const std::string& dvar)
{
auto* dvar_value = game::Dvar_FindVar(dvar.data());
if (dvar_value && dvar_value->current.string)
{
return dvar_value->current.string;
}
return {};
}
int get_dvar_int(const std::string& dvar)
{
auto* dvar_value = game::Dvar_FindVar(dvar.data());
if (dvar_value && dvar_value->current.integer)
{
return dvar_value->current.integer;
}
return -1;
}
bool get_dvar_bool(const std::string& dvar)
{
auto* dvar_value = game::Dvar_FindVar(dvar.data());
if (dvar_value && dvar_value->current.enabled)
{
return dvar_value->current.enabled;
}
return false;
}
}
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void start_map_for_party()
{
auto* mapname = game::Dvar_FindVar("ui_mapname");
auto* gametype = game::Dvar_FindVar("ui_gametype");
auto* clients = game::Dvar_FindVar("ui_maxclients");
auto* private_clients = game::Dvar_FindVar("ui_privateClients");
auto* hardcore = game::Dvar_FindVar("ui_hardcore");
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//utils::hook::invoke<void>(0x9D8900_b, game::Party_GetActiveParty(), true);
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utils::hook::invoke<void>(0xE4DDC0_b); // Sys_WaitWorkerCmds
utils::hook::invoke<void>(0xBAFFD0_b, ""); // Com_ShutdownInternal
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game::SV_CmdsMP_StartMapForParty(
mapname->current.string,
gametype->current.string,
clients->current.integer,
private_clients->current.integer,
hardcore->current.enabled,
false,
false);
}
bool start_map(const std::string& mapname, bool dev)
{
if (game::Com_GameMode_GetActiveGameMode() == game::GAME_MODE_SP)
{
console::info("Starting sp map: %s\n", mapname.data());
command::execute(utils::string::va("spmap %s", mapname.data()), false);
return true;
}
if (mapname.empty())
{
console::error("No map specified.\n");
return false;
}
if (!game::SV_MapExists(mapname.data()))
{
console::error("Map \"%s\" doesn't exist.\n", mapname.data());
return false;
}
if (!game::Com_GameMode_SupportsMap(mapname.data()))
{
console::error("Cannot load map \"%s\" in current game mode.\n", mapname.data());
return false;
}
auto* current_mapname = game::Dvar_FindVar("mapname");
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command::execute((dev ? "seta sv_cheats 1" : "seta sv_cheats 0"), true);
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if (current_mapname && utils::string::to_lower(current_mapname->current.string) ==
utils::string::to_lower(mapname) && (game::SV_Loaded() && !game::Com_FrontEndScene_IsActive()))
{
console::info("Restarting map: %s\n", mapname.data());
command::execute("map_restart", false);
return true;
}
command::execute(utils::string::va("ui_mapname %s", mapname.data()), true);
console::info("Starting map: %s\n", mapname.data());
perform_game_initialization();
game::Cbuf_AddCall(0, start_map_for_party);
return true;
}
int get_client_num_by_name(const std::string& name)
{
return 0;
}
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int get_client_count()
{
return 0;
}
int get_bot_count()
{
return 0;
}
void connect(const game::netadr_s& target)
{
//command::execute("lui_open_popup popup_acceptinginvite", false);
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printf("connect called...\n");
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connect_state.host = target;
connect_state.challenge = utils::cryptography::random::get_challenge();
connect_state.hostDefined = true;
network::send(target, "getInfo", connect_state.challenge);
}
void info_response_error(const std::string& error)
{
console::error("%s\n", error.data());
//if (game::Menu_IsMenuOpenAndVisible(0, "popup_acceptinginvite"))
//{
// command::execute("lui_close popup_acceptinginvite", false);
//}
game::Com_SetLocalizedErrorMessage(error.data(), "MENU_NOTICE");
//*reinterpret_cast<int*>(0x0) = 1;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
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command::add("live", []()
{
console::info("%d\n", game::Live_SyncOnlineDataFlags(0));
});
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command::add("connstate", []()
{
console::info("%d\n", game::clientUIActives[0].connectionState);
});
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static const char* a1 = "map_sp";
static const char* a2 = "map_restart_sp";
static const char* a3 = "fast_restart_sp";
// patch singleplayer "map" -> "map_sp"
utils::hook::set(0x1BBA800_b + 0, a1);
utils::hook::set(0x1BBA800_b + 24, a1);
utils::hook::set(0x1BBA800_b + 56, a1);
// patch singleplayer map_restart -> "map_restart_sp"
utils::hook::set(0x1BBA740_b + 0, a2);
utils::hook::set(0x1BBA740_b + 24, a2);
utils::hook::set(0x1BBA740_b + 56, a2);
// patch singleplayer fast_restart -> "fast_restart_sp"
utils::hook::set(0x1BBA700_b + 0, a3);
utils::hook::set(0x1BBA700_b + 24, a3);
utils::hook::set(0x1BBA700_b + 56, a3);
command::add("map", [](const command::params& args)
{
if (args.size() != 2)
{
return;
}
if (game::Com_GameMode_GetActiveGameMode() == game::GAME_MODE_SP)
{
command::execute(utils::string::va("spmap %s", args.get(1)));
return;
}
start_map(args.get(1), false);
});
command::add("devmap", [](const command::params& args)
{
if (args.size() != 2)
{
return;
}
if (game::Com_GameMode_GetActiveGameMode() == game::GAME_MODE_SP)
{
command::execute(utils::string::va("spmap %s", args.get(1)));
return;
}
start_map(args.get(1), true);
});
command::add("map_restart", []()
{
if (!game::SV_Loaded() || game::Com_FrontEnd_IsInFrontEnd())
{
return;
}
if (game::Com_GameMode_GetActiveGameMode() == game::GAME_MODE_SP)
{
game::Cbuf_AddCall(0, game::SV_CmdsSP_MapRestart_f);
return;
}
game::SV_CmdsMP_RequestMapRestart(1, 0);
});
command::add("fast_restart", []()
{
if (!game::SV_Loaded() || game::Com_FrontEnd_IsInFrontEnd())
{
return;
}
if (game::Com_GameMode_GetActiveGameMode() == game::GAME_MODE_SP)
{
game::Cbuf_AddCall(0, game::SV_CmdsSP_FastRestart_f);
return;
}
game::SV_CmdsMP_RequestMapRestart(0, 0);
});
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command::add("connect", [](const command::params& argument)
{
if (argument.size() != 2)
{
return;
}
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if (game::CL_IsGameClientActive(0))
{
console::info("Cannot use \"connect\" command while ingame.\n");
return;
}
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game::netadr_s target{};
if (game::NET_StringToAdr(argument[1], &target))
{
connect(target);
}
});
network::on("getInfo", [](const game::netadr_s& target, const std::string_view& data)
{
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printf("getInfo called...\n");
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utils::info_string info{};
info.set("challenge", std::string{ data });
info.set("gamename", "IW7");
info.set("hostname", get_dvar_string("sv_hostname"));
info.set("gametype", get_dvar_string("g_gametype"));
info.set("sv_motd", get_dvar_string("sv_motd"));
info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits));
info.set("mapname", get_dvar_string("mapname"));
info.set("isPrivate", get_dvar_string("g_password").empty() ? "0" : "1");
info.set("clients", utils::string::va("%i", get_client_count()));
info.set("bots", utils::string::va("%i", get_bot_count()));
info.set("sv_maxclients", utils::string::va("%i", *game::svs_numclients));
info.set("protocol", utils::string::va("%i", PROTOCOL));
info.set("playmode", utils::string::va("%i", game::Com_GameMode_GetActiveGameMode()));
info.set("sv_running", utils::string::va("%i", get_dvar_bool("sv_running") && !game::Com_FrontEndScene_IsActive()));
info.set("dedicated", utils::string::va("%i", get_dvar_bool("dedicated")));
network::send(target, "infoResponse", info.build(), '\n');
});
network::on("infoResponse", [](const game::netadr_s& target, const std::string_view& data)
{
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printf("infoResponse called...\n");
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const utils::info_string info{ data };
//server_list::handle_info_response(target, info);
if (connect_state.host != target)
{
return;
}
if (info.get("challenge") != connect_state.challenge)
{
info_response_error("Invalid challenge.");
return;
}
const auto gamename = info.get("gamename");
if (gamename != "IW7"s)
{
info_response_error("Invalid gamename.");
return;
}
const auto playmode = info.get("playmode");
if (game::GameModeType(std::atoi(playmode.data())) != game::Com_GameMode_GetActiveGameMode())
{
info_response_error("Invalid playmode.");
return;
}
const auto sv_running = info.get("sv_running");
if (!std::atoi(sv_running.data()))
{
info_response_error("Server not running.");
return;
}
const auto mapname = info.get("mapname");
if (mapname.empty())
{
info_response_error("Invalid map.");
return;
}
const auto gametype = info.get("gametype");
if (gametype.empty())
{
info_response_error("Connection failed: Invalid gametype.");
return;
}
//party::sv_motd = info.get("sv_motd");
//party::sv_maxclients = std::stoi(info.get("sv_maxclients"));
connect_to_party(target, mapname, gametype);
});
}
};
}
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//REGISTER_COMPONENT(party::component)