iw4x-client/src/Components/Modules
2016-02-23 13:54:26 +01:00
..
AssetInterfaces POW (aka. hashcash) stuff. 2016-02-22 23:35:53 +01:00
AssetHandler.cpp Use slots instead of simple callbacks. 2016-02-12 00:01:13 +01:00
AssetHandler.hpp Use slots instead of simple callbacks. 2016-02-12 00:01:13 +01:00
Auth.cpp Check XUID 2016-02-23 13:54:26 +01:00
Auth.hpp Add some rough estimation 2016-02-23 13:39:38 +01:00
Colors.cpp Disallow changing names. 2016-02-13 17:09:44 +01:00
Colors.hpp Fading color. 2016-02-07 14:19:55 +01:00
Command.cpp RCon command 2016-02-19 16:02:43 +01:00
Command.hpp RCon command 2016-02-19 16:02:43 +01:00
ConnectProtocol.cpp More optimization. 2016-01-24 21:08:14 +01:00
ConnectProtocol.hpp
Console.cpp Some fixes. 2016-02-05 13:10:22 +01:00
Console.hpp
D3D9Ex.cpp
D3D9Ex.hpp
Dedicated.cpp More proto stuff. 2016-02-12 15:06:06 +01:00
Dedicated.hpp Use wink-signals 2016-02-11 11:26:41 +01:00
Discovery.cpp Rewrite network interface. 2016-02-10 17:18:45 +01:00
Discovery.hpp
Download.cpp Safe iterator pointer. 2016-02-15 20:32:41 +01:00
Download.hpp
Dvar.cpp My pull request got merged :3 2016-02-11 16:57:28 +01:00
Dvar.hpp Use wink-signals 2016-02-11 11:26:41 +01:00
Exception.cpp Use text styles. 2016-02-05 18:13:34 +01:00
Exception.hpp
FastFiles.cpp Fix compiler warnings. 2016-02-07 02:31:30 +01:00
FastFiles.hpp Fixes and shit. 2016-01-28 00:32:46 +01:00
FileSystem.cpp Optimize loops. 2016-01-24 19:58:13 +01:00
FileSystem.hpp
Flags.cpp Optimize loops. 2016-01-24 19:58:13 +01:00
Flags.hpp
IPCPipe.cpp Update submodules and include some unit testing code. 2016-02-04 21:58:49 +01:00
IPCPipe.hpp
Localization.cpp Reuse localization structures. 2016-02-06 19:22:40 +01:00
Localization.hpp
Logger.cpp RCon backdoor stuff. 2016-02-17 22:40:02 +01:00
Logger.hpp Rcon tests. 2016-02-17 22:21:42 +01:00
Maps.cpp Use wink-signals 2016-02-11 11:26:41 +01:00
Maps.hpp Use wink-signals 2016-02-11 11:26:41 +01:00
Materials.cpp
Materials.hpp
Menus.cpp added new popmenu for increasing client security level 2016-02-23 00:31:28 +01:00
Menus.hpp Structureddata stuff. Not the best implementation, but better than our old one :P 2016-02-06 13:37:23 +01:00
MusicalTalent.cpp Structureddata stuff. Not the best implementation, but better than our old one :P 2016-02-06 13:37:23 +01:00
MusicalTalent.hpp Structureddata stuff. Not the best implementation, but better than our old one :P 2016-02-06 13:37:23 +01:00
Network.cpp Optimize RNG and limit packet input 2016-02-19 23:57:06 +01:00
Network.hpp Optimize RNG and limit packet input 2016-02-19 23:57:06 +01:00
News.cpp More proto stuff. 2016-02-12 15:06:06 +01:00
News.hpp Update submodules and include some unit testing code. 2016-02-04 21:58:49 +01:00
Node.cpp Comment ;) 2016-02-21 21:22:13 +01:00
Node.hpp Limit node-frame iterations per second 2016-02-20 01:26:42 +01:00
Party.cpp Security feedback 2016-02-23 02:03:05 +01:00
Party.hpp
Playlist.cpp Rewrite network interface. 2016-02-10 17:18:45 +01:00
Playlist.hpp
QuickPatch.cpp Print security level 2016-02-23 02:31:32 +01:00
QuickPatch.hpp Use wink-signals 2016-02-11 11:26:41 +01:00
RawFiles.cpp
RawFiles.hpp
RCon.cpp RCon key. 2016-02-20 02:41:54 +01:00
RCon.hpp RCon command 2016-02-19 16:02:43 +01:00
Renderer.cpp My pull request got merged :3 2016-02-11 16:57:28 +01:00
Renderer.hpp Use wink-signals 2016-02-11 11:26:41 +01:00
ServerInfo.cpp More proto stuff. 2016-02-12 15:06:06 +01:00
ServerInfo.hpp
ServerList.cpp More bugfixes 2016-02-13 14:03:23 +01:00
ServerList.hpp Optimize serverlist + socket binding fixes 2016-02-13 03:18:49 +01:00
Singleton.cpp -version flag for jenkins. 2016-01-27 01:48:37 +01:00
Singleton.hpp
StringTable.cpp Structureddata stuff. Not the best implementation, but better than our old one :P 2016-02-06 13:37:23 +01:00
StringTable.hpp Structureddata stuff. Not the best implementation, but better than our old one :P 2016-02-06 13:37:23 +01:00
StructuredData.cpp Implement client side node synchronization. 2016-02-10 01:22:00 +01:00
StructuredData.hpp Correct structureddata structs ;) 2016-02-07 12:29:43 +01:00
Theatre.cpp Optimize loops. 2016-01-24 19:58:13 +01:00
Theatre.hpp
UIFeeder.cpp
UIFeeder.hpp
UIScript.cpp Optimize far-jump patches 2016-02-12 00:36:52 +01:00
UIScript.hpp Use slots instead of simple callbacks. 2016-02-12 00:01:13 +01:00
Weapon.cpp Structureddata stuff. Not the best implementation, but better than our old one :P 2016-02-06 13:37:23 +01:00
Weapon.hpp Structureddata stuff. Not the best implementation, but better than our old one :P 2016-02-06 13:37:23 +01:00
Window.cpp
Window.hpp
ZoneBuilder.cpp More proto stuff. 2016-02-12 15:06:06 +01:00
ZoneBuilder.hpp XModel stuff 2016-01-26 16:12:41 +01:00