Correct structureddata structs ;)

This commit is contained in:
momo5502 2016-02-07 12:29:43 +01:00
parent 0a54d940bb
commit 43e756f5c0
3 changed files with 38 additions and 38 deletions

View File

@ -5,7 +5,7 @@ namespace Components
StructuredData* StructuredData::Singleton = nullptr;
int StructuredData::IndexCount[StructuredData::ENUM_MAX];
Game::structuredDataEnumIndex_t* StructuredData::Indices[StructuredData::ENUM_MAX];
Game::StructuredDataEnumEntry* StructuredData::Indices[StructuredData::ENUM_MAX];
std::vector<StructuredData::EnumEntry> StructuredData::Entries[StructuredData::ENUM_MAX];
void StructuredData::AddPlayerDataEntry(StructuredData::PlayerDataType type, int index, std::string name)
@ -24,11 +24,11 @@ namespace Components
StructuredData::Entries[type].push_back({ name, index });
}
void StructuredData::PatchPlayerDataEnum(Game::structuredDataDef_t* data, StructuredData::PlayerDataType type, std::vector<StructuredData::EnumEntry>& entries)
void StructuredData::PatchPlayerDataEnum(Game::StructuredDataDefSet* data, StructuredData::PlayerDataType type, std::vector<StructuredData::EnumEntry>& entries)
{
if (!data || !data->data || type >= StructuredData::ENUM_MAX) return;
Game::structuredDataEnum_t* dataEnum = &data->data->enums[type];
Game::StructuredDataEnum* dataEnum = &data->data->enums[type];
if (StructuredData::IndexCount[type])
{
@ -53,8 +53,8 @@ namespace Components
StructuredData::IndexCount[type] = dataEnum->numIndices + entries.size();
// Allocate new entries
StructuredData::Indices[type] = StructuredData::GetSingleton()->MemAllocator.AllocateArray<Game::structuredDataEnumIndex_t>(StructuredData::IndexCount[type]);
memcpy(StructuredData::Indices[type], dataEnum->indices, sizeof(Game::structuredDataEnumIndex_t) * dataEnum->numIndices);
StructuredData::Indices[type] = StructuredData::GetSingleton()->MemAllocator.AllocateArray<Game::StructuredDataEnumEntry>(StructuredData::IndexCount[type]);
memcpy(StructuredData::Indices[type], dataEnum->indices, sizeof(Game::StructuredDataEnumEntry) * dataEnum->numIndices);
for (unsigned int i = 0; i < entries.size(); i++)
{
@ -76,7 +76,7 @@ namespace Components
for (unsigned int j = dataEnum->numIndices + i; j > pos && j < static_cast<unsigned int>(StructuredData::IndexCount[type]); j--)
{
memcpy(&StructuredData::Indices[type][j], &StructuredData::Indices[type][j - 1], sizeof(Game::structuredDataEnumIndex_t));
memcpy(&StructuredData::Indices[type][j], &StructuredData::Indices[type][j - 1], sizeof(Game::StructuredDataEnumEntry));
}
StructuredData::Indices[type][pos].index = entries[i].statOffset + lastIndex;
@ -88,7 +88,7 @@ namespace Components
dataEnum->indices = StructuredData::Indices[type];
}
void StructuredData::DumpDataDef(Game::structuredDataDef_t* dataDef)
void StructuredData::DumpDataDef(Game::StructuredDataDefSet* dataDef)
{
if (!dataDef || !dataDef->data) return;
@ -123,7 +123,7 @@ namespace Components
if (filename == "mp/playerdata.def")
{
Game::structuredDataDef_t* data = AssetHandler::FindOriginalAsset(Game::XAssetType::ASSET_TYPE_STRUCTUREDDATADEF, filename.data()).structuredData;
Game::StructuredDataDefSet* data = AssetHandler::FindOriginalAsset(Game::XAssetType::ASSET_TYPE_STRUCTUREDDATADEF, filename.data()).structuredData;
header.structuredData = data;
if (data)

View File

@ -34,14 +34,14 @@ namespace Components
int statOffset;
};
static void DumpDataDef(Game::structuredDataDef_t* dataDef);
static void PatchPlayerDataEnum(Game::structuredDataDef_t* data, PlayerDataType type, std::vector<EnumEntry>& entries);
static void DumpDataDef(Game::StructuredDataDefSet* dataDef);
static void PatchPlayerDataEnum(Game::StructuredDataDefSet* data, PlayerDataType type, std::vector<EnumEntry>& entries);
static StructuredData* GetSingleton();
Utils::Memory::Allocator MemAllocator;
static int IndexCount[ENUM_MAX];
static Game::structuredDataEnumIndex_t* Indices[ENUM_MAX];
static Game::StructuredDataEnumEntry* Indices[ENUM_MAX];
static std::vector<EnumEntry> Entries[ENUM_MAX];
static StructuredData* Singleton;

View File

@ -1157,83 +1157,83 @@ namespace Game
STRUCTURED_DATA_ENUMARR = 7,
STRUCTURED_DATA_FLOAT = 8,
STRUCTURED_DATA_SHORT = 9
} structuredDataType_t;
} StructuredDataType;
typedef struct
{
structuredDataType_t type;
StructuredDataType type;
union
{
int index;
};
int offset;
} structuredDataItem_t;
} StructuredDataItem;
typedef struct
{
const char* name;
structuredDataItem_t item;
} structuredDataChild_t;
StructuredDataItem item;
} StructuredDataStructProperty;
typedef struct
{
int numChildren;
structuredDataChild_t* children;
int numProperties;
StructuredDataStructProperty* property;
int unknown1;
int unknown2;
} structuredDataStruct_t;
} StructuredDataStruct;
typedef struct
{
int enumIndex;
structuredDataItem_t item;
} structuredDataEnumArray_t;
StructuredDataItem item;
} StructuredDataEnumedArray;
typedef struct
{
const char* key;
int index;
} structuredDataEnumIndex_t;
} StructuredDataEnumEntry;
typedef struct
{
int numIndices;
int unknown;
structuredDataEnumIndex_t* indices;
} structuredDataEnum_t;
StructuredDataEnumEntry* indices;
} StructuredDataEnum;
typedef struct
{
int numItems;
structuredDataItem_t item;
} structuredDataIndexedArray_t;
StructuredDataItem item;
} StructuredDataIndexedArray;
typedef struct
{
int version;
unsigned int hash;
int numEnums;
structuredDataEnum_t* enums;
StructuredDataEnum* enums;
int numStructs;
structuredDataStruct_t* structs;
StructuredDataStruct* structs;
int numIndexedArrays;
structuredDataIndexedArray_t* indexedArrays;
StructuredDataIndexedArray* indexedArrays;
int numEnumArrays;
structuredDataEnumArray_t* enumArrays;
structuredDataItem_t rootItem;
} structuredData_t;
StructuredDataEnumedArray* enumArrays;
StructuredDataItem rootItem;
} StructuredDataDef;
typedef struct
{
const char* name;
int unknown;
structuredData_t* data;
} structuredDataDef_t;
int count;
StructuredDataDef* data;
} StructuredDataDefSet;
typedef struct
{
structuredData_t* data;
structuredDataItem_t* item;
StructuredDataDef* data;
StructuredDataItem* item;
int offset;
int error;
} structuredDataFindState_t;
@ -1602,7 +1602,7 @@ namespace Game
MaterialVertexDeclaration *vertexDecl;
MaterialVertexShader *vertexShader;
MaterialPixelShader *pixelShader;
structuredDataDef_t* structuredData;
StructuredDataDefSet* structuredData;
XModel* model;
PhysPreset* physPreset;
PhysCollmap* physCollmap;