iw4x-client/src/Components/Modules
2016-06-10 14:50:03 +02:00
..
AssetInterfaces Bugfixes 2016-06-10 14:50:03 +02:00
AntiCheat.cpp Optimize stuff 2016-05-14 15:37:04 +02:00
AntiCheat.hpp Optimize stuff 2016-05-14 15:37:04 +02:00
AssetHandler.cpp Map ents experiments 2016-05-19 18:42:25 +02:00
AssetHandler.hpp Map ents experiments 2016-05-19 18:42:25 +02:00
Auth.cpp Some optimization 2016-06-08 17:28:58 +02:00
Auth.hpp Thread optimization 2016-06-02 15:11:31 +02:00
Colors.cpp Nothing special 2016-05-14 02:00:04 +02:00
Colors.hpp Fading color. 2016-02-07 14:19:55 +01:00
Command.cpp 2016-05-14 15:32:43 +02:00
Command.hpp Implement the stuff B3 needs. 2016-03-04 14:48:31 +01:00
ConnectProtocol.cpp Small optimizations 2016-04-11 11:25:08 +02:00
ConnectProtocol.hpp Fix connect protocol. 2016-01-04 13:05:42 +01:00
Console.cpp Optimize source printing 2016-06-04 14:25:55 +02:00
Console.hpp 2016-03-10 21:15:58 +01:00
D3D9Ex.cpp Optimizations 2016-01-24 12:19:34 +01:00
D3D9Ex.hpp Optimize d3d9ex. 2016-01-12 13:45:19 +01:00
Dedicated.cpp Fix memory leak and implement sv_lanOnly 2016-04-13 19:31:16 +02:00
Dedicated.hpp Implement the stuff B3 needs. 2016-03-04 14:48:31 +01:00
Discovery.cpp Server-side moddownload implemented 2016-06-04 21:24:03 +02:00
Discovery.hpp Thread optimization 2016-06-02 15:11:31 +02:00
Download.cpp Add userraw and redirect http requests to the game's filesystem 2016-06-06 13:00:48 +02:00
Download.hpp Server info via http 2016-06-05 17:34:55 +02:00
Dvar.cpp My pull request got merged :3 2016-02-11 16:57:28 +01:00
Dvar.hpp Use wink-signals 2016-02-11 11:26:41 +01:00
Exception.cpp Revert shit 2016-03-11 21:53:23 +01:00
Exception.hpp Minidump shit. 2016-01-08 20:10:35 +01:00
FastFiles.cpp Non-incremental playerdatadef building 2016-05-26 13:13:02 +02:00
FastFiles.hpp Structureddata stuff in fastfiles 2016-03-04 17:02:00 +01:00
FileSystem.cpp Add userraw and redirect http requests to the game's filesystem 2016-06-06 13:00:48 +02:00
FileSystem.hpp Add userraw and redirect http requests to the game's filesystem 2016-06-06 13:00:48 +02:00
Flags.cpp Optimize playlist transfer 2016-04-13 20:57:44 +02:00
Flags.hpp Some discovery stuff. 2016-01-04 00:00:07 +01:00
IPCPipe.cpp Optimize pointer clearing for zonebuilding 2016-06-10 13:52:55 +02:00
IPCPipe.hpp Thread optimization 2016-06-02 15:11:31 +02:00
Localization.cpp Reuse localization structures. 2016-02-06 19:22:40 +01:00
Localization.hpp ZoneBuilder stuff. 2016-01-12 19:08:26 +01:00
Logger.cpp Update premake and protoc 2016-06-07 21:08:23 +02:00
Logger.hpp Fixes and shit 2016-06-04 00:06:07 +02:00
Maps.cpp Map ents experiments 2016-05-19 18:42:25 +02:00
Maps.hpp Use wink-signals 2016-02-11 11:26:41 +01:00
Materials.cpp premake5: Use precompiled headers. 2016-01-04 20:58:00 +01:00
Materials.hpp Fully fix material exploit 2015-12-30 16:06:58 +01:00
Menus.cpp Server-side moddownload implemented 2016-06-04 21:24:03 +02:00
Menus.hpp Script stuff 2016-05-29 16:16:15 +02:00
ModList.cpp Ompimize modlist 2016-04-04 17:18:57 +02:00
ModList.hpp Ompimize modlist 2016-04-04 17:18:57 +02:00
MusicalTalent.cpp 2016-03-10 21:15:58 +01:00
MusicalTalent.hpp Structureddata stuff. Not the best implementation, but better than our old one :P 2016-02-06 13:37:23 +01:00
Network.cpp Server-side moddownload implemented 2016-06-04 21:24:03 +02:00
Network.hpp Server-side moddownload implemented 2016-06-04 21:24:03 +02:00
News.cpp Thread optimization 2016-06-02 15:11:31 +02:00
News.hpp Thread optimization 2016-06-02 15:11:31 +02:00
Node.cpp Server-side moddownload implemented 2016-06-04 21:24:03 +02:00
Node.hpp POW optimization and general cleanup 2016-04-11 13:32:11 +02:00
Party.cpp More cleanup of maxclient stuff 2016-04-16 13:29:23 +02:00
Party.hpp Split playlist data (+fixed issue) 2016-01-03 15:14:44 +01:00
Playlist.cpp Some optimization 2016-06-08 17:28:58 +02:00
Playlist.hpp Split playlist data (+fixed issue) 2016-01-03 15:14:44 +01:00
QuickPatch.cpp Optimize pointer clearing for zonebuilding 2016-06-10 13:52:55 +02:00
QuickPatch.hpp Fix NTA's exploit 2016-05-15 16:47:57 +02:00
RawFiles.cpp premake5: Use precompiled headers. 2016-01-04 20:58:00 +01:00
RawFiles.hpp Use premake. 2015-12-29 02:52:31 +01:00
RCon.cpp Server-side moddownload implemented 2016-06-04 21:24:03 +02:00
RCon.hpp POW optimization and general cleanup 2016-04-11 13:32:11 +02:00
Renderer.cpp Entirely block dll injections 2016-03-01 13:37:51 +01:00
Renderer.hpp Entirely block dll injections 2016-03-01 13:37:51 +01:00
Script.cpp Optimize source printing 2016-06-04 14:25:55 +02:00
Script.hpp Optimize source printing 2016-06-04 14:25:55 +02:00
ServerInfo.cpp Some optimization 2016-06-08 17:28:58 +02:00
ServerInfo.hpp Server info via http 2016-06-05 17:34:55 +02:00
ServerList.cpp Server-side moddownload implemented 2016-06-04 21:24:03 +02:00
ServerList.hpp Optimize serverlist + socket binding fixes 2016-02-13 03:18:49 +01:00
Singleton.cpp Fix unicode shit 2016-03-10 01:52:40 +01:00
Singleton.hpp Use premake. 2015-12-29 02:52:31 +01:00
StringTable.cpp Some optimization 2016-06-08 17:28:58 +02:00
StringTable.hpp Some optimization 2016-06-08 17:28:58 +02:00
StructuredData.cpp Some optimization 2016-06-08 17:28:58 +02:00
StructuredData.hpp Some optimization 2016-06-08 17:28:58 +02:00
Theatre.cpp Optimize loops. 2016-01-24 19:58:13 +01:00
Theatre.hpp Fix release builds. 2016-01-24 13:06:52 +01:00
UIFeeder.cpp Threater stuff. 2016-01-10 12:25:31 +01:00
UIFeeder.hpp Threater stuff. 2016-01-10 12:25:31 +01:00
UIScript.cpp Optimize far-jump patches 2016-02-12 00:36:52 +01:00
UIScript.hpp Use slots instead of simple callbacks. 2016-02-12 00:01:13 +01:00
Weapon.cpp Some optimization 2016-06-08 17:28:58 +02:00
Weapon.hpp Structureddata stuff. Not the best implementation, but better than our old one :P 2016-02-06 13:37:23 +01:00
Window.cpp more checks 2016-02-27 00:08:42 +01:00
Window.hpp Native cursor fixes 2016-01-01 15:17:59 +01:00
ZoneBuilder.cpp Bugfixes 2016-06-10 14:50:03 +02:00
ZoneBuilder.hpp Workaround 2016-05-16 15:38:58 +02:00