iw4x-client/src/Components/Modules
TheApadayo 3b986f18af
2016-12-29 22:15:43 -05:00
..
AssetInterfaces 2016-12-29 22:15:43 -05:00
AntiCheat.cpp
AntiCheat.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
ArenaLength.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
ArenaLength.hpp
AssetHandler.cpp [General] Correct assettype enum 2016-12-28 21:35:30 +01:00
AssetHandler.hpp
Auth.cpp [Command] Use pointers instead of an abstraction interface for params 2016-12-07 20:00:24 +01:00
Auth.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Bans.cpp [Command] Use pointers instead of an abstraction interface for params 2016-12-07 20:00:24 +01:00
Bans.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
BitMessage.cpp
BitMessage.hpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
Bots.cpp [Bots] Fix spawning a second bot 2016-12-15 20:05:50 +01:00
Bots.hpp [Bots] Fix spawning a second bot 2016-12-15 20:05:50 +01:00
Colors.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
Colors.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Command.cpp
Command.hpp [General] Use unordered_map where it makes sense 2016-12-18 13:24:15 +01:00
ConnectProtocol.cpp
ConnectProtocol.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Console.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
Console.hpp
D3D9Ex.cpp
D3D9Ex.hpp
Dedicated.cpp
Dedicated.hpp [Dedicated] Fix frame handler 2016-12-13 19:26:30 +01:00
Discovery.cpp [AntiCheat] Add --ac-disable premake flag 2016-12-17 12:58:16 +01:00
Discovery.hpp
Download.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
Download.hpp
Dvar.cpp
Dvar.hpp
Exception.cpp [Command] Use pointers instead of an abstraction interface for params 2016-12-07 20:00:24 +01:00
Exception.hpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
FastFiles.cpp
FastFiles.hpp
FileSystem.cpp
FileSystem.hpp [Debugging] Slightly optimize iw4 reading log 2016-12-22 12:37:09 +01:00
Flags.cpp Remove unnecessary includes and fix steamauth exploit 2016-07-22 12:12:11 +02:00
Flags.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Gametypes.cpp [AntiCheat] Add --ac-disable premake flag 2016-12-17 12:58:16 +01:00
Gametypes.hpp
IPCPipe.cpp
IPCPipe.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Lean.cpp
Lean.hpp
Localization.cpp [General] Correct assettype enum 2016-12-28 21:35:30 +01:00
Localization.hpp [ZoneBuilder] Correct XAssetHeader struct 2016-12-21 17:27:45 +01:00
Logger.cpp
Logger.hpp
Maps.cpp
Maps.hpp
Materials.cpp
Materials.hpp [Materials] Add material compare hook. 2016-12-27 10:43:20 -05:00
Menus.cpp [General] Correct assettype enum 2016-12-28 21:35:30 +01:00
Menus.hpp
MinidumpUpload.cpp [ZoneBuilder] Added GfxWorld asset interface but is completely untested 2016-12-20 01:47:10 -05:00
MinidumpUpload.hpp
ModelSurfs.cpp [General] Fix compiler warnings 2016-12-27 15:33:47 +01:00
ModelSurfs.hpp
ModList.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
ModList.hpp
MusicalTalent.cpp
MusicalTalent.hpp
Network.cpp
Network.hpp [Network] Ignore WSAENETRESET error 2016-12-14 17:26:49 +01:00
News.cpp
News.hpp
Node.cpp
Node.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Party.cpp
Party.hpp [Dedicated] Add sv_motd dvar, so serverowners can set motds 2016-11-27 14:30:21 +01:00
PlayerName.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
PlayerName.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Playlist.cpp
Playlist.hpp
QuickPatch.cpp [Structs] Update with correct cbrushside_t structure 2016-12-29 22:14:50 -05:00
QuickPatch.hpp [QuickPatch] added debug testfunc for random testing stuff 2016-12-29 21:46:06 -05:00
RawFiles.cpp [Command] Use pointers instead of an abstraction interface for params 2016-12-07 20:00:24 +01:00
RawFiles.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
RCon.cpp
RCon.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Renderer.cpp
Renderer.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Script.cpp
Script.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
ServerInfo.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
ServerInfo.hpp
ServerList.cpp
ServerList.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Singleton.cpp Print revision in version flag and better GfxWorld struct 2016-10-09 21:40:21 +02:00
Singleton.hpp
Slowmotion.cpp [Dedicated] Fix frame handler 2016-12-13 19:26:30 +01:00
Slowmotion.hpp
StringTable.cpp
StringTable.hpp
StructuredData.cpp
StructuredData.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Theatre.cpp
Theatre.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Threading.cpp [Threading] Make the game run single-threaded 2016-12-05 20:43:16 +01:00
Threading.hpp
Toast.cpp [Command] Use pointers instead of an abstraction interface for params 2016-12-07 20:00:24 +01:00
Toast.hpp
UIFeeder.cpp
UIFeeder.hpp
UIScript.cpp [General] Use unordered_map where it makes sense 2016-12-18 13:24:15 +01:00
UIScript.hpp [General] Use unordered_map where it makes sense 2016-12-18 13:24:15 +01:00
Weapon.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
Weapon.hpp
Window.cpp
Window.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
ZoneBuilder.cpp
ZoneBuilder.hpp
Zones.cpp
Zones.hpp