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IclipMap_t.cpp
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2016-12-29 22:15:43 -05:00 |
IclipMap_t.hpp
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[General] Correct assettype enum
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2016-12-28 21:35:30 +01:00 |
IComWorld.cpp
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[ZoneBuilder] Add ComWorld interface
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2016-12-21 17:51:51 +01:00 |
IComWorld.hpp
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[General] Correct assettype enum
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2016-12-28 21:35:30 +01:00 |
IFxEffectDef.cpp
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[General] Fix compiler warnings
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2016-12-27 15:33:47 +01:00 |
IFxEffectDef.hpp
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[IFxEffectDef] Prepare efx loading
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2016-12-06 19:36:57 +01:00 |
IFxWorld.cpp
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[IFxWorld] Add missing clearpointer
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2016-12-24 03:04:14 +01:00 |
IFxWorld.hpp
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[IFxWorld] Structure fixes
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2016-12-22 12:58:12 +01:00 |
IGameWorldMp.cpp
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[ZoneBuilder] Correct XAssetHeader struct
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2016-12-21 17:27:45 +01:00 |
IGameWorldMp.hpp
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[General] Correct assettype enum
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2016-12-28 21:35:30 +01:00 |
IGameWorldSp.cpp
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[General] Fix compiler warnings
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2016-12-27 15:33:47 +01:00 |
IGameWorldSp.hpp
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[General] Correct assettype enum
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2016-12-28 21:35:30 +01:00 |
IGfxImage.cpp
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[IGfxImage] Fix for native non-streamed images
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2016-12-29 15:59:11 +01:00 |
IGfxImage.hpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
IGfxLightDef.cpp
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[ZoneBuilder] Add GfxLightDef interface
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2016-12-24 14:06:41 +01:00 |
IGfxLightDef.hpp
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[General] Correct assettype enum
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2016-12-28 21:35:30 +01:00 |
IGfxWorld.cpp
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[GfxWorld] Make sure runtime data gets allocated if applicable
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2016-12-29 19:30:07 -05:00 |
IGfxWorld.hpp
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[IGfxWorld] Finish importer
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2016-12-29 00:54:50 +01:00 |
ILoadedSound.cpp
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[ZoneBuilder] Correct XAssetHeader struct
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2016-12-21 17:27:45 +01:00 |
ILoadedSound.hpp
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[ZoneBuilder] Add LoadedSound interface
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2016-11-29 19:32:46 +01:00 |
ILocalizeEntry.cpp
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[ZoneBuilder] Correct XAssetHeader struct
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2016-12-21 17:27:45 +01:00 |
ILocalizeEntry.hpp
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[General] Correct assettype enum
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2016-12-28 21:35:30 +01:00 |
IMapEnts.cpp
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[MapEnts] Add fake stage 0 to fully custom ends
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2016-12-29 19:29:35 -05:00 |
IMapEnts.hpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
IMaterial.cpp
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[IMaterial] Fix water
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2016-12-29 03:06:30 +01:00 |
IMaterial.hpp
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[IMaterial] Correct loading order
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2016-12-27 19:55:38 +01:00 |
IMaterialPixelShader.cpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
IMaterialPixelShader.hpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
IMaterialTechniqueSet.cpp
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[ZoneBuilder] Optimize nested asset writing
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2016-12-23 22:10:11 +01:00 |
IMaterialTechniqueSet.hpp
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[General] Correct assettype enum
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2016-12-28 21:35:30 +01:00 |
IMaterialVertexDeclaration.cpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
IMaterialVertexDeclaration.hpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
IMaterialVertexShader.cpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
IMaterialVertexShader.hpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
IPhysCollmap.cpp
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[Structs] Update with correct cbrushside_t structure
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2016-12-29 22:14:50 -05:00 |
IPhysCollmap.hpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
IPhysPreset.cpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
IPhysPreset.hpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
IRawFile.cpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
IRawFile.hpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
Isnd_alias_list_t.cpp
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[General] Correct assettype enum
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2016-12-28 21:35:30 +01:00 |
Isnd_alias_list_t.hpp
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[ZoneBuilder] Add snd_alias_list_t interface
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2016-11-29 21:12:35 +01:00 |
ISndCurve.cpp
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[ZoneBuilder] Add sndcurve interface
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2016-11-29 19:13:46 +01:00 |
ISndCurve.hpp
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[General] Correct assettype enum
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2016-12-28 21:35:30 +01:00 |
IStringTable.cpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
IStringTable.hpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
IStructuredDataDefSet.cpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
IStructuredDataDefSet.hpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
IXAnimParts.cpp
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[ZoneBuilder] Correct XAssetHeader struct
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2016-12-21 17:27:45 +01:00 |
IXAnimParts.hpp
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[General] Correct assettype enum
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2016-12-28 21:35:30 +01:00 |
IXModel.cpp
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[ZoneBuilder] Optimize nested asset writing
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2016-12-23 22:10:11 +01:00 |
IXModel.hpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
IXModelSurfs.cpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
IXModelSurfs.hpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |