[MapEnts] Add fake stage 0 to fully custom ends
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@ -33,6 +33,10 @@ namespace Assets
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else
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{
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entites->name = builder->getAllocator()->duplicateString(Utils::String::VA("maps/mp/%s.d3dbsp", name));
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entites->stageCount = 1;
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entites->stages = builder->getAllocator()->allocate<Game::Stage>();
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entites->stages[0].stageName = "stage 0";
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entites->stages[0].flags = 0x10400;
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}
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entites->entityString = builder->getAllocator()->duplicateString(ents.getBuffer());
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