Edo
|
ac90714811
|
[General]: Use std::format more often (#635)
|
2022-12-11 17:54:24 +00:00 |
|
Edo
|
72460032ae
|
[Zone🅱️uilder]: Port over json parsing of loc strings (#621)
|
2022-12-04 00:15:46 +00:00 |
|
Edo
|
5eec7687be
|
[Zone🅱️uilder]: Delete 'uncompressed' file (#620)
|
2022-12-02 19:18:04 +00:00 |
|
FutureRave
|
0156f106b9
|
[Zone🅱️uilder]: Remove + 1
|
2022-12-01 15:01:30 +00:00 |
|
Edo
|
7778798f17
|
[Zone🅱️uilder]: Fix rawfiles (#614)
|
2022-12-01 14:04:30 +00:00 |
|
Edo
|
a447a2945a
|
[Menus]: Fix crashes while parsing (#607)
|
2022-11-28 18:06:42 +00:00 |
|
Edo
|
49d5e84372
|
[Script]: Add method to clear text in HudElems (#604)
|
2022-11-27 19:20:07 +00:00 |
|
Edo
|
44098c51cd
|
[General]: Remove unnecessary global header (#600)
* [General]: Remove unnecessary global header
* [ServerList]: Fix comp
|
2022-11-26 17:38:34 +00:00 |
|
FutureRave
|
7414ceef44
|
[Zone🅱️uilder]: Add .str parsing
|
2022-11-16 17:25:21 +00:00 |
|
Edo
|
c72c5c62e8
|
[RawFiles] Load info strings from raw (#557)
|
2022-11-09 01:31:46 +00:00 |
|
Edo
|
c7ae27a664
|
[Json] Sorround with try/catch (#531)
* [Json] Sorround with try/catch
* Minor format fix
|
2022-10-16 16:17:42 +01:00 |
|
Louve
|
f3c15f2cda
|
Json11 => NlohmannJson (#393)
* Json11 => NlohmannJson
* Fix release build
* Updated gitmodulie
* Address review
* Update .gitmodules
Co-authored-by: rackover <roxanne@thegamebakers.com>
Co-authored-by: Edo <edoardo.sanguineti222@gmail.com>
|
2022-07-29 21:54:18 +02:00 |
|
Louve
|
62a67d336f
|
Fix crash snow and use disk models by default (#390)
Co-authored-by: rackover <roxanne@thegamebakers.com>
|
2022-07-26 14:08:28 +02:00 |
|
Diavolo
|
60f7c7c254
|
[Script] Re-work stuff (no hidden changes)
*maybe* (Based on a true story and events)
|
2022-07-06 17:48:40 +02:00 |
|
Edo
|
769ff3fd5e
|
Custom vision file parser (#249)
|
2022-06-30 21:37:47 +02:00 |
|
Diavolo
|
da034bd825
|
[Logger] Fix source location
Only make it display if correct macro is defined
|
2022-06-22 10:58:51 +02:00 |
|
Diavolo
|
b720166913
|
Revert change to ZoneBuilder
& Add simple callback function to add commands
|
2022-06-13 00:02:20 +02:00 |
|
Edo
|
020201ab1f
|
[Logger] Use c++20 format
|
2022-06-12 23:07:53 +02:00 |
|
Diavolo
|
6c76136c5c
|
[ISO] Follow the c++20 standard
|
2022-05-31 18:38:09 +02:00 |
|
Edo
|
fad1071f54
|
Merge branch 'develop' into fix-dvars
|
2022-03-21 22:35:18 +00:00 |
|
Dss0
|
5098561627
|
Merge pull request #203 from diamante0018/better-dvar-dump
[Command] Refactor
|
2022-03-17 23:32:25 +01:00 |
|
FutureRave
|
a41d7356cc
|
Refactor command (changes from s1x)
|
2022-03-17 18:50:20 +00:00 |
|
FutureRave
|
21f0fe8c5e
|
Fix dvar flags & various dvar improvements
|
2022-03-08 12:20:28 +00:00 |
|
Dss0
|
1216f10b15
|
Merge pull request #170 from diamante0018/insanely-fast-crit-sections
Fix DB_EnumXAssetEntries
|
2022-03-02 17:42:31 +01:00 |
|
FutureRave
|
c54981c6df
|
ISO Core guidelines
|
2022-02-27 12:53:44 +00:00 |
|
FutureRave
|
93cb764c23
|
🔒 Used the wrong locks 🔒
|
2022-01-19 19:32:49 +00:00 |
|
FutureRave
|
c0670ba0a3
|
Revert some changes and use const char pointer where it's appropriate
|
2022-01-17 17:21:51 +00:00 |
|
FutureRave
|
f0687f8203
|
Use correct enum over numbers for com_error
|
2021-11-16 16:56:13 +00:00 |
|
Louvenarde
|
3d24252a16
|
Register dvar
|
2021-09-06 00:25:24 +02:00 |
|
Louvenarde
|
27e9a22e43
|
Allow loading assets from disk even if they're already in memory
|
2021-09-06 00:20:16 +02:00 |
|
Diavolo
|
97032e9d46
|
Quit f
|
2021-07-18 20:51:33 +02:00 |
|
rackover
|
2930fef177
|
Unless explicitely defined, do not generate iw4x specific zones
|
2021-07-10 11:30:35 +02:00 |
|
rackover
|
791bd35c53
|
It's okay if we don't write every asset we had in memory
|
2021-04-28 19:05:02 +02:00 |
|
rackover
|
e19409f550
|
Zonebuilder builds sounds & loaded_sounds now
|
2021-04-12 00:43:38 +02:00 |
|
rackover
|
ace08107fe
|
Only read clipmap models if we have a clipmap model count
|
2021-04-06 21:16:37 +02:00 |
|
INeedBots
|
eeb70a7da4
|
Fixed compile errors on C++20
|
2020-12-09 13:13:34 -06:00 |
|
TheApadayo
|
07278ebbfa
|
[ZoneBuilder] Add support for iw3 techsets, decl, vs, and ps
|
2019-02-01 16:16:42 -05:00 |
|
TheApadayo
|
c845572be5
|
Merge branch 'feature/assetinterface-weapon' into 'develop'
Add weapons to zonebuilder
|
2019-01-25 00:59:05 +01:00 |
|
TheApadayo
|
4dc912af3e
|
[Menus] Start working on loading custom menus
Currently doesn't work to override menus so I'm going to have to rewrite some stuff
|
2019-01-16 23:52:42 -05:00 |
|
TheApadayo
|
b120b10197
|
[ZoneBuilder] Check for spaces in asset name (This one took me about 4 hours of debugging to realize the source csv had a bunch of whitepace in it).
|
2019-01-16 12:15:13 -05:00 |
|
TheApadayo
|
59ef8edbe2
|
[ITracer] Add tracer writing support
|
2019-01-15 21:48:34 -05:00 |
|
TheApadayo
|
8d4fa4c7ac
|
[IWeapon] Fix a couple of alignment issues
|
2019-01-15 21:25:40 -05:00 |
|
TheApadayo
|
43456aedbd
|
[ZoneBuilder] Fix one small thing in weapon writing, change how we search for assets in common_mp as using DB_EnumXAssets was missing some of them, and allow the weapon loading function see zonebuilder assets
|
2019-01-15 19:40:57 -05:00 |
|
momo5502
|
4fa89722a2
|
[General] Use const string references
|
2018-12-17 15:34:28 +01:00 |
|
momo5502
|
33a8baa9b5
|
[Game] Adapt to correct structures
|
2018-05-09 14:33:52 +02:00 |
|
momo5502
|
7ca3b49f1e
|
[Game] Fix structure changes
|
2018-05-09 12:04:20 +02:00 |
|
momo5502
|
0c2c7bb7e9
|
[ZoneBuilder] Fix zlib compile error
|
2017-07-03 16:48:02 +02:00 |
|
momo5502
|
4aba6fa06d
|
[Submodules] Get rid of zstd
|
2017-07-03 16:43:48 +02:00 |
|
momo5502
|
a011022da5
|
[ZoneBuilder] Use ZSTD for fastfile compression
|
2017-06-26 20:30:29 +02:00 |
|
momo5502
|
19f49a0273
|
[Compression] Implement zstd for fastfiles (unfinished)
|
2017-06-26 19:01:52 +02:00 |
|