Register dvar
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@ -10,7 +10,6 @@ namespace Components
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bool ZoneBuilder::Terminate;
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std::thread ZoneBuilder::CommandThread;
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Dvar::Var ZoneBuilder::MatchTechsetsDvar;
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Dvar::Var ZoneBuilder::PreferDiskAssetsDvar;
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ZoneBuilder::Zone::Zone(const std::string& name) : indexStart(0), externalSize(0),
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@ -1525,6 +1524,8 @@ namespace Components
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Logger::Print("%s\n", json11::Json(images).dump().data());
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Logger::Print("------------------- END IWI DUMP -------------------\n");
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});
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ZoneBuilder::PreferDiskAssetsDvar = Dvar::Register<bool>("zb_prefer_disk_assets", false, Game::DVAR_FLAG_NONE, "Should zonebuilder prefer in-memory assets (requirements) or disk assets, when both are present?");
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}
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}
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