momo5502
bac3f4cd44
[AssetHandler] Use mutex to synchronize DB_FXAH access
2016-12-19 19:41:29 +01:00
momo5502
241915d37b
[General] Use unordered_map where it makes sense
2016-12-18 13:24:15 +01:00
momo5502
4d517f2895
[ZoneBuilder] Add snd_alias_list_t interface
2016-11-29 21:12:35 +01:00
momo5502
3551d0c0eb
[ZoneBuilder] Add LoadedSound interface
2016-11-29 19:32:46 +01:00
momo5502
1b12886229
[ZoneBuilder] Add sndcurve interface
2016-11-29 19:13:46 +01:00
momo5502
d596cdc97b
[ZoneBuilder] Add interface for FxEffectDef
...
Soundaliases are missing, so the game will complain about missing sounds!
2016-11-28 22:12:42 +01:00
momo5502
8085e4bd88
[CodeStyle] Refactor the code to match our basic style guidelines
2016-11-20 14:10:57 +01:00
momo5502
38ee6780c5
[Zones] Fix vehicles for codol zones
2016-11-12 22:58:18 +01:00
momo5502
e51a408b2c
Fix some shader constants
2016-11-05 16:33:15 +01:00
momo5502
69c454a3fa
Fix zm_prototype_sh
2016-11-01 20:04:06 +01:00
momo5502
1f4e59949f
ZM map loading
2016-11-01 13:23:45 +01:00
momo5502
4f4d4855e6
Add r_noVoid dvar to hide red fxs
2016-10-31 17:15:24 +01:00
momo5502
e44006a588
Extract asset modifications
2016-10-31 02:34:37 +01:00
momo5502
76b9d5a475
Remove red fx in debug mode and load training maps
2016-10-31 02:08:37 +01:00
momo5502
e077bb0db6
remove shader param debug stuff
2016-10-23 19:08:18 +02:00
momo5502
7748f96b50
shader fix
2016-10-23 19:07:34 +02:00
momo5502
2e6f0c1144
Stuff
2016-10-23 17:13:44 +02:00
momo5502
d2c5c45042
Fix shader stuff
2016-10-23 16:45:21 +02:00
momo5502
157061b6e8
Various fixes and fastfile stuff
2016-10-21 22:50:17 +02:00
momo5502
66e9b868b0
Zone experiments
2016-10-18 21:40:50 +02:00
momo5502
2c70084962
Small fixes, remove debug stuff, increment node version
2016-10-09 17:27:37 +02:00
momo5502
aea12a25ef
Mirror map when dumped
2016-10-09 12:34:06 +02:00
momo5502
ad18adc187
Fix techniques (ZoneBuilder) and fully dump gfxworlds with enable-dxsdk flag
2016-10-09 12:02:17 +02:00
momo5502
e7910ac19f
More map progress, add dumpmap command.
...
SE2Dev wants us to keep that code for us, so only in debug mode!
2016-10-08 20:51:00 +02:00
momo5502
f96973f439
Some zone stuff
2016-10-07 17:50:30 +02:00
momo5502
3f048f3f32
Some more gfxworld stuff
2016-10-02 18:11:30 +02:00
momo5502
ac258b5ad9
Add support for new maps, add the dump command for @Dasfonia
2016-10-01 15:39:21 +02:00
momo5502
8e1e179d84
More tests
2016-10-01 02:03:12 +02:00
momo5502
0e9de1c152
Experiments
2016-09-30 22:01:04 +02:00
momo5502
ed2286009d
Some 332 zone stuff (concerning)
2016-09-26 22:14:11 +02:00
momo5502
efbbaec1d6
SOme stuff, breaks cargoship!
2016-09-21 23:19:16 +02:00
momo5502
23570ee64d
Pure mess, but maps load!
...
A lot of cleanup and fixes need to be done!
2016-09-19 00:08:37 +02:00
momo5502
f6410370ac
Stringtable tests
2016-08-16 13:58:45 +02:00
momo5502
b0df3e0e21
Anticheat fixes and aimbot detection
2016-08-08 01:57:00 +02:00
momo5502
67aade3ef4
Update dependencies and add virtual destructor to asset interfaces
2016-08-04 14:27:43 +02:00
momo5502
545d6458c8
Fix toasts
2016-06-24 15:15:18 +02:00
momo5502
75af2aa24e
Toasts
2016-06-24 14:49:46 +02:00
momo5502
82fecdb1b9
Map ents experiments
2016-05-19 18:42:25 +02:00
momo5502
f637670e52
Workaround
2016-05-16 15:38:58 +02:00
momo5502
2886928f0b
Structureddata stuff in fastfiles
2016-03-04 17:02:00 +01:00
momo5502
4f458b40c3
Use slots instead of simple callbacks.
...
Need to wait till my second pull request gets accepted though, to be able to compile the code.
2016-02-12 00:01:13 +01:00
momo5502
9eb70a2999
My pull request got merged :3
2016-02-11 16:57:28 +01:00
momo5502
8cef16017e
Use wink-signals
...
boost.signals sadly requires way too many dependencies, libsigc++ requires too much configuration and all the other libs I tested mostly required constexpr as callbacks (due to passing callbacks via template list), which doesn't server this purpose, so wink-signals seems just about right for what we do.
2016-02-11 11:26:41 +01:00
momo5502
e79ac58f8e
Fix crash for missing assets.
2016-01-28 17:58:35 +01:00
momo5502
73ed335b11
Fixes and shit.
2016-01-28 00:32:46 +01:00
momo5502
599d7c692e
XAnim tests.
2016-01-26 19:54:39 +01:00
momo5502
86e1faabc3
XModel stuff, unfinished.
2016-01-25 23:47:50 +01:00
momo5502
ba3187ce9e
More optimization.
2016-01-24 21:08:14 +01:00
momo5502
388d5836cd
Optimize loops.
2016-01-24 19:58:13 +01:00
momo5502
d28323f73e
Optimizations
...
- Increase warning level
- Use proper casting
- Fix some more warnings.
2016-01-24 12:19:34 +01:00
momo5502
a4bc6ee8d5
Optimization.
2016-01-22 20:49:52 +01:00
momo5502
bf80c3fd61
Material fixes.
2016-01-22 18:10:45 +01:00
momo5502
9449750aab
Allow building custom materials and images.
2016-01-22 16:11:47 +01:00
momo5502
ac4548f4c2
Build materials.
2016-01-22 11:59:43 +01:00
momo5502
6722c5f82b
Fix connect issue
2016-01-15 19:23:07 +01:00
momo5502
ba7ea47ae0
Replacing the connect menu fully works now.
2016-01-14 15:29:39 +01:00
momo5502
558112166a
ZoneBuilder stuff.
2016-01-12 19:08:26 +01:00
momo5502
b58085810a
Some fastfile stuff.
2016-01-06 01:23:43 +01:00
/dev/urandom
f753acbe74
premake5: Use precompiled headers.
...
This easily doubles the compilation speed!!1
2016-01-04 20:58:00 +01:00
momo5502
87c1c36943
Use premake.
2015-12-29 02:52:31 +01:00