Diavolo
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60f7c7c254
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[Script] Re-work stuff (no hidden changes)
*maybe* (Based on a true story and events)
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2022-07-06 17:48:40 +02:00 |
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Edo
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769ff3fd5e
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Custom vision file parser (#249)
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2022-06-30 21:37:47 +02:00 |
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Diavolo
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da034bd825
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[Logger] Fix source location
Only make it display if correct macro is defined
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2022-06-22 10:58:51 +02:00 |
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Diavolo
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b720166913
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Revert change to ZoneBuilder
& Add simple callback function to add commands
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2022-06-13 00:02:20 +02:00 |
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Edo
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020201ab1f
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[Logger] Use c++20 format
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2022-06-12 23:07:53 +02:00 |
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Diavolo
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6c76136c5c
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[ISO] Follow the c++20 standard
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2022-05-31 18:38:09 +02:00 |
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Edo
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fad1071f54
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Merge branch 'develop' into fix-dvars
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2022-03-21 22:35:18 +00:00 |
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Dss0
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5098561627
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Merge pull request #203 from diamante0018/better-dvar-dump
[Command] Refactor
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2022-03-17 23:32:25 +01:00 |
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FutureRave
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a41d7356cc
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Refactor command (changes from s1x)
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2022-03-17 18:50:20 +00:00 |
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FutureRave
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21f0fe8c5e
|
Fix dvar flags & various dvar improvements
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2022-03-08 12:20:28 +00:00 |
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Dss0
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1216f10b15
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Merge pull request #170 from diamante0018/insanely-fast-crit-sections
Fix DB_EnumXAssetEntries
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2022-03-02 17:42:31 +01:00 |
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FutureRave
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c54981c6df
|
ISO Core guidelines
|
2022-02-27 12:53:44 +00:00 |
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FutureRave
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93cb764c23
|
🔒 Used the wrong locks 🔒
|
2022-01-19 19:32:49 +00:00 |
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FutureRave
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c0670ba0a3
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Revert some changes and use const char pointer where it's appropriate
|
2022-01-17 17:21:51 +00:00 |
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FutureRave
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f0687f8203
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Use correct enum over numbers for com_error
|
2021-11-16 16:56:13 +00:00 |
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Louvenarde
|
3d24252a16
|
Register dvar
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2021-09-06 00:25:24 +02:00 |
|
Louvenarde
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27e9a22e43
|
Allow loading assets from disk even if they're already in memory
|
2021-09-06 00:20:16 +02:00 |
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Diavolo
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97032e9d46
|
Quit f
|
2021-07-18 20:51:33 +02:00 |
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rackover
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2930fef177
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Unless explicitely defined, do not generate iw4x specific zones
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2021-07-10 11:30:35 +02:00 |
|
rackover
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791bd35c53
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It's okay if we don't write every asset we had in memory
|
2021-04-28 19:05:02 +02:00 |
|
rackover
|
e19409f550
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Zonebuilder builds sounds & loaded_sounds now
|
2021-04-12 00:43:38 +02:00 |
|
rackover
|
ace08107fe
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Only read clipmap models if we have a clipmap model count
|
2021-04-06 21:16:37 +02:00 |
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INeedBots
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eeb70a7da4
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Fixed compile errors on C++20
|
2020-12-09 13:13:34 -06:00 |
|
TheApadayo
|
07278ebbfa
|
[ZoneBuilder] Add support for iw3 techsets, decl, vs, and ps
|
2019-02-01 16:16:42 -05:00 |
|
TheApadayo
|
c845572be5
|
Merge branch 'feature/assetinterface-weapon' into 'develop'
Add weapons to zonebuilder
|
2019-01-25 00:59:05 +01:00 |
|
TheApadayo
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4dc912af3e
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[Menus] Start working on loading custom menus
Currently doesn't work to override menus so I'm going to have to rewrite some stuff
|
2019-01-16 23:52:42 -05:00 |
|
TheApadayo
|
b120b10197
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[ZoneBuilder] Check for spaces in asset name (This one took me about 4 hours of debugging to realize the source csv had a bunch of whitepace in it).
|
2019-01-16 12:15:13 -05:00 |
|
TheApadayo
|
59ef8edbe2
|
[ITracer] Add tracer writing support
|
2019-01-15 21:48:34 -05:00 |
|
TheApadayo
|
8d4fa4c7ac
|
[IWeapon] Fix a couple of alignment issues
|
2019-01-15 21:25:40 -05:00 |
|
TheApadayo
|
43456aedbd
|
[ZoneBuilder] Fix one small thing in weapon writing, change how we search for assets in common_mp as using DB_EnumXAssets was missing some of them, and allow the weapon loading function see zonebuilder assets
|
2019-01-15 19:40:57 -05:00 |
|
momo5502
|
4fa89722a2
|
[General] Use const string references
|
2018-12-17 15:34:28 +01:00 |
|
momo5502
|
33a8baa9b5
|
[Game] Adapt to correct structures
|
2018-05-09 14:33:52 +02:00 |
|
momo5502
|
7ca3b49f1e
|
[Game] Fix structure changes
|
2018-05-09 12:04:20 +02:00 |
|
momo5502
|
0c2c7bb7e9
|
[ZoneBuilder] Fix zlib compile error
|
2017-07-03 16:48:02 +02:00 |
|
momo5502
|
4aba6fa06d
|
[Submodules] Get rid of zstd
|
2017-07-03 16:43:48 +02:00 |
|
momo5502
|
a011022da5
|
[ZoneBuilder] Use ZSTD for fastfile compression
|
2017-06-26 20:30:29 +02:00 |
|
momo5502
|
19f49a0273
|
[Compression] Implement zstd for fastfiles (unfinished)
|
2017-06-26 19:01:52 +02:00 |
|
momo5502
|
c3dc8814eb
|
[AssetHandler] Move asset related reallocations
|
2017-06-21 21:14:00 +02:00 |
|
momo5502
|
587b3164b4
|
[ZoneBuilder] Update fastfile branding
|
2017-06-15 11:47:35 +02:00 |
|
momo5502
|
110aeb02f7
|
[General] Upgrade to C++17 features
|
2017-06-13 15:35:12 +02:00 |
|
momo5502
|
88c1d8252f
|
[ZoneBuilder] Fix memory leak
|
2017-06-08 20:32:41 +02:00 |
|
momo5502
|
e1c85f81d6
|
[ZoneBuilder] Load native XModels when not explicitly specified in the csv
aka 'primary asset'
|
2017-06-05 21:03:04 +02:00 |
|
momo5502
|
4ef714aa4c
|
[ZoneBuilder] Disable resharper warnings
|
2017-06-04 15:08:50 +02:00 |
|
momo5502
|
53af2af8b7
|
[ZoneBuilder] Use static allocator as unreleased data is freed anyways
|
2017-06-04 11:01:04 +02:00 |
|
/dev/urandom
|
d602d0c7c5
|
[ZoneBuilder] Hack around assertion crash in destructor temporarily.
Needs to be fixed properly by @momo5502.
See.
|
2017-06-03 23:58:05 +02:00 |
|
momo5502
|
d8c3e7fcee
|
[String] Make VA leak-safe
|
2017-06-02 15:36:20 +02:00 |
|
momo5502
|
e13a8045a2
|
[ZoneBuilder] Use language dir for techset generation
|
2017-05-29 19:52:37 +02:00 |
|
momo5502
|
b166af9f1b
|
[ZoneBuilder] Use the custom entry point again
|
2017-05-27 17:17:12 +02:00 |
|
momo5502
|
908343a381
|
[ZoneBuilder] Disable experimental entrypoint until bugs are fixed
|
2017-05-27 15:38:12 +02:00 |
|
momo5502
|
4803cd1289
|
[ZoneBuilder] Fix commandline parsing
|
2017-05-27 14:22:26 +02:00 |
|