64593aa079
Bugfixes
2016-06-10 14:50:03 +02:00
80267f8874
Optimize pointer clearing for zonebuilding
2016-06-10 13:52:55 +02:00
a0e52dc550
Fix looped anims and add the long-awaited support for model-tags and quick and ugly fix for textures
2016-06-10 00:08:07 +02:00
06e91f9dd2
Some tests
2016-06-09 13:44:59 +02:00
5a4ddb27d3
XModel import tests
2016-06-09 01:26:33 +02:00
276e35e2d2
Some optimization
2016-06-08 17:28:58 +02:00
2a64c578c7
Update premake and protoc
2016-06-07 21:08:23 +02:00
db40f3b6c2
Debug stuff
2016-06-06 20:53:25 +02:00
c8962075a4
Add userraw and redirect http requests to the game's filesystem
2016-06-06 13:00:48 +02:00
ba93f02379
Anim import
2016-06-05 21:55:38 +02:00
367b76b8df
Server info via http
2016-06-05 17:34:55 +02:00
2b5a171668
Experiments
2016-06-05 15:09:01 +02:00
0c205f0353
Server-side moddownload implemented
2016-06-04 21:24:03 +02:00
fea894cd5e
added UIScript CreateCurrentServerFavorite to add the current joined server to favourites
2016-06-04 20:28:52 +02:00
d59e70ff2a
Start implementing moddownload
2016-06-04 17:06:49 +02:00
843580f164
Optimize source printing
2016-06-04 14:25:55 +02:00
74033ad557
Fixes and shit
2016-06-04 00:06:07 +02:00
e8c915374b
Thread optimization
2016-06-02 15:11:31 +02:00
0a0d6ae5e6
Script stuff
2016-05-29 16:16:15 +02:00
b3aacf8731
More error messages for playerdatadef parsing
2016-05-26 13:33:39 +02:00
5c87509849
Non-incremental playerdatadef building
2016-05-26 13:13:02 +02:00
6517f0be76
Allow gfx zone loading
2016-05-26 01:40:20 +02:00
75895199f4
Optimize playerdatadef patching (include versioning and updating)
2016-05-26 01:39:33 +02:00
82fecdb1b9
Map ents experiments
2016-05-19 18:42:25 +02:00
27e9487345
map ents fixes
2016-05-16 20:50:24 +02:00
3a2d64e936
Meh :P
2016-05-16 17:18:40 +02:00
18f4bb0a44
Fully
2016-05-16 17:17:25 +02:00
f637670e52
Workaround
2016-05-16 15:38:58 +02:00
2f8a4dd149
resolveAddress network command
2016-05-15 19:26:39 +02:00
8305115b39
Fix NTA's exploit
2016-05-15 16:47:57 +02:00
70ff5e23ab
Optimize stuff
2016-05-14 15:37:04 +02:00
f2cdd84416
2016-05-14 15:32:43 +02:00
1842366f56
Nothing special
2016-05-14 02:00:04 +02:00
49e92228e7
More cleanup of maxclient stuff
2016-04-16 13:29:23 +02:00
3515402ccc
Optimize maxclients patch
2016-04-16 12:29:06 +02:00
0b3c3154c9
the best way possible
...
As the party system sets the max players according to the playlist, 2 separate dvars are needed!
2016-04-13 21:32:17 +02:00
44e6d6acc8
Optimize playlist transfer
2016-04-13 20:57:44 +02:00
377ba8d4cb
Fix memory leak and implement sv_lanOnly
2016-04-13 19:31:16 +02:00
1e0fe1c060
Remove profile menu aka. fix
2016-04-13 11:31:26 +02:00
3c703e6db4
POW optimization and general cleanup
2016-04-11 13:32:11 +02:00
4cb3e04c88
Small optimizations
2016-04-11 11:25:08 +02:00
3c15e41585
Fully fix filesystem restart
2016-04-09 20:31:00 +02:00
72efebb021
Fix fs_game crash
2016-04-09 18:00:28 +02:00
19b6a12c92
Add a stack-frame hooking class
2016-04-08 16:15:01 +02:00
b912eb618b
Ompimize modlist
2016-04-04 17:18:57 +02:00
883f71b7bb
Implement ModList.
...
Code is mainly ported from the old client. The mod listing works but loading mods depends on several other places in the code that need to be fully implemented yet.
2016-04-04 00:11:56 +02:00
2e2b58cff7
Fix TableLookup typo.
2016-04-04 00:03:42 +02:00
887892d50b
Change initial changelog text
2016-03-17 19:11:59 +01:00
e3e222611d
Introduce REVISION_SUFFIX and integrate it in-game.
...
REVISION_SUFFIX is either empty or contains a "*" to indicate if a revision is clean or not (see previous commit regarding REVISION_CLEAN for explanation).
2016-03-15 03:22:32 +01:00
6b65a4d521
Fix earlier changes to FILEVERSION and PRODUCTVERSION.
...
Use the VERSION define again, it caused an error in an earlier commit where the Resource file could not always be opened properly. But with all the current changes it should be back working just fine.
2016-03-15 01:18:10 +01:00